30 votes

Steam Next Fest: what have you been playing?

For those out of the loop, Steam Next Fest is a week long event (Feb. 5 - Feb. 12) celebrating upcoming games through demos and developer livestreams.

Which demos have you been playing, and which releases are you looking forward to?

17 comments

  1. [3]
    moocow1452
    Link
    Balatro Is the star of the show for me, and has done a pretty decent job of building thr hype train with time limited demos each with they own set of modifiers and power ups while still using the...

    Balatro Is the star of the show for me, and has done a pretty decent job of building thr hype train with time limited demos each with they own set of modifiers and power ups while still using the same poker based gameplay loop. I have a good feeling about this one.

    12 votes
    1. culturedleftfoot
      Link Parent
      I caught Northernlion playing Balatro when the demo first came out and have been fiending for it ever since. It's so fricking good!

      I caught Northernlion playing Balatro when the demo first came out and have been fiending for it ever since. It's so fricking good!

      2 votes
    2. BuckWylde
      Link Parent
      Same here. I've had a really good time with it so far and am looking forward to all the extra content.

      Same here. I've had a really good time with it so far and am looking forward to all the extra content.

      2 votes
  2. [2]
    Flashfall
    Link
    I tried the very short demo for Pacific Drive and as a fan of survival/scavenging games as well as STALKER, this fits my tastes pretty well. Driving around in a half scrap-metal car, avoiding...

    I tried the very short demo for Pacific Drive and as a fan of survival/scavenging games as well as STALKER, this fits my tastes pretty well. Driving around in a half scrap-metal car, avoiding anomalies and radiation, scavenging materials from wrecks and abandoned shelters, and spending all that on repairs and upgrades to do it again, but better. The UI is a bit scattered all over with different bindings for various interactions but it probably wouldn't take more than a few hours to get comfortable with it.

    8/10 demo, hopefully the game is even better as what's on offer right now is VERY limited.

    8 votes
    1. snailboy
      Link Parent
      I've had my eye on Pacific Drive since before the event... It didn't end up being exactly what I wanted it to be, i.e., a true open world drive with encounters with weird shit along the way, but I...

      I've had my eye on Pacific Drive since before the event... It didn't end up being exactly what I wanted it to be, i.e., a true open world drive with encounters with weird shit along the way, but I enjoyed what they presented and I'll probly still pick it up. Vehicular survival is a rare genre and one that I'm really into.

      2 votes
  3. Oxalis
    Link
    I've been playing the Abiotic Factor demo. It's massive, like 4+ hours of content. It's a single-player or co-op survival game where you (and your friends) play as legally distinct Half Life-esque...

    I've been playing the Abiotic Factor demo. It's massive, like 4+ hours of content.

    It's a single-player or co-op survival game where you (and your friends) play as legally distinct Half Life-esque scientists in a legally distinct Black Mesa facility on the day when everything goes wrong.

    The facility is massive with lots of interior variety all done up in a "early PC gaming but with nicer shaders" style that's easy on the eyes. I usually bounce off of survival games but the mix of nostalgia, solid gameplay mechanics taken from all over the survival/action/RPG/sim gamut, and Nakatomi Space-style exploitation of pre-built interiors is really engaging. The demo also takes you down some really surprising paths that are worth it for the "am I still playing the same game?" factor.

    7 votes
  4. Deely
    Link
    Quite interested in Lightyear Frontier https://store.steampowered.com/app/1677110/Lightyear_Frontier/ Looks like its a 3D Stardew Valley on alien planet piloting big mech robot? I have a soft spot...

    Quite interested in Lightyear Frontier
    https://store.steampowered.com/app/1677110/Lightyear_Frontier/
    Looks like its a 3D Stardew Valley on alien planet piloting big mech robot?
    I have a soft spot for Stardew Valley inspired games, so I enjoying the demo (there some quirks, like there no clear explanation of game mechanics and games feels not quite polished), but so far it looks interesting and enjoyable. Also, I`m not sure why but vibes and graphics reminds me about Journey to Savage Planet that I finished year or two ago. Which I quite like.
    Upd: I know that Stardew Valley was inspired by Harvest Moon.

    7 votes
  5. [2]
    lupusthethird
    Link
    Tribes 3 It's currently in public alpha until the 12th. Very unpolished as can be expected, but still very fun to play Tribes again... I haven't been so amped during a game session for a long...

