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Tildes Minecraft Survival
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Server host: tildes.nore.gg
(Running Java 1.21.4)
Bluemap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- Bluemap - Adds a live 3D web map
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect
) - EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Nerfstick - Allows survival use of the
minecraft:debug_stick
item (requires admin to spawn in) - Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
Just posting a thank-you note here -- the folks I met on the server have been very welcoming and patient with my many, many questions.
The builds I've visited have been extremely creative. I'm especially fond of the sheer variety in the shopping mall, but also the organic feeling of the main town.
I have been doing the overhaul of the infrastructure by the skyscrapers and mall, which I will refer to as the modern district. Overall, redoing the pathways and streetlamps have created in my opinion a more cohesive area of town, and one which will hopefully inspire others to make more modern buildings in Tildes Town.
I think thematically it would be cool if we figured out ways to deal with mobs in this area of town that is not the torch under moss carpet trick. A few ideas I have on how to solve this is through building lighting into our builds more, using other mob prevention techniques, and using physical barriers like iron bars as chain link fences over empty plots "for sale"
Checked out this area today and it looks great! I have been searching for a new project idea and I think its finally time to renovate the first Lime line station I setup.
I like the idea of fenced off "plots" with signs advertising their availability. I imagine sometimes people are put off from building density because they don't want to encroach on someone else's build. Having these plots clearly marked could resolve that issue.
The torch-under-moss-carpet way of blocking mob spawns is good only as it is better than random spammed torches. It should be the lowest level effort of blocking mob spawns in town. I agree that if at all possible, having a more realistic light source is better once an area becomes more defined.
In renovating the first lime line station, feel free to move the tracks around a bit. I have already moved a considerable amount of the tracks in this area around as needed.
Last night @j0hn1215 and I were talking, and something they shared was that keeping all the natural trees in an area can discourage building because they need to clear the area. I see some validity in this, as I chopped down the grove of trees across from the tree farm to plan the roads better, and I realized it was a really nice plot. I fenced it off as an alternative to lighting it and put some signs up for someone to build there. @GravySleeve saw the fenced off land and realized it would be great for a park and has been building one. So I feel that j0hn's thoughts on keeping all the trees may limit ideas of places to develop, so I will continue to explore fences as a way to use the land, rather than leaving it untouched.
the torch under moss is better than nothing I agree, but I remember reading one comment recently on how it creates a patchy looking area. So I have been wanting to explore different alternatives, even if that is just creating physical barriers between developed areas and unlit undeveloped areas that are spawning mobs.
I don't know, I'm quite on board with @GravySleeve's idea of nuking the entire town and replacing it with trees :P
This is a terrible idea!
Instead, town should be nuked, and replaced by a SINGLE tree. We should start a poll for how big to make the tree.
Top of the tree at build height, roots of the tree at bedrock.
I think the first server had fenced building plots
I do appreciate that for the most part, our current version of town does not have defined plots and instead people build where they are motivated to build and claiming as much land as they feel they need for their project. This approach has created an organic feeling town so I would not want to switch to completely defined plots. However, the lack of defined plots can also make it a bit harder for newcomers to figure out where to build, although they normally ask and we just tell them to build wherever is open or provide a few suggestions which tends to work out well
Looks good, expensive street lights though :D
With the wither skeleton farm, they weren't that expensive. Within a couple of hours I had a stack of beacons and haven't used them all up yet. Although to go around the mall and have some spares for future expansion I will need to get some more soon
Been busy the last week so not as much time on the server, but I did expand the orange line out a bit further. It still needs to be tidied up but it's functional.
I have thoughts on 2 possible future builds.
