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    1. Programming Mini-Challenge: KnightBot

      Another programming mini-challenge for you. It's been a month since the first one and that seemed to be rather successful. (I appreciate that there are other challenges on here but trying to sync...

      Another programming mini-challenge for you. It's been a month since the first one and that seemed to be rather successful. (I appreciate that there are other challenges on here but trying to sync with them seems tricky!)

      A reminder:
      I'm certain that many of you might find these pretty straight forward, but I still think there's merit in sharing different approaches to simple problems, including weird-and-wonderful ones.


      KnightBot


      Info

      You will be writing a small part of a Chess program, specifically focusing on the Knight, on an 8 x 8 board.


      Input

      The top-left square of the board will have index 0, and the bottom-right square will have index 63.

      • The first input is the starting square of the knight.
      • The second input is the requested finishing square of the knight.
      • The third input is the number of maximum moves allowed.

      Output

      The expected outcome is either True or False, determined by whether or not the Knight can reach the requested finishing square within the number of allowed moves when stating on the starting square.

      e.g. The expected output for the input 16, 21, 4 is True since the Knight can move 16->33->27->21, which is 3 moves.
      

      Extensions

      Some additional ideas for extending this challenge...

      1. Instead of an 8x8, what if the board was nxn?
      2. Instead of "within x moves", what if it was "with exactly x moves?"
      3. Instead of a traditional Knight's move (2 long, 1 short), what if it was n long and m short?
      4. What if the board was infinite?
      5. What if the board looped back around when crossing the edges? (e.g. the square to the right of 7 is 0)
      17 votes
    2. Advice for those who want a computer science career?

      Those that have pursued a career that deals with any type of computer science, what advice would you give to students before they get a job in it? What do you do on a daily basis? What would you...

      Those that have pursued a career that deals with any type of computer science, what advice would you give to students before they get a job in it? What do you do on a daily basis? What would you have wanted to know before you started?

      17 votes
    3. Reflections on past lessons regarding code quality.

      Preface Over the last couple of years, I've had the opportunity to learn from the mistakes of my predecessors and put those lessons into practice. Among those lessons, three have stood out to me...

      Preface

      Over the last couple of years, I've had the opportunity to learn from the mistakes of my predecessors and put those lessons into practice. Among those lessons, three have stood out to me in particular:

      1. Consistency is king.
      2. Try not to be too clever for your own good.
      3. Good code takes time.

      I know that there are a lot of new and aspiring programmers here (and I'm admittedly far from being a guru myself), so I thought it would be good to touch on these three lessons, what they mean, and why they're so important.


      Consistency is King

      This is something that I had drilled into my head over nearly two years working on the code base at my previous job. Not by my fellow programmers (who did not exist), nor by my boss, but by the code itself.

      Consistency can mean a number of things, but there are two primary points that matter:

      1. Syntactic consistency.
      2. Architectural consistency.

      Syntactic consistency concerns standards in what your code looks like. For example, the choice between snake_case or camelCase or PascalCase for naming; function parameter order; or even something as benign as what kind of indentation and how much of it you use.

      Architectural consistency concerns standards in how you structure your code. Making sure that you either use public class properties or getter and setter methods; using multiple booleans or using bitmasks; using or not using objects for encapsulating data to be passed around; validating data within the primary object or relegating that responsibility to a validator class; and other seemingly minor decisions about how you handle certain behavior make a big difference.

      The code base I maintained had no such consistency. You could never remember whether the method you needed to call was named using snake_case or camelCase and had to perform several searches just to find it. Worse still, some methods defined to handle Ajax calls were prefixed with ajax while many weren't. Argument ordering seemed to be determined by a coin flip, and indentation seemed to vary between 2-space, 3-space, 4-space, and even 5-space indentation depending on what mood my predecessor was in at the time. You often could not tell where a function's body began and where it ended. Writing code was an exercise both in problem solving and in deciphering ancient religious texts.

      Architecturally it was no better. There was no standardization in how data was validated or sanitized, how class members were accessed or modified, how functionality was inherited, whether the functionality was encapsulated in an object method or in a function, or which objects were responsible for which behavior.

      That lack of consistency makes introducing or modifying a small feature, a task which should ordinarily be a breeze, an engineering feat of its own. Often you end up implementing that feature, after dancing around the tangled mess of spaghetti, only to find that the functionality that you implemented already existed somewhere else in the code base but was hiding out in a deep, dark corner that you never even knew was there until you had to fix some other broken feature months later and happened to stumble across it.

      Consistency means predictability, and predictability means discoverability and, more importantly, easier changes and higher confidence in those changes.


      Cleverness is a Fallacy

      In any given project, it can be tempting to do something that saves you extra lines of code, or saves on CPU cycles, or just looks awesome and does something nobody would have thought of before. As human beings and especially as craftsmen, we like to leave our mark and take pride in breaking the status quo by taking a novel and interesting approach to a problem. It can make us feel fulfilled in our work, that we've done something unique, a trademark of sorts.

