I was a little skeptical of this at first, but this was a great trailer. Got the music right, gore looks really fun, it's following the regular progression of story from the games which I think...
I was a little skeptical of this at first, but this was a great trailer. Got the music right, gore looks really fun, it's following the regular progression of story from the games which I think will translate well to a TV show format. Real easy to introduce the world when your main character is also oblivious to the world, so it should make the exposition pretty natural
I thought that looked great! All those who've contributed to the Fallout universe over the last couple of decades have built something really spectacular and special. I've watched a lot of video...
I thought that looked great! All those who've contributed to the Fallout universe over the last couple of decades have built something really spectacular and special. I've watched a lot of video essays about Fallout by creators like Noah Caldwell-Gervais and Warlockracy. The Fallout series (especially 1, 2, NV) obviously means a whole lot to them and after watching their videos I can see why! They've inspired me to play the games, and I can't wait. I own them all, just a matter of finding the time.
One note... "Acclaimed Video Game Todd Howard" being used as a marketing tool is really strange to me. First, I think it's highly dismissive of the massive cooperative undertaking that is making a video game. I've never considered him some kind of auteur of the video game industry. As far as I know, he doesn't write, do visual design, sound design... I would not liken him to a director or screenwriter of a movie. His role seems to me more close to an EP on a film. I don't see his name selling a single ticket so displaying it so prominently as if Fallout was his creation feels a little gross. I don't know, if I were him then I wouldn't have wanted my name there.
That aside, trailer really sold me. As a passing fan with the intention of becoming a bigger fan and playing all the games (and hopefully some of the fan made mods as well) that really got me excited. Can't wait to see what the big fans think and how opinions differ depending on what era of Fallout you're most attached to.
It's an amazing series, I hope you like the games! I have a little more of a controversial take in that I think Fallout 3 is the best in the series, but obviously it's all subjective. 1 & 2 are...
It's an amazing series, I hope you like the games! I have a little more of a controversial take in that I think Fallout 3 is the best in the series, but obviously it's all subjective. 1 & 2 are also amazing, but very different experiences since the BGS reimagining of the universe with 3. In any case they're all a big time sink so enjoy the next while of gaming =D.
For the "Acclaimed 'human' Todd Howard" bit, his name is pretty giant in Gaming. I'm a really big Bethesda Game Studios fan, I've been on the forums (when they existed) and other social mediums related to the developer for forever now and his name is pretty much synonymous with the company and the Fallout franchise at this point. The fact that he is an executive producer (which, to clarify, is his official capacity on the production) on the show will be a selling point for a lot of people. Especially since the show is based almost entirely off the style of Fallout 4 which he lead production on. I personally didn't get the impression they were trying to pose him as the director of the project, but others may have gotten something different from that.
Todd is the creative director on every mainline BGS game. So, similar to a movie director, he doesn't do the writing, art, soundtracks (not to imply film directors don't sometimes do those things themselves), what-have-you himself, but all of those things are created under his creative direction. From what I hear he is the guy who gives the final go-ahead to anything that gets put into the games. If that's for better or for worse is up to the individual, but the final product of the game we can assume is in large part created in Howards vision (created by a hugely talented team under his direction, to clarify). Having his name in the trailer is sort of like an assurance to fans that the show will be faithful to the look, feel, and narrative of the modern games.
Anyways, just a probably-too-lengthy clarification from someone who is waaaayyy too into a single developer. The trailer has me sold as well and I'm super looking forward to having weekly discussions on the newest episodes like we used to have for Star Trek: Strange New World and a few other popular shows!
P.S., these games have huge modding communities so you're in for a treat there! I highly recommend A Tale of Two Wastelands which merges Fallout 3 and FNV into one game, so they both use Fallout: New Vegas' engine and more in-depth systems like weapons mods and faction stuff. Plus you can travel between the two game-worlds with just a short loading screen! Note: this does make Fallout 3 itself a lot less moddable since there isn't a ton of compatibility between Tale of Two Wastelands and other mods, which is why I don't often use it for new playthroughs, but a lot of people love it.
Hey! Thanks your kind response. I respect your take on Todd and BGS, and I get it. BGS under Todd Howard has released a bunch of very lore rich and unique worlds. It's a joy to just exist in...
Hey! Thanks your kind response. I respect your take on Todd and BGS, and I get it. BGS under Todd Howard has released a bunch of very lore rich and unique worlds. It's a joy to just exist in Tamriel, and I'm sure Fallout's wastelands are just as good. I guess I'm underestimating his popularity with BGS and Fallout fans. I think I am just exhausted by C-suite execs taking W's and patting themselves on the back for other people's hard works. It's not enough that they get all of the money, but they also need all of the notoriety. Games are a hugely collaborative process, and it just strikes me as weird for any one person to take credit on more than they contributed.
Onto a more fun subject of discussion, the Fallout games themselves! Thank you for the Tale of Two Wastelands rec!! That seems like a really excellent to play 3 & NV. But do you think I should do that for a first playthrough of the series? I was leaning towards a completely vanilla approach except for bug & stability patches (I hear NV quite unstable). Also intend on playing them in release order.
Your enthusiasm is infectous!!
Have you ever heard of the total conversion mod for Fallout 2 Olympus 2207 ?
I really don't get the impression he is trying to take over all credit for the games. In fact for their large reveal of starfield they made a point to try to showcase more of the people who worked...