You should be able to just pick up concrete from the chests below the farm. Every colour should be mostly full except for 1 which I completely emptied out for a map art (10ish shulker boxes). Only a select few know how to operate that farm :P
If you'd like to build the Titanic in the ocean near my mushroom island, I'd honestly 100% approve! I don't really have any neighbours, as Noox and Felicity haven't been online since last summer. I guess zestier is kind of my neighbour, but they're 1500 blocks away, so not quite :P
So I've started on the keel and hull slightly northwest of Shroomlandia and west of the Taylor Swift albums. It's going to be pretty dang large. I've been filling in the bow section, plan on working on the stern tomorrow.
A few screenshots of the progress and overhead on the BlueMap
I've run out of red concrete but have the concrete farm going so I just need to spend some AFK time there. Need lots more red and black concrete for sure.
Great job, looks really cool already :D
Someone surely can help you figure out with the concrete farm. Also, we have a ton of sand and gravel in storage as well if you just want to get started without using the farm and the color of concrete you need isn't already in storage.
Having a silo would be pretty neat. I do like building underground. If you go down that route setting up a beacon with haste helps a lot. We have community beacons at the message board. For a silo making a single shaft down and filling it with TNT might also do the trick but is a bit messy.
For inspiration I recommend you check out chews build, specifically under the fountain though I feel like you would need to build it on a slightly bigger scale in order to fit in the stairs, walkways, etc from the silo.
I should check out the orange line extension :)
Who built the concrete/sand duper? Why are the instructions seemingly incomplete? Am I just really unobservant? (I mean the answer is yes) Where are steps 1-6?
The first part of the instructions are located in the overworld, you have to travel to the stronghold out near mintysaurus' place.
I can help you with the concrete duper next time we're both on! As others have said there should be a decent amount stored up to get you started in the meantime.
Bluemap now has a 'missing texture' purple+black battenberg pattern on each cow in my cow pen, but it doesn't for sheep. In fact it doesn't show any other mobs at all.
might be a side-effect of the upgrade.
https://imgur.com/a/s1K3cSv
Mobs, as far as I know, are not supposed to show up on bluemap. That cows do like that is rather funny to me.
I poked around on the map and saw someone laid out a southbound extension to the rail network out past the swamp to my monoliths. Thanks! The tracks out over the swamp give me an idea to build a cable-stayed bridge over that area for the rail.
I haven't been online in some time... I've been struggling with some mental health issues that have made it difficult to really engage with anything. Things are improving, though, so I'll try to make some time this weekend to hop on to work on that and catch up with anyone online.
I also see the server is updated to 1.21.4 - I will try the wireless redstone contraption again but I'm not very hopeful. IIRC from my previous testing, it seems likely that one of the datapacks on the server is messing with entity IDs and preventing the mechanism from working. If that's the case, and it's not just the Paper version, then upgrading won't have fixed anything. Fingers crossed!
Edit: Ah, it looks like @creesch and @dhcrazy333 are working on that line. Thanks for extending it out to the monoliths!
Hah, credit goes mostly to @dhcrazy333 for the line extension! I did do the station and extended a little bit from their house to mine but the rest is all their hard work.
Thank you! One of these days I'll work on making it prettier rather than a bunch of floating blocks, but first priority is continuing the Titanic build. Making some good progress on it so far, but still a long way to go.
Good to have you back!
Which redstone contraption is this?
This thing. It is a wireless receiver that works based on item entity IDs. Item movement behavior depends on their entity ID, which in turn depends on the order in which they're created. By carefully timing the droppers, you can create items with a specific expected order. Elsewhere in the world, you can dispense an extra item to disrupt that order and detect it remotely. I did not build a transmitter, so that receiver should stay off, but something on Tildes server is disrupting the item order.
On the right side of the machine is a lever: flip that on. The redstone lamp to the left ought to remain off, indicating no disruptions to the item order. This worked in a locally-hosted Paper 1.21.1 server, but on Tildes 1.21.1 it would flash randomly indicating constant disruptions. It could be that Tildes was on an older patch of Paper - some early versions of Paper 1.21.1 broke this functionality - in which case the 1.21.4 update should have fixed the problem. But I suspect a plugin or datapack is the culprit, in which case the update won't fix anything.
