May 2024 Backlog Burner: Week 1 Discussion
The blaze has officially ignited!
The May 2024 Backlog Burner is officially live. Use this topic to post about the games that you play.
Etiquette:
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It is fine to make multiple top-level posts throughout the week.
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It is also fine to respond to your own posts.
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If you are playing Backlog Bingo, you can share your table either by markdown or through screenshots.
Gameplay guidelines:
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Goals for this event (if any) are entirely individual and self-determined.
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You do NOT need to finish games unless you want to. The point is to try out games and have fun, not force ourselves to play things we're not interested in.
Backlog Bingo: It's back and better than ever!
Backlog Bingo is a completely optional way of participating in the Backlog Burner. You can generate a random bingo card with different gaming categories such as Has a fishing minigame
or Your friend loves it
. You then play a game that meets a given category and fill in that square.
A conventional bingo win happens when you have filled in a full row, column, or diagonal. If you complete a full bingo with time to spare, you can go for another one on the same card. You can also choose to play with the "blackout" win condition if you're feeling extra adventurous, which means that you need to fill every square on the board to win.
In order to help out with this, our amazing @Wes has singlehandedly made an open-source Backlog Bingo web app from scratch! (and here's the GitHub repo, for those interested).
The site will:
- Generate a random bingo card for you
- Save your bingo card state as you enter games
- Export your bingo card to markdown for easy copy/pasting into the discussion thread
But wait, there's more!
- It has both Standard and Golf rulesets, as well as completely custom rules
- It allows for resizing the bingo card, so you can play a 3x3 or a 7x7 if you want
- You can choose which categories you want to allow on your card
- The categories now have groupings which limit similar ones from appearing on the same cards
Wes could have stopped there, but he didn't:
- The site is private by design; all user data is kept in local storage and does not touch the server
- The site can import custom JSON files so that people can make their own custom categories
- Because of this, people can use the tool for other events: a yearly reading challenge; an anime bingo month, etc.
What's that? You thought Wes was done? Nope. He kept going:
- It supports "dynamic" entries which allow for randomization within specific categories (e.g. "a game you've had for more than
RANDOM[2,7]
years") - It has both light and dark modes
- It looks great in screenshots, so if you hate markdown tables you can post pictures of your card instead
- It has some other fun surprises as well
We've also updated the category list for this year to hopefully make it even better than the last. So, try it out! Generate a card and get gaming!
Let's burn through these backlogs!
Backlog Bingo FAQ
Important: All data for your Backlog Bingo card is stored on your device, not the server. Clearing your browser data will irrecoverably delete your card.
Is the Backlog Bingo site privacy-friendly?
Yes! The site is coded by our very own @Wes who made it private by design. It is open source, all data is stored client-side, and the only information entered is the names of games. It does not require an account nor link to your Tildes username.
My browser deletes data on exit. How do I save my card between sessions?
You need to whitelist data from wescook.ca
in your browser. PLEASE test this before committing to a card. Once a card is deleted it cannot be recovered.
What is the difference between the "Standard" and "Golf" modes?
In Standard Mode, each square on the bingo card corresponds with one single game. Duplicate games cannot be entered into different squares. A winning card would have a row of five different games that each filled in one square.
In Golf Mode, duplicates are not only allowed -- they are encouraged! The purpose of Golf mode is to try to find a single game that will fill multiple categories at the same time. For example: Stardew Valley might fulfill You got it on sale
, A solo-dev project
, and Has romanceable characters
all at the same time. A winning card would have all twenty five squares filled, but possibly only six or seven different games.
What is the star space in the middle?
That is the "wildcard" or "free space."
In Standard Mode, there are no requirements to fill it. You can choose any game you want! Anything goes!
In Golf Mode, it does not need to be filled. Because Golf is all about stacking up categories on a single game, any game used in Golf would fill it automatically, meaning it has no real function. As such, the square will be pre-filled for you if you play in Golf mode.
Can I make my own custom categories?
Yes! The Backlog Bingo site generates its categories from a JSON file. We prepared a default one for the event that everyone can use, but you are welcome to create your own JSON file with whatever categories you want and use that instead!
If you are interested in doing this, you can find documentation in the wiki and use an example JSON category file. You can also ask for help in the topic!
