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    1. Session report: 496-Seed-17, in which a PC nearly drowns in acid

      The party tonight consisted of Jeff, half-elf Druid 5 / Fighter 3 / Magus* 4 Lee, gray elf Fighter 4 / Magic-User 4 / Thief 5 Oryn, high elf Magic-User 5 / Thief 6 Henchman Takeshi, human Ranger 4...

      The party tonight consisted of

      • Jeff, half-elf Druid 5 / Fighter 3 / Magus* 4
      • Lee, gray elf Fighter 4 / Magic-User 4 / Thief 5
      • Oryn, high elf Magic-User 5 / Thief 6
        • Henchman Takeshi, human Ranger 4
      • Varda, human dual-class** Cleric 6 -> Magic-User 3
        • Henchman Rudy, halfling Druid 2 / Thief 3
      • Vordt, half-ogre Cleric 4 / Fighter 4
        *Magus is a custom subclass of Magic-User I created.
        **Varda intends to become an occultist, another custom class of mine; becoming one functions similarly to bard, where you begin as Cleric, transition to Magic-User, and then finally become a proper occultist.

      To recap the prior session, the party went into the dungeon again and explored a new direction, finding a long hallway with bas reliefs in brass decorating the walls. Behind a set of brass double-doors was a 90' by 40' chamber with four major points of interest.

      • An oblong, 4' tall x 10' wide altar with a basin filled with water and treasure.
      • A fountain streaming endless water without overflowing.
      • Four pillars with gargoyles atop them, unmoving.
      • A drape along the south wall covering something.
        After a cursory search, Rudy set to looting the basin, which triggered the entire altar to begin rolling forward and the marine life carved into it to animate. Rudy jumped out of the way as several combatants closed in. Many attacks and spells were slung its way, and it lashed out with teeth, tentacles, and pincers as it slowly rolled to face individual combatants. As Lee was caught by the fury of the altar, the gargoyles animated and began flying in to harass the party. Though the altar was defeated, the gargoyles seemed keen on taking Takeshi out, as by the end of that round he is bleeding on the floor. Varda then invokes a chant and uses a limited wish to revive Lee and transport everyone to a safe location. As everyone blinked, they found themselves in the domicile of the two old clerics hiding out in Woodpine, sage and incense filling their noses rather than the brine of the altar chamber.

      They spend a week licking their wounds and allowing the clerics to tend to them, then set out again. Oryn casts invisbility, 10' radius on the party as they leave town and travel to the Temple dungeon. They work their way back to the altar room and have an easier time clearing out the gargoyles, afterwards noticing that these appear to be zombies wearing cloaks. All but one of the cloaks were too damaged to be of any use or value, so they remove the one and continue on.

      They enter a room whose main attraction is a pool with a triton in it. The triton telepathically connects with the party and pleads for assistance before a kraken is summoned through his sacrifice and they all die. Varda, through knowledge granted by their patron, is slowly becoming suspect of the situation. The triton pleads individually with several party members, attempting to suggest they enter the pool and remove his chains, unbeknownst to them; I am rolling their saves in secret and they're passing them. Lee attempts to shoot it with an arrow, and the arrow dissolves before reaching the triton.

      Finally, its gaze meets with Vordt's, who was ready to leave, and he fails the save. Vordt begins removing his armor to jump into the pool. Lee (4'9" 191 lbs accounting for gear) attempts to stop Vordt (7'8" 441 lbs accounts for gear) via grappling. He gets a lucky waist cinch that is immediately broken by Vordt as he lands a knee to Lee's jaw, dealing a staggering 11 points of subdual damage to him, but he takes it like a champ as he sits out, stunned from the blow.

      Jeff casts web in a wall between Vordt and the pool as they figure out how best to handle him as Oryn and Takeshi move to open the door behind them. Varda, in a desperate attempt to save Vordt, utilizes a clerical dispel magic and fails to remove the charm from Vordt. Varda then utilizes their anything item to turn it into a rope of entanglement, which then hogties Vordt.

      The party drags Vordt out of the dungeon safely and regains his senses the following day, shortly before the rope returns to its original form, t hen makes the several-day journey back to town to split the loot. Varda will receive no XP this go around, but the gems the party found elsewhere amounted to the PC shares totalling about 3700 gold each. Oh, and Oryn is now partially gargoyle, as they put on that cloak I mentioned earlier and then took it off.

      11 votes
    2. D&D - Involving the Gods; Boons and Banes

      I'm in the planning stages of a custom setting for a new campaign I'm aiming to start next year with my current table. We're doing PF2's Kingmaker and AD&D's Temple of Elemental Evil in the...

