15 votes

What games have you been playing, and what's your opinion on them?

What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.

28 comments

  1. [12]
    kfwyre
    Link
    VR has been on hold for me because I had to RMA one of my Index base stations, and with my Christmas travel plans disrupted due to both weather and Southwest Airlines, I had a good amount of time...

    VR has been on hold for me because I had to RMA one of my Index base stations, and with my Christmas travel plans disrupted due to both weather and Southwest Airlines, I had a good amount of time on my hands to play some games in pancake mode. Given that it was the end of the year, I decided to tie up some loose ends and finish some games that I had started earlier in the year but fallen away from:

    The Outer Worlds

    I had played through everything in the main game (save the ending) and the first DLC, Peril on Gorgon, before I dropped this. I didn't have the steam to do the second DLC, Murder on Eridanos, at the time. I came back, finished it, then finished out the game. The ending, where it shows the results of all of your choices, was a good summary of reminding me what I'd done and forgotten about six months earlier.

    Overall I love the game and think it deserves much better than the tepid-to-hostile response it seems to have gotten at large. My one complaint would be that, much like its inspiration, its level cap is way too low. I hit the level cap before the end of the first DLC. I understand they don't want to just keep giving you skill points and have you be an overpowered master of everything, but they could have definitely give a bit more -- or maybe let me still get levels but drop the skill points doled out to the bare minimum. I'm sure I probably could have easily found a mod for something like that, but I wanted to do a full vanilla playthrough.

    Also, the two DLCs are probably nice for people who had played the game previously and wanted to return to it, but playing them in the sequence of the main game made it a little too long for my liking and also killed the pacing of the main story. As the tension on the main narrative ramps up, my character decided to... take two large sidesteps to do lengthy mini-campaigns elsewhere. Ultimately they were enjoyable but not necessary.

    System Shock 2

    I started this up for the Ludonostalgia! pop-up and then dropped it after I was about halfway through the game.

    In my memory from my original playthrough, this game was amazing from start to finish. Replaying it now has revealed my memory to be a LIAR. Apparently I never actually finished the game way back in the day! I think I made it as far as the Operations deck -- maybe the beginning of the Recreation deck? I definitely remember the end of the game, so I must have looked up a video of it or something, but I feel like that might have come way later than my initial playthrough? Videos of games weren't exactly readily available on the internet back in 2000.

    Anyway, I still love the game, but now that I actually played through the whole thing for the first time, I've come to appreciate the widely levied criticism of the game that the back half of the game is way worse than the first. I wanted it to be over long before it was and pretty much finished it out of obligation. I suspect my nostalgic fondness for the game is so strong in part because I never played through the bad half back then, so I've ridden the high of the front half for decades now. I still consider it landmark and iconic and ahead of its time, but yeah, it does have some issues. Even outside of the back half, the respawning monsters are a huge pain in a game with so much backtracking, and if I hadn't modded the weapon degradation to be much slower, I don't know if I would have finished it.

    Peglin

    I've been playing this on my Deck, which is perfect for it. If you're not familiar with the game, it's a roguelike version of Peggle. I had played Roundguard before, which attempted something similar, but it didn't fully grab me. Peglin does a much better job of being what I want.

    My only complaint about it is that it's not fully developed yet. I don't want to have to wait for more!

    9 votes
    1. [7]
      elcuello
      Link Parent
      Cool! I've been looking for games similar to Peggle but I've gotta say these look like second hand knockoffs with too much bloat for my taste even if they're still in development. What I like...

      Peglin

      I've been playing this on my Deck, which is perfect for it. If you're not familiar with the game, it's a roguelike version of Peggle. I had played Roundguard before, which attempted something similar, but it didn't fully grab me. Peglin does a much better job of being what I want.

      My only complaint about it is that it's not fully developed yet. I don't want to have to wait for more!

      Cool! I've been looking for games similar to Peggle but I've gotta say these look like second hand knockoffs with too much bloat for my taste even if they're still in development. What I like about Peggle is the simplicity and smoothness of the game.

      4 votes
      1. [6]
        kfwyre
        Link Parent
        I'm glad to know I'm not the only one who appreciates Peggle's beautiful elegance! Roundguard definitely felt like too much and too far away from regular Peggle. It's not a bad game, but it didn't...

        I'm glad to know I'm not the only one who appreciates Peggle's beautiful elegance!