There's also an issue that some items disappear from the machine which I never bothered debugging, so if you're inclined to test it yourself you might need to go through all the droppers in the contraption and make sure they all have some items inside. I think it's because the machine is not attached to any chunkloader so when I'd fly away items would despawn. I didn't worry about debugging it much because that contraption is really just to test that the functionality works at all, any proper build would use a more lag-friendly variant. But this temporary design is easier to troubleshoot.
Edit: I just logged on real quick to test it, it still seems broken. A shame. It might be that I built the contraption incorrectly so maybe I'll try running a different design or debugging it locally, but I really don't see any pattern in how it behaves... I guess we'll see but probably table the project.
Definitely not messing with that, but I did see it a while back and wonder what it was. What can it be used for?
You can also use it for anything where you want to send a redstone signal a very long distance (monitoring farms or chunk loaders) or across an air gap (eg. a floating control platform for a PVP arena).
cubicmetre - We Made Helldivers in Minecraft
We Made Helldivers in Minecraft has some use cases.
They store the locations of all the trial chambers in a big lookup table; this is far too big to fit inside the floating destroyer build, so they use wireless redstone from the ship to remotely fetch coordinates from the lookup table and transmit them back to the destroyer.
They use an enderpearl stasis chamber to return to the destroyer; at the end of the video he places a series of redstone components attached to a daylight sensor. That sequence of components is a minimal wireless transmitter.
docm77 - G.L.O.B.E. - I made the internet in Minecraft
Docm77's recent videos also have some use cases. In his video last week G.L.O.B.E., he builds a simple single-player stasis network, however that design is not suitable for multiple players. The stasis chamber is nice in that it can be re-used without refilling the ender pearl every time, but it would break if the player dies. I also think that stasis chamber won't work in Paper servers, but I haven't tested it.
I haven't watched it yet, but his video this week is titled I made the internet in Minecraft so I assume he transmits some more sophisticated data in that video.
Edit: Aha! In his new video, it seems like Doc may have figured out the reason the items are dissappearing from the test receiver I built on Tildes. It's a good lead! Something I'll need to look into if I do continue the project.
I have an idea to build a small network of multi-player enderpearl stasis chambers. (A bit of discussion about this from December). I'd build a few waypoints around the server - and only a few, to minimize performance impact - each with a bank of stasis chambers for several players. Any "registered" player can teleport from any waypoint to any other as long as it has their enderpearl.
It is also possible in principle, although I'm not sure it's a good idea, to create a special "home" waypoint which is unique for each player that wants it. It would keep a chunk loaded and wireless receiver running at their base whenever they're logged in. I'm not sure if or how much it would impact performance. (It would also be a lot more time-consuming to build!)
I don't expect any of this to have much impact at all, but I don't really want to push things too far, you know? All told the whole system should be no worse than a large mob farm or item sorter.
There are a few things in the way that I still need to deal with:
enderPearlsVanishOnDeath
enabled for performance reasons, so if a player dies they'd need to refill their enderpearls at all the waypoints. The enderpearls also temporarily vanish when the player is logged out, so some extra logic needs to go into the stasis chambers to deal with that.Wait, they're monoliths? I legitimately thought it was some kind of 9/11 thing going on...
oh no
No I just like how the perspective of the skewed top is odd when viewed from the ground lol. Maybe I need to focus on getting some more up and floating to avoid accidental resemblances.
I am also in distress because I don't know how to complete the bottom dark gray bit. I tried a couple designs and they ended up... phallic.
Edit: The strange effect is strongest down in the forest to the north east. Walking around near this piece of basalt there's this illusion where it's hard to tell any depth to it.
I mean, we do have a habit of building phallic things on this server, so in the worst case... :P
Yesterday I went exploring and found this neat generated house/boat. Shortly after that I stumbled upon an ancient city unfortunately I was not best equipped to explore it. So, the warden kicked me out, and now I have a long journey ahead to try and get some of my stuff back.