Can I use the Backlog Bingo site for something other than games?
Yes again! Because it will accept custom categories, you can use it for books, anime, movies, recipes -- anything!
If you are interested in doing this, you can find documentation in the wiki and use an example JSON category file. You can also ask for help in the topic!
Backlog Burner FAQ
What exactly is the Backlog Burner?
Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences, scratch some long-standing itches, and knock a few titles off our to-play lists.
How do I participate?
Once the event starts on May 1st:
- Choose some games from your backlog and play them.
- Then tell us about your experiences in the discussion thread for the week.
That's it!
Optionally: you can play Backlog Bingo which is a fun way of cutting down the choices you have to make and playing games you might not have normally selected on your own.
Is Backlog Bingo a requirement to participate?
No! You can choose or play games however you like.
Do I need to finish the games that I play?
Nope! Not at all.
There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game.
Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!
What's the timeline?
The event begins on May 1st and runs through May 31st. I will post an update thread weekly, each Wednesday.
The next Backlog Burner event will be in November 2024.
Can I make multiple posts in the same topic?
Yes! Each discussion thread stays live for a full week, so feel free to make multiple comments in the topic as you play different games. This isn't considered noise
-- it's considered valuable participation in the event!
Do I need to sign up?
No. You don't have to do anything to officially join or participate in the event other than post in these threads! Participate in whatever way works for you.
Do I need to wait until May to get started?
Technically yes but I won't police it. The first official discussion thread will go up on Wednesday the 1st, but feel free to kick things off here if you're wanting to pre-game the month!
I excitedly rolled my own bingo card for the event, curious to see what I got…
…and then I had to immediately reroll. 😂
I arrogantly assumed that I could just use ALL of the categories because surely I have a game that would fit each and every criterion?
Well,
You got it from crowdfunding
showed up on my card, and the only game I’ve funded is Broken Age which I’ve already beaten twice and don’t want to return to for this event.So anyway, I immediately rerolled and I now have my official card! I chose to roll it on my phone instead of my desktop so I can update it easily.
Last Backlog Burner I went for a blackout and didn’t win it, so this time I’m going for “as many bingos as I can get on one card in one month’s time”. Ideally it’ll be a blackout, but I’m not holding myself to it.
So, here’s what I’m working with. Now to come up with a strategy for my first bingo…
Focuses on exploration✔ In Other Waters
You can complete it in one sitting✔ Some Distant Memory
Some Distant Memory - You can complete it in one sitting
I originally had this title planned for
Has no achievements
, but I completed it in one literal sitting during a flight (took me about 2 hours), so I feel it works best for that category.The game is a sci-fi narrative adventure game where you explore the ruins of a collapsed society. You gather details from the world, and then your AI companion reconstructs memory sequences from them that you watch to fill in the backstory of what happened before the collapse.
The artwork is beautiful, and the game is definitely made with heart. I feel bad for being a bit down on it, but it ultimately left me a little underwhelmed. It’s hard to talk about why without spoiling things, so I’ll just say that the narrative threads I found most interesting were the ones left underdeveloped, while the plot lines I found least interesting got top billing.
It’s not a bad game by any means, and I think that it has some great ideas. It also had some neat moments and commentary. Unfortunately those didn’t add up to a full, satisfying, cohesive whole for me.
If only we had more "AI companion" focused categories, your card would be locked down already!
I'd not heard of this one, but I think narrative experiences are at their best when they're short and sweet (or sometimes bittersweet). I can still enjoy those 30 hours+ treks with deep stories and character development, but there's really something about these short, poignant experiences that capture you for a day, and then you move on, having been enriched by them.
One that I still think about sometimes is Emily is Away. It's a free title, and I must have been in the right headspace for it because something about that twee, confusing experience of being a teen on instant messengers came flooding back to me.
I haven't played the sequels, and I suspect that I wouldn't see them in quite the same way now. But it really is nice when you connect with a game in the way it intends. I think a big part of the joy of these backlog events is putting out lots of feelers, and discovering which games click for you in a way you never expected.
Ain't that the truth! I chose both games without knowing much about them at all. For In Other Waters I had to check the Steam store tags to see if it was exploration themed, and I picked Some Distant Memory because it was the rare Steam game that didn't have achievements (these were surprisingly hard to find, by the way).