        Roundguard definitely felt like too much and too far away from regular Peggle. It's not a bad game, but it didn't scratch the itch that I wanted when I first heard about it.

        Peglin, on the other hand, does a much better job of feeling like its inspiration without doing too much. The complexity it does add doesn't get in the way and it lets each run have a life of its own. The one point against regular Peggle (and I say this as someone who has played through both it and Peggle Nights multiple times) is that it can get pretty samey, which makes Peglin's riff on the format a welcome change of pace for me.

        4 votes
        1. [5]
          elcuello
          Link Parent
          You are definitely not alone! It's just a really well made game in many aspects IMO and I didn't know about Peggle Nights! Although sadly it doesn't seem to exist in the App Store... Edit: But I'm...

          You are definitely not alone! It's just a really well made game in many aspects IMO and I didn't know about Peggle Nights! Although sadly it doesn't seem to exist in the App Store...

          Edit: But I'm a bit confused now because I just tried Roundguard and Peggle Blast online here and here they seem to be some kind of Arkanoid clones

          2 votes
          1. [4]
            kfwyre
            Link Parent
            I think that site is fake? Steam links the game’s website as this, and the copy and structure of that site you linked makes me think it’s meant to get people in via search (e.g. it says “Peglin...

            I think that site is fake? Steam links the game’s website as this, and the copy and structure of that site you linked makes me think it’s meant to get people in via search (e.g. it says “Peglin Free” in the footer).

            I clicked on Roundguard and instead of taking me to that game’s site, it loaded a completely different game (probably the Arkanoid clone you were talking about), so I don’t think that site is trustworthy.

            Peggle Nights is still available on Steam if you use that, and Roundguard is on the iOS App Store and is part of Apple Arcade if you’ve got that.

            Also, as much as I love Peggle, I stay away from Blast due to its monetization and privacy issues.

            3 votes
            1. [3]
              elcuello
              Link Parent
              Ah OK, that make sense. Thanks for checking it out. I'll look into that, thanks. Could yo elaborate on this? I've had it for a long time (although some tome since my last game) and never had...

              Ah OK, that make sense. Thanks for checking it out.

              Peggle Nights is still available on Steam if you use that, and Roundguard is on the iOS App Store and is part of Apple Arcade if you’ve got that.

              I'll look into that, thanks.

              Also, as much as I love Peggle, I stay away from Blast due to its monetization and privacy issues.

              Could yo elaborate on this? I've had it for a long time (although some tome since my last game) and never had issues with monetization other than the usual offers that doesn't really tempt me or affects the game. The privacy issues I didn't know about?

              2 votes
              1. [2]
                kfwyre
                Link Parent
                With regards to monetization, I tried it out when it released (no idea if it has changed since then), but I got the impression that it tried to do that "we create frictions that you can pay your...

                With regards to monetization, I tried it out when it released (no idea if it has changed since then), but I got the impression that it tried to do that "we create frictions that you can pay your way out of" thing. I don't even remember specifically what gave me that impression, and I can't really fault the game individually for that since it's (unfortunately) standard for mobile games in general, but I remember it put me off. Shame too, since conceptually Peggle is absolutely perfect for mobile play.

                With regards to privacy, its iOS app privacy report card has a bunch of stuff in the "Data Used to Track You" category including Location. Again, this is pretty standard for mobile apps, so it's not that Peggle Blast is particularly evil in this regard -- it's just that I try to avoid apps that do that in general.

                That said, I also have to acknowledge that it's entirely possible EA does similar stuff for the PC Peggle games that I love (and the hundreds of other things I play), and I just don't know about it because privacy with regards to PC game apps aren't systematically reported on.

                Anyway, I'm not trying to yuck your yum in the slightest. If you love Peggle, play it whichever way you like -- including Peggle Blast! Again, it's nice to know there are others out there like me. 😀

                3 votes
                1. elcuello
                  Link Parent
                  Hey man my yum isn't being yucked in the slightest. I appreciate your thoughts.

                  Hey man my yum isn't being yucked in the slightest. I appreciate your thoughts.

                  1 vote
    2. [3]
      Protected
      Link Parent
      At least Valve's good about that. But I have to say, my OG v1 Base Stations from HTC are still going strong after FOUR years of intensive use (I turn them off and on when not in use).