Unrelated, this also happened when I was working on the guardian farm during a storm. One of the horses is no walking around on the nether roof.
I can probably get your stuff back if you want some help.
Thanks for the offer, but it is alright. I had no really unique items on me, so I am just going to make an adventure out of it ;) If I get my stuff back, great, if not I will have had a great time :P
Got most of my stuff back :) Though I was a bit too slow and saw some stuff despawn in front of my eyes. Which is a shame but not the biggest loss.
Also managed to pick up swift sneak twice which is nice :)
I finally was able to figure out barriers and part of the lighting to fulfill my vision of the mall transit stop. I wanted to have the background be dark, to kind of symbolize that it is on the edge of town. However, I was unable to figure out until today how to create barriers for the mobs in a pleasing style.
Also, doing the transit tracks with an empty one block gap between the two lines was something I started to make the tracks not awkwardly line up with the transit stop, but the look is growing on me. In particular, I quite like the green stretch north of the mall. I know it will be too much of a hassle to retrofit some of the lines to this standard, but I will probably consider using this design more. I just need to figure out an affordable and easy light post design to put in the middle of the tracks
Edit: I wanted to add, although my vision was to have the background in darkness, if someone wants to build behind it, feel free to do it. I would prefer a build behind it over wilderness, I just prefer dark wilderness over lit up wilderness
I have an idea for that space over behind the rail stop, and it shouldn't detract much from the dark wilderness vibe. What if we built a small train depot back there? Like a maintenance building used to make repairs to the train cars and for fixing breaks in the rail. Obviously this would purely be a decorative building and wouldn't serve any real function, but it could be cool. It wouldn't need a ton of lights and it wouldn't be very tall. I've got a lot on my todo list currently so it would be a while before I could get it started, but if this idea sounds fun to someone else they could certainly steal it! :D
That could be a cool build behind the train station. I am honestly fine with somebody building anything behind.
Sounds like an interesting build to me. In my mind it needs to be something with brick but other than that I don't have a clear idea about it yet. So I am not claiming it as a steal (quite yet).
If we want to keep the area somewhat dark it could be a derelict train depot that was historically used. Basically this vibe is what I am picturing.
I am still not claiming it as a steal as I honestly don't know if I'll have the time in the coming period (quite busy at work and IRL with various things). I might at some point, but if someone else feels further inspired feel free!
I will add this empty block gap between the rail lines going through my renovation of the first lime line station until the line goes underground. Looks good!
I have started to make light post designs on a stretch of the rails, trying to figure out what design I like. Other people feel free to add in your own designs along this stretch if you have ideas.
As an aside, I finally figured out a good idea for a mall store, street lamp designs, but sadly the ceilings are too low for it to work
I have spent some time yesterday evening and today during lunch cleaning up and expanding the little cherry forest at the edge of old town and the industrial district:
To whoever built or is now the maintainer of the blaze farm: would you be okay with me modifying the killing area to use an armor stand? This would be intended to make it so there's one single spot to hit with sweeping edge (the armor stand).
Sorry for the delayed response
I'm the person that built the blaze farm really early in the server. I don't know if anyone really uses it often at all and I'm absolutely not opposed to anyone improving on the design. =]
Hey, @j0hn1215... You've really gotta up your game :P
Damn I gotta fix that fractional second bug
The server is pretty much unusable with that bug, I can't believe you have let it go on as long as it has
Might as well just shut it down. We had a good run, everyone!
I'm going to be creeping up that list given that I've been AFKing at the concrete farm for quite some time.
I know, I know! Some glitch messed up the playtime tracker a while back, and without the constant dopamine hit of number-go-up, I dropped the ball. I keep being sucked in by other games with irresistible force, but I soon shall return to the most beautiful tower on the server!