I really don't get the impression he is trying to take over all credit for the games. In fact for their large reveal of starfield they made a point to try to showcase more of the people who worked on the project to show more of the team. But he has made a name for himself with Bethesda fans and from what I understand he does have a lot of control over what gets put in the final games so marketing wise it makes sense to put his name up. He also tends to get the blame when people are pissed off about something too ("don't believe his lies" <- very popular meme about Todd Howard).
Oh yeah, it's corpo marketing 100%. No argument from me there. I always love going to film festivals specifically because, while directors are usually the main subjects of Q&A's, they'll also...
Oh yeah, it's corpo marketing 100%. No argument from me there. I always love going to film festivals specifically because, while directors are usually the main subjects of Q&A's, they'll also bring more leaders of different crew departments on stage to answer specific questions about how they actually produced their area of expertise. Kinda wish for segments like "meet the costume designer" or "meet the prop master" were more common, kinda like how they do with interviewing actors leading up to the films release. I was more giving what I thought was the rational behind the choice as I've heard it from other fans talking about the show in other spaces. I'm not one to watch a lot of trailers anyways for that reason, they often misrepresent the style and feel of the show, or overplay one persons importance over another just because they have a bigger name, so if you're expecting an experience similar to something else that trailer name made but get something different it can be disappointing. In general I feel like trailers always make a product a little worse for the viewer.
In my opinion, Fallout 3, NV, the originals, 4, are all extremely fun games on their own without mods. The mods themselves just add an extremely high level of replayability. I played them all originally vanilla and got a majority of my playtime that way (When I was still gaming on an Xbox 360, so no mods available). Just for ease of playing (these games do crash, especially 3 and NV), there are probably some QoL mods that run without ever being seen by the player that I would recommend. I can only really speak to 3 since that's the game I've spent the most time in, aaand had the most trouble getting to work properly. Check out Updated Unofficial Fallout 3 Patch (has all of the bug-fixes from Tale of Two Wastelands without TTW. Also general performance improvement and crash prevention) and Games for Windows LIVE Disabler (If you get the issue outlined here, this is the best and easiest way to fix it). Also if you get in and the green tint makes you wanna puke, no one would think less of you for installing Fellout... it makes a world of difference. Of course you can do your own research here for Fallout 3, and here for New Vegas. A mod manager of your choice would also just further make sure the mods are installed correctly and don't cause any extra issues of their own.
I have not heard of that mod! I've been itching for another Fallout OG-like, though some lines on that website make me a little... questioning of how the games subject matter is handled. Particularly:
Choose a skin color instead of a gender. This affects possible ways of solving some quests.
The skill “Gambling” is replaced by “Casanova” – the ability to convince women
Nothing inherently bad on it's own, it's an apocalypse setting so I expect, and to some level want, some darker tones and themes, but without this being a professional development team I do wonder if these mechanics are gonna be implemented in a tasteful way. But hey, can't judge a book by it's cover! Maybe I'll take some time off Starfield to play this over my winter break!
Oh oof! I had not seen those features... I have def not done my full research. It caught my interest just because I like total conversion mods in general. I'm in agreement with you and super duper...
Oh oof! I had not seen those features... I have def not done my full research. It caught my interest just because I like total conversion mods in general. I'm in agreement with you and super duper skeptical that it's tasteful. I'm glad you pointed that out. I'm bad about reading feature lists so I wouldn't have encountered those until I installed the game. Since you pointed those features out, I did some extremely light research about the historical figure Casanova that the skill is presumably named after. It's pretty apparent he's a womanizer, and the Wikipedia article goes as far as calling him predatory.
I also found this comment by game critic named ramblelime that I respect:
The way the game treats its black and female characters across the board is really gross
And there's a lot of disgusting comments on his video about real life women by people who are defending the writing in the game. I think I'd rather not spend my limited time on this Earth reading yet another bigot's shitty writing. Sorry for even mentioning it honestly lmao.
Thanks again for all the info friend! I'll make a post with impressions once I beat whichever I end up playing. Looking forward to sharing my thoughts!
Oh gosh, yeah I hadn't done any research into it myself, just thought they were strange "features" to have in a video game. Glad you looked into it! Saves me from giving the devs the satisfaction...
Oh gosh, yeah I hadn't done any research into it myself, just thought they were strange "features" to have in a video game. Glad you looked into it! Saves me from giving the devs the satisfaction of a download =p.
It's a shame too, there aren't a lot of total conversion mods for Fallout in general. Probably a few more for New Vegas, I can't think of any notable ones for F3. There is a Fallout Online engine (.ru extension) based off Fallout 2 that someone made and actively maintains that people develop game modes for, but from my personal experience with it you're gonna really have to have a deep knowledge of Russian to even begin to play it. And Russian insults, so many insults.
Anyways, can't wait to hear what you think! Everyone tends to have their own opinions on them so each one is always interesting to hear
Outside of like Sid Meier, Miyamoto or a handful of others, there aren't many names in game design that you could really consider famous, even among most game fans.
Outside of like Sid Meier, Miyamoto or a handful of others, there aren't many names in game design that you could really consider famous, even among most game fans.
To be fair in a recent interview one of the people working on starfield mentioned everything has to go through Todd Howard to get approved and he does put input in on what he wants in the game...
To be fair in a recent interview one of the people working on starfield mentioned everything has to go through Todd Howard to get approved and he does put input in on what he wants in the game (he's why Starfield for example is spread across several solar systems). So he does seem to have at least some hand in all of the making of the game (at least looking at it and deciding if it works). Apparently he's turned down a lot of previous proposals for a fallout tv show/movie because they all wanted to retell a game. He was ok with this one cause it was a new story (He doesn't want the games' stories retold, they already were told).
