22
votes
Tidles Minecraft Weekly - Big Farts Edition (26.2 Update)
Server host: tildes.nore.gg (Running Java 26.2)
Verification site: https://tildes.nore.gg
BlueMap: https://tildes.nore.gg/map/
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Age Lock [Vanilla Tweaks]
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Cauldron Mud [Vanilla Tweaks]
- Custom Nether Portals [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Nullscape - End terrain upgrade
- Player Head Drops [Vanilla Tweaks]
- Renewable Dragon Stuff
- Silence Mobs [Vanilla Tweaks]
- Terralith - Overworld terrain upgrade
- Wandering Trades [Vanilla Tweaks]
Plugins:
- BlueMap - Provides a live 3D rendering of the game world
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect) - DebugStick - Gives the ability to craft debug sticks in survival
- EasyArmorStands - GUI for editing armor stands
- GSit - Sit on stairs/slabs!
- Hexnicks - Enables Tildes usernames to be displayed
- hsrails - Allows for 4x speed rail travel
- LuckPerms - Locks down unregistered users
- Otherside - Fix for mob farms involving Nether portals
- Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.
I leave for two weeks and this is what happens?!
My fault. I said, "I really need the new update because I need blocks that smell like farts and blocks that produce visible farts"
We need a giant statue of tea laying on his belly, butt up, with random geyser farts and fart horn note blocks.
New VC pitch:
The fountain of farting wisdom.
You ask it a question, throw one diamond in, and it tells you your answer. Scaling from "definitely not" (no fart) to "definitely yes" (maximum fart).
The concept of "maximum fart" intrigues me.
I approve
Remember, between 09:00 and 21:00 (except on holidays) you have to be extra careful with your farts and avoid any projectiles.
Just saw the statue. He do be dummy thicc.
You know what they say, if you're gonna fart big you gotta butt big.
For those who haven't seen yet.
@teaearlgraycold
I don’t see potent sulfur on the blue map. Is there a piston door for the farts?
Still a work in progress. I have less free time these days. :P
That makes sense to me.
https://reddit.com/r/litematica/comments/1up8uqk/important_announcement_litematica_vulnerability/
I finished the large scale sulfur spike farm, which is located at -347, 1080. It can be configured to output just the spikes or autocraft into sulfur blocks. Best way to access it is by following the rivers south of comm. storage until you reach the sulfur/froglight markers.
Just updated to test things out. Most of my mods are compatible, though it looks like Distant Horizons isn't receiving data from the server, and nor does it work with the new Vulkan-based renderer. Though that's to be expected.
I compared Vulkan to OpenGL on Linux and saw a jump from 250 to 450 FPS (with Sodium). So that's pretty impressive. I may be able to render Tildes Town more smoothly now.
Are there any cool new features to check out? I see the menus are different. There's also new biomes, though I expect those won't be available in a pre-generated map.
edit: Wait a minute, Tidles Minecraft Weekly?!
Uh… move along citizen
Tildos had a good run, but I think Tidles might be a good replacement if we ever wanted to change things up.
I dropped some sulfur items in a chest in the middle of town.
For sulfur, that is renewable with a sulfur spike farm. But cinnabar is not a renewable resource, so we may need to come up with a crafting recipe to make cinnabar renewable in a balanced manner
I added one chest full of cinnabar. If someone wants to cook up a datapack I can include that.
They've previously hinted at redstone being mercury-based, and cinnabar is mercury and sulfur, so I'd reckon 2 redstone + 2 sulfur (or 2 redstone and 2 gunpowder) should give 4 cinnabar.
I think either 2 redstone + 2 sulfur or another suggestion I saw was the idea of netherack and sulfur
I guess I'll have to figure out how to actually build such a datapack
I’m thinking it should also require stone.
Depends; it doesn't have to but, to be fair, I can see why you'd include it if we went with a powder-based recipe rather than a block-based recipe
Okay I added a datapack that allows for one sulfur to be combined with one netherrack to produce 2 cinnabar.