      I'm in the planning stages of a custom setting for a new campaign I'm aiming to start next year with my current table. We're doing PF2's Kingmaker and AD&D's Temple of Elemental Evil in the meantime.

      The game is to be Viking themed, in that the starting locale and civilization will be structured in similar ways to the coastal Scandinavian settlements and there will be an on/off season. During the on season, they will board boats and sail many hundreds of miles across water to distant lands to find dungeons and ruins to loot, with a clock they have to keep an eye on; the expedition can only afford to be out for so long, and they need to ultimately make a profit. During the off season, they will be home and can spend time locally engaging in low-tier politics, explore the untamed parts of the continent, or both.

      I'm intending for gods to play a more concrete and available part in this game and have been chewing on how best to represent that mechanically. I discovered that one of D&D 5e's supplements for a Magic: The Gathering setting, Mythic Odysseys of Theros, does something similar and has mechanics for tracking Piety with a given deity, which comes with boons at specific breakpoints. I liked the idea, though I'd be making my own boons for my pantheon rather than use these as-is, especially since I wouldn't be running this game in 5e, but rather in AD&D 1e.

      I have a group chat with a few of my players that I can trust for this kind of thing to bounce ideas off of for various things, so I put this forth to them and got their thoughts. They universally thought the example boons from 5e were too personal and individual for the kind of stuff Norse gods would get up to, and there wasn't really a way to track a given deity's disdain of you in a similar manner. They also didn't like that you could track the Piety with a discrete score and could reliably measure when your next boon would be.

      What we settled on doing is utilizing my custom tarot effects we're already doing in my regular AD&D campaign, but having it apply in certain regions or during certain stretches of adventure. This would allow for randomly coming across an avatar of a god and earning a minor boon or bane for assisting or denying them.

      11 votes
    3. Slay the Spire board game and other fun co-op board games

      I didn't see any mention of this board game here. I just played it with my brother and subsequently picked it up and played it with my wife, and I have to say, this is a great co-op board game....

      I didn't see any mention of this board game here. I just played it with my brother and subsequently picked it up and played it with my wife, and I have to say, this is a great co-op board game. They've really nailed the fun of this where you get new things and meaningful decisions while the difficulty ratchets up nicely. It's hard for any one player to dominate because each character works differently, everyone is forced to work together.

      Wondering what other fun new co-op board games people are playing these days? What have you not been able to put down?

      28 votes
    4. DnD 5e - Do’s and don’ts as a player

      I’m starting a new 5e campaign with some friends, and I think I have some performance anxiety. I’m not the most creative person, and the last thing I want to do is kill the fun. The only other...

      I’m starting a new 5e campaign with some friends, and I think I have some performance anxiety. I’m not the most creative person, and the last thing I want to do is kill the fun. The only other time I've played a ttrpg was years ago in high school.

      I’m curious what you all have found detracts from a session as well as any advice that enhances the experience for everyone.

      24 votes
    5. I miss D&D

      This is a long mind dump of my history with D&D, my love of it, etc. tl;dr - I love D&D. I liked DMing briefly. My group broke apart. I miss D&D. Around 6 or 7 years ago a friend invited me to...

      This is a long mind dump of my history with D&D, my love of it, etc.

      tl;dr - I love D&D. I liked DMing briefly. My group broke apart. I miss D&D.

      Around 6 or 7 years ago a friend invited me to play D&D for the first time. I met a bunch of new people through this group and while a lot of people came and went throughout our two campaigns, there was always a core group of 3 of us that were always present.

      At first it was very nerve-wracking. Not only because I was still learning the mechanic, but also because there's a certain amount of performance and vulnerability in getting into your character. While at home I'm always dropping into silly voices to make my wife laugh and I've gotten pretty good at doing various accents, cartoony voices, etc., at the table I couldn't do any of it. I had stage fright in front of a group of very accepting and kind friends. And it took me a few sessions (and beers) to push through it and be my authentic, goofy self in-person like that. In a way, it helped me grow as a person.

      Eventually our DM moved far away and a bunch of players were left without anyone to lead our games, so we just didn't play for about a year. During that year I began thinking about DMing. My grasp of D&D's mechanics have never been great, but in that year Baldur's Gate 3 came out. And I hear some of you groaning because I know it's not a 1:1 match with 5e's rules. But it helped fill my knowledge gaps enough that I felt sorta okay DMing. So I offered to DM.

      My first session was a premade campaign from the Starter Kit. Almost immediately I wanted to tweak the story, insert old characters of mine, throw in a few references my friends might get, stuff like that. I think we made it like 2 sessions in before I announced I'd be making my own damn campaign (with the group's support, mind you). But again, between my friends support and pushing myself, I was able to tackle some of my social anxiety because the challenges of running the entire game are completely different from the challenges of being a player.