While he is, I feel like anyone who would recognize his name would see it as a punchline first, because among gaming enthusiasts he's, at best, a Skyrim rerelease meme.
While he is, I feel like anyone who would recognize his name would see it as a punchline first, because among gaming enthusiasts he's, at best, a Skyrim rerelease meme.
I feel like "at best" is not the right phrase there. Most commonly, maybe, but gaming enthusiasts would also recognize that he's largely responsible for several of Bethesda's most beloved entries...
I feel like "at best" is not the right phrase there. Most commonly, maybe, but gaming enthusiasts would also recognize that he's largely responsible for several of Bethesda's most beloved entries - Oblivion, Skyrim, and perhaps most importantly here, Fallout 3.
An integral part of playing Bethesda games is spending an entire week creating a modlist that your PC can barely handle... and then spend another week trying to make those mods work together so...
An integral part of playing Bethesda games is spending an entire week creating a modlist that your PC can barely handle... and then spend another week trying to make those mods work together so the game doesn't crash every five minutes. And THEN spending 500 hours in a single save. This is the way.
600 mods seems a little... excessive? Are you even still playing the original game at that point? Or are we talking mods that are like the lpad npm package?
600 mods seems a little... excessive? Are you even still playing the original game at that point? Or are we talking mods that are like the lpad npm package?
Hey a fellow very early alpha player! I think I got in at a 2 or 3. The game has changed so much since then it's crazy. I recently went back and watched the scott manly video that originally made...
Hey a fellow very early alpha player! I think I got in at a 2 or 3. The game has changed so much since then it's crazy. I recently went back and watched the scott manly video that originally made me get the game and wow
Many mods are very small changes, from text to code! Alone in rimworld like the other guy mentioned. I have 150-200 mods that are qol only and change the smallest thing
Many mods are very small changes, from text to code! Alone in rimworld like the other guy mentioned. I have 150-200 mods that are qol only and change the smallest thing
Generally the only time I use mods are when I’m picking up a title with un-officially-fixed game-breaking bugs or old 3D that visually aged so poorly as to be distracting/ unrecognizable on modern...
Generally the only time I use mods are when I’m picking up a title with un-officially-fixed game-breaking bugs or old 3D that visually aged so poorly as to be distracting/ unrecognizable on modern displays. I can’t imagine anything close to hundreds of mods several of you have mentioned, even if they’re individually specific or components of a few big bundles.
Do you guys start playing vanilla and then look for mods over time as needs arise (or to spice up a second play through) or do you first start installing everything under the sun that looks like it might be nice or well rated before you start playing at all?
I'll use Fallout 4 as an example. I started off vanilla, because that's how the game's meant to be played. As time went on I found little annoyances that could be fixed with mods. So I tried those...
I'll use Fallout 4 as an example. I started off vanilla, because that's how the game's meant to be played. As time went on I found little annoyances that could be fixed with mods. So I tried those out. Then as I got more and more into the game I watched a few YouTubers (mainly lore-centric ones) and then I tried some of "their" mods outs. And then eventually I really fell in love with the settlement building aspect and there are so many mods to expand on that functionality.
And every single time I went to get a single mod, I'd walk away with a couple extra mods I came across while looking for a single mod. I don't personally have hundreds, but maybe like 30 or so in total at any given time.
That looks really good! Never played the games but I love Westworld (yes, all seasons) so I have faith that this will be very easy to enjoy - only problem would be if there are too many horror...
That looks really good! Never played the games but I love Westworld (yes, all seasons) so I have faith that this will be very easy to enjoy - only problem would be if there are too many horror elements because I easily get nightmares but it looks like a fun and crazy show!
This got me excited, to be honest. The LA setting (around where the originals were) is pretty cool, i think. The best thing to me is that they can't really step on the canon because there isn't...
This got me excited, to be honest. The LA setting (around where the originals were) is pretty cool, i think.
The best thing to me is that they can't really step on the canon because there isn't one, in a sense. Each game is sort of insulated with, maybe, events from the last connecting later games, but it's not impossible for there to be a setting where they maybe need to acknowledge new things, but othewise have free reign.
What I assume to be the Prydwynn also gave me goosebumps, and I sorta can't wait to see which sort of Brotherhood of Steel we'll get to see.
I've played 1 to New Vegas. I like the trailer. Sadly, it's gonna be subscription type series. If they did movie and got it to physical media it would be no-brainer for me. Call me old school...
I've played 1 to New Vegas. I like the trailer.
Sadly, it's gonna be subscription type series. If they did movie and got it to physical media it would be no-brainer for me. Call me old school...
I don't think a movie would be long enough to have a good story. What I'm worried about is if they go for long drawn out BS where the point is to churn out a bunch of episodes instead if telling a...
I don't think a movie would be long enough to have a good story.
What I'm worried about is if they go for long drawn out BS where the point is to churn out a bunch of episodes instead if telling a coherent story. So far the few Amazon originals I've watched have been good though so I have some hope.
If they can do series, they should have enough material for the movie if they just bunch the interesting stuff up and shorten the overall length. But that wouldn't get them as much money as...
If they can do series, they should have enough material for the movie if they just bunch the interesting stuff up and shorten the overall length. But that wouldn't get them as much money as series, especially if it is drwan out as you describe.
I think what they meant is that there is absolutely too much content to for a single movie to cover satisfactorily (max 3 hours or so these days), and thus needs to be a series. On the other hand,...
