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19 votes
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What makes Tetris the Grand Master so good?
7 votes -
Starbreeze Studios and Prime Matter have dropped another teaser trailer for cooperative heist sim sequel Payday 3
3 votes -
Amnesia: The Bunker | Gameplay demo
4 votes -
Review: Star Wars Jedi: Survivor is the best Star Wars game since Knights of the Old Republic
6 votes -
WW1 horror Amnesia: The Bunker delayed again, but only by a week – now due to release for PC on 23rd May
5 votes -
Amnesia: The Bunker feels like a new beginning for the series
1 vote -
Amnesia: The Bunker | Story trailer
5 votes -
Minecraft Legends | Official gameplay trailer – released 18 April 2023
2 votes -
SteamWorld Build | Announcement trailer
3 votes -
Racing / driving games: What do they get right? What do they miss?
I was playing Mario Kart 8 Deluxe with my kid the other day and it was a blast. Nintendo have really nailed this game, especially in the balance of accessible enough for beginners to have fun but...
I was playing Mario Kart 8 Deluxe with my kid the other day and it was a blast. Nintendo have really nailed this game, especially in the balance of accessible enough for beginners to have fun but hard enough for people to have a challenge too.
My other favourite game (although I haven't played it for a while) is Sega Rally Championship on Sega Saturn. This game has 4 tracks (one of which needs to be unlocked) and 3 cars (and again, one of these needs to be unlocked). The tiny number of cars and tracks means that you get to do the same corners over and over. This might sound tedious, but when you hit the corner just right you know it. You can get a sense of mastery over it. I've spent many hours playing games in the Gran Turismo series, and I really enjoy them, but fair play some of the tracks and cars are just shovelled into the game and you don't spend much time with them
In the first Gran Turismo the licensing tests were properly hard. They weren't messing around. Getting bronze requires people to read the manual and understand what the point of the test is. Getting all gold is an actual challenge for experienced players. I feel like the tests (at least, the bronze levels) got easier in later games. The UK soundtrack was small but pretty good.
My final mention is the Burnout series. I loved the crash junctions. I'm not sure the open world of Paradise was fun - it meant spending a lot of time driving across a map to get to the start line of various events. I feel the same way about many games - I'd rather just have a menu of levels and what I need to do to complete them (GoldenEye, SNES PilotWings, BlastCorps are all good examples) than have this stuff obscured by the open world. Burnout on the Nintendo DS was a genuinely awful game. I think Burnout Dominator was my favourite in the series.
So, what do driving games get right? What do they miss? What interesting game mechanics do you enjoy?
7 votes -
Exclusive: Final Fantasy 16’s developers open up about Game of Thrones comparisons, sidequests, and representation
4 votes -
The Witcher Remake is in development
13 votes -
RetroAhoy: X-COM
5 votes -
The immoral design of Diablo Immortal
6 votes -
Embracer's Lars Wingefors has spoken to investors about Saints Row, admitting he had hoped the game would have received a 'greater reception'
5 votes -
Rockstar Games issue message regarding recent leak
@Rockstar Games: A Message from Rockstar Games pic.twitter.com/T4Wztu8RW8
7 votes -
The Legend of Zelda: Tears of the Kingdom – Coming May 12th, 2023
14 votes -
Assassin's Creed Mirage | Cinematic trailer
6 votes -
The animation of Final Fantasy IV
8 votes -
Why Nintendo doesn't make everything you want
5 votes -
Every Zelda is the darkest Zelda
5 votes -
It costs $110,000 to fully gear-up in Diablo Immortal
10 votes -
How Call of Duty turned war into a circus
6 votes -
Rockstar, Remedy shake hands on new Max Payne 1+2 remaster series
11 votes -
Black Mesa: The sixteen year project to remake Half-Life
8 votes -
Playing GTA5 on the original Game Boy
8 votes -
Tetris' rotation system is wonderfully broken
11 votes -
A note from the Rockstar Games team RE: Grand Theft Auto: The Trilogy – The Definitive Edition
15 votes -
The case against open-world games - Grand Theft Auto set the standard, and video games have been worse off ever since
8 votes -
The animation of Final Fantasy II
2 votes -
Grand Theft Auto: The Trilogy - Remastered versions of GTA3, Vice City, and San Andreas releasing on consoles and PC later this year
16 votes -
God of War | Announce trailer (PC)
9 votes -
The animation of Final Fantasy I
7 votes -
New NES Tetris technique: Faster than hypertapping!
8 votes -
Take-Two goes on another Grand Theft Auto mod-killing spree
5 votes -
A thorough look at Resident Evil
6 votes -
First it was an Assassin's Creed expansion, now it's Ubisoft's eight year nightmare
7 votes -
Take-Two is removing old GTA mods using DMCA notices
9 votes -
A copy of Super Mario 64 sold for $1.5M, raising eyebrows
10 votes -
Left 4 Dead doesn’t need spiritual successors, it needs updates
9 votes -
Final Fantasy V and VI disappear from Steam next month
8 votes -
Making sense of Half-Life 1's plot
6 votes -
EA is pulling the plug on old Need for Speed games today
12 votes -
The secret to Resident Evil's success
3 votes -
After thirty years, Street Fighter 2's mythical, unwinnable "10-0 matchup" has finally been proven to exist in the SNES beta version
7 votes -
Untangling God Of War
5 votes -
Final Fantasy VII Remake Intergrade | Final trailer
6 votes -
Toys for Bob, developer for Crash Bandicoot 4 and Spyro Reignited, is now a support studio for Call of Duty: Warzone
12 votes -
NES Tetris players call it 'rolling', and they're setting new world records
19 votes