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4 votes
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Dead Cells "The Bad Seed" | DLC teaser, coming Q1 2020
5 votes -
Rune II developer Human Head Studios is being sued by publisher Ragnarok after it abandoned the game one day after its release in order to join Bethesda
7 votes -
The hidden secrets of The Elder Scrolls 3: Morrowind
8 votes -
The making of Facing Worlds, Unreal Tournament's most popular map
7 votes -
Alien Isolation Switch review: Image quality is better than PS4
8 votes -
Dicebreaker website launches - a new site devoted to tabletop games from Gamer Network (owner of Eurogamer, GamesIndustry.biz, RPS, etc.)
5 votes -
"Randomizers" are breathing new life into old games
18 votes -
Super Mario Maker 2 - A Legendary Update, coming Dec 5
11 votes -
Riot Games will pay at least $10 million to settle gender discrimination suit, split between all female employees who worked there in the last five years
17 votes -
A slower speed of light
8 votes -
Let's rename some gaming genres to make them more accurate
A recent discussion got me thinking about how a lot of the standard genre descriptions for games are either opaque to the unfamiliar or seemingly incongruous with what they are describing. Almost...
A recent discussion got me thinking about how a lot of the standard genre descriptions for games are either opaque to the unfamiliar or seemingly incongruous with what they are describing. Almost any game can be described as a "role playing" game because you "play" the "role" of a given character. Adventure games often aren't very "adventurous" and often just mean that characters talk to each other instead of shoot each other. In survival games you survive; in racing games you race; in casual games you... well, usually match 3 but not always? Also why are we so focused on camera for some games (e.g. first-person shooter) but not for others (e.g. third-person sports)?
So, let's throw away everything we know about genres and start fresh. No baggage from gaming history; no widely understood conventions; no games that reference other games (e.g. "Souls-like"). Your goal is to make gaming genres as clear and accurate as possible, at the expense of convenience, tradition, and, in some cases, good taste.
Turn "roguelike" into "procedural death labyrinth". Turn "battle royale" into "shrinking-zone dead-is-dead killfest". Feel free to propose not just genre redefinitions but whole a whole taxonomy if you feel it's warranted. After all, some genres need a hierarchy of identifiers.
Be as formal or loose as you want, and the main purpose of this is to have fun, though if some great new terms happen to fall out of it you won't hear me complaining.
25 votes -
The trouble with the video game industry
17 votes -
Impostor Factory trailer - The third game in the To The Moon series
12 votes -
Artificial Loneliness - Appreciating the rare moments of emptiness inside the busy worlds of modern gaming
6 votes -
Hit the High Notes 🎤🎶 singing game
4 votes -
Go grandmaster Lee Se-Dol retires saying artificial intelligence cannot be defeated
22 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
13 votes -
Codemasters has acquired Project CARS developer Slightly Mad Studios for $30 million
6 votes -
Hytale november development update
5 votes -
Pour one out for the Steam Controller, now on closeout sale for just $5 plus shipping
27 votes -
The Stanley Parable narrator responds to your letters and emails - Ultra Deluxe remaster/expansion delayed to 2020
8 votes -
No Man's Sky - Synthesis update (releasing tomorrow)
7 votes -
The Stardew Valley 1.4 content update is now available on Steam and GOG
25 votes -
The Steam Autumn Sale is now live - runs until Dec 3 at 10 AM PST
15 votes -
Beat Saber developer Beat Games has been acquired by Facebook
15 votes -
Eurogamer is publishing a series of thirty individual "Games of the Decade" articles this week, reflecting on games significant to their writers
12 votes -
Boneworks is a first-person shooter in virtual reality. Here's a look at a near-final version of the game before its upcoming release.
