14 votes

The tiny details in Red Dead Redemption 2 you weren't meant to notice

14 comments

  1. [10]
    PraiseTheSoup
    Link
    This is a cool video. Unfortunately I put off playing RDR2 for the longest time because I'm just not into cowboys, so when I did finally play it I just blazed through the story, which was truly...

    This is a cool video.

    Unfortunately I put off playing RDR2 for the longest time because I'm just not into cowboys, so when I did finally play it I just blazed through the story, which was truly incredible, but even at that pace I was so tired of rockstar's lackluster gunplay by the end I was happy it was over. I also hated the prologue but forced myself through it hoping for some closure.

    Anyway the point is I definitely didn't notice any small details like this but I do truly appreciate Rockstar putting in the effort.

    9 votes
    1. [3]
      balooga
      Link Parent
      I’ve got mixed feelings about RDR2. I absolutely adore its vision of an American west on the cusp of modernization. The attention to detail, even the tiniest things nobody ought to care about. I...

      I’ve got mixed feelings about RDR2. I absolutely adore its vision of an American west on the cusp of modernization. The attention to detail, even the tiniest things nobody ought to care about. I want every video game world to feel as immersive as it does. I love the variation between all the different biomes. And that feeling of being out in the middle of nowhere, tracking some animal, living off the land, maybe a monsoon sweeps in over the distant hills… the music, the lighting, EVERYTHING is incredible. I can get lost in the game for hours just wandering around and loving every minute.

      But weirdly, the game itself isn’t that much fun. The story is bleak and tragic. Instead of progressing from humble beginnings to glory, your situation just worsens and worsens, to the point that you’re disincentivized from even advancing the story. The ludonarrative dissonance is off the charts. The shooting is repetitive.

      At the end of the day I’d rather spend a couple hours chatting and playing dominoes with friends in camp, following treasure maps, going fishing, riding trains, and just poking around the fringes of the map, than actually seeing Arthur’s story through to its conclusion. I never even finished the thing.

      9 votes
      1. Qis
        Link Parent
        Idk if you watch much old tv but there's a lot about the details in this game that are straight textbook genre presentation, to the extent that it's worth asking: are you aware that every single...

        Idk if you watch much old tv but there's a lot about the details in this game that are straight textbook genre presentation, to the extent that it's worth asking: are you aware that every single western is "on the cusp of modernization"? This is a constant theme, that the west is Closing Soon and when mr cowboy rides west he's literally running into the sun, because there's nowhere else for him here on earth. I think if you dive into the archives you will find that virtually every instance of a western story refers to and fears the future to come, usually explicitly. Someone'll go "times are a-changin!" sooner or later. So RDR2 should be docked at least six rating points for being somewhat derivative of well established tropes.

        • signed, The Game Opinion Authority.
        9 votes
      2. Narry
        Link Parent
        I've played RDR2 seriously once and finally got tired of being gunned down at random. This last time I tried to play I didn't want to advance the plot beyond the first act, because much like...

        I've played RDR2 seriously once and finally got tired of being gunned down at random. This last time I tried to play I didn't want to advance the plot beyond the first act, because much like refusing to fight the first dragon in Skyrim, if you don't advance the plot past a certain point you don't trigger the random ambushes.

        I'm happy doing bounties and playing games and hunting and fishing and just... living like a cowboy. Is it safe for me to go into the entire map? No. There's snipers that somehow clock me the second I ride into a lone stretch of prairie, but the rest of the map is there and there are side missions and quests when I want to do something interesting besides what I get up to by myself. RDR2 is an Old West Simulator with optional story content, in my view.

        I really appreciate NakeyJakey's take on RDR2: Returning to Red Dead Redemption 2 YouTube video 25:45 run length.

        6 votes
    2. [5]
      Narry
      Link Parent
      The wild thing is that the gun play in RDR1 was SO much better. I've got both games, and in RDR2 if I get ambushed I'm lunch meat, that's the end of it, I'm dying right there. In RDR1 it's touch...

      The wild thing is that the gun play in RDR1 was SO much better. I've got both games, and in RDR2 if I get ambushed I'm lunch meat, that's the end of it, I'm dying right there. In RDR1 it's touch and go but so far even at the very earliest parts of the game my gun skills are good enough that I manage to take them out. I have no idea why it's like this.

      3 votes
      1. [4]
        PraiseTheSoup
        Link Parent
        I played both games and every GTA game as well and honestly I don't think they've ever made a game where the shooting felt good. Thankfully that has never really been the point. It's just there...

