17
votes
Tildes Minecraft Survival
Server host: tildes.nore.gg
(Running Java 1.21.4)
Bluemap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- Bluemap - Adds a live 3D web map
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect
) - EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Nerfstick - Allows survival use of the
minecraft:debug_stick
item (requires admin to spawn in) - Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
Screenshots and videos
Already posted it yesterday in the old thread, but figured I'd post them again here today. Yesterday I was having fun flying around with the "do a barrel roll" mod and made two recordings flying over town. This was the first recording I made and after some adjustments to OBS I made a second recording flying the same route which also includes night flying.
As far as screenshots go:
Bluemap updates and PSA.
Bluemap is a server map available in the browser. Not only does it allow you to look at the world (in 3d!), it is also used to mark things like player homes, farms, factories, and transport options.
A few tips and tricks:
If you want to add something as a marker on Bluemap, just reply to me here and I will get it sorted.
Love how true this is
Wow, the city looks especially amazing at night. Y'all have done an insanely impressive job!
p.s. Thanks again for sharing all your videos and screenshots, @creesch. I've really been enjoying checking them all out every few weeks. :)
And that's just the town! There are MANY amazing places further away, which look at least just as amazing.
If you have a legit (i.e. not cracked) minecraft account, feel free to hop online to check out everything in person, even without verifying your account or building anything :)
I have actually visited the server a looooong time ago. But it's a proper survival mode server, right? So I can't just fly around without any risk of dying to check things out, AFAIK. That is something I would definitely be interested in doing on occasion if it was an option though. cc: @teaearlgraycold
I’d offer to put you in spectator mode but the freecam mods are about as good. You should install Distant Horizons when you come on to explore if your computer can handle it.
The free cam mods are about as good, except you are limited to whatever is rendered by your player. So, if you are at spawn and go into free cam, you cannot view the mall as it will be outside of render distance
The free cam mods are about as good, except you are limited to whatever is rendered by your player. So, if you are at spawn and go into free cam, you cannot view the mall as it will be outside of render distance
It is a proper survival server, but the freecam mod is allowed, but even without that - one of us can give you armour be your chaperone so you don't die :)
Heh, I appreciate the offer, but I'm not actually worried so much about dying, per se. I have several thousands of hours played in minecraft over the last decade+ and have been playing since 1.0 so I'm relatively competent at the game. It's mostly just a matter of only having so much free time to devote to something like exploring the Tildes server, so being able to never die and just fly around would make that a lot faster/easier. If the freecam mod is allowed I can just use that though, so thanks for mentioning it. :)
cc: @creesch
Hence me suggesting you just board a few train lines (they all terminate at the transit stop) and at least do a little tour like that ;)
Also, you can borrow an elytra as well from the community chest and just fly around for a bit with that.
As TaylorSwiftsPickles says, it is survival, but a lot of the places you can visit are fairly safe. We have railways to various places and nether roof access to various far away places.
Besides, if you are just visiting you have nothing valuable on you anyway so if you die it isn't that big of a deal ;)
Since @secret_online decided to give Godzilla a little friend it became clear to me that my biplane was not enough support anymore for GIANT PICKLES. So, naturally, we now have ballistic missiles on the server, with a nice tnt payload in order to take care of the issue.
Ah geez, looks like I'll need to update the anti-godzilla forcefield to account for Kiwis! But just to be safe -- please avoid crossing the forcefield if you're from New Zealand (or have recently traveled to it) or are carrying fuzzy, green fleshed fruit.
Ahh, you didn't know that all kiwis come equipped with a portable forcefield generator.
I was planning on building something like this if the laser kiwi was attacked, even before @hamstergeddon brought my attention to the anti-godzilla forcefield. When I saw the missile I was tempted to build something else, but I might save that for the future. I need to stop doing builds with glass in them, glass work is hard even when using Axiom to help out. Also my glass supply has run out and I'll need to fill the super smelter again (this build was about 1.5 shulkers). I probably won't be on for a few days, so there's no rush to reply to this build. Also it might be nice to see if anyone else wants to join in the build.
I was looking at the conflict area and found myself filling in sound effects and such. Because of that, I decided to spend my lunch time creating this video. To be clear watch with sound.
@hamstergeddon, @TaylorSwiftsPickles, @Mendanbar and I guess also @cfabbro
;)
GLORIOUS!
Thank you for your service
Epic!