Thus, it was quite the coincidence when I realized that the first two games I selected essentially at random (knowing nothing about them going in) just so happened to share the extremely specific quality of "a human and AI companion explore previously uncharted territories for the purposes of research."
I agree! There was a post a long time ago about so-called "evening-size" games that I liked, and the terminology has since stuck for me. If I'm going to play something more narrative-focused, then I want it to be beatable in at most an evening or two.
I still think about Killing Time at Lightspeed which I played for the original Backlog Burner in 2020.
In Other Waters - Focuses on exploration
This is a minimalist exploration adventure game where you play an AI tasked with guiding a scientist through an alien biosphere.
Gameplay-wise, it reminds me a lot of Iron Lung in that you’re presented with a map and top-down navigation of it is your main way of interacting with the game. This one has much more robust systems though: you can scan things, collect samples, etc. It also isn’t horror-themed at all. Quite the contrary: this game has an almost celebratory feel, with the scientist excitedly discovering new features of alien biology.
The game is impressive from a design standpoint. It does a lot with very little. It is definitely a slow, contemplative game though. The initial phase of the game has you moving to a new waypoint, scanning the area, highlighting objects of interest, then moving to a new waypoint to repeat the process. The game wants you to be methodical, which fits into its scientific research theming, and actions all have small process times which add up in succession.
As you explore, the scientist you are guiding has conversations with you, the AI. You can choose yes or no answers for some of the questions she gives you, and she’ll also talk about the discoveries she’s making.
Once you reach your “home base” the game then gives you different areas on the map that it wants you to go research. To get to these you’ll backtrack through already scanned areas (which goes much quicker once everything is already mapped) and extending into new areas with new boundaries and systems to deal with.
The game itself is impressive, but it’s also very niche. I’m not sure I’m going to finish it. I’ve already put about two hours in, and I’m not vibing with the plodding pacing. I think this is more on me than the game, especially because I had to travel for a big event this weekend which not only threw off my sleep schedule but also left me quite tired in general. If I were in a more rested, more alert headspace I think I’d have more patience for the game’s slow tempo. I’m not abandoning it yet, but I’m going to pause it for now to try something else.
I'll be joining this year! Here's my bingo card:
You started it but never completed it✔ The Testimony of Trixie Glimmer Smith
I already have some ideas on how to mark off some of these, and some work for specific games I've been meaning to play (Hotel Dusk and Coromon for starters off the top of my head). As for others, I have several games on 3DS and a bunch of charity bundles from itch.io, so I'm sure I can find something that can fit these! I'm looking at this as both a way to get through my backlog, and also try some games I might not have otherwise.
Alright, picked my first game to play: The Testimony of Trixie Glimmer Smith. I got it in one of the bundles, and it's actually been pinned to my dock on my Macbook for a while now because I wanted to try knocking out at least one game from them. And it seems like it should count for a couple squares.
Playtime should be 3-5 hours according to its listing, so I'll try to get through it tonight barring any interruptions!
Update: Just finished it! Total playtime definitely exceeded 3-5 hours, I'd say closer to... 5-7 for me?
Some thoughts:
Thoughts / Review
* There's three main "branches" where you choose to spend time with a specific character, but it only really has two endings overall. Basically, the A Plot is the overall story about the King in Yellow, and then players can choose the B Plot. I was actually a bit disappointed there weren't darker endings for the three branches, and that they didn't intersect a bit more. * The setting is actually pretty fascinating! It's an alternate Earth populated by animals, with some major differences in its history. I don't mean the usual "this person did X instead of Y", but more that a super-volcano erupted in Siberia centuries ago, leading to *literal* Dark Ages thanks to a great ash storm sweeping across all of Asia. And the King in Yellow and Carcosa *might* be real in-universe? As in, part of publicly acknowledged history? * The main character is transgender! I actually didn't know that going in, I just knew this game was a sequel to Parsnip and dealt with the King in Yellow. So that was a nice surprise! * A couple books you can read make multiple mentions of a "Mr. Sproingy" who's too fucked up to talk about. I am *really* curious about thatOverall, I enjoyed it. I think it could have leaned into the horror aspect a bit more though, but it was overall a pretty fun story! I'll figure out which tile to put it under tomorrow (probably "mostly text-based" or "you started it but never completed it") and go to bed. For now, it's finally removed from my dock~
Oh boy Hotel Dusk brings back some memories. I'm excited to hear your thoughts if/when you play it.