8 votes -
Members of the Final Fantasy VII Remake development team discuss their thoughts and feelings about the highly-anticipated reimagining
11 votes -
What Breath Of The Wild is like for someone who doesn't play games
22 votes -
Teardown: A sandbox voxel game, in which everything is interactive and destructible, that calls for strategy, cleverness and creativity
12 votes -
Pathologic is genius, and here's why
9 votes -
Magnus Carlsen won't count Norway league games in record streak – world champion calls them 'Tivi-esque' in dig at Sergei Tiviakov
8 votes -
Half-Life: Alyx
41 votes -
Google Stadia - 4K image quality analysis and latency tests
11 votes -
Wrath: Aeon of Ruin | Early Access trailer
4 votes -
New Tricks For An Old Z-Machine, Part 3: A Renaissance Is Nigh
From the article: For all that Curses entranced me, however, I never came close to completing it. At some point I’d get bogged down by its combinatorial explosion of puzzles and places, by its...
From the article:
For all that Curses entranced me, however, I never came close to completing it. At some point I’d get bogged down by its combinatorial explosion of puzzles and places, by its long chains of dependencies where a single missed or misplaced link would lock me out of victory without my realizing it, and I’d drift away to something else. Eventually, I just stopped coming back altogether.
I was therefore curious and maybe even slightly trepiditious to revisit Curses for this article some two decades after I last attempted to play it. How would it hold up? The answer is, better than I feared but somewhat worse than I might have hoped.
[...]
[Curses] was designed, like his beloved Crowther and Woods Adventure, to be a place which you came back to again and again, exploring new nooks and crannies as the fancy took you. If you actually wanted to solve the thing… well, you’d probably need to get yourself a group for that.
[...]
All of which is to say that, even as it heralded a new era in interactive fiction which would prove every bit as exciting as what had come before, Curses became the last great public world implemented as a single-player text adventure.
5 votes -
Lost Ember | Release trailer
5 votes -
Does high FPS make you a better gamer? ft. Shroud - Final answer
6 votes -
Geoff Keighley interviews Valve employees David Speyrer, Robin Walker, and Dario Casali about Half Life: Alyx and other projects
9 votes -
Borderlands 3 on PS4, LFG
Just an idea I've been kicking around. BL3 is pretty solid single-player, but two player is way more hectic and I imagine three and four player is even more fun. Online PUGs just don't appeal to...
Just an idea I've been kicking around. BL3 is pretty solid single-player, but two player is way more hectic and I imagine three and four player is even more fun. Online PUGs just don't appeal to me, but since Tilderinos are higher caliber online denizens I was thinking it might be fun to put together a group of four to tackle it together.
The way I'm thinking, we can commit to a certain time Saturday or Sunday that works for everyone, and play for an hour or two. Definitely more casual, but when you are balancing that many schedules you kind of have to be. Then we can get together weekly (or whatever interval works for everyone). I think it would be a lot of fun to play with four people where everyone has to know and fill their role, I imagine four player is less of a shoot em up and more strategy involved.
This is just checking on interest, please say what times you're available and if you have a mic.
7 votes -
Black Future '88 | Launch trailer
3 votes -
Ars talks fighting games with Guilty Gear creator Daisuke Ishiwatari
3 votes -
CNET reports Amazon is working on a game streaming competitor to Google Stadia
7 votes -
Steam Remote Play Together is now in beta - A new feature that lets you play your couch co-op games with friends over the internet
19 votes -
The Last of Us | The Definitive Playthrough - Part 1 (ft Troy Baker, Nolan North, and Hana Hayes)
5 votes -
Borderlands 3 – Moxxi's Heist of the Handsome Jackpot DLC | Reveal trailer
5 votes -
We’re excited to unveil Half-Life: Alyx, our flagship VR game, this Thursday at 10am Pacific Time
@valvesoftware: We're excited to unveil Half-Life: Alyx, our flagship VR game, this Thursday at 10am Pacific Time. Can't wait to share it with all of you!
29 votes -
Starting Destiny 2 late spared me a lot of misery
7 votes -
Veteran MMORPG developer Brad McQuaid has passed away
11 votes