      The problem with that is that it directly conflicts with the aforementioned consistency and predictability. What ends up being an engineering wonder to you ends up being an engineering nightmare to someone else. While you're enjoying the houses you build with wall studs arranged in the shape of a spider's web, the home remodelers who come along later aren't even sure if they can change part of the structure without causing the entire wall to collapse, and they're not even sure which walls are load-bearing and which aren't, so they're basically playing Jenga while blindfolded.

      The code base I maintained had a few such gems, with what looked like load-bearing walls but were actually made of papier-mâché and were only decorative in nature, and the occasional spider's web wall studs. One spider's web comes to mind in particular. It's been a while since I've worked on that piece of code, so I can't recall what exactly it did, but two query-constructing pieces of logic had overlapping query structure with the difference being the operators and data. Rather than being smart and allowing those two constructs to be different, however, my predecessor decided to be clever and the query construction was abstracted into a separate method so that the same general query structure could be used in other places (note: it never was, and was only ever used in those two instances). It was abstracted so that all original context was lost and no comments existed to explain any of it. On top of that, the method was being called from the most critical piece of the system which, unfortunately, was already a convoluted mess and desperately required a rewrite and thus required me to understand what the hell that method was even doing (incidentally, I fell in love with whiteboards as a result).

      When you feel like you're being clever, you should always stop what you're doing and make sure that what you're doing isn't actually a really terrible idea. Cleverness doesn't exist. Knowledge and intelligence do. Write intelligent code, not clever code.


      Good Code Takes Time

      Bad code more often than not is the result of impatience. We don't like to plan out the solution before we get to writing code. We like to use variables like x and temp in order to quickly achieve functional correctness of our code because stopping to think about how to name them is just additional overhead getting in the way. We don't like to scrap our bad work if we can salvage it in some way instead, because then we have to start from scratch and that's daunting. We continually work against ourselves and gradually increase our mental overhead because we try to decrease our mental overhead. As a result we find ourselves too exhausted by the end of our initial implementations to concern ourselves with fixing obvious problems. Obviously bad but functional code is preferable because we just want the task to be done and over with.

      The more you get exposed to bad code and the more you try to avoid pushing that hell onto yourself and your successors, the more you realize that you need to spend less time coding and more time researching and planning. Whereas you may have been spending upwards of 50% of your time coding previously, suddenly you find yourself spending as little as 10% of your time writing any code at all.

      Professionals from just about any field can tell you that you can either do something right or you can do it twice. You might recognize this most easily in the age-old piece of woodworking wisdom, "measure twice, cut once". The same is true of code, and doing something right means planning how to do it right in the first place before you've even started on the job.


      Putting into Practice

      I've been fortunate over the last couple of months to be able to start on a brand new project and architect it in a way that I see fit. Changes which would ordinarily take days or weeks in the old code base now take me half a day at most, and a matter of minutes at best. I remember where to find a piece of code that I need because I'm consistent and predictable about where I place things; I don't struggle to tell where something begins and where it ends because I'm consistent about structure; I don't continually hate myself when I need to make changes to my code because I don't do anything wildly out of the ordinary; and most importantly, I take my time to figure out what it is that I need to do and how I want to do it before I've written a single line of code.

      When I needed to add a web portal interface for uploading a media asset to associate with a database object, the initial implementation took me a week, due to the need for planning, adding the interface, and supporting and debugging the asset management. When I needed to extended that interface to allow for uploading the same kinds of assets for a completely different object type, it took me only half an hour, with most of that time being dedicated toward updating a Vue.js component to accept configuration via props rather than working for only the single hard-coded object type. If I need to add a case for any additional object type, it will take me only five minutes.

      That initial week of work for the web interface provided me with cost savings that would not have been feasible otherwise, and that initial week of work would have taken as many as three weeks had I not structured the API to be as consistent as it is now. Every initial lag in implementation is offset heavily by the long-term cost savings of writing good code.


      Technical Debt

      Technical debt is the cost of your code over time. The messier and worse your code gets, the more it costs you to try to change, and those costs only build up. Even good code can accumulate technical debt if the needs for your software have changed and its current architecture isn't compatible with those changes.

      No project is without technical debt. Even my own code, that I've been painstakingly working on for the last couple of months, has technical debt. Odds are a programmer far more experienced than I am will come along and want to scrap everything I've done, and will do a far better job rewriting it.

      That's okay, though. In fact, a certain amount of technical debt is good. If we try to never write any bad code whatsoever, then we could never possibly get to writing any code at all, because there are far too many unknowns for a new project.