I have updated the server to 1.21.4. So far I have only regenerated a small area at -500, 170 to bring in a pale garden.
Edit: Random pic for you all
Just as some info for folks, I had some issues with mods that technically support 1.21.4. As for now I had to disable:
It also appears that my favorite texture pack (faithful) doesn't have support for 1.21.4. At least for the 32x variant, which is slightly annoying since the higher resolution one doesn't run as well.
Distant Horizons doesn't have a release yet, the nightly version can be downloaded from here.
I installed Distant Horizons' server plugin.
Updated all my mods pretty easy with my GD Launcher except Indium, which you can remove as it is no longer needed.
Distant Horizons beta that creesch linked, had the logging all turned on by default so I turned that all off in the mod menu. As well as the Import Progress messages.
EDIT: Seems I have lost all my Distant Horizons data so I can't see very far right now.
Tea installed the server plugin, if you also enable that in the mod (if it isn't done automatically already) the server should provide you with that data.
It doesn't seem to be automatically enabled based on what I see in town. I couldn't find an option to enable it either, any idea which one it is?
Last time it took a little while for the data to start loading, it might also still be generating the LOD files like it also had for bluemap. Honestly not too familiar with that aspect.
I tried to look it up, but couldn't find the documentation I think I found last time we tried this. I just remember there being a server setting somewhere. I will be able to check later today (4/5 hours from now).
turns out that this morning stuff was still working, now it is completely broken for me. So for now I am playing with DH it seems. @teaearlgraycold, pretty sure it has to do with the server plugin.
So far my experience with 1.21.4 has not been all that great as far as mod stability goes.
What’s broken? Just the server’s DH LOD data? I expect there will be a bit of a game of finding the exact right development builds for the DH mods.
Chat is being spammed with stack trace errors. This development build did work fine this morning when I joined. The errors clearly indicate that it is related to the server plugin
I am also making a topic on the DH discord, but it is pretty much not playable for me with DH enabled at the moment.
edit:
Tea disabled the plugin and it now works. So something is not playing nicely there.
@teaearlgraycold what version of the plugin did you install? Also, I was rooting around on the server and saw that the config, etc had a timestamp from October, I wonder if that had anything to do with it. Specifically the new rendered bit of the world or something.
Looking at the server I found
DHS-0.8.0-SNAPSHOT_for_MC-1.21.4
, I guess you downloaded a nightly?Got word back from the developer, it most likely was the database of the previous plugin version in October. Specifically snapshots are not always backwards compatible.
Okay I removed the old database and added the mod back in. @Bront seems happy with the state of the plugin so I think it's all fixed now.
That's my motivational girlboss poster!
John has been missing from his AFK spot for for so long that I'm making it feel more like home... I've hanged my Taylor Swift posters as well as my motivational poster!
Motivational posters are sorely needed! AFKing is hard work! Perhaps some sort of AFK Union is needed....
@teaearlgraycold!!!!!! All my armor stand animations stopped working!!!! No more haunted house, waving pig, dancing man, or Xultar machine. :(
I'm hoping that you just forgot to install a datapack or something and not that all the info in each armor stand book was lost.
The data pack is still installed, but I did upgrade it to the newest version.
Hmm, OK. I'll try some things when I get home tonight. Maybe the poses are still in the book but need to be resaved with an updated book. Or maybe just taking them out of their frames and back in will fix it. If I can't find an easy solution, I likely won't take the time to redo the haunted house, but redoing Xultar and the dancer are a top priority for me.
I might be able to help if you can’t do it on your own
So I finally got to do some testing. The poses are still saved correctly in the old books because I can still manually use them to change the armor stand into each pose. I removed the books from the frames and replaced them but that didn't fix it, and I also tried making new books and copied the poses back in without any luck. Could there perhaps be a setting that needs enabled server side? I don't know that there's anything else I can try on my end.
