me reading this: "ooh, all that sounds cool, new biomes are super exciting, love the autophage, purple stars sound excellent -- record scratch INVENTORY SORTING?!?!?!?! ššš i have yearned for this...
me reading this: "ooh, all that sounds cool, new biomes are super exciting, love the autophage, purple stars sound excellent --
record scratch
INVENTORY SORTING?!?!?!?! ššš
i have yearned for this for centuries since 2018
finally the gods devs have answered my prayers
This looks incredible. I haven't revisited since like 5-10 updates ago (and even then, the game was already in a wonderful state and already far away from the bad original launch). Having...
This looks incredible. I haven't revisited since like 5-10 updates ago (and even then, the game was already in a wonderful state and already far away from the bad original launch). Having procrastinated on revisiting this game means it's going to be an absolutely new experience for me because so much has changed even in just ONE of the updates, I can't imagine playing after so many updates have gone by.
I always read the patch notes for each new patch, but I just hadn't set aside the time to jump back in, until now. I need a chill game again, this might be it
Last time I played or at least launched the game was Oct 2022
Kind of a rough unstructured thought here of a game I haven't played, so bare with me, but I caught this snippet from the playstation.com announcement...
One of the biggest reasons people play No Manās Sky is for that sense of adventure and discovery, that feeling of flying to a planet, and landing to explore, knowing no one has ever been there before. With Worlds Part II, we added billions of new star systems and trillions of new planets to the universe. This allows us to push the boundaries of our engine and technology without changing the things people love about the game already.
and I find it kind of funny, like, yeah I'm sure math-wise there's billions and trillions of new combinations of procedurally generated content.....but so what?
Like I'm never going to have time to go to billions, nonetheless trillions, of star systems and planets and all that, and I know that they get to that number by doing something like, having 100 new shades of ground texture, or 50 new models of trees, or something, right? But between this type of game having 100 planets and it having a billion, it's effectively the same thing, and the difference between a ton of those planets is just going to be one small thing being changed anyway, without it really affecting the gameplay.
I guess it's just the way procedurally generated games work out, it's easy to make new permutations, but a lot of the differences between them don't matter, and in the end, you could have just taken 100 of them, tuned them up by hand, added some custom hand-made content for each one, and it'd work out better. You could even lie to me and say its all randomly generated with infinite possibilities while just returning a random one of the 100 ones you made.
Anyway didn't mean to be a buzzkill, at some point I've got to play the game, I mostly know it from its disastrous launch (as we all remember), and I've been glad to see its redemption arc over the years.
Obviously you'll never going to see a fraction of a percent of the possible planets, but that's not the point. And anyway, if you explore for like a few hours, you'll indeed see practically...
I'm sure math-wise there's billions and trillions of new combinations of procedurally generated content.....but so what?
Obviously you'll never going to see a fraction of a percent of the possible planets, but that's not the point. And anyway, if you explore for like a few hours, you'll indeed see practically everything the game has to offer in terms of procgen. The point is that there is a gigantic infinite universe, and that you will set foot on planets that no other player has ever seen. That is the point: exploring the unknown.
I find it difficult to get immersed in exploration of procedurally generated planets though. For example, I can write 573,609,725,082,183. I have extremely high confidence that Iām the first...
I find it difficult to get immersed in exploration of procedurally generated planets though. For example, I can write 573,609,725,082,183. I have extremely high confidence that Iām the first person to ever type out that number, but itās still made up of the same 10 digits we already know. Itās not terribly exciting or meaningful. Once youāve seen all the variations of sky, ground, plants, animals, then randomizing them isnāt very exploratory.
Edit: I mucked up the number entry, the number is not prime. Well, "exciting" is all in the eye of the beholder. For example, that number you just picked at random? It just so happens to be a...
Edit: I mucked up the number entry, the number is not prime.
I mean, that's pretty dang cool lol. Type another random string of 12 digits at that site and see how many prime numbers you can get. Less than 4% of all 12-digit numbers are prime, and you plucked one at random.
Damn, thanks for pointing that out, but I don't necessarily agree that my point would be "concocting a reason" to find something interesting. Plenty of people would find stumbling upon a prime...
Damn, thanks for pointing that out, but I don't necessarily agree that my point would be "concocting a reason" to find something interesting. Plenty of people would find stumbling upon a prime number innately interesting.
I think the appeal of the game isnāt actually the procgen planets. Itās the vibes. Itās the tiny, lonely feeling of being lost in an infathomably large and meaningless universe. Itās the personal...
I think the appeal of the game isnāt actually the procgen planets. Itās the vibes. Itās the tiny, lonely feeling of being lost in an infathomably large and meaningless universe. Itās the personal arc from surviving, to exploring, to thriving. Itās about crafting and base building, not dissimilar to Minecraft actually, making cool stuff no one has ever seen before. And there is a healthy multiplayer component to it too.
I think the story is an interesting one considering the limitations of the gameplay. There are a lot of interesting side directions you can go in, whether youāre into building stuff, upgrading your tech, combat, exploring for secrets and rarities, etc. And there are much more collaborative online āexpeditionsā which add a lot more structure to the game.
When the game first game out your points were more applicable, but itās really evolved into something unique and fun since then. The procgen has improved, and the diversity of stuff to find is better now, but thatās still all just window dressing for what the game actually is.
I personally find that it's a nice game to go back for a couple weeks every couple years. Start a new save, find the new stuff they've added, build new bases, collect new gear, all that stuff. But...
I personally find that it's a nice game to go back for a couple weeks every couple years. Start a new save, find the new stuff they've added, build new bases, collect new gear, all that stuff. But if you didn't enjoy it back then, I doubt you will enjoy it now. The same core gameplay is going to be more or less the same, along with much of the things you'll find.
