9 votes

How can we encourage more posts with comments here?

On this page, I see posts, but no comments. It's a see of death. The same is true of all game design subreddits. Despite this being a thing a lot of people find interesting, there doesn't seem to be any really successful community oriented way to talk about this type of thing.

What types of posts do you think we could make to bring this space to life?

Personally, I think in-depth reviews of games you've played a lot are the way to go. Say you're a grandmaster at chess. Give it a review. Have you played Monopoly into the ground? Critique it. I'd like to start discussing here to, what other ways are there to liven this up?

I also may start posting speculative designs. So, game rulesets I've come up with, asking for comments from others on what they think I should look out for.

3 comments

  1. [2]
    skybrian
    Link
    Basically you need two active posters to make a conversation. One person who likes chess isn't going to do it. And you probably need more than two for redundancy. It's a discovery problem and a...

    Basically you need two active posters to make a conversation. One person who likes chess isn't going to do it. And you probably need more than two for redundancy. It's a discovery problem and a bootstrapping problem.

    For example, I post accordion stuff to r/accordions and usually not here unless it seems like it would be interesting to a general audience. We don't have enough specialization for that and that's okay.

    Personally, I don't worry about it. If I see a news or science or tech link that seems worth remembering then I'll post it here as a way of remembering it.

    Oddly the periodic topics do seem to work, though. Posting a question as a prompt is a good strategy in general, and it seems to work even if posted by a bot.

    10 votes
    1. vord
      Link Parent
      Within the realm of communities, Tildes is still very young and very, very small. Heck, at this point I can still recognize well over 50% of the commenters by both writing style and username, and...

      Within the realm of communities, Tildes is still very young and very, very small. Heck, at this point I can still recognize well over 50% of the commenters by both writing style and username, and have a pretty good handle on whether we'd have a good conversation at a bar or a fist fight.

      12 votes
  2. Apos
    Link
    It's a bit hard to participate in this ~ because all the content is just external links. It doesn't feel like anyone is creating or working on projects. The links are probably nice, but they...

    It's a bit hard to participate in this ~ because all the content is just external links. It doesn't feel like anyone is creating or working on projects. The links are probably nice, but they aren't really engaging. It doesn't feel like the target audience is the tildes community.

    You can compare the posts with /r/gamedesign/ or even ~comp.

    7 votes