I really like the SteamWorld games. Based on what I've seen in the demo this was a day 1 purchase. I'm not particularly into builder style games, but I said the same about card deck style games...
I really like the SteamWorld games. Based on what I've seen in the demo this was a day 1 purchase. I'm not particularly into builder style games, but I said the same about card deck style games (SteamWorld Quest).
Now figuring out how to play this on Linux without Steam (purchased on GOG).
Personally, for GOG and Epic Games, I like to use the Heroic launcher. For everything else (except Steam of course) I prefer Bottles over Lutris, as it is way more simple and clean. Lutris has a...
Personally, for GOG and Epic Games, I like to use the Heroic launcher. For everything else (except Steam of course) I prefer Bottles over Lutris, as it is way more simple and clean. Lutris has a lot of potential, but I feel like the experience with Lutris is in general way too messy and as user friendly as it could be. Just my 2 cents :)
I've played the demo as well on Steam and I really liked it as well! I might pick it up some day.
Is there much benefit to using these launchers vs straight up Wine? Assuming I don't care for convenience of having a "library" that transcends storefronts.
Is there much benefit to using these launchers vs straight up Wine? Assuming I don't care for convenience of having a "library" that transcends storefronts.
If I understand correctly, many (most?) games only work with specific settings or Proton versions, and those requirements evolve with games updates. Tools like Lutris or Heroic take care of this.
If I understand correctly, many (most?) games only work with specific settings or Proton versions, and those requirements evolve with games updates. Tools like Lutris or Heroic take care of this.
The launchers manage a wine prefix for each game instead of either utilizing a system wide install or creating your own for each title. There are many install scripts available that can configure...
The launchers manage a wine prefix for each game instead of either utilizing a system wide install or creating your own for each title. There are many install scripts available that can configure your games as needed without you having to tinker to get it going. They also make it easy to toggle to different runtimes.
I'm happy to report that it does (at least the couple seconds I spent in-game)! I got the same graphical glitches I got in Heroic launcher, but this is caused by Wayland. I switched to X11 and...
I'm happy to report that it does (at least the couple seconds I spent in-game)!
I got the same graphical glitches I got in Heroic launcher, but this is caused by Wayland. I switched to X11 and those issues went away. I'm sure if I was on X11, then it would've run fine.
I didn't know Steam could "add" an .exe and install it on Linux.
For those re/searching this, these are my steps:
Games -> Add a Non-Steam Game
Select the .exe
Right click the entry in Steam, select Properties, select Compatibility, Force compatibility (Proton), I chose experimental
Click "Play" in Steam, the installer should launch
Once installation is done, repeat steps 1, 2, and 3 for the game's .exe
Select the game launcher (where you chose to install it), not the installer
Click "Play", this should launch the game
It failed the first time with "unable to execute temporary directory", but it launched when I clicked Play again
I'm gonna see if I can bring the save files over from Windows and resume my progress.
Update on the save situation, I brought my Windows save over and was able to resume in Windows.
Yes, it crashed during install. Gave up after second attempt. I managed to launch it via Heroic launcher, but there are graphical glitches, stuttering, etc. So maybe not a Linux friendly game yet.
Yes, it crashed during install. Gave up after second attempt. I managed to launch it via Heroic launcher, but there are graphical glitches, stuttering, etc. So maybe not a Linux friendly game yet.
I've been a huge fan of SteamWorld / I&F since Dig 1. Quest was ... Ok, but not quite to the standard that Heist and Dig were. I'm concerned after reading some of the reviews that it might be the...
I've been a huge fan of SteamWorld / I&F since Dig 1. Quest was ... Ok, but not quite to the standard that Heist and Dig were. I'm concerned after reading some of the reviews that it might be the case for this entry, too... Which is disappointing, given that builders are one of my favorite genres and how much I love the franchise.
I'm probably going to get it to see for myself, but I'm not going in with the same expectations I usually have for a SteamWorld game.
It's a skinned Anno game set in the SteamWorld universe. I personally am really enjoying myself so far, but I also really enjoy the genre. It's also available on game pass.
It's a skinned Anno game set in the SteamWorld universe. I personally am really enjoying myself so far, but I also really enjoy the genre.
I reached the second mineshaft and the game really picks up there. It starts out, in what feels like, "tutorial" mode as there's not much mechanics (in terms of the mine) at the first level. But...
I reached the second mineshaft and the game really picks up there. It starts out, in what feels like, "tutorial" mode as there's not much mechanics (in terms of the mine) at the first level. But once you reach the second level there's a lot of things to do.