I think what they meant is that there is absolutely too much content to for a single movie to cover satisfactorily (max 3 hours or so these days), and thus needs to be a series. On the other hand, it has to be planned start to finish with solid pacing, not an open-ended series to milk the IP as long as possible, which often happens after the producers see a successful first season.
@DrStone said it better than I was going to. A fallout movie would ruin any nuance to the story because it would have to move too fast. One entire movie could be just the initial vault experience,...
@DrStone said it better than I was going to. A fallout movie would ruin any nuance to the story because it would have to move too fast.
One entire movie could be just the initial vault experience, ending with the wanderer stepping into the wasteland. If this is done in less than one episode I'll be surprised/disappointed. If they tell that story by having flashbacks throughout the whole series (like Netflix's Lost in Space did) then I'll stop watching.
When streaming first started catching fire I loved it. So novel, so affordable. The spell has broken though. I'm transitioning to a mix of physical media and buying my own sever to host films/tv...
When streaming first started catching fire I loved it. So novel, so affordable. The spell has broken though. I'm transitioning to a mix of physical media and buying my own sever to host films/tv on. The level of dependence I have on corporations finally hit me. Been working on detaching myself from all of these "Blank as a Service" subscriptions. I just want to buy something, end transaction.
I never jumped on streaming setvices, actually. And recently, for the last year or so, I'm running home server with Jellfin installed and ripped all of my DVDs and Blu rays and keep buying new...
I never jumped on streaming setvices, actually. And recently, for the last year or so, I'm running home server with Jellfin installed and ripped all of my DVDs and Blu rays and keep buying new ones. I have over 300 movies as of now. I also record from DVB-T2 - some local fairy tales for kids etc. I will soon get my hands on public IP, so I will actuall be able to stream it.myeelf to family devices.
So much for subscription type of bussiness...
EDIT: I was wrong! I pay two subscriprions - Floatplane and 100GB Google cloud. First because I wanted to actually give my money to LMG and second so my family can backup their photos.
Is getting a home server going pretty easy for someone of the skill level somewhere between your parents and a best buy/geek squad employee? Def respect for supporting a creator you respect. I...
Is getting a home server going pretty easy for someone of the skill level somewhere between your parents and a best buy/geek squad employee?
Def respect for supporting a creator you respect. I turned off auto-renewal for every streaming service I was subscribed to last night except for some Patreon ones.
I prefer having it on a dedicated server, but the fastest/simplest approach would be just installing Jellyfin directly on your computer and storing the video files on an external drive (or...
I prefer having it on a dedicated server, but the fastest/simplest approach would be just installing Jellyfin directly on your computer and storing the video files on an external drive (or internal if you have the space).
Then you can install the Jellyfin app on whatever device you want to watch from. When it asks for your server information, just give it <ip-address-of-machine-hosting-jellyfin>:8096 (e.g. 192.168.1.123:8096) If you need help finding your local IP address, check out https://www.avast.com/c-how-to-find-ip-address.
I'm not US, but from my understanding geek squadshould be experienced. My oarents are almost seniors, they won't do that... setup hardware (build a PC, even several generations old is good, I run...
I'm not US, but from my understanding geek squadshould be experienced. My oarents are almost seniors, they won't do that...
setup hardware (build a PC, even several generations old is good, I run i5 4670 or whatever - thepoint is it's 10 years old, 4GB RAM would be enough, 8 better, PCI-e slot would be good to have too)
install some Linux distribution (Ubuntu is easy one while ie. Arch you can tailor to yourneeds but you have to have some understanding otherwise you won't probably even install it), Windows would do too, but will be heavier on hardware
install Jellyfin (there will be instructions on the Jellyfin website for some most used Linux distributions, ie. Ubuntu, there will beinstructions for Windows too)
go to your servers IP:8096 (port) and click your way through server setup, which is as easy as setting up an email
If you screw up big time, just start over. With SSD and fast flash drives reinstall of OS is task for a few minutes.
You may want to have HW encoding (in the server) for unsupported formats (on client side), I used my old GTX 750 graphics for that.
If you wanted to try it and run into problems, write it down here, I may (or may not) be able to help.
EDIT: If you wanted to be able to stream out of your house, you would need public IP address. In that case I would also use OpenVPN to create my own subnet amd access the server this way. I wouldn't port forward 8096 to.my server on my router as I don't believe in Jellyfin's security that much -, you would be opening it to the we internet... If you use OpenVPN to connect to it, it would be more secure. Oh, OpenVPN with private keys, not username/password.
I feel you. I don't have any subscription services except Amazon Prime because I've got a low-price student account anyways, as well as Criterion Channel because that's just great stuff....
I feel you. I don't have any subscription services except Amazon Prime because I've got a low-price student account anyways, as well as Criterion Channel because that's just great stuff. Everything else is on the DVD & Blu-ray shelves in my apartment, or pirated onto my Plex server. I'm probably gonna catch Fallout on Prime, but for others I don't think there's any shame in setting up a SickChill account =p
I don't want to pirate myself. I'd rather wait for the thing to come out on physical media or don't bother at all. This Fallout series look good from the trailer, but it won't get me to bow my...
I don't want to pirate myself. I'd rather wait for the thing to come out on physical media or don't bother at all. This Fallout series look good from the trailer, but it won't get me to bow my head and pay the subscriprion. Quite the opposite, I will proudly stay away from it and enjoy other stuff, there is plenty... Maybe even replay the games :-)
Yeah but my question is, will it be as good as Nuka Break? https://www.youtube.com/watch?v=GcgxXnEVVyM (fan made Fallout story mostly based on New Vegas I believe).