Boy, that escalated quickly.
That's awesome! It's fun to see this area develop in a more organic way. This pretty much exactly what I wanted to happen when I built the laser kiwi.
In case you need it for a future flyover, the NZ Department of Conservation has a page with a bunch of bird songs, including a couple of kiwi.
I mean, I feel like the Haka is the song of the kiwi, no? Even more given the context of war ;)
I have plans, secret! PLANS! :P
Well done creesch, this is awesome!!!
Also I love that we're building up a lore for the MC server :D The first server I ever played on eventually turned into us creating entire nations with these complicated histories complete with wars, rebellions, secret weapons, massive armies, and just ridiculous stuff that was a lot of fun to come up with. I've always missed that kind of thing in subsequent MC servers, so glad to see some of it here :)
Glad you like it! Speaking of lore, are you familiar with The Luminous Concordat?
So, I received some new intel. I have it on good authority that these force fields can be overpowered.
Also, now I know what is on the inside of a laser kiwi :P
Lol, nice one :P
I'm saving my ultimate weapon for last ;)
Dunno, that just looks like a shockwave to me :P
Honestly though, I need to consider my next steps...
I'm in a glass-heavy build atm, and generally wanting to help give back a bit, so I'll see about smelting a couple of shulkers for you and try to remember to post here when I do. I'll need another one for my tower, so y'know, it's not out of my way :)
When I do get them done, I'll have them placed by the tower, which is on the Great Southern Road, which if you haven't stumbled across yet, peels off from the south side of the mall :)
edit: Two shuklers next to the road, in front of my tower. Come'n'get :)
Nice, though there's no rush from my side. I've been meaning to figure out the sand duper to restock after the last time I smelted glass. I also want to build a new super smelter that works for larger loads (thinking 54 furnaces so it can smelt a full box in just over 5 minutes), but I didn't get around to that before I last burnt out.
If you want to, I could probably pipe excess dried kelp blocks to your mega furnace for fuel. Or, if you wanted to rebuild my smelter in town to increase capacity, that might work too; I've been meaning to upgrade it for some time anyway!
I think there's still room for the current super smelter, since it's close to the storage room and has an easy interface for working with a few stacks of items at a time. If there's room underneath/around then I might build the new one there just to siphon off the kelp line. It will be more focused on shulker-sized loads than smaller amounts, so having the kelp farm nearly constantly running thanks to Pickles AFKing there would be a great benefit.
Basement of the smelter has been tidied up a bit, the only thing below the floor of the furnace block should be some overflow chests, so feel free to use any space you can find down there. I cleared out a bunch of area down there when I was working on a now deprecated design for the furnace, so there should be plenty of space (plus some unused deep holes, so use caution).
If you'd like, the stone in the main furnace room could be replaced with a chest for shulker inputs, and the output could be piped to the standard output chests. I can also set up the fuel line here soon.
EDIT: new fuel line now dumps into a labeled double chest at the bottom of the furnace. Also added a redstone input for when the shulker smelter is full up on fuel, which should turn off the dried kelp factory when both the main smelter and the shulker smelter are at fuel capacity. Feel free to re-jigger any of this infrastructure, as it's mainly placed to be easy to find for when you need it.
Thank you! I'm still figuring out designs for the actual super smelter, mostly to do with how quickly I can fill the output shulker to determine just how parallel I can make the smelting.
The storage tech discord server has an archive with a lot of different shulker loader designs, but I have to make decisions that affect what kinds of workloads the new smelter can actually do. If I restrict it to only running full boxes one type of item at a time then I can make it faster, but if I want it to handle boxes of multiple items types of partial boxes then it needs to be able to handle those requirements as well.
It's becoming decreasingly likely I'll get around to building it, but I was stocking up some items a while back to do a 192 furnace smelter (90 seconds per box). I had an old design for one I've since lost the world for, but remember just enough about that I figured I could probably get it working again.
Anyway, since I'm not going to be doing that any time even remotely soon I can donate what I have. Amongst the pile of redstone components and junk is probably like 20 shulkers of dried kelp blocks that I'd be fine parting with. I'm aware that the farm in town also produces them, but I have run the current smelter dry in the past so figured I'd offer in case you find you need more than it'll give you.