      RMA one of my Index base stations

      At least Valve's good about that. But I have to say, my OG v1 Base Stations from HTC are still going strong after FOUR years of intensive use (I turn them off and on when not in use).

      3 votes
      1. [2]
        kfwyre
        Link Parent
        Yeah, the RMA process was great with Valve. They responded and got me a replacement in the mail almost immediately. It's now up and running and works perfectly. The only issue I had with the...

        Yeah, the RMA process was great with Valve. They responded and got me a replacement in the mail almost immediately. It's now up and running and works perfectly.

        The only issue I had with the process is that when I went to mark my issue as resolved on Steam Support, it didn't let me send a thank you message.

        1 vote
        1. Protected
          Link Parent
          I think I've done that by clicking I still need more help, thanking them, then closing the ticket. But I'm not sure anyone would ever have read the thanks seeing how every reply was signed with a...

          I think I've done that by clicking I still need more help, thanking them, then closing the ticket. But I'm not sure anyone would ever have read the thanks seeing how every reply was signed with a different name. Unfortunate.

          1 vote
    3. lou
      Link Parent
      The one thing I dislike about this game is that persuasion is magic. There are some things you shouldn't be able to talk your way out of, regardless of your skills.

      The Outer Worlds

      The one thing I dislike about this game is that persuasion is magic. There are some things you shouldn't be able to talk your way out of, regardless of your skills.

  2. [8]
    JCPhoenix
    Link
    I finished "Legend of Heroes: Trails in the Sky SC" (Steam) a couple weeks before Christmas. It started to get a bit long in the tooth. I think it was like 10-15hrs longer than the first game, and...

    I finished "Legend of Heroes: Trails in the Sky SC" (Steam) a couple weeks before Christmas. It started to get a bit long in the tooth. I think it was like 10-15hrs longer than the first game, and I'm not entirely sure it was merited. But all in all, it was a good game that wrapped up the principal storyline.

    I started the last entry in the trilogy, "Legend of Heroes: Trails in the Sky, The 3rd" (Steam), which I'm assuming will wrap up the remaining, secondary storyline, but I haven't played it much. Needed a break from 2-3mo straight of JRPGs. But hopefully I'll get back into that soon.

    Otherwise, have been back to Timberborn (Steam), which is a Banished-clone -- probably the best one out there -- and playing Stellaris and Cosmeteer with friends.

    Cosmoteer (Steam) is a a new one for me. It's a top-down 2D spaceship building game, where you take on missions to kill space pirates, do courier missions, explore, etc. It's fun, but the fighting and flying systems I think could use some more work. Also, repairing is trivially easy, with a click of a button. Wish there was a time component to it so you can't just "instarepair" as it is.

    8 votes
    1. [7]
      Eidolon
      Link Parent
      When you say that Timberborn is a clone of 'Banished', is Banished still the exemplary title?

      When you say that Timberborn is a clone of 'Banished', is Banished still the exemplary title?

      1 vote
      1. [6]
        JCPhoenix
        Link Parent
        I'd say so, since Banished seemed to be the one that started whatever genre it is. I feel like people tend to compare similar games to Banished. Or maybe that's just me and my friends. What do you...

        I'd say so, since Banished seemed to be the one that started whatever genre it is. I feel like people tend to compare similar games to Banished. Or maybe that's just me and my friends.

        What do you think about it? Has the status of exemplar moved on from Banished at this point?

        2 votes
        1. [3]
          cfabbro
          (edited )
          Link Parent
          Not who you asked but, IMO: Banished isn't the standout anymore, and maybe never was. It's simply the first of that new wave of difficult/harsh, survival, city-builders to achieve mainstream...

          Not who you asked but, IMO:

          Banished isn't the standout anymore, and maybe never was. It's simply the first of that new wave of difficult/harsh, survival, city-builders to achieve mainstream success, so every other game in the genre still gets compared to it. But Banished wasn't actually that good of a game though. Yes, it's "difficult", and it was a fresh take on city-builders, but mostly it's just tedious and incredibly frustrating, especially by today's standards, but even back then it was pretty janky for its time.

          Frostpunk is much more of a standout/exemplary game in the genre, was way more enjoyable, way more refined, and unlike Banished it still holds up. I regularly go back and play Frostpunk every few years, and am greatly looking forwards to Frostpunk 2, but I would rather break a finger than play Banished again.