HELL YEAH, thank you!
I am going to capture an army of sulfur cubes and overtake the server possibly.
I, for one, welcome our new sulfuric overlords
I guess it's time to say what @Ethinolicbob and I have in store for our base area.
We're making a golf course with the new sulphur cubes.
I spent some time over my hiatus designing a clubhouse, and I have the materials for it. We have ideas for what some of the holes will be, but we'll need to actually try things out. I want to see if we can use different blocks inside the cubes for each hole, but that will partially depend on how we design the course.
On another note, I will try get an updated version of my modpack out at some point, but I have other things going on outside of games at the moment.
That point is now!
mfw no web chat included :( Fun fact btw, if you look at the web chat versions
1.1.0has an insane amount of downloads compared to other versions. Recently we finally found out that it is due to some weird russian modpack belonging to a specific server.To get back to your modpack. I noticed you included the Voxy alpha ( @TaylorSwiftsPickles ). It is worth noting, Voxy does not work with Vulkan yet and will crash the game if you have previously set the renderer to that.
So for anyone experiencing a crash, you might want to disable Voxy, start minecraft and switch the renderer to openGL.
Some progress has been made in my Old Kingdom Egypt build, so I thought I'd finally write a brief update!
The outline of the valley temple, causeway, boat pit, pyramid temple, and pyramid have all been laid out, but most importantly, all of the underground chambers have been built!
The first is the likely tomb of Khasekemwy (Second Dynasty) built under the pyramid temple. It's a sprawling complex built half in a trench, and half tunneled into rock. A labyrinth of storage magazines and burial chambers, this structure might have had a superstructure at one point, but if it did, King Unas tore it down to build his pyramid temple. This tomb is unadorned irl, so it's mostly done, besides a few finishing touches.
The second is the burial chambers under what will become the actual pyramid. Constructed in a wide trench, by King Unas (Sixth Dynasty), the burial chambers have a gabled roof constructed of monumental blocks of limestone (Gables are hard to build in minecraft, so these chambers are merely corbelled in game). Now, I just need about 70 unique map arts to cover the walls with about 200 invisible item frames to complete it. That, and burying the whole thing under about 50,000 blocks.
So, come check out the started pyramid complex, or stop by the Nile farming village across the river! Accessible from the nether high speed rail going East!
I'll be gone for most of next week, but if you wish to leave any offerings to the king, place them in the barrels in the vestibule (first room in the chambers beneath the soon-to-be pyramid)
So I have started playing around with creating a sulfur spike farm. I have done a small automated proof of concept, and the growth rate is quite slow. The farming mechanics are quite similar to dripstone, so it should be easy to build a farm. However, the industrial district storage prefers items inputted at a small steady stream, whereas dripstone farms use flying machines, which does infrequent large deposits. So I will probably just make something similar to a large bamboo farm kind of design
Edit: I have since built the farm. It has 64 sulfur spikes, so it will output a decent amount hopefully. It is my own design so might not be the most efficient, but it was fun designing it
Just checked, I think it gives like 12-20 spikes per hour. Worth adding more layers of the same design?
Yeah, I checked this morning and the output is on the low side so I will expand it. I also thought of a slight modification of the design, so will do that as well
Edit: I expanded it to 4 total layers. I think for projects that require a lot it might be worth building a large flying machine based farm. A flying machine in the industrial district would eventually get unloaded mid-flight so not the safest location for one. Although, part of that is my farm philosophy which is have several small low impact farms in common areas to provide a small trickle of resources, then build giant high output farms that have higher performance impact in remote areas
I have since built a larger design south of town using flying machines. This has been my first time designing my own farm and it has been tons of fun. I plan on expanding it further, with at a minimum of one more module (but maybe three). Since each module of this design is 3x the size of the whole farm I built in the industrial district, it will be good for some of the larger projects.
