I am incredibly hype for this game. The animations look gorgeous, and the game as a whole appears to be a perfect blend of "don't break the best-designed game ever" and "add lots of exciting new...
I am incredibly hype for this game. The animations look gorgeous, and the game as a whole appears to be a perfect blend of "don't break the best-designed game ever" and "add lots of exciting new things to it."
Honestly it's mostly because the original had the most minimal animations haha, nothing deeper than that! I'm still excited to see what Megacrit pulls out though, I've spent wayyyyy too much money...
Honestly it's mostly because the original had the most minimal animations haha, nothing deeper than that! I'm still excited to see what Megacrit pulls out though, I've spent wayyyyy too much money on StS stuff haha
I say this as someone who didn't mind StS but the characters and animations always gave me vibes of those cheap children's animations my daughter sometimes watches on YouTube or the old Flash...
I say this as someone who didn't mind StS but the characters and animations always gave me vibes of those cheap children's animations my daughter sometimes watches on YouTube or the old Flash games from the early-mid 00's and not in a good way.
Ultimately though, the gameplay was good enough to look past that.
I'm really excited that Slay the Spire 2 is built in Godot instead of Unity. There have been a few popular Godot games recently such as Brotato and Cassette Beasts but it's good to see more Godot...
I'm really excited that Slay the Spire 2 is built in Godot instead of Unity. There have been a few popular Godot games recently such as Brotato and Cassette Beasts but it's good to see more Godot commercial successes.
Mega Crit, the developer of Slay the Spire, is also a gold sponsor of Godot. Re-logic, the makers of Terraria, are silver sponsors but they also made a 100k USD one-time donation. It's really good to see these things in a market dominated by Unity / Unreal.
IIRC Mega Crit had already started early development in Unity before the whole runtime fees scandal happened, yet they went out of their way to restart the project in Godot. Even released a fun...
IIRC Mega Crit had already started early development in Unity before the whole runtime fees scandal happened, yet they went out of their way to restart the project in Godot. Even released a fun little game called Dancing Duelists during their first game jam and intro session with Godot. It's free to download if anyone wants to try it out.
Here's a blog post from the creator explaining in more details the reasons behind the switch.
I’m not a programmer or game developer or anything, but I have such a soft spot for Godot. It’s encouraging to see more games using it — especially ones with as high a profile as Slay the Spire 2.
I’m not a programmer or game developer or anything, but I have such a soft spot for Godot. It’s encouraging to see more games using it — especially ones with as high a profile as Slay the Spire 2.
The early access joke at the end got me good. The thumbnail/video content meta joke is also excellent. Quite looking forward to this. Slay the Spire is a pinnacle of its genre, and works out as...
The early access joke at the end got me good. The thumbnail/video content meta joke is also excellent.
Quite looking forward to this. Slay the Spire is a pinnacle of its genre, and works out as one of the best mobile games there is; if you need to kill 5 minutes or a couple hours, it's got you covered.
Huh, I guess they're continuing the trend of the beta art being sillier/more fun than the final version in the second game. But yeah, that, especially combined with the "insane strategy" being...
Huh, I guess they're continuing the trend of the beta art being sillier/more fun than the final version in the second game.
But yeah, that, especially combined with the "insane strategy" being "elites make you stronger and you don't have to take every card" just tickled my fancy in the exact right way.
Incredibly excited for this! Any spending money I have for myself is going to this and Factorio Space Age. I've put ~400 hours into this across different platforms and have loved every minute of...
Incredibly excited for this! Any spending money I have for myself is going to this and Factorio Space Age.
I've put ~400 hours into this across different platforms and have loved every minute of it. Still trying to get Act 20 cleared on the characters (besides The Watcher, I never really enjoyed playing her).
Watcher for me was the most boring climb for A20, I think I basically built 19 infinite combo decks and 1 Omniscience deck haha. She's generally good otherwise imo but I feel like it's a bit too...
Watcher for me was the most boring climb for A20, I think I basically built 19 infinite combo decks and 1 Omniscience deck haha. She's generally good otherwise imo but I feel like it's a bit too easy to fall into "cut all your cards until you only have 10 and Wrath Inner Peace for infinite damage"
That's actually super surprising to me, I feel like Pressure Points is the only card in the game that only ever synergizes with itself and no other card (as far as I remember) so I never even...
That's actually super surprising to me, I feel like Pressure Points is the only card in the game that only ever synergizes with itself and no other card (as far as I remember) so I never even bothered with it. Maybe I'll try to hard force a deck with it haha
You are correct at face value, but one thing is that it's also a very defensive card because you don't ever need to use Wrath. You can basically stay in calm and exit it back and forth to keep...
You are correct at face value, but one thing is that it's also a very defensive card because you don't ever need to use Wrath. You can basically stay in calm and exit it back and forth to keep your energy up. So it lightly synchronizes with cards like Empty Body (defend + exit stance), Empty Mind (draw cards + exit stance), Like Water (5-7 block per turn while in calm).
It's also basically exponential (or logarithmic or something) damage, and minorly AoE. For regular encounters you can apply a stack on one enemy, then the next, and it does damage to the original enemy as well.
It works really well in small decks where you can draw a copy every turn or multiple copies per turn. It's kind of like Claw though - sometimes you have to grab it early and just hope you're gonna come across a bunch more as the run goes on.
