It is a bit interesting that a bunch of very successful early access games have come out of Skövde in Sweden (including V Rising and Valheim). The college there started a game development program...
It is a bit interesting that a bunch of very successful early access games have come out of Skövde in Sweden (including V Rising and Valheim). The college there started a game development program back in 2002 (with some separate courses starting as early as the late 90s) meeting some internal resistance initially. Now game development is one of the bigest industries in Skövde! Funny how things work out sometimes.
Cool... I didn't realize Coffee Stain Studios was from Skövde, Sweden. They published Valheim and a few other games, but they also actually developed Satisfactory, Goat Simulator, and Sanctum /...
Cool... I didn't realize Coffee Stain Studios was from Skövde, Sweden. They published Valheim and a few other games, but they also actually developed Satisfactory, Goat Simulator, and Sanctum / Sanctum 2 (really good FPS/Tower Defense games) themselves, as well.
If anyone is curious at all about Skövde, I live here and I'm friends with a lot of the people who work at these studios. It's a great place to live! Although spring came a little too late this...
If anyone is curious at all about Skövde, I live here and I'm friends with a lot of the people who work at these studios. It's a great place to live! Although spring came a little too late this year for my taste.
I don't know the specifics of how they chose which screenshots to include, but I know that getting them takes so much more work than I would have expected. I always assumed it was super easy and...
I don't know the specifics of how they chose which screenshots to include, but I know that getting them takes so much more work than I would have expected. I always assumed it was super easy and there was some sort of backdoor they could use to generate whatever they needed, but they actually have to build any castles they're taking pictures of, or find the encounters they want to display. It's surprisingly time consuming!
This might have absolutely nothing to do with why they chose the shots they did, I just thought it was interesting.
My opinion on the UI is that it's super intuitive and feels really good to use, but that's very subjective.
But why hide the UI? I get that they want to show specific locations or encounters or whatever but I want to see what the game will actually look like when I'm playing. It's not like people will...
But why hide the UI? I get that they want to show specific locations or encounters or whatever but I want to see what the game will actually look like when I'm playing. It's not like people will be playing with the HUD turned off.
And it's an ARPG. I'm assuming there is inventory management and some kind of skill tree since those are core elements of the genre. I'm assuming I will be spending a significant amount of time interacting with those menus and yet, they don't show a single screenshot or video of what that looks like.
Not bashing on the game though. It's just a pet peeve of mine when steam pages don't show the actual game they're trying to sell.
It wasn't a conscious decision to hide the UI, they just chose shots that they felt sold the fantasy best, which didn't include the UI. There are some shots of the inventory on the site, though.
It wasn't a conscious decision to hide the UI, they just chose shots that they felt sold the fantasy best, which didn't include the UI. There are some shots of the inventory on the site, though.
V Rising - Launch Trailer Anyone else play V Rising yet? I played the Early Access versions quite a bit with some friends, and it's quite good, IMO. The devs are also pretty awesome too. Frequent...
Anyone else play V Rising yet? I played the Early Access versions quite a bit with some friends, and it's quite good, IMO. The devs are also pretty awesome too. Frequent updates, and no pay2win crap, only purely cosmetic DLC to further support development.
I did, same as you. Early on too. These devs have been pretty ok in my book since the Battlerite days. A game I've always hoped would gain more traction. Perhaps this one has more staying power.
I did, same as you. Early on too.
These devs have been pretty ok in my book since the Battlerite days. A game I've always hoped would gain more traction. Perhaps this one has more staying power.
My friends and I were keen to give this ago but the server self hosting situation is grim. See issue #1 re no Linux server has been open for 2 years....
My friends and I were keen to give this ago but the server self hosting situation is grim.
Ah, that sucks. But isn't that issue specifically just for the dedicated server software? The game client itself has built in peer to peer hosting via LAN, online direct IP, SteamP2P, or EosP2P...
Ah, that sucks. But isn't that issue specifically just for the dedicated server software? The game client itself has built in peer to peer hosting via LAN, online direct IP, SteamP2P, or EosP2P (Epic), which should still work on Linux. The only disadvantage to it is the person hosting will need to leave the game running so other people can still connect even when the host isn't around.
I ran a server for the Gloomrot update last year. Rather than try to get it working with Wine (which the Discord reported as unsupported and iffy at the time), I opted to bite the bullet and run a...
I ran a server for the Gloomrot update last year. Rather than try to get it working with Wine (which the Discord reported as unsupported and iffy at the time), I opted to bite the bullet and run a Windows server.
Most Windows game servers are a lot more expensive than Linux, however Vultr allows you to upload your own ISOs when provisioning VPNs. So I grabbed the Windows Server ISO and set that up manually. You get something like 90 days to evaluate the OS, so it was enough time to finish a playthrough of the game with my group.