That's a good question! More people need to be made aware of Nuka Break imo. I saw Nuka Break (and the short film that inspired it, Red Star) waaaay back when they were first coming out, I think I...
That's a good question! More people need to be made aware of Nuka Break imo.
I saw Nuka Break (and the short film that inspired it, Red Star) waaaay back when they were first coming out, I think I hopped on right at the start of season 2 and watched everything from there. They were probably some of the best made and executed series produced just for YouTube back in the day.
Looking back they do show their age a bit, but you can't help but be kind of amazed with the level of quality on the platform before it was ever taken seriously as a place to invest productions into. So there's also a lot of passion behind the project and it shows. I doubt we'll get the same charm from the Amazon series, but it's also hard to recreate the magic of something like Nuka Break. Right time, right place, right people.
To be fair, it may show its age but honestly, other than stuff they probably didn't have the budget at all to replicate (like explosions, vertibirds), the production looks similar to what Amazon...
To be fair, it may show its age but honestly, other than stuff they probably didn't have the budget at all to replicate (like explosions, vertibirds), the production looks similar to what Amazon did. Certianly the outfits don't look any better on Amazon's show. It's funny on how a low level production like Nuka Break I'm amazed at costumes and how well they made everything look but knowing a company like amazon is behind something makes the same level look cheap and not so well done.
I don't know if I necessarily agree that the productions are comparable in quality, but I do recognize I have a heavy set of hype goggles on and may not be able to have the most objective opinion....
I don't know if I necessarily agree that the productions are comparable in quality, but I do recognize I have a heavy set of hype goggles on and may not be able to have the most objective opinion.
Speaking as someone who has worked on an Amazon production before, albeit as a low-level PA (still on-set every day they were in my city), Amazon Studios has a tendency to rush through productions extremely quickly, favoring duct-tape solutions over well thought-out plans. At risk of repeating myself, and realizing the pretentiousness of citing myself as a source, I'll just link to my previous comment on the subject. I include some links from there which talk about costume design on the Lord of the Rings series they made, and how it suffers from similar issues I think you might be seeing here.
tl;dr the Amazon production that I worked on, and from what I hear a few others, suffer from the commodification of an art form. Or assembly-linification as I put it in that comment. But it's impossible to tell if that's a similar case with Fallout, or if additional, (presumably) passionate about-the-material producers, writers, directors, etc. give this project a little more room to be special. Guess we'll see in April!
I was a little skeptical of this at first, but this was a great trailer. Got the music right, gore looks really fun, it's following the regular progression of story from the games which I think will translate well to a TV show format. Real easy to introduce the world when your main character is also oblivious to the world, so it should make the exposition pretty natural
Also subtle Kyle Maclachlan reveal? Yes please.
I liked the trailer. Everything is set for it to be good. But I'm still skeptical, wary it'll become Rings of Power or something.
Very subtle. I didn't realize until my second watch.
I thought that looked great! All those who've contributed to the Fallout universe over the last couple of decades have built something really spectacular and special. I've watched a lot of video essays about Fallout by creators like Noah Caldwell-Gervais and Warlockracy. The Fallout series (especially 1, 2, NV) obviously means a whole lot to them and after watching their videos I can see why! They've inspired me to play the games, and I can't wait. I own them all, just a matter of finding the time.
One note... "Acclaimed Video Game Todd Howard" being used as a marketing tool is really strange to me. First, I think it's highly dismissive of the massive cooperative undertaking that is making a video game. I've never considered him some kind of auteur of the video game industry. As far as I know, he doesn't write, do visual design, sound design... I would not liken him to a director or screenwriter of a movie. His role seems to me more close to an EP on a film. I don't see his name selling a single ticket so displaying it so prominently as if Fallout was his creation feels a little gross. I don't know, if I were him then I wouldn't have wanted my name there.
That aside, trailer really sold me. As a passing fan with the intention of becoming a bigger fan and playing all the games (and hopefully some of the fan made mods as well) that really got me excited. Can't wait to see what the big fans think and how opinions differ depending on what era of Fallout you're most attached to.
It's an amazing series, I hope you like the games! I have a little more of a controversial take in that I think Fallout 3 is the best in the series, but obviously it's all subjective. 1 & 2 are also amazing, but very different experiences since the BGS reimagining of the universe with 3. In any case they're all a big time sink so enjoy the next while of gaming =D.
For the "Acclaimed 'human' Todd Howard" bit, his name is pretty giant in Gaming. I'm a really big Bethesda Game Studios fan, I've been on the forums (when they existed) and other social mediums related to the developer for forever now and his name is pretty much synonymous with the company and the Fallout franchise at this point. The fact that he is an executive producer (which, to clarify, is his official capacity on the production) on the show will be a selling point for a lot of people. Especially since the show is based almost entirely off the style of Fallout 4 which he lead production on. I personally didn't get the impression they were trying to pose him as the director of the project, but others may have gotten something different from that.
Todd is the creative director on every mainline BGS game. So, similar to a movie director, he doesn't do the writing, art, soundtracks (not to imply film directors don't sometimes do those things themselves), what-have-you himself, but all of those things are created under his creative direction. From what I hear he is the guy who gives the final go-ahead to anything that gets put into the games. If that's for better or for worse is up to the individual, but the final product of the game we can assume is in large part created in Howards vision (created by a hugely talented team under his direction, to clarify). Having his name in the trailer is sort of like an assurance to fans that the show will be faithful to the look, feel, and narrative of the modern games.