Yeah I can see that, it just still feels strictly worse than just stripping your deck and running a wrath rush down infinite combo. I haven't looked at the Watcher card list in a while though so...
Yeah I can see that, it just still feels strictly worse than just stripping your deck and running a wrath rush down infinite combo.
I haven't looked at the Watcher card list in a while though so I'll have to try it out! Since I've beat all my A20 Heart runs I've been just running Silent trying to hard force and recreate my favorite deck around Grand Finale haha.
I am incredibly hype for this game. The animations look gorgeous, and the game as a whole appears to be a perfect blend of "don't break the best-designed game ever" and "add lots of exciting new things to it."
I have over 800 hours in StS and while the animations are kinda putting me off a bit, I'm also INSANELY hyped for this haha
Why are the animations putting you off? Sincere question!
Honestly it's mostly because the original had the most minimal animations haha, nothing deeper than that! I'm still excited to see what Megacrit pulls out though, I've spent wayyyyy too much money on StS stuff haha
I say this as someone who didn't mind StS but the characters and animations always gave me vibes of those cheap children's animations my daughter sometimes watches on YouTube or the old Flash games from the early-mid 00's and not in a good way.
Ultimately though, the gameplay was good enough to look past that.
I'm really excited that Slay the Spire 2 is built in Godot instead of Unity. There have been a few popular Godot games recently such as Brotato and Cassette Beasts but it's good to see more Godot commercial successes.
Mega Crit, the developer of Slay the Spire, is also a gold sponsor of Godot. Re-logic, the makers of Terraria, are silver sponsors but they also made a 100k USD one-time donation. It's really good to see these things in a market dominated by Unity / Unreal.
IIRC Mega Crit had already started early development in Unity before the whole runtime fees scandal happened, yet they went out of their way to restart the project in Godot. Even released a fun little game called Dancing Duelists during their first game jam and intro session with Godot. It's free to download if anyone wants to try it out.
Here's a blog post from the creator explaining in more details the reasons behind the switch.
I’m not a programmer or game developer or anything, but I have such a soft spot for Godot. It’s encouraging to see more games using it — especially ones with as high a profile as Slay the Spire 2.
The early access joke at the end got me good. The thumbnail/video content meta joke is also excellent.
Quite looking forward to this. Slay the Spire is a pinnacle of its genre, and works out as one of the best mobile games there is; if you need to kill 5 minutes or a couple hours, it's got you covered.
The early access thing nearly gave me a stroke not gonna lie
Yeah, it's a great game to spend hours on when you only intended to kill 5 minutes
Am I missing something there? Not sure what joke you're talking about. Definitely loved the sense of humor throughout the trailer!
It used to a have a different thumbnail parodying typical YouTube strategy guides.
Huh, I guess they're continuing the trend of the beta art being sillier/more fun than the final version in the second game.
But yeah, that, especially combined with the "insane strategy" being "elites make you stronger and you don't have to take every card" just tickled my fancy in the exact right way.
Ohhhh!! That is awesome lol!
Incredibly excited for this! Any spending money I have for myself is going to this and Factorio Space Age.
I've put ~400 hours into this across different platforms and have loved every minute of it. Still trying to get Act 20 cleared on the characters (besides The Watcher, I never really enjoyed playing her).
Watcher for me was the most boring climb for A20, I think I basically built 19 infinite combo decks and 1 Omniscience deck haha. She's generally good otherwise imo but I feel like it's a bit too easy to fall into "cut all your cards until you only have 10 and Wrath Inner Peace for infinite damage"
My personal favorite is a good Silent card pool!
I would always succeed when I could get a good Pressure Points deck going, but otherwise Watcher was definitely my least favorite.
That's actually super surprising to me, I feel like Pressure Points is the only card in the game that only ever synergizes with itself and no other card (as far as I remember) so I never even bothered with it. Maybe I'll try to hard force a deck with it haha
You are correct at face value, but one thing is that it's also a very defensive card because you don't ever need to use Wrath. You can basically stay in calm and exit it back and forth to keep your energy up. So it lightly synchronizes with cards like Empty Body (defend + exit stance), Empty Mind (draw cards + exit stance), Like Water (5-7 block per turn while in calm).
It's also basically exponential (or logarithmic or something) damage, and minorly AoE. For regular encounters you can apply a stack on one enemy, then the next, and it does damage to the original enemy as well.
It works really well in small decks where you can draw a copy every turn or multiple copies per turn. It's kind of like Claw though - sometimes you have to grab it early and just hope you're gonna come across a bunch more as the run goes on.
Yeah I can see that, it just still feels strictly worse than just stripping your deck and running a wrath rush down infinite combo.
I haven't looked at the Watcher card list in a while though so I'll have to try it out! Since I've beat all my A20 Heart runs I've been just running Silent trying to hard force and recreate my favorite deck around Grand Finale haha.
Could you trim the shareid tracking info out of the link please?
Should be just https://www.youtube.com/watch?v=ttVtllHkb4E
I'm currently in Taiwan so making all these posts from mobile, @cfabbro do you mind?
Edit: I have another post up that seems to keep one too, sorry!!
Fixed. cc: @Namarie