It feels... Pleasant? At least on the default difficulty it is distinctly non-punishing. Lines go up, it tells you immediately if lines start to go down, and demand is entirely based on your...
It feels... Pleasant? At least on the default difficulty it is distinctly non-punishing. Lines go up, it tells you immediately if lines start to go down, and demand is entirely based on your actions, so if lines are going up in town they will stay that way while you delve. I like it. It feels good to play. I'm looking forward to finishing this run so I can try a harder one.
Definitely how it feels to me too. And I'm perfectly fine with it. The fact that it lets you move/rearrange all of your buildings is very easy going. But it definitely doesn't have the depth sim...
Definitely how it feels to me too. And I'm perfectly fine with it. The fact that it lets you move/rearrange all of your buildings is very easy going. But it definitely doesn't have the depth sim fans would want.
They do offer, what looks like (I haven't tried), different map options. I wonder what they offer outside visuals.
I really like the SteamWorld games. Based on what I've seen in the demo this was a day 1 purchase. I'm not particularly into builder style games, but I said the same about card deck style games (SteamWorld Quest).
Now figuring out how to play this on Linux without Steam (purchased on GOG).
Personally, for GOG and Epic Games, I like to use the Heroic launcher. For everything else (except Steam of course) I prefer Bottles over Lutris, as it is way more simple and clean. Lutris has a lot of potential, but I feel like the experience with Lutris is in general way too messy and as user friendly as it could be. Just my 2 cents :)
I've played the demo as well on Steam and I really liked it as well! I might pick it up some day.
Is there much benefit to using these launchers vs straight up Wine? Assuming I don't care for convenience of having a "library" that transcends storefronts.
If I understand correctly, many (most?) games only work with specific settings or Proton versions, and those requirements evolve with games updates. Tools like Lutris or Heroic take care of this.
The launchers manage a wine prefix for each game instead of either utilizing a system wide install or creating your own for each title. There are many install scripts available that can configure your games as needed without you having to tinker to get it going. They also make it easy to toggle to different runtimes.
Proton can actually be made to work with non-Steam games if you add them to your library ; I know a bunch of people do it for Final Fantasy XIV.
I was thinking about this. Definitely going to give it a try. Wonder if it'll have the graphical glitches I got with Heroic launcher.
On protonDB game demo had platinum, this should work too hopefully.
https://www.protondb.com/app/2134770/
I'm happy to report that it does (at least the couple seconds I spent in-game)!
I got the same graphical glitches I got in Heroic launcher, but this is caused by Wayland. I switched to X11 and those issues went away. I'm sure if I was on X11, then it would've run fine.
I didn't know Steam could "add" an
.exe
and install it on Linux.For those re/searching this, these are my steps:
.exe
.exe
I'm gonna see if I can bring the save files over from Windows and resume my progress.
Update on the save situation, I brought my Windows save over and was able to resume in Windows.
Have you tried Lutris?
Yes, it crashed during install. Gave up after second attempt. I managed to launch it via Heroic launcher, but there are graphical glitches, stuttering, etc. So maybe not a Linux friendly game yet.
I've been a huge fan of SteamWorld / I&F since Dig 1. Quest was ... Ok, but not quite to the standard that Heist and Dig were. I'm concerned after reading some of the reviews that it might be the case for this entry, too... Which is disappointing, given that builders are one of my favorite genres and how much I love the franchise.
I'm probably going to get it to see for myself, but I'm not going in with the same expectations I usually have for a SteamWorld game.
Seems like there is a demo, so you can give that a go first.
I enjoyed the demo a fair amount and since this is available on game pass it makes it a no brainer to play.
The reviews seen to indicate this is a 4-6 hour game with little replayability
It's a skinned Anno game set in the SteamWorld universe. I personally am really enjoying myself so far, but I also really enjoy the genre.
It's also available on game pass.
I reached the second mineshaft and the game really picks up there. It starts out, in what feels like, "tutorial" mode as there's not much mechanics (in terms of the mine) at the first level. But once you reach the second level there's a lot of things to do.
It feels... Pleasant? At least on the default difficulty it is distinctly non-punishing. Lines go up, it tells you immediately if lines start to go down, and demand is entirely based on your actions, so if lines are going up in town they will stay that way while you delve. I like it. It feels good to play. I'm looking forward to finishing this run so I can try a harder one.
Definitely how it feels to me too. And I'm perfectly fine with it. The fact that it lets you move/rearrange all of your buildings is very easy going. But it definitely doesn't have the depth sim fans would want.
They do offer, what looks like (I haven't tried), different map options. I wonder what they offer outside visuals.