Definitely a "when"! I've been aware of it for a long time, and for some reason I've been wanting to play it more and more recently. I'd actually planned to play it on a vacation to Europe last month, but realized while there that my 3DS charger didn't work with the outlet converters we had. So, the backlog burner is as good a reason to play it as any!
I've still got another hour of work to finish, but I went ahead and generated my card too. I'm doing a 5x5 standard game, so one entry per category. I really like some of the categories I got though.
It's still April for me, but I'll likely get started tonight or tomorrow evening. Hope to start sharing some updates soon.
Bingo Card (3/25)
Has/uses cards✔ Vault of the Void
Music/rhythm-focused✔ Metal: Hellsinger
You can complete it in only a few hours✔ The Corridor
For my first entry I've chosen Metal: Hellsinger in the "Music/rhythm-focused" category.
I'm not a frequent player of rhythm games, but I am interested by them. They require great focus, and when everything goes just right you can enter a sort of flow state. One where you begin to feel the notes, rather than visually observe them and trying to match timing. As I played, I saw hints of that happening as I got more comfortable with the game. But inevitably something would surprise me and I'd lose my focus.
Despite the heavy focus on rhythm, this is still very much an FPS title. You aren't just shooting on beat, but you need to hit something, too. That's tougher than it sounds! It means you're constantly scanning the area, trying to keep a list of targets to maintain your combo, without leaving so many baddies that you start taking fire, while managing your ammo, while staying on beat.
I've unlocked five of the weapons, and found a preference for the shotgun and crossbow. Maybe because they are slower-firing weapons which means I can skip alternating beats, or maybe just because they do big numbers. The crossbows explosion is very satisfying.
Despite being from a smaller studio, the general production quality of Metal: Hellsinger feels pretty high. The cutscenes are well animated and have strong voice acting. It offers replayability through unlocks and additional challenges. The music is apparently quite good, though I'm not a metalhead, personally.
I did find this one a little fatiguing to play. I think mostly due to the level of concentration required, I could only manage a session of an hour and a half. I expect it will get easier as I get more familiar with the game though. Hopefully I'll be able to fall into that flow state more easily, and learn to maintain it.
Nice!! I picked this one up after trying the demo during what I think was a Steam Next Fest a couple years back. I was really hoping my card would have the "Music/rhythm-focused" spot specifically so I could have a reason to pick this up. I didn't get that on my card, but I did get the "Someone else has played it for their Backlog Burner" category. This is a very solid contender to take that spot, so thank you for that!
I only spent maybe 10-15 minutes with it in the demo, but one of the things I loved was that the music continued to get more intense and eventually add vocals once you hit a high combo. As soon as the vocals and full track kick in, it's all the more reason to keep the combo going, making things even more stressful (and fun) due to the tension involved. I was also a big System of a Down fan growing up, so Serj's presence on the soundtrack was a welcome addition!
My second title was a quick one: The Corridor. A self-described 20-30 minute experience, I figured this would slot well into the "You can complete it in only a few hours" category (hopefully "or less" is implied).
This one is tricky to talk about without spoiling what it does, but I will say it's a small, rather trolly narrative. I did a regular run through and picked up a couple achievements, including one that required some stubbornness on the part of the player (mild spoiler):
Name of achievement
Yes, I did this in the hopes that something unique would happen. Worth it for the achievement.
I've been trying to think of a genre to describe these games. Meta narrative titles, perhaps? I enjoy the ways they test the limits of their environment, and ask the best kinds of questions about what a "video game" even is.
I figured to give this one a proper go, I'd do a second pass and pick up the achievements I missed. There was some cute dialogue and a couple easter eggs I'd missed, but mostly it was the same on the second run.
So The Corridor isn't as extensive as titles like The Stanley Parable or Pony Island, but nor does it claim to be. It's a short experience, and you can knock it out if you've got 30 minutes to spare.
