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    1. My first DnD character died. What should I do next?

      I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I...

      I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I know this is the first time any of us have been in a campaign where a PC dies. My level 4 wizard was suddenly and violently killed by a flesh golem.

      None of us are exactly sure how to proceed, and there's some disagreement. A few of the people in my party think that any new character should be a level or two behind the party in order to further dis-incentivize dying. I personally think that is too harsh, and luckily it seems like we are reaching a consensus that my new character should be the same level, but I shouldn't be able to play as the same race and class.

      This seems more or less reasonable to me, although to be honest I really enjoyed playing as a wizard so I wouldn't have minded doing so again. I'm mainly curious to hear how you all handle character deaths, and any tips you might have for making a new character mid-campaign.

      10 votes
    2. Board games with unique mechanics?

      Currently, I've been playing board games which always have the same kind of (standard) mechanics (worker placement, card drafting, etc), which after a while, starts to feel kind of the same but...

      Currently, I've been playing board games which always have the same kind of (standard) mechanics (worker placement, card drafting, etc), which after a while, starts to feel kind of the same but what changes is the theme.

      I'm looking for recommendations on board games which have unique mechanics. It could a completely new mechanic or simply a mechanic which already exists but then the game uses it with a twist.

      For example:

      • Trickerion use of worker placement but the workers have actually different values.

      • Tzolk'in and the use of gears.

      8 votes
    3. Who are your favourite game developers?

      So recently I’ve started getting into the back end of games and looking at the people behind the scenes and it’s got me to research different developers and their history and the games they have...

      So recently I’ve started getting into the back end of games and looking at the people behind the scenes and it’s got me to research different developers and their history and the games they have produced, so I’m wondering what are your favourite game developers and why?

      18 votes
    4. What are some noteworthy games that aren't available through traditional/common means?

      I'm interested in hearing about games that exist off the main map of gaming: games that I can't buy from any of the common storefronts and games that aren't easily playable through an emulator....

      I'm interested in hearing about games that exist off the main map of gaming: games that I can't buy from any of the common storefronts and games that aren't easily playable through an emulator.

      Examples of things I'm interested in hearing about:

      • Long-forgotten abandonware
      • Homebrew games for consoles
      • Romhacks
      • Legally dubious fan-games
      • Total conversion mods
      • ARGs
      • Web games (not ones on sites like Kongregate/GameJolt though)
      • Independently distributed games (that you can't get through, say, itch.io)
      • Games for systems that aren't currently emulatable
      • Games that have been removed from distribution
      • Games with servers or content that are no longer operational
      • Anything else you think fits the question, really

      Tell me about the game(s) you know of and what makes them noteworthy.

      22 votes
    5. How do you feel board games have changed in the last twenty-five years?

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more...

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more eye-catching, but I'm more ambivalent about very recent (last five years) game mechanics.

      11 votes