Ryl's recent activity
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Comment on New "old school" gadgets? in ~tech
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Comment on Tildes Minecraft Weekly in ~games
Ryl Link ParentThis would be super useful, I always have to refer back to build videos once every three seconds ;-;This would be super useful, I always have to refer back to build videos once every three seconds ;-;
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Comment on What games have you been playing, and what's your opinion on them? in ~games
Ryl LinkI've been playing a lot of Fear and Hunger 2: Termina recently. I'm normally not into turn based RPGs, since the whole idea of just standing around in a liminal space trading attacks seems weird...I've been playing a lot of Fear and Hunger 2: Termina recently. I'm normally not into turn based RPGs, since the whole idea of just standing around in a liminal space trading attacks seems weird and awkward to me, but this one has proved that the system works in the right context, for me.
I'm surprised it isn't done more often, but the way it uses survival horror to heighten everything is genius. Suddenly you're actually using the items in your inventory that nobody ever uses in these games, because they're the difference between life and death. Life and death feels like an important distinction for a change because saving the game is not done lightly, and you could lose hours of progress. This also means that if you end up in a bad situation but you made progress, you'll probably choose to keep your progress even if it means you now have to deal with the problems that came along with that progress, like having lost both arms and now you're reliant on magic to get by because you can't hold a weapon. In the future, if you want to avoid attacks that instantly dismember, you'll have to take care to choose your fights carefully, use special abilities, status moves, etc.
Basically, it forces you to interact with it the way I imagine devs want you to interact with turn based RPGs, but no one ever does.
The story and characters also have me hooked, especially since you can play as so many different characters with their own specialties and stories. I've beat it once, after 27 hours, felt amazing, and now I'm in my second playthrough as a different character who plays totally differently. I don't think I'll stop til I've been everyone, and even then I'll be back later, I'm sure. I really, really love this game.
I don't know if it fully matches what you said, but for me, the first thing that comes to mind in the "new old school" category is the Playdate.
It's a cute, simple portable console with a crank as one of the input methods, and lots of weird indie games from talented people on it. It even emulates Gameboy now too, which is fitting, because the whole thing is like an alternate-universe version of the Gameboy from a world where it was higher tech and open to anyone to develop for.
It's prohibitively expensive, there's no doubt about that, which sucks. For me, though, it was completely worth it.