Vault of the Void is my third title, for the "Has/uses cards" category.
So this is a fun game! My only point of reference for these roguelike deck-builders is Monster Train, which I've played a couple dozen games in, and Slay the Spire, which I've only played once.
One thing about these games is that they are mechanically dense. When you begin the tutorial, it throws a lot of descriptions at you for effects, modifiers, and different procedures. I wasn't ready for the information overload when I first started so I had to come back when I was in the right headspace.
I did come back and complete the tutorial. And then I attempted (and won) a real game on normal difficulty. I'm sure that's nothing for regular players, but I was happy to have come up with a build on the fly and make it work.
Unlike StS and Monster Train, this game has a few mechanical differences that make a big difference. First, block is reactive, not proactive. The enemies will queue up damage for the next turn, so you know in advance how much block you need to stay healthy. It's less math-heavy, and it also frees up your first move for any set up you'd like to do.
The other major difference is in deck size. Other deck builders encourage smaller decks as a means of controlling the randomness of the game. This one requires that 20 cards be in your deck at all times. However, extra cards you've earned can be cycled in and out of your deck between fights, letting you adjust your deck based on the specific battle ahead. This change in strategy might be off-putting to veteran players, but I like that it opens things up as well.
The general gameplay loop is still very much about choosing cards in the most optimal order, as well as choosing a route to progress between levels to optimize loot, upgrades, etc. I'm not actually a huge fan of these route-plotting minigames that a lot of roguelikes employ, which is part of the reason that I've played Monster Train the most, since it greatly simplifies that aspect. However Vault of the Void does offer a very nice route planner that lets you experiment with different paths before committing to them, which is great for learning the game.
I'd say that the game still has a couple of rough edges (for example, I never figured out the potion system because it wasn't explained in the tutorial), but most of the actual card mechanics feel quite refined. It's definitely one worth checking out if you're into the genre.
As a side note, apparently there's an Android version in the works as well. Monster Train announced an Android port years ago but it seems to be dead in the water, so this could be a promising alternative.
My first time joining, I've been wanting to play more games recently so this is a great way to start diving in.
Bingo card (3/25)
Music/rhythm-focused✔ Stray Gods: The Roleplaying Musical
You can complete it in one sitting✔ A Year of Springs
From a series you have played✔ Final Fantasy III
Well I figured the "one sitting" square would be a good way to start, and A Year of Springs was a lovely little VN that I finished in a couple of hours. There's still one alternate route I need to go back and get but I'm quite happy with it, I can't remember the last time a game made me cry but this made me tear up a couple of times.
I'm currently also on a mission to play through the mainline Final Fantasy games (finished II a couple of months ago, been busy since), I'm kind of curious how many of them I can use to fit different entries. They're also not short games so I don't think I could just run through III-VII in a month even if they all managed to fit in one line.
Stacking Final Fantasy entries to complete a bingo would be such a cool way to win a card! But, like you mentioned, I don’t know if it’s possible in the month given how long the games are (but also: rules for this event are super loose so feel free to ignore the time limit 😉).
Also I played one night, hot springs back in the day and liked it, but I had no idea until now that it had been expanded upon. Thanks for putting that on my radar!
I considered picking up Theatrhythm Final Fantasy Final Bar Line for the Switch and using that for the "music/rhythm-focused" square since I enjoyed playing the earlier 3DS entry but that would go against the spirit of the event by adding another game to my collection rather than going through what I already have.
I had plenty of options for a "music/rhythm-focused" game that I still need to play through but I went with Stray Gods: The Roleplaying Musical which I had played a few hours of when it came out last year but never finished.
The concept of "musical where you choose the direction the song goes" is something I loved from the second I heard about it and while it's an ambitious feat that requires a lot of work to be put into it, I think they landed a bit off-key with the execution. Not literally, but I have some nitpicks as an amateur musician that's done some composing in the past where I'm not sure if I'm less tolerant for noticing things that the average person might not care about or more tolerant for things that an average person might not think sounds good but I can see where what they were going for.
There are still several alternate paths I want to go through so I'm not dissatisfied, but they don't hit the high notes I was hoping to hear so I'm good with putting this aside for another few months or more before I do.