    Tribes 3

    It's currently in public alpha until the 12th. Very unpolished as can be expected, but still very fun to play Tribes again... I haven't been so amped during a game session for a long time. It was one of my favorite games way back in the day playing on a Voodoo2 and I've put countless hours into every game in the franchise. I'm playing as much of the alpha as I can for now, and excited to see how it will develop later on.

    5 votes
    1. akselmo
      Link Parent
      I love playing this game, I played tons of Tribes Ascend and I'm addicted again.

      I love playing this game, I played tons of Tribes Ascend and I'm addicted again.

      1 vote
  6. [3]
    psi
    Link
    MULLET MAD JACK tags: Fast-Paced, Action, Roguelike, Arcade, FPS, 3D I absolutely adore this game's aesthetics, with its in-your-face, neon cyberpunk, 90's anime vibes. (My wife was less...

    MULLET MAD JACK
    tags: Fast-Paced, Action, Roguelike, Arcade, FPS, 3D

    I absolutely adore this game's aesthetics, with its in-your-face, neon cyberpunk, 90's anime vibes. (My wife was less impressed, complaining that the game physically hurt her eyes.) The game leans into this aesthetic hard, but perhaps not as hard as I had hoped. As someone who plays a bunch of JRPGs (mostly for the worlds and characters), I really loved the bits of world building and character interaction I got, but unfortunately I didn't see very much of that from my short stint (~15 minutes) with the demo.

    Luckily, there's still a solid gameplay loop. The premise is rather simple: you must rescue your "princess" from the robot overlords, but you only have 10 seconds to live. However, you can extend that timer by three seconds for each robot you kill.

    I believe it is technically a rougelite (your goal, as I gather from the demo, is to climb to the top of the skyscraper), with you unlocking upgrades at the end of each floor, but it appears to be rather forgiving -- I received a checkpoint after clearing the first 10 floors (~8 minutes).

    Steam Deck performance: no issues, solid 60 fps
    Overall impression: will definitely keep an eye on this one.

    3 votes
    1. [2]
      Sodliddesu
      Link Parent
      If your wife hates that, never show her Post Void or as I like to describe it, as close to a seizure as I ever want to get.

      If your wife hates that, never show her Post Void or as I like to describe it, as close to a seizure as I ever want to get.

      3 votes
      1. AI52487963
        Link Parent
        I haven't had a game like that make me so physically uncomfortable to play in a very long time lol

        I haven't had a game like that make me so physically uncomfortable to play in a very long time lol

        1 vote
  7. psi
    Link
    Aeruta tags: Scroller, 2D Platformer, Action-Adventure, 2D While multiple people recommended MULLET MAD JACK , I decided I should try to find at least one game by blindly paging through the steam...

    Aeruta
    tags: Scroller, 2D Platformer, Action-Adventure, 2D

    While multiple people recommended MULLET MAD JACK , I decided I should try to find at least one game by blindly paging through the steam store to give smaller developers a shot. This strategy landed me on Aeruta, whose cutesy-anime aesthetics drew me in. However, I ultimately found the gameplay itself a bit shallow.

    Similar to Moonlighter, the core gameplay loops involves collecting resources (via dungeon crawling) which you later sell at your shop. Unfortunately, there didn't appear to be much depth to the combat -- you only have one light attack and one strong attack (which has a few second cooldown). Combat, then, mostly devolves into whacking enemies with your whip a few times, jumping out of the enemy's attack range, using the occasional heavy attack, and then whacking the enemy with your whip again. It honestly felt a bit like a chore. That said, I didn't play the demo for very long (only about 30 minutes) -- it is quite possible the combat becomes much more fleshed-out after a few hour of play! I'll have to read reviews after the game releases.

    But Aeruta does distinguish itself from Moonlighter in at least one positive way: while Moonlighter has virtually no story or characters, Aeruta puts its characters front and center. The dialogue is a bit silly (and replete with grammatical mistakes, though I can forgive this), but I found the characters charming enough. I would probably be inclined to play the game, then, if only it had just a bit more substance.