          So if anyone is new to the genre and wants to give it a try (cc: @Eidelon), I would highly recommend starting with Frostpunk instead of Banished, unless they're a masochist. Both games are on sale for under $10 right now though, so you don't have to take my word for it. Just don't blame me if you end up tearing out a chunk of your hair after your third consecutive colony collapses in Banished, and you still have absolutely no idea why it keeps happening because the game provides no meaningful warnings or feedback. ;)

          5 votes
          1. [2]
            JCPhoenix
            Link Parent
            Huh, I never considered that Frostpunk and Banished were similar, but both are colony managers, city builders, and have survival aspects (the former more so than the latter for sure). I think you...

            Huh, I never considered that Frostpunk and Banished were similar, but both are colony managers, city builders, and have survival aspects (the former more so than the latter for sure). I think you might be right here.

            You also might be right that Banished doesn't hold up as well. Especially with the release of so many other games in the genre. I can't even play Banished without the Colonial Charter modpack and it still doesn't fix glaring issues, like the whole hoarding of food problem that can quickly lead to colony starvation. I haven't played Banished in 2yrs, opting to play (or at least try) Timberborn, Endzone-A World Apart, and Foundation. I tried Against the Storm recently and THAT's a good one.

            I'll have to give Frostpunk another go. I tried it out a couple times but for some reason didn't get into it. I think it's much more focused on the survival aspect, as opposed to the city builder or manufacturing side of games like Banished.

            Anyway, appreciate your thoughts!

            1 vote
            1. cfabbro
              (edited )
              Link Parent
              Yeah, Frostpunk leans a lot more into the survival aspects, so you have to micro-manage and be a lot more methodical if you want the colony to survive (especially on the crazy hard difficulty...

              Yeah, Frostpunk leans a lot more into the survival aspects, so you have to micro-manage and be a lot more methodical if you want the colony to survive (especially on the crazy hard difficulty settings), but it's still very much a city-builder/colony manager at its core. I'm honestly surprised to hear you struggled to get into it, given how similar our tastes generally seem to be in that genre. But to each their own. Let me know if you ever try it again though, and what you think of it when you do. :)

              I have also heard very good things about Against the Storm too, watched a bunch of people stream it, and will definitely be buying it for myself eventually. I just wanted to let it get developed a bit more, since it's still in the pretty early phases of Early Access. Same goes with Timberborn. I have also watched a ton of other people play it, and it looks amazing too, but I'm still not quite ready to jump into it myself yet even though it has already come a long way since it first entered EA. Maybe in another half a year I will give it a try.

              p.s. You might also be interested in The Wandering Village. I backed it on Kickstarter, so played it immediately after its EA release. It's still in the very very early stages of EA, so it's a bit rudimentary at present, and there isn't a whole lot of replayability to it yet. But it's worth keeping an eye on, IMO, since it has a lot of potential.

              1 vote
        2. [2]
          Eidolon
          Link Parent
          No clue sorry, I've never played any of those games. I was just curious as Timberborn sounds like something I'd like, but if there's a standout game in that style then I'd check that out too.

          No clue sorry, I've never played any of those games. I was just curious as Timberborn sounds like something I'd like, but if there's a standout game in that style then I'd check that out too.

          2 votes
          1. JCPhoenix
            Link Parent
            No worries. Timberborn or even Against the Storm are the two Banished-clones that I've enjoyed the most. Cfabbro's suggestion of Frostpunk isn't bad either. I have nothing bad to say about...

            No worries. Timberborn or even Against the Storm are the two Banished-clones that I've enjoyed the most. Cfabbro's suggestion of Frostpunk isn't bad either. I have nothing bad to say about Frostpunk, but I had a harder time getting into it, since it leans more on the survival side of things, and less on city building; the latter is what I prefer more. The game is solid though.

            I don't think Banished is bad by any means, but Cfabbro is absolutely right about the jank that never got fixed (game came out in 2014 and development stopped in like 2017). Colony collapse due to food shortages can happen so easily and quickly in that game, even though your colony supposedly has TONS of food. Everything can be going great, until it isn't, for no discernable reason, other than your colonists being programmed to be literal idiots. It's not impossible to overcome or even avoid, but if you don't, it can be a lot of hours down the drain through -- typically -- little to no fault of your own. That said, for the price of <$10, I think you can still got lots of enjoyment out of it.