      I dove head-first into this new campaign. I wanted to do this massive campaign as a love song to puppetry because I grew up around my parents running a puppet ministry at church. So between that and Sesame Street, The Muppets, Lambchop, etc. I have this deep love of puppetry as an art form. And somewhere along the way, someone suggested a pirate theme, so I combined them. Thus I began working on a Muppet Treasure Island inspired D&D campaign.

      I don't think I realized my capacity for creativity until I began working on this campaign. I never thought of myself as someone who needed a creative outlet, but holy shit was creating the D&D campaign a wonderful outlet for my creativity. I spent hours during and after work just writing and making maps. It was so fulfilling, even though the story itself was, in retrospect, kind of all over the damn place. Yet again, D&D helped me grow a little bit as a person. It gave me a creative outlet. It gave me fulfillment that I was critically lacking at work.

      And then we started running the campaign. Session 0 was via Zoom and we all got excited about it. Session 1 was a pretty standard "you wake up as felt creatures on a mysterious beach and are quickly taken prisoner by King Friday, but let loose by his royal advisor X The Owl to help him solve a global problem because reasons" plot. But it was fun and I felt so alive.

      Then session 2 one of the players had to bail...and I was not going to let that prevent the session from happening, so we just worked around it. Then by the time I was scheduling session 3 that player bailed completely. Session 4 was a bit messy/rushed on my part...and then everything just started to fall apart. Weeks went by, then months, now it's been nearly 2 years I think? We never even got off the starting island...all the story I wrote...all the maps I'd created...just completely unused. And it was soul-crushing. I felt like I'd wasted my time. I felt stupid for having put so much effort into something that fell apart so quickly.

      But that was a bad attitude on my part, in retrospect. It wasn't a waste. I enjoyed every second of it. It was fulfilling. It was fun. So I'm thinking about returning to it and just fleshing out the rest of the campaign a bit more. I'm hoping to watch a lot of Dimension 20 in the coming weeks to get me back in the mood and take what I learn from it and just get back into D&D. Honestly I don't know that I want to DM again because I think that core group is done for when it comes to D&D. And it's hard to imagine finding another group I feel that comfortable with, but maybe? I think it's okay to just worldbuild for worldbuilding's sake, ya know?

      But I do miss playing. I miss being in-character. I miss coming up with silly backstories and goofy premises for a character. I miss talking in funny voices for other adults (my kids get the bulk of it, these days). I miss making people laugh and contributing to them having a good time. And D&D was a perfect outlet for all of that. One of these days I'm going to find the motivation and courage to just find a group of strangers to join and try to quiet the social anxiety enough to enjoy it.

      42 votes
    6. Worlds Beyond Number - A narrative play TTRPG podcast telling some of the best stories

      I wanted to share this, in case there are interested folks who haven't checked it out yet. This is me gushing about a thing I love and hoping other folks are listening because the story is so...

      I wanted to share this, in case there are interested folks who haven't checked it out yet. This is me gushing about a thing I love and hoping other folks are listening because the story is so good.

      Worlds Beyond Number is a podcast run and owned by Brennan Lee Mulligan, Aabria Iyengar, Erika Ishii, and Lou Wilson with the goal of being able to tell the stories they want without time/production pressures. Taylor Moore is the producer and composer.

      What stories are they telling?
      The first and largest story so far is The Wizard, The Witch and The Wild One, set in the world of Umora using D&D, that starts from Level 1 (with a children's level 0 adventure) with the intent of this being the first long term campaign. The characters are in a world that I'd describe as Ghibli inspired - which includes some of the lightest sweetest moments and some of the most devastating moments of war. There's a bit of a running joke about which character is getting a Kiki or Ponyo moment vs a Mononoke moment in an episode. The Witch is a custom class, the Wizard has a custom subclass, and the Wild One has a custom paladin subclass.

      But they've also played a few side games, Erika ran a game of Roll for Shoes, a chaotic game featuring a gangster chicken, a goat that may or may not be the devil, and a retired race horse doing a heist of corn from the county fair. A space jam inspired Space Cram two shot Aabria ran using Tournament Arc and a few prequels set in different areas of the world of Umora.

      Where can it be found?
      Any podcatcher, with the talkback "Fireside Chats," Children's Adventure, and the side adventures behind a $5 a month Patreon. No other tiers, the goal is to just fund the podcast.

      What makes it stand out from other shows

      The level of sincerity, and the fact these are some of the absolute best storytellers in the field who consider this their favorite story. In most actual play the rails are firmly on (dimension 20 due to # of episodes) or the episodes are essentially unedited (Critical Role), but these characters have fully split the party multiple times, and have come into genuine conflict, so much so that listeners have, para socially, been upset with players on behalf of the other players for how the characters are acting.