Edit: There is no good option for transport to this farm. I have been taking a boat down the rivers from comm. storage. I do not plan on building a portal to out here, but I am thinking of putting in a southbound line for transit, which will serve the large sulfur farm as well as some other builds in the south
@teaearlgraycold how would you feel about using mcedit/worldedit on the "sacrificial yellowstone biome" to replace all its yellow terracotta with sulfur and all its red sand with cinnabar?
As I understand it, that's what those blocks are meant to represent in those biomes anyway, so terralith's 26.2 terrain generation would likely end up doing that anyway? But then again I'm not a yellowstone expert
(For reference, the sacrificial yellowstone biome is this: https://tildes.nore.gg/map/#world:-4567:0:-355:857:1.55:0:0:0:perspective - canonically, it is a calcite mine in Poland. It's better to do the replace operation offline rather than online, as it's a fuckton of chunks.)
@IsildursBane, took me a while but the town high speed line coordinates have been updated on bluemap.
@Bront for diorite and granite you're going to have to mine in the caves below Poland (north side) and its northern DMZ. Almost everything else in the server appears to be andesite caves and infested caves.
Thank you!
Good call on simply chaining randomizers together @TaylorSwiftsPickles, this should work just fine.
I'd be very interested in hiring the services of any fellow Tildo interested in (or skilled in) building atmospheric effects (plumes) - I'd love to see some black smoke coming out of the power plant's chimney and/or the refinery's stoves, or see some vapour plumes coming out of the power plant's cooling tower.
If you're interested, let me know, and we can arrange something, e.g. you could maybe get a nearby street named after your-name-but-in-Polish or something
Sounds like a fun project I would take on if I had time. The smoke plumes for my rocket engines are the only design like that I've done before but I think they came out pretty good. I'm hoping in the next couple weeks things will start to be on a routine where I can maybe play some again.
That would be nice. I think the big farts update will suit your build style quite well, and I am interested in seeing what you build with it
# farts for the masses
I feel like I'm doing something wrong.
When I try to update the instance version in prism, it gives me:
"Error Updating instance: Null jar is specified in the metadata, aborting."
Whenever I attempt to launch the game, it fails with:
"Instance update failed because: Component metadata update task failed while downloading from remote server: One or more subtasks failed"
I feel silly that I have such trouble updating every time, a process that should be relatively simple.
I hope to be back to building pyramid chambers soon!
I always create a new instance for each version and never upgrade a instance in place.
I guess I was trying to avoid that
But what of the saved schematics, screenshots, mod list, and hotkeys? Must all be manually moved/reconstructed?
I open both folders and copy configs etc. between the two.
Well, it seems like I get the same errors in every new instance as well, no matter mods/modloader...
I'll try some other things later today
I had to update the prism launcher itself, which remedied the server error, however I had to wrestle with getting any/all mods to work for a while.
But I'm back in! With most things intact.
I shall attempt it in the morning. Thank you!
Yeah, I always find upgrading an instance to be something I fumble my way through, rather than have it just be a smooth single click operation
Idk, I use the vanilla launcher and I've been using the exact same mc directory for around 10 years now. I just download the mods manually, scan them on virustotal, drop them in the folder, and call it a day.
On the vanilla launcher it is a smoother process to update, whereas for prism I find it a bit clunkier
@teaearlgraycold: Gravy just said we can apparently no longer name armour stands to create "floating labels" for some reason - neither the anvil method nor the floating method seem to produce any visible result. However, as I recall, @creesch had access to some other way to produce those kinds of "floating labels".
Seeing as @creesch is mostly offline, could we either extend that permission (which is currently OP-exclusive) to all authenticated players, or at least 1 trustworthy active player of your choice?
Both Gravy and I will need a significant amount of them in our bases
funny you are posting during a time where I am actually online :P
Tbh, probably due to the minecraft version and the armor stands plugin or something. I can see if there are newer versions or stuff we need to update.
Permissions are also fine of course.
@teaearlgraycold, you updated armor stands from vanilla tweaks I think, which is broken. Previously we used the one from here: https://modrinth.com/datapack/armor-statues-datapack/versions
I'll update it in the repo and will leave a note next to it I guess
hell yeah