    Steam Deck performance: no issues, solid 60 fps
    Overall impression: will probably skip unless reviews indicate that the gameplay is less simplistic than initial impressions suggest

    2 votes
  8. SingedFrostLantern
    Link
    Zet Zillions This is a game that introduces itself by having you shoot a bunch of clones, labeled "Trash" in-game, out of your planet-ship cannon at other planets to break down their armor and...

    Zet Zillions

    This is a game that introduces itself by having you shoot a bunch of clones, labeled "Trash" in-game, out of your planet-ship cannon at other planets to break down their armor and overwhelm them at which point the demo deck's signature card is to destroy all the launched clones for massive damage. Your 3 lieutenants are the shark-toothed captain who is seen standing atop the cannon at all times during gameplay, a mad scientist dinosaur who gathers all sorts of hilariously dangerous fauna and flora to add to the deck, and what I assume to be a cheerful telepath who's in charge of brainwashing any resistance that they can't outright kill.

    The game's style just speaks to me, enough that I'm convinced to grab the dev's previous game Wolfstride.

    Well this is a 3-energy deckbuilding roguelite so what are the differences in gameplay?

    • The galaxy map is FTL style, with all the nodes and their connecting paths visible when hovering over and a powerful enemy force that steadily covers the map and prevents backtracking.
    • In addition to the HP bar, there's a stun meter represented by filling the enemy's population number with Trash. Naturally some cards interact with it, some enemies (the Planets) can be won against by filling their stun meter to gain bonus rewards, and some enemies don't have a stun meter at all which necessitates the need to determine the focus and balance of your deck.
    • Draw 5 per turn, no hand discard on turn end, hand limit 7. Card draw can be severely limited from not being able to play your cards or not having the right scenario for the hand so discard effects are important and there's a fusion mechanic that allows for combining cards in hand together though learning what happens or what's possible needs some experimentation though it's thankfully recorded in the in-game encyclopedia.

    Meta-Ghost: The Breaking Show

    Isometric action roguelite with light attack, heavy attack, defensive skill, and ultimate skill. It's a cyberpunk gameshow where contestants are sent in to fight robots for cash money while obviously shady sponsers manipulate things behind the scenes and blah blah blah we've all seen this.

    What sets this apart from the rest is that perks and relics drop like candy. Almost every room guarantees some sort of boost which can be built upon and synergized with right from the get-go; no useless filler rooms, no meekly wandering around with crap damage for the entire run's start. Even the money-only rooms can be cashed-in in the shops en-masse with a few shop refresh tokens.

    There are 2 meta-currencies for a global skill tree and per-character customization, but thankfully they're rewarded just for playing instead of like other games that would force you to pick between meta-currency or empowering your run.

    QUIT TODAY

    Beat-em-up about an company worker whose robot co-workers are trying to kill him because they think he's quitting so he decides to quit for real after working his way through each department. The interesting part is how the result of each room offers a choice between 2 upgrades. Air combos or ground combat? Eat faster or heal more from food? Even the intro scene offers a hidden choice of button mashing out of bed to get a 40% movement boost or hitting snooze and sleeping in to get an additional point of max HP.

    2 votes
  9. macblur2
    (edited )
    Link
    Balatro was more of the same - new Jokers, Bosses, a new booster deck - which isn't an issue since the base it's on is just that good. #DRIVE Rally... is a arcade rally game which completely...

    Balatro was more of the same - new Jokers, Bosses, a new booster deck - which isn't an issue since the base it's on is just that good.

    #DRIVE Rally... is a arcade rally game which completely failed to grab me both due to the lack of a damage model (or system) and the do-driver just... not really doing his job? I swear he spent more time whining about me hitting stuff than calling corners.

    Extreme Formula is a cool game, seems pretty difficult, UI is kind of dispersed and small so I can't tell if my boost stopped for no reason or because I'd run out and when I look I had some back, but I'm fairly sure from this point on everything I'm playing is gonna feel worse just because it's too much for the Deck. Low preset does give a fairly stable 60 FPS. I'll have to try more later.
    Edit: yeah, seems like it's one tap = one part of the boost, also while lowest usually gives a stable 40 FPS, one of the tracks has a off-road segment with dust kicking all over the place, drops FPS down to 12, so it bought back that playing BL2 at near single-digit framerate playstyle. Actually unrelated to the framerate issue is that difficulty seems... random? Now, I did like 4/5 races so sample size of lol, but Normal had me at abouth 20th, while Extreme had a 1st, and a 12th. that doesn't seems like how it should be.