      The show is also edited so some rolls and table talk are cut from the finished episodes (the narrative play label), but never to a point where you can't track what's happening. And you still get to hear a delighted squeal, a stressed exhale or a "let's go!" at the table.

      The aesthetics are also wonderful with music and sound effects, the characters and different factions have themes that will come back and blend into motifs.

      What's coming up next
      The fourth "chapter" and first "book" is wrapping up here soon with a bit over 50 episodes, characters around level 5, and major character arc conclusions and then the show is going to take a break from Umora to start another longer campaign run by Aabria, probably hopping back and forth in the future as the goal is not for Brennan to run for like 5 years straight.

      Anyway I love these folks (in a non-boundary crossing way) and I love their stories and hope some of y'all are already watching or will check it out and want to talk about it too!

      (Note idk where to put this, podcast isn't a group, I went with games.tabletop)

      21 votes
    7. D&D - Armor, and the implications of its removal

      I'm in the planning stages of a Viking-themed game I'll be running sometime next year, and I'm noticing a nice little progression in the armor types that ends with chain mail. When combined with a...

      I'm in the planning stages of a Viking-themed game I'll be running sometime next year, and I'm noticing a nice little progression in the armor types that ends with chain mail. When combined with a silver-based economy that cares more about the weight of the silver over the number of coins you have, that puts a lot of emphasis on looking towards magic for your better AC values, as armor will generally be more expensive and the (typically) highest tiers of armor--namely, plate mail, but also things like splint and banded mails--are simply unavailable for sale or amongst the majority of the enemies you might face.

      That magic will most commonly be from the runecaster, probably, since there's a rune available that can be worn like a necklace and improve AC, as well as another that can reduce damage taken. Magic armor will still be--likely even moreso--coveted and sought out by the players.

      A PC with average Dexterity can reasonably hit AC 3 (or AC 17 if you're used to ascending values); this assumes chain mail, shield, and a protection rune. Normally AC 3 (banded mail and a shield) is the best a starting PC (with no adjustment from Dex) can hope for in a traditional game.

      12 votes
    8. Magic: the Gathering Commander updates for April 22 - banned list and gamechangers updates

      There are two relevant articles, both of which provide insight into why these changes were made.; they are relatively lengthy, but I have provided summaries of the changes. Commander Banned and...

      There are two relevant articles, both of which provide insight into why these changes were made.; they are relatively lengthy, but I have provided summaries of the changes.

      Commander Banned and Restricted Announcement – April 22, 2025

      Summary: 5 cards have been unbanned and are now on the game changers list

      • Gifts Ungiven
      • Sway of the Stars
      • Braids, Cabal Minion
      • Coalition Victory
      • Panoptic Mirror

      Commander Brackets Beta Update – April 22, 2025

      Summary: no major changes to the mechanics of how brackets function. Two cards have been removed from the game changers list and 18 cards have been added.

      • Trouble in Pairs removed
      • Trinisphere removed

      The following cards have been added to the game changer list: Teferi's Protection, Humility, Narset, Parter of Veils, Intuition, Consecrated Sphinx, Necropotence, Orcish Bowmasters, Notion Thief, Deflecting Swat, Gamble, Worldly Tutor, Crop Rotation, Seedborn Muse, Natural Order, Food Chain, Aura Shards, Field of the Dead, Mishra's Workshop

      9 votes
    9. Share your random tables!

      Let's chat random tables, fellow game masters! What are the random tables you are using in your games? Which ones are the most useful for you? Are you rolling on them, or do you use them as...

      Let's chat random tables, fellow game masters!

      • What are the random tables you are using in your games?
      • Which ones are the most useful for you?
      • Are you rolling on them, or do you use them as prompts?
      • Did a random table ever lead to an epic moment in your campaign?
      • Are there any cool random tables you are holding onto and waiting for that one perfect moment in the future when they'll finally come in handy?
      13 votes
    10. Looking for board game suggestions for non-gamers

      Hey everyone, Growing up, I loved playing board games with friends and family—it was a big part of my life. Now, I’ve moved away, and my girlfriend and some of her family (who live with us) have...

      Hey everyone,

      Growing up, I loved playing board games with friends and family—it was a big part of my life. Now, I’ve moved away, and my girlfriend and some of her family (who live with us) have zero interest in board games.

      I’ve tried classics like Catan, Ticket to Ride, and Codenames, but they’re not into them at all. I’m really craving some board game time, so I’m thinking about branching out to more approachable games.

      Does anyone have suggestions for games that are fun and easy to ease non-gamers into without scaring them off? Or maybe I’m just not starting with the right type of games? Any advice is appreciated, thanks!

      28 votes