            2 votes
  3. aphoenix
    Link
    Over Christmas break, we broke open our copy of Wingspan, and I cajoled some family members into playing it. It is an exceptional worker placement game. It's very well made, the art of the cards...

    Over Christmas break, we broke open our copy of Wingspan, and I cajoled some family members into playing it. It is an exceptional worker placement game. It's very well made, the art of the cards is beautiful, and in general I cannot recommend it enough. My eight year old son can play and be competitive, and it only took ten minutes to learn to play, thanks to one of the many "learn Wingspan" videos available. The balance in the game is superb, and my kids especially like to read the little bird facts on each of the cards.

    My middle child and I have also been playing Harry Potter: Hogwarts Battle - Defense Against the Dark Arts. It's a deck building game for two, somewhat similar to Dominion. It is long - one game takes at least 90 minutes - but it's also pretty fun, especially if you like deck building games and Harry Potter. There's nothing particularly groundbreaking about it, but it's a self contained game (ie. not a tcg / CCG) and plays differently every time.

    The breakout hit game that we received for Christmas was called Hot Seat. It's a party game for four people and up. There's a deck of cards with a prompt that one player reads out. It may say something like "As a kid, what did I want to be when I grew up?" Every player writes down what they think the reader would say and passes that to the reader, who writes their answer as well, then everyone tries to guess the correct answer. You get points for guessing correctly or for fooling people into guessing your answer. It's good for large groups; there's no "turns" where your aren't participating, and it can get a bit raucous.

    8 votes
  4. Protected
    Link
    I got Secret Agent HD from a gift exchange. It's an old NES "style" puzzle platformer from Apogee (3D Realms). You control secret agent man, a secret agent... man. The story's a bit fuzzy, but...

    I got Secret Agent HD from a gift exchange. It's an old NES "style" puzzle platformer from Apogee (3D Realms). You control secret agent man, a secret agent... man. The story's a bit fuzzy, but ostensively he's trying to save the world from Dr No Body. There are a bunch of James Bond puns. It doesn't matter much. You have to play through 64 levels in which you must shoot down a radar dish, collect dynamite, blow up the door and escape. Usually this requires avoiding or killing enemies, collecting color coded keys, turning platforms on, turning lasers off, etc. There are additional collectibles for points, as well as leaderboards in this version. The game is punishingly, unfairly difficult with spikes that damage you intermitently poking out of pretty much anything solid and two out of three hazards instantly killing you and sending you back to the beginning of the level. It's speedrunner bait, basically. I 100%ed it!

    The thing I was expecting to do yesterday evening was cancelled so I picked up (and finished) one of @kfwyre 's gifts, Turnip Boy Commits Tax Evasion. It's a very short game but strangely charming. Despite the dumb internet pop culture references and snarky humor it ends up having something of a congruent plot (to my surprise). The gameplay is based on simple top down combat and doing things for NPCs; unlike Secret Agent it's very easy. At the end of the game you unlock an infinite mode with daily challenges that's actually kind of fun? I also ripped up every document in the game which gave me access to a special boss fight. I'm done with it, I guess!

    5 votes
  5. eve
    Link
    I started playing Strange Horticulture thank to my SO. We were able to do Steam family sharing so I have access to a bunch of his games! There's a lot I want to try, but for now I've been diving...

    I started playing Strange Horticulture thank to my SO. We were able to do Steam family sharing so I have access to a bunch of his games! There's a lot I want to try, but for now I've been diving into strange horticulture. I love the atmosphere of the game, the puzzles are fun to solve, and the mysteries abound are all intriguing to me. I quickly surpassed where my SO was in the game and I've just been really enjoying it overall. It's pretty easy to play, though some things weren't exactly clear at the start but I guess that's just part of it; trying to figure things out lol.

    4 votes
  6. Akir
    Link
    So for Christmas my husband was planning on buying me a fancy screwdriver but my uncle ended up buying it for me before Christmas actually came. So my present was $100 in Steam vouchers. The first...

    So for Christmas my husband was planning on buying me a fancy screwdriver but my uncle ended up buying it for me before Christmas actually came. So my present was $100 in Steam vouchers.

    The first game I bought (which was at my husband's goading because that was the specific thing he wanted to get me but didn't really know how to do it) was Sonic Frontiers.

