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Armored Core VI discussion
Gaming has been a mostly stale experience for me over the last few years, even with friends. But this game is the one that stands out; it's addictive in the best ways.
The soundtrack?
Slaps.
The storyline(s)?
Slaps.
The fact that creativity is rewarded?
Slaps.
The weird micro style of storytelling?
Slaps.
Iguazu being a whiny bitch the whole time?
Hilarious.
Anyways let's talk about it.
The only thing I wish they'd add to these games is a little more incentive to do mixed weaponry vs a "boat" of the same arm and back weapons (although you really can't double blade in this one outside of a shotgun).
I lie. The unforgivable sin of this game is having enemies with a laser whip and not letting the players use it : (.
But, that aside, yeah the game is perfect. The mechs aren't quite the AC IV meth addicts they were, but they're much more fun to pilot, and the stagger bar and charged hits were wonderful additions. Also helps that while there's a smaller weapon list they ALL feel great to use. You can roll your face across the game with double miniguns or whatever, but doing fun or thematic or just cool builds doesn't feel like punishing yourself NEARLY as badly as it could in the previous games (you want a back weapon on BIPED?! SIN!!!).
I'm praying this doesn't get the sekiro treatment and never get DLC, because it's already an amazing game, and a few more parts and missions would do wonders for longevity.
Personally, I've found that the game has plenty of incentive to do a mixed weaponry/flavor build, it just depends on if it's PvE or PvP. Either way is super fun to me.
Also do you mean the plasma thrower? I feel like I remember a weird ass whip being in the story, maybe the BAWS Arsenal No.2 mission? I can't remember right now.
I should probably edit my post to clarify that AC6 is my first exposure to the franchise.
And I really want DLC content. I hope they'd do some oddball storyline(s) that explain more of Walter and Snail, specifically. That would be my personal fan service request.
The whip in question is used by the invisible enemies that you fight pretty early on in the “investigate blah” mission where no one appears to be there(can’t recall right now)
Is that the sunken city mission? I have literally every singly trophy/achievement but I'm still scratching my head on this on and I refuse to look it up.
IIRC it's the mission right before the watchpoint, where you're investigating an empty facility.
Yep. Investigate BAWS arsenal number 2. There's other missions the units show up in, but it's the only one i'm sure of.
V.IV Rusty?
Slaps. Buddy.
Especially when you play through multiple endings
I especially loved his character, even when he was forced to attack Raven (more than once). I'd love for DLC content to flesh him out more. Also his English voice actor is top notch.
As a long time fan of AC I felt VI was the tightest, most complete experience of really the whole catalogue. By the time I was done with its final ending I felt I understood the complete idea of what happened on Rubicon, who was involved, why, etc. Everything about it felt relevant and polished. The OST complimented gameplay very well, and itself does a lot of interesting things to recall specific feelings and moods. The moment to moment feeling of it is just spectacular - it feels like your AC is a proper vehicle, one that if piloted well can do ridiculous anime bullshit. The crazy stuff feels earned, and is presented in a wildly fun way.
I think too it represents a real creative risk on the part of Fromsoft. Pretend for a minute - you made Elden Ring. This game sold millions, blew apart all your company's records and made you a permanent part of the history of the medium. What do you spend the inertia of that product on? Anything you make after this, is going to benefit from ER's massive success. You could use it in many different ways, to benefit the company, yourself, whatever. That Fromsoft decided to spend it on Armored Core, a series which was never wildly successful, tells me they really are committed to realizing a specific vision. They spent their most successful product's success on something with practically no shot of ever seeing that kind of thing, and probably made a whole lot of people into mech fans in the process.
I've been playing VI since it came out. Blew through the vanilla game in a few days, and then started playing with mods. There's an overhaul mod made by someone named Blue Robot that honestly feels better to me than vanilla. Enemies are stronger, fights last longer, there's more time and opportunity to both see what stuff does and master how it operates. My only gripe with the vanilla game is with how quickly it can be done - by the end of it I was smashing arena opponents and bosses in so little time that I never got to see the cool shit they do. I'd have trouble with new builds simply because I didn't actually learn any of the bosses with my one-size-fits-all gatling biped. Bluerobot's mod elongates your encounters by de-emphasizing the stagger mechanic, turning it more into one of many options instead of the central focus. Its other mechanical changes mean a greater variety of builds can happen, and the difficulty stays consistent even when you've gotten very good with it.
I'd absolutely put AC VI up there as my game of this year, and one of my absolute favorites ever. I can't wait to see what they continue to do with the series, the fact it is alive again is still kinda beyond belief to me.
I'm really hoping we get DLC about Raven personally. More details about the PCA hack and why they are hunting you for the original Ravens actions would be awesome.
But really, just more content in general. I want more excuses to play this game after S ranking everything.
Good news, it's on sale for 40 USD. So I picked it up. Just the distraction I need for the holidays.
Oof. I mean I get it, that boss is way more of a hard stop then pretty much any Dark Souls tutorial boss. The S rank for that mission kinda sucks because of how often the boss leaves the arena.
But goddamn, what a beautiful game to miss out on. Not saying you have to play this, but AC6 was definitely my game of the year (can't afford Baldurs Gate, but a friend bought AC6 for me) and has some of the best spectacle moments in Fromsofts history.
The boss is a wall for sure, and i'm still split on if it's a good one. The main thing it's trying to teach you is to get up close and use all your weapons. If you can get comfortable over boosting up to him and hitting him in the face with your blade, it's pretty simple, but trying to gun him down sucks.
It doesn't help that the starter AC sucks energy wise, so you MUST use OB to get up to him before you slice. In a way I love that it teaches you so early how important OB is, but yeah..it's brutally hard if you're not really clicking with it.
and that's perfectly viable if you want to play that way, but the tutorial boss is trying to teach you to use what your mech has, and that mech has a sword.
Not a dig, but this comment made me genuinely curious. According to this page the global achievement stats on Steam have a 93.6% on the achievement for clearing the tutorial boss. You wouldn't be counted in this figure, having refunded the game, and I'm sure you're not the only one. But out of only the people who haven't refunded the game yet, more than 5% haven't gotten past that point either.
I don't really have a point. You keep being you, you're beautiful. 🙂
This game is in my wishlist so it’s good to see positive comments. I remember playing the first AC game many years ago and I was hooked then. Looking forward to getting the next gen treatment.
The just added ranked matchmaking for both 1v1 and 3v3. Also, there are new busted parts!
[insert Vince McMahon meme]
Small world because I literally sent that meme to my friend when he told me about it lmaooo