      What's important is knowing when to pay down on that technical debt, which could mean anything from paying it up front (i.e. through planning ahead of time) to paying it down when it starts to get too expensive (e.g. refactoring a complicated section of code when changes become sufficiently difficult). That's not something you can learn through a StackOverflow post or a college lecture, and certainly not from some unknown stranger on some relatively unknown website in a long, informal blog-like post.


      Final Thoughts

      I'm far from being a great programmer. There's a lot that I don't know and I still have quite a bit to learn. I love programming, though, and more than that I enjoy sharing the lessons I've learned with others. Especially the ones that I wish I'd learned back in college.

      Please feel free to share your own experiences, learned lessons, and (if you have it) feedback here. I'd love to read up on some other thoughts on this subject!

      21 votes
    4. Need recommendation for codecademy-like course for PHP

      Hi there, It looks like codecademy took down their PHP course, which stinks becuase I love, love, love how that site approaches teaching by doing. Any other free resources out there for a...

      Hi there,

      It looks like codecademy took down their PHP course, which stinks becuase I love, love, love how that site approaches teaching by doing. Any other free resources out there for a do-not-show approach for learning PHP?

      Looking to get my feet wet so I'm a little less dangerous when tinkering with my WordPress templates.

      14 votes
    5. Do technologies like Snap and Flatpak have a future?

      I just gave up on installing Gimp via flatpack because it required a 2GB download. I run i3 on top of Xfce. I have lots of Gtk libraries already. Storage is cheap and my internet has no limits,...

      I just gave up on installing Gimp via flatpack because it required a 2GB download. I run i3 on top of Xfce. I have lots of Gtk libraries already. Storage is cheap and my internet has no limits, but this seems very inefficient to me. What if I had to install all my software that way?

      27 votes
    6. Total noob looking for (hopefully) simple greasemonkey script

      I have knowledge of the basic concepts of programming in general and html and some very basic knowledge of javascript, but this specific task is proving a little beyond me. I'm actually using...

      I have knowledge of the basic concepts of programming in general and html and some very basic knowledge of javascript, but this specific task is proving a little beyond me. I'm actually using tampermonkey, in case that matters.

      www.bricklink.com is a site to buy Lego from private sellers. By default, when looking at a shop's listing of items, it shows 25 per page. I would like to automatically switch to 100 per page every time.

      Here's a randomly selected store page (no affiliation) at the default 25 per page:

      https://store.bricklink.com/TheBricky#/shop?o={"itemType":"P","catID":"18","showHomeItems":0}

      Now, same page set to display 100 per page. Note how "pgSize" is added to the url but doesn't appear by default:

      https://store.bricklink.com/TheBricky#/shop?o={"pgSize":100,"itemType":"P","catID":"18","showHomeItems":0}

      What I would like is for pgSize to be set to 100 only IF

      "shop" appears in the url

      AND

      "pgSize" does not appear in the url OR "pgSize" does appear in the url but does not equal 100.

      Since Bricklink remembers pgSize per shop page per session, once pgSize is set to 100 for a particular shop greasemonkey doesn't need to do anything. Intercepting the url before the page loads would be nice but unnecessary since loading is fast and I'm not worried about bandwidth.

      I tried making this but wasn't sure how to input what I'm trying to test for in the url. Of course now that I've thought about it some more it seems the task is more probably difficult than I thought it would be at first. Any help would be appreciated.

      EDIT: This comment below seems to be working, although the way Bricklink makes their urls feels funky at times.

      10 votes
    7. Coding Noob Needs Help/Guidance on Small Project

      Hi, There's a certain site which hosts media files and has a player that depends on a lot of third-party resources to play, while browsers have native support for those file types. Those 3rd-party...

      Hi,

      There's a certain site which hosts media files and has a player that depends on a lot of third-party resources to play, while browsers have native support for those file types. Those 3rd-party resources are often blocked by ad blockers and I have no desire to white-list them. I would like to extract the direct link to the media file and make it playable on my custom web page.

      The link to the media file is present in the page source of each page, always on the same line. It's not anchored in HTML but present in the JavaScript for the player, like so:

          $(document).ready(function(){
            $("#jquery_jplayer_1").jPlayer({
              ready: function () {
                $(this).jPlayer("setMedia", {
                  [ext]: "https://[domain]/[filename.ext]"
                });
              },
      

      In this example it's on line #5. [ext] = the file extension.

      I want to build the following:

      • A web page with a form with a single input field meant to receive links from that specific file host
      • [Something] that extracts the file link from the source of the host's page
      • Present the linked file as playable in an embedded native player

      So far I've managed to create a form with an input box and a submit button, but it doesn't do anything yet. What is the best way to build the actual functionality? I know HTML/CSS. I have some rudimentary understanding of JavaScript/jQuery and Python3, so those would be my preferred tools.

      For those worried about piracy: The files in question are not copyrighted and I'm not looking to make copies. I just want to make them playable. This is for personal use.

      Thank you for reading this far. Any and all advice is welcome!

      10 votes