Anyways, just a probably-too-lengthy clarification from someone who is waaaayyy too into a single developer. The trailer has me sold as well and I'm super looking forward to having weekly discussions on the newest episodes like we used to have for Star Trek: Strange New World and a few other popular shows!
P.S., these games have huge modding communities so you're in for a treat there! I highly recommend A Tale of Two Wastelands which merges Fallout 3 and FNV into one game, so they both use Fallout: New Vegas' engine and more in-depth systems like weapons mods and faction stuff. Plus you can travel between the two game-worlds with just a short loading screen! Note: this does make Fallout 3 itself a lot less moddable since there isn't a ton of compatibility between Tale of Two Wastelands and other mods, which is why I don't often use it for new playthroughs, but a lot of people love it.
Hey! Thanks your kind response. I respect your take on Todd and BGS, and I get it. BGS under Todd Howard has released a bunch of very lore rich and unique worlds. It's a joy to just exist in Tamriel, and I'm sure Fallout's wastelands are just as good. I guess I'm underestimating his popularity with BGS and Fallout fans. I think I am just exhausted by C-suite execs taking W's and patting themselves on the back for other people's hard works. It's not enough that they get all of the money, but they also need all of the notoriety. Games are a hugely collaborative process, and it just strikes me as weird for any one person to take credit on more than they contributed.
Onto a more fun subject of discussion, the Fallout games themselves! Thank you for the Tale of Two Wastelands rec!! That seems like a really excellent to play 3 & NV. But do you think I should do that for a first playthrough of the series? I was leaning towards a completely vanilla approach except for bug & stability patches (I hear NV quite unstable). Also intend on playing them in release order.
Your enthusiasm is infectous!!
Have you ever heard of the total conversion mod for Fallout 2 Olympus 2207 ?
I really don't get the impression he is trying to take over all credit for the games. In fact for their large reveal of starfield they made a point to try to showcase more of the people who worked on the project to show more of the team. But he has made a name for himself with Bethesda fans and from what I understand he does have a lot of control over what gets put in the final games so marketing wise it makes sense to put his name up. He also tends to get the blame when people are pissed off about something too ("don't believe his lies" <- very popular meme about Todd Howard).
Oh yeah, it's corpo marketing 100%. No argument from me there. I always love going to film festivals specifically because, while directors are usually the main subjects of Q&A's, they'll also bring more leaders of different crew departments on stage to answer specific questions about how they actually produced their area of expertise. Kinda wish for segments like "meet the costume designer" or "meet the prop master" were more common, kinda like how they do with interviewing actors leading up to the films release. I was more giving what I thought was the rational behind the choice as I've heard it from other fans talking about the show in other spaces. I'm not one to watch a lot of trailers anyways for that reason, they often misrepresent the style and feel of the show, or overplay one persons importance over another just because they have a bigger name, so if you're expecting an experience similar to something else that trailer name made but get something different it can be disappointing. In general I feel like trailers always make a product a little worse for the viewer.
In my opinion, Fallout 3, NV, the originals, 4, are all extremely fun games on their own without mods. The mods themselves just add an extremely high level of replayability. I played them all originally vanilla and got a majority of my playtime that way (When I was still gaming on an Xbox 360, so no mods available). Just for ease of playing (these games do crash, especially 3 and NV), there are probably some QoL mods that run without ever being seen by the player that I would recommend. I can only really speak to 3 since that's the game I've spent the most time in, aaand had the most trouble getting to work properly. Check out Updated Unofficial Fallout 3 Patch (has all of the bug-fixes from Tale of Two Wastelands without TTW. Also general performance improvement and crash prevention) and Games for Windows LIVE Disabler (If you get the issue outlined here, this is the best and easiest way to fix it). Also if you get in and the green tint makes you wanna puke, no one would think less of you for installing Fellout... it makes a world of difference. Of course you can do your own research here for Fallout 3, and here for New Vegas. A mod manager of your choice would also just further make sure the mods are installed correctly and don't cause any extra issues of their own.
I have not heard of that mod! I've been itching for another Fallout OG-like, though some lines on that website make me a little... questioning of how the games subject matter is handled. Particularly:
Nothing inherently bad on it's own, it's an apocalypse setting so I expect, and to some level want, some darker tones and themes, but without this being a professional development team I do wonder if these mechanics are gonna be implemented in a tasteful way. But hey, can't judge a book by it's cover! Maybe I'll take some time off Starfield to play this over my winter break!
Oh oof! I had not seen those features... I have def not done my full research. It caught my interest just because I like total conversion mods in general. I'm in agreement with you and super duper skeptical that it's tasteful. I'm glad you pointed that out. I'm bad about reading feature lists so I wouldn't have encountered those until I installed the game. Since you pointed those features out, I did some extremely light research about the historical figure Casanova that the skill is presumably named after. It's pretty apparent he's a womanizer, and the Wikipedia article goes as far as calling him predatory.
I also found this comment by game critic named ramblelime that I respect:
And there's a lot of disgusting comments on his video about real life women by people who are defending the writing in the game. I think I'd rather not spend my limited time on this Earth reading yet another bigot's shitty writing. Sorry for even mentioning it honestly lmao.
Thanks again for all the info friend! I'll make a post with impressions once I beat whichever I end up playing. Looking forward to sharing my thoughts!