    And I love it!

    I mean, it's certainly not what I would have expected for a Sonic game, especially for a modern Sonic game, but it's a surprisingly well put-together package overall. Just from a mechanical point of view this is probably the single most polished and jank-free Sonic game since he first jumped into the 3rd dimension.

    One of the things I appreciate the most about the game is how it reinvigorated the concept of enemies. Enemies haven't really been much of a threat lately. In the newer 2d games they seemingly just exist to function like roadblocks, and in the newer 3D games they are usually too easily dealt with by the homing dash. But in Frontiers, encounters with enemies means actual combat. And what's nice is that except for boss fights most enemy encounters are completely optional; Sonic is fast and he can simply run away.

    I am actually surprised at how much of the content in this game has been made optional. It feels like the designers put a lot of trust in the player to figure out what they find fun and let them ignore the things they don't like. You can bypass almost everything by playing the fishing minigame and using your tokens to buy the mcguffin that unlocks what you want to do. They actually put a lot of effort into that minigame, too; it's a really simple game but there is a huge variety of things you can catch and they put a lot of effort into modelling and animating them. People who hated Big the Cat might actually appreciate him here.

    I also bought a few other games that I played for a short while.

    Arcade Paradise is something that I've had on my wishlist for a while but didn't want to spend real money because it felt like a crapshoot as to how engaging it would be. And now that I have played it for a while it kind of still is. At this early stage it seems like the best way of making money is to spend most of your time by doing laundry, and that is both the best and worst ways to play the game. It's got an incremental game style addictiveness but it doesn't actually grow any bigger over time. You'll probably want to spend your time actually playing the games instead, in which case the laundry timers will all bug you like crazy; if you don't immediately take out the clothes and do the next step you will lose out on income. I don't like being forced to choose between enjoying the games they have for me to play or making more money.

    I bought Raft on a whim because it was super cheap and I just saw a video on youtube where someone completely broke the entire game. The actual mechanics actually sounded interesteing to me so I figured I'd buy it. But it turns out that I hate the mechanics in the framework they are put in. Twice I have had to rebuild my world because the game wants you to do certain steps but you are never told what those steps actually are. The controls also suck on Steam Deck.

    I also bought I Have No Mouth But I Must Scream even though I've already played it. It cost less than $2 and I figured I wanted to add it to my library since Steam keeps recommending it to me anyways. I swear it wasn't that long since I last played the game, but I forgot how INCREDIBLY OBTUSE everything in this game is. Gorrister's scenario is particularly bad; you have to give your heart to a jackal, examine a slab of meat with a magnifying glass, tie up a woman into a zepplin to power the engines, and give a dead woman a drink of a cloudy liquid, and finish the story by shooting a bar with a pistol which somehow makes it explode. There actually is a logic behind this but the actions are all symbolic so I don't see any way anyone could actually figure them out.

    I bought it a while back but I have just finally gotten past the prologue section of Utawarerumono: Prelude to the Fallen. It starts off with a very, very slow burn. The characters are surprisingly simplistic for a visual novel (at least so far), but the quality of the writing is excellent; the scenarios the characters are experiencing are all fairly dynamic; things are constantly changing. You have to hand it to a game where the Best Girl starts off being an 80 year old grandmother.

    Utawarerumono is also part Tactical RPG, but so far the gameplay has been really simple. I do like the timing-based bonus system, but I hope that it gets to be a little more complex as it goes on.

    I was also happy to see that this version of the game was made by Sting. I was honestly starting to worry that they were going out of business.

    4 votes
  7. Thrabalen
    Link
    A friend gifted me Gotham Knights, which is apparently set in the "Arkhamverse" of games. It's not terribly important, except that the Arkham games do set up the backstory. You can play as Barbara...

    A friend gifted me Gotham Knights, which is apparently set in the "Arkhamverse" of games. It's not terribly important, except that the Arkham games do set up the backstory. You can play as Barbara "Batgirl" Gordon, Dick "Nightwing" Grayson, Tim "Robin" Drake, or Jason "Red Hood" Todd (as the opening cutscene tells you, Batman is unplayable on account of sudden retirement syndrome). Each has their own move sets, combat style, and skill trees. There are loads of costumes to unlock (with multiple color schemes...want a cotton candy schemed Batgirl? Because you can), gear to upgrade, and an immense open world.