I could jump straight to finishing the row for a bingo (already have the last two in mind) but next up is a detour to a different part of my board.
For "from a series you have played" I'm continuing my Final Fantasy journey and I blitzed through the pixel remaster of Final Fantasy III in three days, about 11 hours of play time.
Much like with Final Fantasy II I ended up taking advantage of the quality of life features in the remasters to minimize grinding and the war of attrition that later dungeons turn into, which I wouldn't have minded as a kid with time to spare though we never got this one in the US until 2006. The introduction of the job system here isn't perfect but I think it's good for its time and made for a solid foundation that later entries would build upon.
The story here is again nothing much to write about, still a basic "save the world from darkness" plot with the playable characters having next to no personality of their own, but I appreciate it as a stepping stone toward greater things.
I've already started on my music/rhythm-focused pick as well as I'm now going for the top row on my card, but more on that once I'm done with it in presumably a few more days.
@kfwyre and @Wes, you're both the best for putting this together again! I ran across one of these threads about halfway through last November's event and didn't have the gumption to try to catch up at the time. I caught this right at the top this time around and am so excited to have a reason to burn through some of this!
My bingo card
From a series you have never played✔ Oddworld: Stranger's Wrath HD
You can complete it in only a few hours✔ Chop Goblins
I think this will be a really fun card. There are a few potential tricky spots on there. I'll have to do some digging to find separate entries for "Great reviews, but not your usual type" as well as "From a genre you don't normally play," for example. Of course, those two are lined up horizontally, too! But I'm sure I can manage if I dig around a bit.
It's the evening of 4/30 here in the US, but I'm already formulating a few ideas and will start chipping away tomorrow. Excited to check back in on others' progress, too!
Chop Goblins - You can complete it in only a few hours
I figured I'd kick things off with something short and sweet. Or maybe short and funky? As far as bite-sized boomer shooters go, Chop Goblins does a have a certain sweet charm to it, for whatever that's worth. It's a retro-aesthetic FPS from David Szymanski, creator of DUSK (and other notable games of late). I don't have a ton to say about this game, other than it took me ~45 minute to plow through a playthrough of it, and that was with a little bit of secret hunting. There are no saves or checkpoints, so this approach is very much intended by David, per the blurb in the store page description -
I'd echo what David wrote above - it's a fun little romp that feels great and doesn't overstay it's welcome. I'm looking forward to some additional playthroughs of this in the weeks to come just for funzies, but I've got a backlog to burn through!
Edit: I kept installing and booting up other backlog games, and as a palate-cleanser between them, I just keep doing more playthroughs of Chop Goblins haha. After 5 hours of total playtime, I got all the achievements, but am looking forward to more playthroughs. It is a really solid experience - very tight controls (to be expected from a David Szymanski game), fun weapons and gameplay loop, the inclusion of mirror mode and remixed levels with lots of little secrets peppered throughout. I played DUSK ~5 years ago, and it (along with DOOM '16) is one of the main reasons that I fell hard into the boomer shooter genre. Between DUSK and Chop Goblins, it's clear that David knows how to capture the perfectly distilled essence of the genre and put his own spin on it. Highly recommend this one.
Seems like the perfect first choice. Thanks for kicking things off!
I've enjoyed David S's other games. The "boomer shooter" revival has really brought back FPSes for me. For a long time I thought I'd lost interested in the genre, but I think it was really just the decade of sepia-toned military and cover-based shooters that bored me. Games like Ultrakill however are an absolute blast to play. Another advantage is that they lend themselves well to the low-poly look, which seems to really allow for faster production and prototyping of games. David himself puts out a new game every year or so.
Thank you for the continued development of the card & surrounding process; it looks great and feels good to use!
It's funny, I promised myself that I wouldn't go off the deep end of boomer shooters for bingo. I've made it a bit of a personal endeavor to work through all of the retro FPS "classics" from the 90s (/generally pre-Half Life release) that I was a little too young to enjoy at the time, or at least too young to play from start to finish--I have fond memories of getting stuck in DOOM 64 and having to return it to Blockbuster before I could beat it lol. But with that in mind, I know I'll eventually work through all the boomer shooters old and new out there at my own pace, so I want to focus on games outside of that style for the most part. When I got the "complete in a few hours" card, though, I couldn't resist, since I remember reading David S's description on the game and it seemed like such a great fit. I also may or may not have gone back and played through it again this afternoon already. Oops.