Edit: I found this link to the curseforge version which has a comment that might be helpful, maybe not. It says:
The developer responded with:
So maybe you downloaded the version from VanillaTweaks?
Yes I have the VanillaTweaks datapack. I believe that's what I've always used. It says it's updated for 1.21.4.
I'm not confident it's safe to switch to the version on Curseforge. But I can try it if you'd like.
As long as there's no risk of data loss, I think we should try. I don't have any other ideas for fixes and I know that for whatever reason, sometimes mods seems to work differently from different sources (freecam for example won't let you go through walls if you use the Modrinth version, even when the version number is the same). Totally up to you, but the Xultar machine is a huge loss to me. I hadn't even recorded a video of it yet.
It's possible there will be data loss. I don't know what will happen.
What kind of data loss do you think could happen? If we're just talking about the poses in the books I wouldn't be too concerned. If we're talking loss of chunk data, then I wouldn't want to risk other people's builds. As far as I know I'm the only person who has used the animations feature anyway.
Edit: If you're wary of curseforge, we could try the github option as well.
YOLO
Xultar works for me now :)
The Big Pig is animated for me as well, so seems like everything is working now
Woo!
Aye, I need to log back on.
Do it! But also I am a bit biased as you are one of my neighbours and I think town would benefit with more development along the river
I've slowly but surely been trying to build up the lower area.
Just a friendly request. If you do make adjustments or work on an existing public farm. Put up a sign if you are still working on it and when you are done make sure it is still working.
I had been standing AFK in the moss farm for a while and then noticed there was no new input. On further inspect one of the lava streams was turned into cobble and it had run out of the bare minimum of bonemeal. Neither should happen during normal operations of the farm. Making me suspect people have been working on it.
To be clear: I don't object to things being a work in progress, I just like to know that to be the case so I don't have to go troubleshooting.
As the main maintainer (but not the original builder) of this farm I can confirm that this was a known issue that can happen very, very rarely. I don't know when and why. This was also the state of the farm when I originally started maintaining it (but also a part of the clock was half a clock cycle out of sync and we were bonemealing when there was water on top)
Fairly sure it also happened once more.
It's all in 1 single chunk so it breaking isn't a problem usually but it can happen
As the appointed maintainer of the farm I'll have to ask you to take a look at it then ;)
Because it is still running out of bonemeal eventually, something it didn't do before. I made one adjustment today to see if that helped. Pointing one extra hopper to the composters feeding the dropper. It still eventually ran out of bonemeal.
Mind you, I made sure to top it off entirely manually.
I'll check it out later, might have gotten desynced the same was as before again. The hopper redirection shouldn't be required but i'll leave it be for now
Edit: It hath been fixedth
I got curious in a way which caused me to break the farm again, although I immediately fixed it afterward. Specifically I wanted to validate an assumption I had from reading the circuity that I hadn't taken the trouble to prove, but still figured should happen based on what I could see of the logic.
If someone steps on the pressure plate for a bit, then off for a very short period of time (has to be under 60gt/3s, although I don't know the exact window), then back on there is a chance that the farm will start to produce cobble. This is fixable, but I'm not sure how much it really matters in practice to anyone.
For completeness because I said this is fixable I figure it would be good of me to list at least some potential fix. Admittedly there are a bunch of potential fixes, but the one I used in my own farm was to give the farm a startup delay of over 60gt. I did this by inverting the signal, running it through a comparator fader, and then inverting it again. The reason for the inversions was so that the fader was adding delay to turning on rather than delay to turning off. I could add this fix in if desired.
Stone generators are fickle beasts. Unless very very careful care is taken they'll produce cobble if they're unloaded during use. This could be a server restart or walking away while it's running.
I could provide a far longer explanation with details no one is probably interested in, but the short version is that the timings are very specific and need to be synchronized between two game systems that are unrelated and behave differently on reload: fluid ticking and redstone ticking. If they ever get desynced you get cobble rather than stone.
