16
votes
Humble Choice - May 2026
May 2026's Humble Choice is now available with the following seven Steam games and one Battle.net game.
| Steam Page | OpenCritic | Steam Recent/All | Operating Systems | Steam Deck | ProtonDB |
|---|---|---|---|---|---|
| Diablo IV Note: Battle.net key |
88 | 66 / 74 | Win | ✅ Verified | 🎖️ Platinum |
| Shin Megami Tensei V: Vengeance | 89 | 90 / 95 | Win | ✅ Verified | 🎖️ Platinum |
| Crysis 3 Remastered | -- | 86 / 88 | Win | ✅ Verified | 🎖️ Platinum |
| Heroes of Hammerwatch II | -- | 71 / 84 | Win | 🟨 Playable | 🎖️ Platinum |
| Nordhold | -- | 69 / 85 | Win, Mac | 🟨 Playable | ✅ Native |
| Rogue Waters | 81 | 63 / 77 | Win | 🟨 Playable | 🎖️ Platinum |
| Cubic Odyssey | 65 | 81 / 75 | Win | ✅ Verified | 🎖️ Platinum |
| Mini Settlers | -- | -- / 85 | Win | 🟨 Playable | 🟨 Gold |
Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?
Native
Platinum
Platinum
Platinum
Platinum
Platinum
Platinum
Gold (that probably would be a Platinum if it had more reports)
PROTON IS 🪄✨🔮MAGIC🔮✨🪄
Note: The ProtonDB page for Nordhold says it's Native, but Steam only says Windows and Mac support. Not sure what that's about?
Diablo IV battle net version is probably not linux native?
It should work via Lutris.
Month looks interesting overall, just waiting on recovering my battle.net account first since I left my old physical authenticator token attached and the battery died....
I changed up the order so Native was up top and all the Platinums were together, for cleanliness and rhetorical purposes.
The Native is actually Nordhold, though that might not actually be true since Steam says it only has Windows and Mac support. Might be a case where it had a Linux build but that has since been deprecated?
Thumbing through the patches, there is a Linux build which is consistently maintained and it has been there since launch. Maybe the Proton + windows is just more stable and the Linux branch is for the purists.
This is worth it even just for Shin Megami Tensei V.
It’s interesting, it’s challenging, it’s fun. I sunk about 150 hours into it and enjoyed it. It’s very much centred around the gameplay more so than the story, so keep this in mind if you need an engaging story to keep you playing. Also, it can feel a little unfair at times, but once you learn how to actually exploit the combat system, no one should have trouble completing the story. The postgame, on the other hand, has a couple of brutal bosses, which can be a lot of fun if that’s your sort of thing.
I’d recommend it to everyone who enjoys RPGs.
Another recommendation for SMTV.
The obvious comparison to make is to the Persona games, but as zant mentions above, SMT is much more gameplay focused. The battle mechanics are similar, but more challenging.
I compare it to big kid Pokemon. You collect demons, and exploit elemental weaknesses to your advantage.
A suggestion for people who do pick this up -- there are 2 stories you can choose from at the start. For background, the story in the game when it was originally released was very bland. The revised story is still fairly minimal, but an improvement. It adds some extra characters, and I think maybe and extra location or 2. The main improvement, I think, was that the characters were a bit more engaging.
When I picked this up, I played through the original story before doing the revised story. In retrospect, I would recommend skipping the original story. It didn't improve my understanding of the revised story, and just made the experience drag out a bit.
Is it really more challenging? Or is it like Metaphor where repetition is a requirement and combat is therefore not more challenging, just more time consuming? I'm genuinely curious because I've never played a SMT game, but I love the Persona games I've played and couldn't stand Metaphor.
I haven't played Metaphor yet, so can't directly compare to that.
The difficulty in SMTV comes partly from endurance, but more from the punishing movesets of your opponents. From memory, I don't think battles felt like a slog, unless you end up having to repeat them.
To compare it to Persona 5, in that game your ability to succeed in battle is heavily influenced by the metagame of forging social links, and fusing more powerful personas. SMT's metagame is still important, but more of your success is dependent on taking your turns strategically during combat -- balancing attacks with casting buffs and healing.
Being light on story might actually make me more interested in playing for once. Atlas's stories always find one reason or another to bother me. The teenagers in the Persona games are very realistic, and while I see why that makes people really love them it's a turn-off for me when I'm supposed to be living the story. Tokyo Mirage Sessions #FE felt so vapid and annoying to me. A game with a strong visual appeal that gives you that "pachinko feeling" might actually be a nice change of pace.
Decent chance I'll pick this up just for Shen Megami.
Diablo 4 is a weird one. I don't know what the new player experience is like in 2026. I definitely enjoyed playing through the story and the cinematics were fantastic in old school Blizzard fashion. It definitely is geared towards seasonal play, but even if you don't want to do that playing through the story once will be worth the money on this bundle.
I've had Diablo IV since release, haven't played in a long time though and haven't played either of the new expansions. I wouldn't expect the bundle to include the expansions, but I'd have probably bought it if it did. Until I can get the expansions at a deep discount, I doubt I'll go back to D4. It's fine, just tired of the grind.
Heroes of Hammerwatch II is the game The GuysTM and I played on our most recent LAN night. It's okay. It's an arpg for people that don't like skill trees, min-maxing, or there being more than a couple of buttons to push at any one time. Very little depth.
As for games in this bundle I'd like to try, the only one already on my wishlist is Rogue Waters, so I'll be skipping this bundle. Nordhold looks like it could be interesting as I do like the first 75% of most tower defense games I've played, but then they all do the same cliff-like ramp up in difficulty that makes them no longer fun. Why is almost every tower defense game just a permanent endless run where you just try to get a high score instead of having a definite end?
Okay, I did indeed buy this bundle. I already have Diablo IV if anyone wants it? Apparently it needs to be linked to your b.net account, so I imagine that will take a bit of us working together, but the game is anyone who wants it, first come first serve.
Here’s a bit of info from another site on how gifting it works:
Good to know! Thank you!