    The combat flows beautifully, most of the time. You can chain attacks from one guy, to a guy sneaking up on you, back to the first seamlessly (unless you get "locked" onto one target, as I seemed to sometimes.) It has a great stealth system (because, well, Batman game), a Batcycle you can call in at will (which I never use, because...) and a great grapnel line system that makes it almost feel like a Spider-Man game.

    The open world holds many clues, threats, and side quests, and at the end of each patrol night you head back to the Belfry, your centrally located HQ, where you can train, craft, read clues and files... and most importantly, switch characters if you want to. You also restock medkits and other supplies every time you return.

    It's a wonderfully acted, breathtakingly rendered world, and there's really only one flaw that I can ding it for, but it's a big one... it's very unstable. I've had it CTD multiple times, sometimes less than five minutes after restarting it. A lot of people have been reporting this problem, but when it does work, it's probably in my top five third person action games ever.

    3 votes
  8. [2]
    Comment deleted by author
    Link
    1. Akir
      Link Parent
      I assume you haven't played any of Frictional Games past releases? Because SOMA, while it is a bit different than their usual affair, is still built on the same framework as their previous games -...

      I assume you haven't played any of Frictional Games past releases? Because SOMA, while it is a bit different than their usual affair, is still built on the same framework as their previous games - which means being chased by monsters. That being said, they scaled them down significantly. Personally I remember there was only one place where I found the monster hunt to be really irritating.

      While you are valid in your opinion (I get you, really; I kind of wish that there were no monsters in that game too), Frictional Games is arguably the best at making horror games with monsters you can't fight. If you're willing to try something that's a bit better of an example you might want to try giving Amnesia: The Dark Descent a chance; it's on sale right now for $2.99. Just be warned that it's pretty old by this point, and if a good story is important to you SOMA is better by a country mile; Amnesia is a Lovecraft style horror and I know not everyone is into that.

      1 vote
  9. lou
    (edited )
    Link
    My Stars Without Number campaign is shaping up nicely. I have a bunch of players interested. It'll be an in-person campaign, I'm not a big fan of online communications for this kind of thing....

    My Stars Without Number campaign is shaping up nicely. I have a bunch of players interested. It'll be an in-person campaign, I'm not a big fan of online communications for this kind of thing.

    Below are some world-building ideas I'm working on.


    It will have Trek-like elements with a slightly hard sci-fi twist.

    It'll have an ultra-advanced Afro-Futurist civilization. Kinda like a twist of Wakanda in space, but way more advanced and only weakly connected to a long-forgotten past of tribal and monarchic organizations. They live on a planet-sized spherical ship that is mobile and without a fixed location. Despite their historical ties with the Terran civilization, the Space Wakandans (provisory name) are entirely unknown to them and little is known of their activities within the Solar System. They are citizens of the universe, and one of the few civilizations that managed to establish an ongoing relationship with the The Prospects.

    The Prospects are an AI civilization. Among them, there are non-sentient servant robots, Androids, and a ruling class named The Prophets. The Prophets are highly advanced AIs, some of which live exclusively as digital beings. They are the founders of a "religion" centered on the belief that the entire universe was created and is governed by transcendent beings called The Logicals. No one ever saw them, and there is no physical evidence of their existence, but The Prophets support that their existence is guaranteed by their exoteric calculus. You may think of The Prospects as very intense AI Vulcans.

    The Logicals may or may not exist.

    The Terrans largely occupy the Solar System and are barely aware of anything beyond. Although advanced for our current standards, they're woefully primitive in the game's universe. I may give the Terrans something resembling Star Trek's Federation or Starfleet.


    I don't intend to use any ship piloting mechanics or ship combat, as in my universe there are no manually controlled spaceships.


    For the first two or three sessions, my focus will be to get acquainted with the system and create a bond between characters that feels natural and strong. So I'll put them through my version of 1979's Alien ;)

    2 votes
  10. mikey
    Link
    Started playing Hunt: Showdown with some friends; we have been having a lot of fun with the game in the few hours we have played. Its not too intense, and the PvPvE is fun! Fight other players if...

    Started playing Hunt: Showdown with some friends; we have been having a lot of fun with the game in the few hours we have played. Its not too intense, and the PvPvE is fun! Fight other players if you want, or run, hide, and get our alive!

    1 vote