        I played both games and every GTA game as well and honestly I don't think they've ever made a game where the shooting felt good. Thankfully that has never really been the point. It's just there were so many enemies to kill in RDR2, and the old timey weapons mean you mostly have to do it one at a time.

        5 votes
        1. Flashfall
          Link Parent
          The shooting in Max Payne 3 is pretty solid, but it is largely due to using bullet time as much as possible, which is encouraged due to how incredibly cinema it is.

          The shooting in Max Payne 3 is pretty solid, but it is largely due to using bullet time as much as possible, which is encouraged due to how incredibly cinema it is.

          3 votes
        2. MimicSquid
          Link Parent
          I found RDR2's gunplay fine, but it was really always down to dropping into slow time the instant I saw someone so I could laboriously line up my shot. I could never manage it in realtime.

          I found RDR2's gunplay fine, but it was really always down to dropping into slow time the instant I saw someone so I could laboriously line up my shot. I could never manage it in realtime.

          2 votes
        3. Narry
          Link Parent
          I think that was my problem. Running away was often equally as disastrous as staying to fight. It felt like they wanted me to Dead Eye more and consume my resources quickly so I’d have to get more...

          I think that was my problem. Running away was often equally as disastrous as staying to fight. It felt like they wanted me to Dead Eye more and consume my resources quickly so I’d have to get more money and supplies. I felt poor quite a lot, which was probably intentional looking back at Arthur’s full story. There’s even a mechanic where you intentionally and voluntarily part with your money and valuable loot for the good of the camp, which is diabolical in some ways in a game that sells your main character as an outlaw. Certainly taps into the grind meta.

          Rockstar does it a lot, though. In the GTA games it’s framed as mostly selfish, a status symbol to prove how far up you’re moving through the world. But even in those you tend to drag friends along for the ride, helping them for helping you. RDR2 just makes the quid pro quo a little more pleasant if you choose to engage in it, and actually makes it more optional than GTA usually does. I sort of hope they bring something like that to GTA6.

          2 votes
    3. Asinine
      Link Parent
      I put off buying it, but I knew I'd love it. Just because of what you said - I can avoid the main quest line. I finally just finished chpt 2 (and only really started on that because I wanted to...

      I put off buying it, but I knew I'd love it. Just because of what you said - I can avoid the main quest line.

      I finally just finished chpt 2 (and only really started on that because I wanted to fish). I already know the story is a depressing verse of how life was for folks who ... did what they did. I got that from the first RDR. My problem is that I have a love/hate relationship with Rockstar. They make such amazing games (whether you want to attribute that to gameplay or detail or whatnot, the fact is, they do make amazing games), and yet they drop the ball on so many levels. But (for me at least), unlike Bethesda, there is so much deep care poured into the games... like I feel I would have loved the carryover for the FO series if Rockstar had bought it instead.

      1 vote
  2. [2]
    cfabbro
    (edited )
    Link
    I had never heard of this YouTuber before but randomly got recommended this video. They are pretty new to YouTube, and very very clearly copying Any Austin in terms of subject matter and even...

    I had never heard of this YouTuber before but randomly got recommended this video. They are pretty new to YouTube, and very very clearly copying Any Austin in terms of subject matter and even style as well. However, despite that, I still thought this was a pretty decent and interesting video worth submitting here.

    7 votes
    1. [2]
      Comment deleted by author
      Link Parent
      1. MimicSquid
        Link Parent
        Yeah, this is one of the narrative challenges that come with a protagonist having so much personality and story to them. If you're playing a Deus Ex game, (barring a few exceptions) you're free to...

        Yeah, this is one of the narrative challenges that come with a protagonist having so much personality and story to them. If you're playing a Deus Ex game, (barring a few exceptions) you're free to play how you want and the game has little to say about who you are as a person based on your actions. The character specifics are thin, and who you are is less relevant. But Arthur is much more "real", and so we as the player can come into conflict with him and his story. He is fundamentally himself, and our choices have to take a backseat. I've never been able to finish RDR2 due to that tension, but I do love it nonetheless.

        1 vote
  3. [2]
    DefinitelyNotAFae
    Link
    I'm just here because I thought it said R2D2 before clicking into the thread. If anyone else is too we can just have our own little thread for us here. ಡ ͜ ʖ ಡ

    I'm just here because I thought it said R2D2 before clicking into the thread.

    If anyone else is too we can just have our own little thread for us here. ಡ⁠ ͜⁠ ⁠ʖ⁠ ⁠ಡ

    5 votes
    1. thereticent
      Link Parent
      Rats. I was here because I thought it said RJD2.

      Rats. I was here because I thought it said RJD2.

      3 votes