    William and Sly is fairly close to what I'd expect of bringing the flash game into 3D, big issue being the controls basically being Racing Tank Controls if it makes sense?
    Like, left stick is forward/backwards, going slightly to the sides act as you expect- FW/BW a little to the left/right- but going I'd say about 45° away from up/down stops you and turn in that direction. But then right stick is free camera control.
    It works here if you're in the zone, using Sly's sheer speed and jump (you straight up can scale mountains by jumping up them like 5 times in the demo area, I think the full game area has a BIG mountain in it if it's not actually out of bounds) you can rush through the world incredibly quickly and if you need a sharper turn you can always turn the camera and it does work I swear it does, it's just hard to explain well.
    Also like I said above, it does poorly on Deck, only two performance levels, on Low at 30 FPS it holds a fairly stable framerate, more than good enough for what it is.
    With all this said I'm still getting on Deck, but if it comes to PS5 I might buy it there too...

    Synthalgia seems to be a Outrun clone with boost and slowmo, and a one hit wonder, looks nice, doesn't run that well on Deck it seems, but not my style so take all of that with a grain of salt.

    Last game in this initial lineup is Pacific Drive. The game is fun (having to care for a car instead of a bunch of gauges is definitively a great twist on survival crafting on its own, nevermind adding extraction mechanic) and even the horribly mangled Steam Deck experience was fun.
    And I mean mangled, this is an atmospheric game, so things like rain not actually getting on the windshield and tree spawning in right in front of you are an issue.
    With everything on low (including some options which didn't move with the gamepad, had to use touchscreen), it goes back and forth between 20 and 30 while driving, and 30 in the auto shop (from what I've seen in the trailers- and my first gateway escape- it can get hectic, and it's been a while since I played BL2 at a strictly sub 30 framerate). Do note that since some of the important things to read and understand are affected by Texture Quality, it's hard to read both the roadmap and the minimap, car status, the research station screen, etc.
    On top of all this, it went through 70% of the battery in nearly the whole drive.
    I do like what I've seen, so I'm getting it on PS5.

    2 votes
  10. psi
    Link
    Echoes of the Plum Grove tags: Casual, Life Sim, Farming Sim, Crafting, Cozy This game is Stardew Valley except with Pilgrims and a Paper Mario artstyle. It's quite pretty, but sadly the...

    Echoes of the Plum Grove
    tags: Casual, Life Sim, Farming Sim, Crafting, Cozy

    This game is Stardew Valley except with Pilgrims and a Paper Mario artstyle. It's quite pretty, but sadly the controller support seems to be lacking (despite claims on the store page). While I had no issues at first, once I arrived at my homestead I realized that no button on my xbox controller would actually open my mailbox. Clicking on squares while farming was also rather finicky with a joystick. I suppose I could've made a custom controller layout for this game, but I didn't think it worth the effort for a demo.

    Steam Deck performance: solid 60 fps, but poor controller support
    Overall impression: will try again when the controller support improves

    1 vote
  11. ThrowdoBaggins
    Link
    I’ve been enjoying TerraTech Worlds. It’s a spiritual successor to TerraTech, which itself seems mostly a sandbox proof of concept (although I’ve never played it). It’s an open world crafting...

    I’ve been enjoying TerraTech Worlds. It’s a spiritual successor to TerraTech, which itself seems mostly a sandbox proof of concept (although I’ve never played it).

    It’s an open world crafting sandbox type game where you build your vehicle from parts. You can either print parts at your base from raw resources that are collected from nodes scattered across the map, or attack other bots and collect their parts to modify your own vehicle.

    This demo feels like there are still a few areas where it could do with a polish. I think interacting with the UI, I’ve made a few assumptions about how to do something, or I haven’t been able to quickly do some action that I wanted to. Definitely feels a little clunky, but overall it’s most of the way there.

    The harvesting and combat and driving around are very polished and I’m having a great time! I’m hoping that there are ways in future to upgrade the reactor, because at the moment it feels slightly too much of a limit, but then again with some parts reducing the reactor costs of attached items, maybe it’s going to be less of a problem down the line.

    I’m also a fan of the automation that’s in place, but there’s very little fine control over the automation, so I don’t think I see myself using it other than for bulk processing of resources.

    1 vote