I definitely wish they'd put out a proper Linux release though. Would make things much easier on server admins, and I expect the hardware requirements would be lower as well.
It is a bit interesting that a bunch of very successful early access games have come out of Skövde in Sweden (including V Rising and Valheim). The college there started a game development program back in 2002 (with some separate courses starting as early as the late 90s) meeting some internal resistance initially. Now game development is one of the bigest industries in Skövde! Funny how things work out sometimes.
Cool... I didn't realize Coffee Stain Studios was from Skövde, Sweden. They published Valheim and a few other games, but they also actually developed Satisfactory, Goat Simulator, and Sanctum / Sanctum 2 (really good FPS/Tower Defense games) themselves, as well.
Related links:
List of Skövde based devs
And is this the program you're referring to? https://www.his.se/en/education/game-development/
If anyone is curious at all about Skövde, I live here and I'm friends with a lot of the people who work at these studios. It's a great place to live! Although spring came a little too late this year for my taste.
Yeah that's the one!
50 screenshots and 7 videos and not a single one shows what the UI looks like. Why do devs do this?
I don't know the specifics of how they chose which screenshots to include, but I know that getting them takes so much more work than I would have expected. I always assumed it was super easy and there was some sort of backdoor they could use to generate whatever they needed, but they actually have to build any castles they're taking pictures of, or find the encounters they want to display. It's surprisingly time consuming!
This might have absolutely nothing to do with why they chose the shots they did, I just thought it was interesting.
My opinion on the UI is that it's super intuitive and feels really good to use, but that's very subjective.
But why hide the UI? I get that they want to show specific locations or encounters or whatever but I want to see what the game will actually look like when I'm playing. It's not like people will be playing with the HUD turned off.
And it's an ARPG. I'm assuming there is inventory management and some kind of skill tree since those are core elements of the genre. I'm assuming I will be spending a significant amount of time interacting with those menus and yet, they don't show a single screenshot or video of what that looks like.
Not bashing on the game though. It's just a pet peeve of mine when steam pages don't show the actual game they're trying to sell.
It wasn't a conscious decision to hide the UI, they just chose shots that they felt sold the fantasy best, which didn't include the UI. There are some shots of the inventory on the site, though.
V Rising - Launch Trailer
Anyone else play V Rising yet? I played the Early Access versions quite a bit with some friends, and it's quite good, IMO. The devs are also pretty awesome too. Frequent updates, and no pay2win crap, only purely cosmetic DLC to further support development.
I did, same as you. Early on too.
These devs have been pretty ok in my book since the Battlerite days. A game I've always hoped would gain more traction. Perhaps this one has more staying power.
The steady decline in Battlerite's playerbase has always been a tragedy. A real gem.
An actual good game plagued by a barrier of entry. The other Arena games and MOBAs were simply both easier and cheaper to get into.
My friends and I were keen to give this ago but the server self hosting situation is grim.
See issue #1 re no Linux server has been open for 2 years.
https://github.com/StunlockStudios/vrising-dedicated-server-instructions/issues/1
Ah, that sucks. But isn't that issue specifically just for the dedicated server software? The game client itself has built in peer to peer hosting via LAN, online direct IP, SteamP2P, or EosP2P (Epic), which should still work on Linux. The only disadvantage to it is the person hosting will need to leave the game running so other people can still connect even when the host isn't around.
Edit: Hostari guide for setting up dedicated server on Linux:
https://hostari.com/blog/gamer-guide-choosing-and-setting-up-a-dedicated-v-rising-server-on-linux-clf0a7q8d653271kntk2lohhco#how-to-set-up-a-dedicated-v-rising-server-on-linux
You can also apparently use this Docker container:
https://pimylifeup.com/v-rising-dedicated-server-linux/
https://github.com/TrueOsiris/docker-vrising
Although both of those may need updating now with the 1.0 release.
I ran a server for the Gloomrot update last year. Rather than try to get it working with Wine (which the Discord reported as unsupported and iffy at the time), I opted to bite the bullet and run a Windows server.
Most Windows game servers are a lot more expensive than Linux, however Vultr allows you to upload your own ISOs when provisioning VPNs. So I grabbed the Windows Server ISO and set that up manually. You get something like 90 days to evaluate the OS, so it was enough time to finish a playthrough of the game with my group.
I definitely wish they'd put out a proper Linux release though. Would make things much easier on server admins, and I expect the hardware requirements would be lower as well.
Ouch I was really hoping they’d fix that by the time 1.0 comes around.
I was all like ":)" until I realized this isn't a competitor to Kerbal Space Program.
This is fine, too, I guess.