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11 votes
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Corruption 2029 | Reveal trailer
3 votes -
Go grandmaster Lee Se-Dol retires saying artificial intelligence cannot be defeated
22 votes -
Crusader Kings III | Announcement trailer - An heir is born
17 votes -
Mini Motorways: Build roads, grow cities, fight gridlock
9 votes -
Introducing "Double Trouble", an upcoming free, co-op-focused DLC for Wargroove
5 votes -
Frostpunk | Official season pass trailer + first DLC "The Rifts" available now
5 votes -
Sid Meier discusses Civilization's original design as a real-time strategy game and the transition to turn-based | War Stories
13 votes -
Homeworld 3 | Announcement trailer
5 votes -
Humankind is Sega’s innovative new challenger to Civilization
16 votes -
Slitherine has acquired the full publishing rights to the Master of Magic franchise from Atari
5 votes -
Age of Wonders 3 is free on Humble Store
13 votes -
John Wick Hex | Announcement trailer
5 votes -
Co-founder of Mode 7 (developer of Frozen Synapse) is leaving - Mode 7 will no longer develop large-scale games
4 votes -
The state of movement shooters
4 votes -
How Command & Conquer: Tiberian Sun solved pathfinding | War Stories
4 votes -
Categories of action in strategy gaming
3 votes -
Has anyone been playing Stellaris since Le Guin dropped?
Just wondering what peoples' thoughts are on the most recent total overhaul of the game. I haven't bought the megacorp DLC yet, but I did play a multiplayer game with a friend that did, and I was...
Just wondering what peoples' thoughts are on the most recent total overhaul of the game. I haven't bought the megacorp DLC yet, but I did play a multiplayer game with a friend that did, and I was pretty impressed. Much as I detest tedious micro, the new planet management system is light years ahead of the old one, and represents a much more realistic pace for colony development- no more outpopulating and outdeveloping your homeworld in twenty years. The main issues I've seen so far are poor balancing between raw materials, market balance, and finished goods, and AI. Since nearly all finished goods require minerals exclusively as an input, you get constant mineral deficits and a market that places more value on minerals than the goods made from them.
As for the market, the demand/pricing mechanism is poorly implemented, so you can exploit it for infinite money. Say a good costs 1EC/ea, you put in a bulk purchase order for 10,000 units. You pay 1EC for each of them, but after the order the sell price is boosted to 2EC. You can then immediately dump everything you just bought, selling each for 2EC. They could (and probably will) fix this by considering the price of each unit individually based on whatever formula they use for calculating market demand.
Finally, the AI completely shits the bed with the new administrative cap mechanic, and ends up decades behind any competently managed player empire in both economy and technology. But then I suppose poor AI is nothing new for Stellaris.
Issues aside though, I feel like with this patch, Stellaris has finally taken its place as a worthy successor to the classic Master of Orion 2.
9 votes -
HOI4 dev diary - Mexico
3 votes -
Stellaris Dev Diary #125 - The Galactic Market
7 votes -
ANNO 1800 | Gamescom 2018 trailer
7 votes -
'Civilization VI' arrives on the Nintendo Switch November 16th
13 votes -
Stellaris: Planetary Rework Part 3
6 votes -
Stellaris: Planetary Rework Part 2
6 votes -
Divinity: Original Sin 2 - Definitive Edition now available
7 votes -
Stellaris: Planetary Rework Part 1
15 votes -
Ask ~games: what strategy games has a big focus on terrain tactics?
I really like playing Civ5, when a city is behind a mountain, if properly guarded, it's nearly impenetrable. A strategically placed city on choke points can be a shield of your whole empire. Enemy...
I really like playing Civ5, when a city is behind a mountain, if properly guarded, it's nearly impenetrable.
A strategically placed city on choke points can be a shield of your whole empire. Enemy settlers or scouts can't access a vast majority of land. Also people have fun with canal cities with trading routes shortcuts, etc.
However games like civ5 only have mountains, the river tactics is weak, historically many battles were carried over river and controlling a bridge is vital.
Are there any games that focus on terrain tactics? I think combined with some aspects from Tower of Defense, the game can be quite fun.
I know games like Total War where terrain plays an important role, but it's more campaign focused. RTS is too short-lived.
10 votes -
Any Victoria 2 players out there? Any interest in AARs?
On reddit I post the occasional AAR (after action report) for Victoria 2 on the ParadoxPlaza sub. I was just wondering if there was any interest in me posting those here as well, since vic2 is a...
On reddit I post the occasional AAR (after action report) for Victoria 2 on the ParadoxPlaza sub. I was just wondering if there was any interest in me posting those here as well, since vic2 is a little obscure and it's entirely possible I'm the only player here out of our active users.
6 votes -
GOG.com Giveaway - Xenonauts (100% off until June 6, 1 PM UTC)
9 votes -
CK2 Dev Diary #85 - Legacy of Legends
5 votes -
Tix.tax — Ultimate tic-tac-toe
16 votes