I'm with you, though - I am a huge fan of the revival as well. Continuing to hold out for the 1.0 release of Ultrakill, but man has it been tough; it looks like such a blast. At least New Blood still has plenty of other excellent games / DLC on the horizon and I know that David S's next game is supposed to release this year as well. Excited to check that one out too!
The standout of the last Backlog Burner for me was Szymanski’s Iron Lung. It’s not a boomer shooter in the slightest, but similar to what you describe, it’s a short and tightly crafted experience that’s got significant staying power. He seems to have really honed his skills as a developer and game designer. Not that he was bad before: I remember being impressed with him back when I played one his very early (and much rougher) games: The Moon Sliver.
I own Chop Goblins and honestly didn’t have interest in playing it, but your positive review is making me rethink that! Might have to see if it can slot into my own bingo card easily.
That's good to know, as I've got Iron Lung in my backlog as well. I've heard excellent things about it, but it's not my usual type of game, which, as luck would have it, would make it perfect for at least two of my bingo spots!
FWIW, I know you and I have discussed DOOM WADs and boomer shooters in general, so if you have any interest in knocking out a quick game in that vein, I can wholeheartedly recommend Chop Goblins! Not too tough either for what it's worth; playing on the normal difficulty was engaging but not obnoxious like some older purposefully-tough-as-nails WADs.
Oddworld: Stranger's Wrath HD - From a series you have never played
I'm well aware that, while this is technically an Oddworld game, it plays nothing like the first few entries to the classic series. That said, I picked up Stranger's Wrath in a bundle a few months back and figured I'd give it a try.
The Oddworld games always lived in the periphery for me. I grew up with several consoles, the original Playstation included, but the mid-90s was very much a time of picking out games that stood out on the rack at Blockbuster, not because there was any critical merit to the title. It's why I have probably over 100 hours in both Buck Bumble and Glover for the N64, but never picked up an Oddworld game. Those games had cool characters on the front - dudes with attitude. The front cover of Abe's Oddysee looked sad, and a little creepy. So while I've always been aware of the Oddworld series, I've never tried one until yesterday.
Stranger's Wrath was being sold in a "retro FPS" bundle, which, in retrospect, was a little misleading. Yes, there are first-person controls to aim your crossbow, so while it is literally a shooter that is sometimes in the first person, it doesn't feel at all like an FPS. Your crossbow ammo is varied and used to solve traps, activate devices, distract enemies, list goes on. The ammo is also made up entirely of little critters you have to capture in order to refill your ammo, which is a clever and cute approach to the system. There are some damage-dealing ammo types, but it's certainly not the developer's intent for you to play the game using that single ammo type for all encounters. Rather, the intent seems to be to seek out the ammo types you need, collect enough to approach encounters the way you want to approach, and handle combat in a relatively hands-off way, since you'll almost always be outgunned in the traditional sense.
At any rate, the world of Stranger's Wrath is a fun mix of third-party action-adventure / platforming with some light combat and exploration. I put several hours into it over the last day, completed a few bounties and enjoyed the story I encountered, and I think I'll call it good there for now. It seems like the sort of game that would have grabbed me and held on tight 20 years ago, but at this point in my life I don't know that I have the time or patience to work my way through 10+ more bounties to call the game "completed."
Nice one. The Oddworld games have also been on my periphery for years. I always hear such great things, but it's hard to know how much of that is nostalgia vs gameplay that will hold up.
Funny enough I've also played an excessive amount of Buck Bumble, which I know would not hold up today. The flight controls were always unintuitive, and the fog lets you see about two meters in front of you. But nostalgia is one hell of a motivator, and I still think fondly of the game. I really did enjoy the soccer mode, and the theme song will live in my head forever.
I couldn't speak to the original entries from a nostalgia vs. gameplay element either, but Stranger's Wrath, especially the HD remake on Steam, felt good. Little floaty, B+ from a platforming stance, but fun and intuitive enough gameplay outside of that. Just not what I'm looking for ATM.