As an aside that doesn't help you with those farms: my farm is resistant to these issues because I put in some extra features to correct for these issues, so you should always be safe to steal bone blocks from mine. Well, assuming your goal is bone blocks rather than moss as I don't keep any of the other items in mine. At some point I need to officially make mine public, but I've been too lazy to build out an interface that's actually user friendly.
That could be it, but at the same time this specific farm has been running for many months without issue. Also, one side was still working so it running out of bonemeal entirely is a bit odd.
Regardless, even if this was a coincidence, my request is more broadly aimed.
Oh yeah I totally agree with that under construction signage should be put up when things may be broken. I was just adding that it's reasonably likely no one was working on it, but instead didn't realize it could break if they did any of:
Probably makes more sense to say those should be added as warning instructions, if not present already. They are the kinds of things that would happen rarely enough that people may not notice them until suddenly the whole thing is broken.
I also think there's a chance I could break the pressure plate one in one additional way, but I've not tested that because I'm not interested in intentionally breaking the farm. That way, which it's possible is already accounted for, is moving on and off the pressure plate repeatedly at very specific timings to try force the clock off a 30gt cycle. If I'm right that could also produce cobble. I highly doubt anyone did that though.
Yeah good points about instructions as well.
As far as which farm, it's the one in the industrial district behind the tree and iron farm.
It was long ago, but I do remember the creator of that farm mentioning in a post that the cobblestone issue was unlikely, but still possible with this farm. Its been an issue before.
To help ensure that the stuff I took from the rather small pale garden wouldn't block anyone else from accessing those same things I used the saplings and creaking heart I took to produce more of both and put the extra into community storage overflow.
The saplings suck to get. I donated 32. It took what felt like forever to get that many from the few I took from the biome. The creaking hearts are pretty easy to farm if you already have one though.
I used a fortune III hoe to farm more saplings, so there is a good amount now in community storage
I may have forgotten that using a fortune hoe does that. Regrets. At least I now have a lot of pale logs that I don't need...
From what I've read online, the dark oak tree farm I built should work to farm the new pale logs too.
Edit: I confirmed that the dark oak tree farm does work just as well for the pale oak. I went ahead and turned those 32 saplings into a dozen or so stacks of logs. Ended with 50 saplings, so they are self sustaining. Most of the saplings were left in the barrel at the tree farm. I also went ahead and set up the filters in community storage for all the pale oak items.
@creesch I think your mod is somehow preventing Cinnamon (Linux Mint 21.3) from locking my screen when I'm AFK? I've had this happen consistently since I installed the dev build you sent me, with me being online in minecraft (but minecraft not being in focus)
I am not sure how that would happen tbh, not even sure how to begin debugging it. Can you just double check if it happens with the mod not installed?
Though even if it is the mod, I have no clue what might be causing the issue. Unless this is one of those linux oddities where having an application being active on some ports and listening to them counts as the computer being active.
Yep, verified again.
I installed the mod 2 days ago (at night), woke up to still having my screen turned on. Locked the screen manually.
Turned off minecraft yesterday night, did some other stuff, opened minecraft, locked the screen manually.
Woke up in the morning,
intensively stared at zestier's villagers engaging in reproductory behaviour, went AFK again (without having minecraft in focus, as always), and I noticed hours later that my screen didn't lock.Removed your mod and relogged, waited a few minutes, my screen locked while I was AFK.
So it's likely something mod-related for some reason... I'll investigate later. Will probably just write a shitty python script handling the :8080 port & also might try using other ports in your mod.
Weird anyway
@j0hn1215 a few days ago you were lamenting the lack of quartz walls in building your house, could pale oak fences solve the issue?
I haven't tried them yet, but they seem very promising! I might be on later tonight to try it out.
Diorite walls might be a good option too.
That was brought up when building, but was vetoed do to being to dark in comparison to the quartz