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  • Showing only topics in ~games with the tag "card games". Back to normal view / Search all groups
    1. What would you want in a Digital Card Game?

      So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from...

      So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from Magic the Gathering and comparible card games is pretty inspired.

      Couple things I Liked
      • You pick one class when you create a deck, and your resource management is doled out every turn without intervention or having to worry about Mana Burn or Flood.

      • It had a sort of chess by mail setup, where you couldn't really interrupt your opponents turn without laying a Secret trap for them that would trigger when a condition was met. I appreciated that you weren't on the clock for having to play an interrupt or cancel an opponent's move, especially since I mostly play on mobile.

      • Finally, it had one of the best UI for getting things done, and letting you know where you wanted to know. The main menu was organized, the deck builder was clean, and the playmat was very polished with the oval minion pieces, while informative on what everything did. I've been trying Eternal recently, and it's certainly an adjustment.

      But to prevent this from being a one sided breakup post, I ask you, dear Tildos, what would you want out of a Digital Card Game? Be it a weird mechanic, playing mode, ideal platform or like this except with that, what would keep you coming back to such a game?

      11 votes
    2. Magic: the Gathering - War of the Spark previews have started

      War of the Spark is the next MtG set, coming out on May 3. They released an official trailer today: https://www.youtube.com/watch?v=b5W9t62t10I As of the time of posting, there are 32 cards...

      War of the Spark is the next MtG set, coming out on May 3.

      They released an official trailer today: https://www.youtube.com/watch?v=b5W9t62t10I

      As of the time of posting, there are 32 cards revealed so far, available here: https://scryfall.com/sets/war?order=spoiled&as=grid

      They previously revealed that every booster pack will have a Planeswalker in it, so the set looks like it will have quite a few of these unusual Planeswalkers with no way to add loyalty counters to themselves.

      9 votes
    3. Anybody here play Hearthstone? Have tips for someone getting into it?

      I downloaded HS yesterday as I got the itch to play some card games and it seems like a good place to start. I've been following newbie guides I found on /r/hearthstone and have just unlocked all...

      I downloaded HS yesterday as I got the itch to play some card games and it seems like a good place to start. I've been following newbie guides I found on /r/hearthstone and have just unlocked all heros and played one play now (and won very surprisingly)

      Just curious if people have some advice about starting out/playing or what 'path' to take. I tend to stick to as much solo content as possible in card games before I jump into the PVP side and have a sort of policy of not spending money on games like this before I put in a significant amount of hours and don't get burnt out.

      All of this because I've been watching a ton of Magic: Arena on twitch lately as my favorite streamer has gotten addicted (richard_hammer btw)... and figured magic might be a bit overwhelming.

      7 votes
    4. Card games

      Just joined the site. Looking to see if anybody here plays TCG's. What games, formats, decks, etc y'all play. I play Magic and Dragon Ball Super. Used to play Yu-Gi-Oh, Vanguard, and the previous...

      Just joined the site. Looking to see if anybody here plays TCG's.
      What games, formats, decks, etc y'all play.
      I play Magic and Dragon Ball Super.
      Used to play Yu-Gi-Oh, Vanguard, and the previous DBZ card game that was far from understandable, lol.

      11 votes
    5. What have yo been playing recently?

      Video games, board games, card games - whatever. I'm interested to know what you all have been playing recently. I've been playing a lot of D&D recently. My players have just delved deep under an...

      Video games, board games, card games - whatever. I'm interested to know what you all have been playing recently.

       

      I've been playing a lot of D&D recently. My players have just delved deep under an ancient keep to save an archaeologist from undead Tomb Spiders. I'm currently planning for this weeks game where they will hopefully encounter the giant spider brood mother.

      On the video game front, I've been playing through Duke Nukem 3D. That's a game that's certainly made the test of time.

      -LTADnD

      63 votes
    6. Let's talk about collectible non-card games

      I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...

      I'd like to start a discussion around collecting-based games, with the following prompt question:

      What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?

      This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:

      • collectible/tradable (not necessarily monetized),
      • portable/relatively self-contained (this could include apps, handheld consoles),
      • the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).

      I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.

      The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).

      Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.

      Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.

      tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic

      Edit: formatting.

      8 votes