I've played a bunch on my Switch in the past, but this update made me decide to get a copy on Steam so I can play on a proper non-potato. Has anyone had luck getting a slot in the cross-save beta?...
I've played a bunch on my Switch in the past, but this update made me decide to get a copy on Steam so I can play on a proper non-potato. Has anyone had luck getting a slot in the cross-save beta? Do new slots open occasionally? I guess I don't mind starting over, but it'd be nice if I could bring my Switch progress over to the PC.
me reading this: "ooh, all that sounds cool, new biomes are super exciting, love the autophage, purple stars sound excellent --
record scratch
INVENTORY SORTING?!?!?!?! ššš
i have yearned for this
for centuriessince 2018finally the
godsdevs have answered my prayersIt's been a while since I lost myself in NMS. Can't believe they're still updating it. This looks phenomenal! Can't wait to dive back in.
Quite literally looking at the ocean updates.
This looks incredible. I haven't revisited since like 5-10 updates ago (and even then, the game was already in a wonderful state and already far away from the bad original launch). Having procrastinated on revisiting this game means it's going to be an absolutely new experience for me because so much has changed even in just ONE of the updates, I can't imagine playing after so many updates have gone by.
I always read the patch notes for each new patch, but I just hadn't set aside the time to jump back in, until now. I need a chill game again, this might be it
Last time I played or at least launched the game was Oct 2022
Same here, it was lockdown I played last! This year might have to be the year to dive back in.
Kind of a rough unstructured thought here of a game I haven't played, so bare with me, but I caught this snippet from the playstation.com announcement (https://blog.playstation.com/2025/01/29/no-mans-skys-latest-update-introduces-billions-of-new-stars-planets-and-more-today/):
and I find it kind of funny, like, yeah I'm sure math-wise there's billions and trillions of new combinations of procedurally generated content.....but so what?
Like I'm never going to have time to go to billions, nonetheless trillions, of star systems and planets and all that, and I know that they get to that number by doing something like, having 100 new shades of ground texture, or 50 new models of trees, or something, right? But between this type of game having 100 planets and it having a billion, it's effectively the same thing, and the difference between a ton of those planets is just going to be one small thing being changed anyway, without it really affecting the gameplay.
I guess it's just the way procedurally generated games work out, it's easy to make new permutations, but a lot of the differences between them don't matter, and in the end, you could have just taken 100 of them, tuned them up by hand, added some custom hand-made content for each one, and it'd work out better. You could even lie to me and say its all randomly generated with infinite possibilities while just returning a random one of the 100 ones you made.
Anyway didn't mean to be a buzzkill, at some point I've got to play the game, I mostly know it from its disastrous launch (as we all remember), and I've been glad to see its redemption arc over the years.
Obviously you'll never going to see a fraction of a percent of the possible planets, but that's not the point. And anyway, if you explore for like a few hours, you'll indeed see practically everything the game has to offer in terms of procgen. The point is that there is a gigantic infinite universe, and that you will set foot on planets that no other player has ever seen. That is the point: exploring the unknown.
I find it difficult to get immersed in exploration of procedurally generated planets though. For example, I can write 573,609,725,082,183. I have extremely high confidence that Iām the first person to ever type out that number, but itās still made up of the same 10 digits we already know. Itās not terribly exciting or meaningful. Once youāve seen all the variations of sky, ground, plants, animals, then randomizing them isnāt very exploratory.
Edit: I mucked up the number entry, the number is not prime.
Well, "exciting" is all in the eye of the beholder. For example, that number you just picked at random? It just so happens to be a prime number.
I mean, that's pretty dang cool lol. Type another random string of 12 digits at that site and see how many prime numbers you can get. Less than 4% of all 12-digit numbers are prime, and you plucked one at random.
I think you had an error in entry when checking the number.
573,609,725,082,183 vs
573,609,725,083
The original number I typed is not prime.
https://www.numberempire.com/primenumbers.php?number=573609725082183&action=check&_p1=2458
But still, it highlights the idea that once you've seen a planet's component parts, you need to deliberately concoct reasons to make it interesting.
Damn, thanks for pointing that out, but I don't necessarily agree that my point would be "concocting a reason" to find something interesting. Plenty of people would find stumbling upon a prime number innately interesting.
I think the appeal of the game isnāt actually the procgen planets. Itās the vibes. Itās the tiny, lonely feeling of being lost in an infathomably large and meaningless universe. Itās the personal arc from surviving, to exploring, to thriving. Itās about crafting and base building, not dissimilar to Minecraft actually, making cool stuff no one has ever seen before. And there is a healthy multiplayer component to it too.
I think the story is an interesting one considering the limitations of the gameplay. There are a lot of interesting side directions you can go in, whether youāre into building stuff, upgrading your tech, combat, exploring for secrets and rarities, etc. And there are much more collaborative online āexpeditionsā which add a lot more structure to the game.
When the game first game out your points were more applicable, but itās really evolved into something unique and fun since then. The procgen has improved, and the diversity of stuff to find is better now, but thatās still all just window dressing for what the game actually is.
I haven't played NMS since 2020. Is it worth giving another shot?
I personally find that it's a nice game to go back for a couple weeks every couple years. Start a new save, find the new stuff they've added, build new bases, collect new gear, all that stuff. But if you didn't enjoy it back then, I doubt you will enjoy it now. The same core gameplay is going to be more or less the same, along with much of the things you'll find.
I've played a bunch on my Switch in the past, but this update made me decide to get a copy on Steam so I can play on a proper non-potato. Has anyone had luck getting a slot in the cross-save beta? Do new slots open occasionally? I guess I don't mind starting over, but it'd be nice if I could bring my Switch progress over to the PC.