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  • Showing only topics with the tag "strategy". Back to normal view
    1. I had an idea for a Crusader Kings, but about rich families in Victoria-Modern Era. What could go wrong?

      I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning...

      I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning of the industrial revolution until today, or maybe the future, we'll see. And instead of kingdoms, it's all about businesses. It's all about owning global company empires. Being a kind hearted local chain owner, or a sociopathic cutthroat in the 1% that owns the world. Up to you.

      And this idea is still stuck with me, and I wanted to get back into game development, so I might as well just try it for fun and see what happens.

      I picked Godot, 1) because it's open source, 2) it's going to be fun to see how much it developed in the last decade and 3) it's free, and especially 4) I don't want to use commercial engines and risk being affected by something similar to the runtime fee fiasco

      I still have to finish some tutorials and make some simple games to get a grip on the engine and see how everything works, but as a data analyst I already have programming foundations and, I think, this project is monumental for someone like me, but I also think it's doable.

      I have a very rough idea of how the code will work for the AI. It will incorporate "ticks" like CK, each tick being a day, and some events fire weekly or monthly, where based on the stats and traits, each individual character will calculate how likely they are to accept or reject that event. This event can be about buying shares, accepting proposal marriages, going on a trip, etc.

      My main worry here is if GDScript is good enough to handle "intensive" algorithms. If not, I can always use C#, or C++ if I really have to, and adapt the problematic algorithms.

      Another is what would be the best database manager for this, but I'll cross that bridge when I get there.

      As for the world, initially I was thinking about being about the real one, but I realized that I may not want to deal with... Well, accuracies. For example, I don't want these businesses to exist in a vacuum, I'm going to try to make a system that interacts both the world's political events and these businesses. I want to create events, like, a country invades another, which creates demands for weapons, and if you own a weapon factory, good news for you! If you own businesses in the invaded country, well, sucks to be you.

      So, I want to do those kind of events, but without needing to worry about things like "Portugal would never invade Japan. What is your AI thinking!?" or "Why is Greece an industrial power house?". If a big studio like Paradox has trouble fine tuning their hundreds of nations in their games, me by my alonesome certainly will not be able to do it.

      So I'm thinking just making a fictional world, populated by several countries and empires but not as many as the real world. This way I can fine tune it to my liking and without worrying about being accurate with the real world. This is another challenge by itself, with its own cliffs, but it's more doable.

      And so far, that's it. After I'm done with the learning phase, I'm going to start a proper planning phase, lay down some key mechanics and develop a prototype.

      I wrote this post as a way to put my thoughts down, double check with myself if the idea is good.

      But also, to check with the tildes community if you have any inputs. It can be anything: ideas, suggestions, warnings, problems that you know that I'll face, etc. I'll appreciate anything that you can give me

      22 votes
    2. What are your top two strategy games you play competitively?

      Command and Conquer Generals Zero Hour: It has a very active community and there are lots of tournaments. Matches are very intense and fun. Europa Universalis IV: At this point of my life, I can...

      Command and Conquer Generals Zero Hour:
      It has a very active community and there are lots of tournaments. Matches are very intense and fun.
      Europa Universalis IV:
      At this point of my life, I can say I am almost super pro at this game with thousands of hours 🥲

      I also want to get into Red Alert and Star Craft series but I find them super complicated for some reason lol. Maybe I lost my game learning skills at the age of 29…

      20 votes
    3. Sid Meyer's Alpha Centauri lovers, tell me what sets it apart

      I'm currently researching the 4x Alpha Centauri, and I'm wondering what, in your mind, sets it apart from other 4x, or what makes it better. Thanks for providing some rationale and not just...

      I'm currently researching the 4x Alpha Centauri, and I'm wondering what, in your mind, sets it apart from other 4x, or what makes it better.
      Thanks for providing some rationale and not just dumping on other 4x

      29 votes
    4. "Dominion of Darkness" - free, narrative driven, RPG/strategy simulator of the Dark Overlord/Lady

      "Dominion of Darkness” is a strategy text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making...

      "Dominion of Darkness” is a strategy text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new.

      Game is avalaible for free, online: https://adeptus7.itch.io/dominion

      If you are hesitant to play the game, I invite you to watch/listen to the reviews:

      6 votes
    5. Looking for a top down tactical wargame

      I've tried hundreds of searches (variations of this) on google and either I have no idea what to search for, or it doesn't exist. I'll keep it short, the best way to explain is that I'm looking...

      I've tried hundreds of searches (variations of this) on google and either I have no idea what to search for, or it doesn't exist.

      I'll keep it short, the best way to explain is that I'm looking for a game in the style of the Total War franchise, but focused (mostly) on the top down battle view:

      Example 1

      Example 2

      I'm not that interested in manually managing tens of regions, I don't want to 3d my way through a battle front while the soldiers gore eachother, I just want to focus on being a general that wins battles through tactics. Where I can apply strategies like Oblique Formation and False Gap to outmaneuver my enemies.

      Do you have any recommendations for me? Is there any game that even comes close to this? (apart from the Total War franchise - which I love by the way, but the games tend to last too long, and they're getting bigger and bigger with each release)

      17 votes
    6. Nebulous: Fleet Command

      Anybody else play? Nebulous scratches a very particular itch that I didn't know I had. It's sort of like The Expanse meets The Hunt For Red October. The learning curve is fairly long - it doesn't...

      Anybody else play? Nebulous scratches a very particular itch that I didn't know I had. It's sort of like The Expanse meets The Hunt For Red October. The learning curve is fairly long - it doesn't take much to get the basics, but mastering EWAR, missiles, etc takes some work.

      8 votes
    7. Requesting recommendations for Stellaris tutorials for strategy and intermediate gameplay

      Does anyone have recommendations for a good Stellaris tutorial that is in the intermediate realm? I understand the basics and UI, but with so many changes, I feel like I need some encouragement...

      Does anyone have recommendations for a good Stellaris tutorial that is in the intermediate realm? I understand the basics and UI, but with so many changes, I feel like I need some encouragement with properly managing an economy, review into fighting mechanics, etc. I searched YouTube before posting and just found several tutorials that talk about the basic components and the UI - which I understand. Looking into more strategy and intermediate-level mechanics.

      5 votes
    8. Intermediate turn based strategy games

      I used to like Command & Conquer and similar games, but these days I find it stressful and too fast paced. I want some recommendations of turn based games that does not have a steep learning curve...

      I used to like Command & Conquer and similar games, but these days I find it stressful and too fast paced.

      I want some recommendations of turn based games that does not have a steep learning curve like Hearts of Iron but it's not too simple like Advanced Wars.

      It needs to be for PC and run on a Ryzen 3200G laptop.

      30 votes