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10 votes
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[SOLVED] Bug: Text labels disappear in settings menu
I'm touching up a game with a dev who is getting their code ready for a FOSS build of their game. One of the more persistent bugs is something weird in the settings menu, where an option is...
I'm touching up a game with a dev who is getting their code ready for a FOSS build of their game. One of the more persistent bugs is something weird in the settings menu, where an option is focused and checked off, the text label disappears. Color override doesn't seem to affect the behavior, but if I go into the game editor and uncheck Clip Content and Follow Focus, the behavior flips and now it's focused and UNchecked text labels that disappear. I'm putting feelers out for advice on the usual haunts, and I thought I would ask here too.
Godot version is 3.6, the only modification is that it uses Godotsteam.
5 votes -
Google is bringing every Android game to Windows in big gaming update
26 votes -
Intel XeSS 2 SDK released for Arc GPU
7 votes -
‘Pokémon Go’ video game maker Niantic acquired by Scopely for $3.5 billion
27 votes -
Have you made a video game? Can I play it?
I've had some ideas for a game simmering for a while now and I've finally committed to learning Godot to see what I can put together. I'm still in need of some inspiration, though, and I know...
I've had some ideas for a game simmering for a while now and I've finally committed to learning Godot to see what I can put together. I'm still in need of some inspiration, though, and I know there's a few folks around here who have made games. Complete, polished, sketchy, half-baked - doesn't matter! - I'd love to see what people here have come up with!
49 votes -
Playdead Studios co-founder Dino Patti alleged he was threatened with an intellectual property suit from fellow co-founder Arnt Jensen after things "went downhill" between them
5 votes -
Danish toymaking giant Lego has said it wants to start to bring video game development in-house
19 votes -
The Balatro timeline
59 votes -
Godot 4.4 release - A unified experience
20 votes -
The making of Animal Well | Documentary
24 votes -
127 rapid-fire questions for Split Fiction's Josef Fares
8 votes -
How to fix the biggest problem every realistic shooter has
8 votes -
The Digital Antiquarian: Half-Life
13 votes -
Tactics fans: What do you think of turn order?
I've mentioned a few times I'm working on making a tactical RPG engine, and I'm finally at the point where I'm doing the actual important part of determining turn order. It's a harder design...
I've mentioned a few times I'm working on making a tactical RPG engine, and I'm finally at the point where I'm doing the actual important part of determining turn order.
It's a harder design decision than I thought, so I thought I'd ask for opinions.
I'm trying to make a game in the style of Shining Force, where the turn order is determined by a unit's status. There's quite a few games like that, but I'm wondering if that design is actually good. The thing that makes that style of game good is that they're actually fairly easy, and the "noise" of stat-based turn order, where you can't depend on a specific turn order, seems to make the game harder. Or at the very least, it closes the door on more precise tactics. I've had plenty of experiences where I thought a unit was safe because they had enough HP for one more hit, and the enemy ended up hitting them twice before their turn came up.
In reality, I'm actually pretty set on keeping this in my engine for better or for worse (boy, is it hard to resist expanding scope), but I'd be interested in hearing some opinions nonetheless
18 votes -
Josef Fares' last game sold 23 million copies, but he insists success hasn't changed Split Fiction – can Hazelight Studios recapture the magic?
10 votes -
GDC 2025 survey shows PC game development growing with lots interested in Valve's Steam Deck
27 votes -
How UI helps you hate breakable weapons a bit less
15 votes -
Before FNAF: The strange beauty of Scott Cawthon's other games
3 votes -
The three types of detective game
7 votes -
The making of Minecraft
9 votes -
Why Majora's Mask's blue dog took twenty-five years to win the race
13 votes -
Which game has the best dodge animation?
12 votes -
How Balatro was made and why the creator expected to sell only six copies
14 votes -
What it's like to release a game on Steam
12 votes -
RollerCoaster Tycoon was the last of its kind
21 votes -
Bungie uncovers an issue in their distribution of random weapon perks in Destiny 2, detailed and interesting write up of the fix
35 votes -
Fallout's Timothy Cain talks about encumbrance in games
16 votes -
Reddit is hosting a hackathon for indie developers - Nov 20th to Dec 17th
15 votes -
picoCAD is a fun, easy, and accessible tool to make lowpoly models
22 votes -
How Fallout's Timothy Cain would make the worst RPG ever
5 votes -
Apex Legends dev team update: Linux and anti-cheat
28 votes -
Twelve years and $700 million later, what's going on with Star Citizen's development?
36 votes -
Tales of Kenzera: Zau dev Surgent Studios puts entire games team on hiatus due to lack of funding
5 votes -
Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 1 & 2
10 votes -
Gametje
27 votes -
I'm a game developer with a special interest in horses and riding. I wrote a lengthy guide on what could be done better when adding horses to games.
55 votes -
A message to our community: Unity is canceling the Runtime Fee
47 votes -
Microsoft lays off another 650 staff from its video game workforce
21 votes -
The origin story behind Counter-Strike's most iconic map
17 votes -
An in-depth look at Romance in video games
17 votes -
Helldivers 2 support studio Toadman Interactive to shut offices in Sweden and Norway – some positions at developer's Berlin office also at risk
14 votes -
The secret inside One Million Checkboxes
65 votes -
The design of Dredge
11 votes -
Godot 4.3 release - A shared effort
48 votes -
Doom Eternal official mod support released, includes the same dev tools used to make the game
17 votes -
Why is ‘left stick to sprint’ so unpleasant in games?
32 votes -
Making games for Apple platforms "like an abusive relationship", say developers
42 votes -
There's an EU petition to prevent publishers and devs from leaving games in unplayable states
70 votes -
The horse nerd’s review of Elden Ring – how Torrent satisfies gameplay needs but fails at horse movement
42 votes