Oh gosh, yeah I hadn't done any research into it myself, just thought they were strange "features" to have in a video game. Glad you looked into it! Saves me from giving the devs the satisfaction of a download =p.
It's a shame too, there aren't a lot of total conversion mods for Fallout in general. Probably a few more for New Vegas, I can't think of any notable ones for F3. There is a Fallout Online engine (.ru extension) based off Fallout 2 that someone made and actively maintains that people develop game modes for, but from my personal experience with it you're gonna really have to have a deep knowledge of Russian to even begin to play it. And Russian insults, so many insults.
Anyways, can't wait to hear what you think! Everyone tends to have their own opinions on them so each one is always interesting to hear
Outside of like Sid Meier, Miyamoto or a handful of others, there aren't many names in game design that you could really consider famous, even among most game fans.
In the AAA space especially. But that's fine, we should be recognizing the teams behind each element of the game.
To be fair in a recent interview one of the people working on starfield mentioned everything has to go through Todd Howard to get approved and he does put input in on what he wants in the game (he's why Starfield for example is spread across several solar systems). So he does seem to have at least some hand in all of the making of the game (at least looking at it and deciding if it works). Apparently he's turned down a lot of previous proposals for a fallout tv show/movie because they all wanted to retell a game. He was ok with this one cause it was a new story (He doesn't want the games' stories retold, they already were told).
Todd Howard is a game director. So he is actually almost exactly like a director of a movie.
While he is, I feel like anyone who would recognize his name would see it as a punchline first, because among gaming enthusiasts he's, at best, a Skyrim rerelease meme.
I feel like "at best" is not the right phrase there. Most commonly, maybe, but gaming enthusiasts would also recognize that he's largely responsible for several of Bethesda's most beloved entries - Oblivion, Skyrim, and perhaps most importantly here, Fallout 3.
I mean, yeah, I guess that part of what I said is a bit goofy. But I think if you removed him from the project, the quality would be the same.
If you removed him from the project there would be no project.
Consider me hyped. Might be time to reinstall FO4 and a thousand mods and pick back up on my survival playthrough from a few years back!
An integral part of playing Bethesda games is spending an entire week creating a modlist that your PC can barely handle... and then spend another week trying to make those mods work together so the game doesn't crash every five minutes. And THEN spending 500 hours in a single save. This is the way.
600 mods seems a little... excessive? Are you even still playing the original game at that point? Or are we talking mods that are like the lpad npm package?
Hey a fellow very early alpha player! I think I got in at a 2 or 3. The game has changed so much since then it's crazy. I recently went back and watched the scott manly video that originally made me get the game and wow
Many mods are very small changes, from text to code! Alone in rimworld like the other guy mentioned. I have 150-200 mods that are qol only and change the smallest thing
I used The Midnight Ride for FO4 and was happy with it.
This is definitely the way. I still haven't played it yet since reinstalling. Mods took forever to download so had to run that overnight!
Generally the only time I use mods are when I’m picking up a title with un-officially-fixed game-breaking bugs or old 3D that visually aged so poorly as to be distracting/ unrecognizable on modern displays. I can’t imagine anything close to hundreds of mods several of you have mentioned, even if they’re individually specific or components of a few big bundles.
Do you guys start playing vanilla and then look for mods over time as needs arise (or to spice up a second play through) or do you first start installing everything under the sun that looks like it might be nice or well rated before you start playing at all?
I'll use Fallout 4 as an example. I started off vanilla, because that's how the game's meant to be played. As time went on I found little annoyances that could be fixed with mods. So I tried those out. Then as I got more and more into the game I watched a few YouTubers (mainly lore-centric ones) and then I tried some of "their" mods outs. And then eventually I really fell in love with the settlement building aspect and there are so many mods to expand on that functionality.
And every single time I went to get a single mod, I'd walk away with a couple extra mods I came across while looking for a single mod. I don't personally have hundreds, but maybe like 30 or so in total at any given time.
That looks really good! Never played the games but I love Westworld (yes, all seasons) so I have faith that this will be very easy to enjoy - only problem would be if there are too many horror elements because I easily get nightmares but it looks like a fun and crazy show!
This got me excited, to be honest. The LA setting (around where the originals were) is pretty cool, i think.
The best thing to me is that they can't really step on the canon because there isn't one, in a sense. Each game is sort of insulated with, maybe, events from the last connecting later games, but it's not impossible for there to be a setting where they maybe need to acknowledge new things, but othewise have free reign.
What I assume to be the Prydwynn also gave me goosebumps, and I sorta can't wait to see which sort of Brotherhood of Steel we'll get to see.
I've played 1 to New Vegas. I like the trailer.
Sadly, it's gonna be subscription type series. If they did movie and got it to physical media it would be no-brainer for me. Call me old school...
I don't think a movie would be long enough to have a good story.
What I'm worried about is if they go for long drawn out BS where the point is to churn out a bunch of episodes instead if telling a coherent story. So far the few Amazon originals I've watched have been good though so I have some hope.
If they can do series, they should have enough material for the movie if they just bunch the interesting stuff up and shorten the overall length. But that wouldn't get them as much money as series, especially if it is drwan out as you describe.
I think what they meant is that there is absolutely too much content to for a single movie to cover satisfactorily (max 3 hours or so these days), and thus needs to be a series. On the other hand, it has to be planned start to finish with solid pacing, not an open-ended series to milk the IP as long as possible, which often happens after the producers see a successful first season.