I'm so glad I'm not alone with the Buck Bumble theme song lol. Absolute banger, and my buddy and I will still sing it to each other just to get it stuck in each others' heads.
This is already in the main topic, but I know there's a lot of text there and don't want it to get buried because it's very important:
Deleting your browser data will irrevocably delete your Bingo card.
This is not a bug; it's a feature! @Wes intentionally made the site private by design, so your data is stored only on your device. There is no cloud backup!
Also, I know this topic is going up a bit early for much of the world, so if it's not yet May 1st where you are and you decide to start your Backlog Burner anyway, then that is absolutely...
...fine by me! I'm no narc. 😆
I haven't gamed much lately, and it's mainly been Persona 5 Royal when I have, but I'm interested in participating!
Here's my card. I may need to reroll after work once I review my library, I think the only corner I might be able to work is the recommended by Tildes, and that's a big maybe.
It's been a long while since I last played video games, perhaps due to my Internet addiction. So maybe participating in this year's Backlog Bingo will reignite the gaming spark within me.
J-Chiptunator's Backlog Bingo Card (1/25)
Recommended by someone on Tildes✔ Bastion
Not being content on simply picking a category from that bingo card to play on my own, I'll let a randomizer decide one at a time, akin to a real life bingo game. I've also spent some time choosing video games to the correspond categories. For someone who's fond of the platforming genre, I've managed to get a well-rounded lineup with well-known and obscure games ranging from the late 80s all the way to around late 2019.
What a more interesting way to start off the bingo card is with Supergiant Games's first indie title, Bastion, to fill the Recommended by someone on Tildes category. Given that I recently joined this website, I had to search for a post about game recommendations to stumble across of one that I actually own.
It's an action RPG game where hand drawn worlds materialize as the protagonist marches on while the narrator dynamically (and sometimes cheekily) commentate on what's happening around him, even down to weaponry skills and implicitly pointing out where to go.
I like how the game keeps me on toes by overwhelming me with seemingly chock-full of enemies, yet manageable with effective tactics such as hitting with a close range weapon and dodging. Which makes for an engaging gameplay experience without necessarily being difficult.
The only complaint I came across while playing, is that the camera for the most part is a bit too zoomed out, which can make distinguishing certain foes and objects trickier on busy-looking areas. Was it originally designed to play right next to a PC monitor? Perhaps...
So far, I cleared two stages and reached Level 2 and have yet to see more gameplay elements, enemy variety, and whatever else the game has to offer. Since I appreciated everything I experienced during the first hour, I'll consider beating Bastion sooner than later, which will last around 8 hours for the main campaign according to HowLongToBeat.
Supergiant Games always have such a wonderful musical element in their games, but Bastion's soundtrack will always be one of my favourites. It sets the tone for the game's rough world perfectly, and sits in the background patiently until a vocal track kicks in and demands your attention.
Bastion the game is one I've never beaten, despite starting it multiple times. I remember when Valve used to do events focused around indie games, they had one that involved playing through some of Bastion to unlock something for the event. It really got the community involved in exploring this game to find what secrets it held.
More recently I've watched through the game from the perspective of speedruns, including a speedrunning tutorial at AGDQ ("Bastion any% speedrun tutorial"). It was nice to finally see how it ended, even if it was at a fast pace.
Hope you enjoy the rest of the game, should you return to it!
I just completed The Planet Crafter yesterday, so this comes at the perfect time.
Not sure yet if I'll be doing the Bingo thing but I will definitely be picking a game from the backlog monster and playing along.🙂Changed my mind and jumped on the Bingo bandwagon.
Bingo Card (0/25)
Ok, picked my first game: Life is Strange (Complete Season). It falls in the "started but never completed" category because I played episode 1 years ago and never circled back. Will be back with my thoughts.
A little late to the party, and I don't have much time to play, but I'm keen to chip away at some! This will be my first Backlog Burner, thanks for running this for us and shoutout to the web bingo, it's excellent.
Backlog Bingo Card
Excited to give this a shot! I have a couple ideas for some of these categories but some are going to be a fun challenge to find.
Bingo Card (2/25)
From a studio you haven't heard of before✔ Humanity (tha ltd)
★ Wildcard✔ Dark Souls III