@DrStone said it better than I was going to. A fallout movie would ruin any nuance to the story because it would have to move too fast.
One entire movie could be just the initial vault experience, ending with the wanderer stepping into the wasteland. If this is done in less than one episode I'll be surprised/disappointed. If they tell that story by having flashbacks throughout the whole series (like Netflix's Lost in Space did) then I'll stop watching.
When streaming first started catching fire I loved it. So novel, so affordable. The spell has broken though. I'm transitioning to a mix of physical media and buying my own sever to host films/tv on. The level of dependence I have on corporations finally hit me. Been working on detaching myself from all of these "Blank as a Service" subscriptions. I just want to buy something, end transaction.
I never jumped on streaming setvices, actually. And recently, for the last year or so, I'm running home server with Jellfin installed and ripped all of my DVDs and Blu rays and keep buying new ones. I have over 300 movies as of now. I also record from DVB-T2 - some local fairy tales for kids etc. I will soon get my hands on public IP, so I will actuall be able to stream it.myeelf to family devices.
So much for subscription type of bussiness...
EDIT: I was wrong! I pay two subscriprions - Floatplane and 100GB Google cloud. First because I wanted to actually give my money to LMG and second so my family can backup their photos.
Is getting a home server going pretty easy for someone of the skill level somewhere between your parents and a best buy/geek squad employee?
Def respect for supporting a creator you respect. I turned off auto-renewal for every streaming service I was subscribed to last night except for some Patreon ones.
I prefer having it on a dedicated server, but the fastest/simplest approach would be just installing Jellyfin directly on your computer and storing the video files on an external drive (or internal if you have the space).
Then you can install the Jellyfin app on whatever device you want to watch from. When it asks for your server information, just give it
<ip-address-of-machine-hosting-jellyfin>:8096
(e.g.192.168.1.123:8096
) If you need help finding your local IP address, check out https://www.avast.com/c-how-to-find-ip-address.Thanks so much!
I'm not US, but from my understanding geek squadshould be experienced. My oarents are almost seniors, they won't do that...
If you screw up big time, just start over. With SSD and fast flash drives reinstall of OS is task for a few minutes.
You may want to have HW encoding (in the server) for unsupported formats (on client side), I used my old GTX 750 graphics for that.
If you wanted to try it and run into problems, write it down here, I may (or may not) be able to help.
EDIT: If you wanted to be able to stream out of your house, you would need public IP address. In that case I would also use OpenVPN to create my own subnet amd access the server this way. I wouldn't port forward 8096 to.my server on my router as I don't believe in Jellyfin's security that much -, you would be opening it to the we internet... If you use OpenVPN to connect to it, it would be more secure. Oh, OpenVPN with private keys, not username/password.
That all sounds like things I could handle! I appreciate it a bunch :)
I feel you. I don't have any subscription services except Amazon Prime because I've got a low-price student account anyways, as well as Criterion Channel because that's just great stuff. Everything else is on the DVD & Blu-ray shelves in my apartment, or pirated onto my Plex server. I'm probably gonna catch Fallout on Prime, but for others I don't think there's any shame in setting up a SickChill account =p
I don't want to pirate myself. I'd rather wait for the thing to come out on physical media or don't bother at all. This Fallout series look good from the trailer, but it won't get me to bow my head and pay the subscriprion. Quite the opposite, I will proudly stay away from it and enjoy other stuff, there is plenty... Maybe even replay the games :-)
Yeah but my question is, will it be as good as Nuka Break? https://www.youtube.com/watch?v=GcgxXnEVVyM (fan made Fallout story mostly based on New Vegas I believe).
That's a good question! More people need to be made aware of Nuka Break imo.
I saw Nuka Break (and the short film that inspired it, Red Star) waaaay back when they were first coming out, I think I hopped on right at the start of season 2 and watched everything from there. They were probably some of the best made and executed series produced just for YouTube back in the day.
Looking back they do show their age a bit, but you can't help but be kind of amazed with the level of quality on the platform before it was ever taken seriously as a place to invest productions into. So there's also a lot of passion behind the project and it shows. I doubt we'll get the same charm from the Amazon series, but it's also hard to recreate the magic of something like Nuka Break. Right time, right place, right people.
To be fair, it may show its age but honestly, other than stuff they probably didn't have the budget at all to replicate (like explosions, vertibirds), the production looks similar to what Amazon did. Certianly the outfits don't look any better on Amazon's show. It's funny on how a low level production like Nuka Break I'm amazed at costumes and how well they made everything look but knowing a company like amazon is behind something makes the same level look cheap and not so well done.
I don't know if I necessarily agree that the productions are comparable in quality, but I do recognize I have a heavy set of hype goggles on and may not be able to have the most objective opinion.
Speaking as someone who has worked on an Amazon production before, albeit as a low-level PA (still on-set every day they were in my city), Amazon Studios has a tendency to rush through productions extremely quickly, favoring duct-tape solutions over well thought-out plans. At risk of repeating myself, and realizing the pretentiousness of citing myself as a source, I'll just link to my previous comment on the subject. I include some links from there which talk about costume design on the Lord of the Rings series they made, and how it suffers from similar issues I think you might be seeing here.
tl;dr the Amazon production that I worked on, and from what I hear a few others, suffer from the commodification of an art form. Or assembly-linification as I put it in that comment. But it's impossible to tell if that's a similar case with Fallout, or if additional, (presumably) passionate about-the-material producers, writers, directors, etc. give this project a little more room to be special. Guess we'll see in April!