I also was considering for myself if I was even going to use the kelp blocks. If I went too big I'd end up wasting so much fuel that I'd maybe just be better off using bamboo planks or something by growing and crafting them on site. If you wanted to go a route like that I could also just donate bone blocks. I think I still have somewhere in the ballpark of 60-90 shulkers of bone blocks, the majority of which are not currently allocated to anything other than having a double chest of shulkers of bone blocks.
I like that idea: the upper smelter for a chest or two of items, and a lower smelter for massive shulker loads. I'll see if I can clean up the smelter basement to prep the space.
Yay! Also, edited my comment, but you've seen it now - two shulkers in front of my tower next to the road for you :)
One thing to note is that john probably is still using buttloads of sand for his pyramid area, so I'd suggest to inform him so he relaunches the sand duplicator machiney if we end up using too much glass for our shenanigans
I (probably) have the materials for pyramid buildings, but I'll probably fire up the sand duper anyway; I want to make some heiroglyph map art, and I'll need 16k glass for a transparent background!
A cool addition would be to use the design for the airplane and create an air force base nearby with some more planes being launched. I am busy with other projects so I thought I would throw this idea out in case someone wants to do it
Not a bad idea, we don't have an air field anywhere on the server. Might even prompt some people to build airplanes in hangers themselves. I'll think about it :)
I'd attempt to build some planes. Vehicles aren't something I've really tried, so it'd be good to give them a go at least.
I was planning to build a bunch of airplanes as you might remember ;)
I finally installed the Web Chat mod today. It's so good. Many thanks to @creesch and @teaearlgraycold for developing it. ❤️
Couple of things that I'd love to see added:
Like a chat in the corner of your browser? For now you could find software to add “always on top” functionality to your computer’s windows and then put the web chat in a little window. It’s a feature that’s common on Linux but sadly not available on stock Windows and MacOS.
Proper notifications aren’t a bad idea.
Yeah I'm not really sure what the best implementation of a mini window would be, but I seem to recall google chat having a similar feature at one point.
Some browsers let you "install" a webpage as an "app" meaning it's a separate window, in case you're not fullscreening your browser. :)
I actually found it quite nice to open it up as its own window and place it to the side at maybe 80/20 split with my other browser window. I'm a bit jealous of those running linux with proper tiling managers now. My bootleg version is pretty nice.
Not the same, but Powertoys has FancyZones - you configure the tiles, then when you drag a window with SHIFT held down, you can drop it into a tile (or multiple if you're near the borders) and it'll resize/move into that space.
I noticed that win 11 has some sort of tiling bar at the top now when I'm dragging around windows. Pretty neat (though I still dislike win11. harumph).
I'm personally fine with 11, but I know many dislike. :shrug:
If those tiles work for you, WIN+Z and hit a number :)
I like FancyZones because I define my own tiles. And since I use a television as my monitor, I have tons of space, so I don't run anything maximized (except games). heh.
So I have a thin column on each side of the main area. My browser sits in the middle; email below so I can always click into it; IMs (Telegram, Messenger, phone line for messages, and NextCloud Talk) on the left, things like radar, explorer, SSH on the right. Above the browser is reserved for things like Teams, OneNote, whatever.
Things are a bit overlapping, but still, it's easy to get to most everything from everywhere :)
edit: https://ieh.im/s/PowerToys.FancyZonesEditor_00Re5SjFwn.png
I drag the browser so it triggers the four boxes in the middle. Other things either fit into one box, or two, depending. Some things I manually resize a bit - I also use a program called Sizer that with 95% of Windows programs allows me to right-click on the maximize button and get the Sizer menu - you can define sizes and positions for windows - and define based on current so you put it where you want then make a new entry for that. :) It's damned handy.
That's really cool. I'm going to give it a shot later.
WIn+` (backtick) is the default hotkey to bring up the editor once you have it running :)
I recently got a steam deck and decided to try Minecraft on it so I could hop on the server from the couch. I set it up like I did on my desktop, with gdlauncher, and it worked surprisingly well from a performance standpoint. The controls, however, are incredibly confusing. It looks like the controller buttons are mapped to key presses, so when you're configuring the input settings in-game it's not at all clear what's mapped to what. I couldn't even figure out how to eat a food item I was holding :(
Presumably there's a mod or launcher out there that makes it a more viable option on the deck. If anyone has any familiarity with trying to play MC on one, let me know!
I believe you might want controlify or MignightControls. Those I see being mentioned most when people talk about steamdeck.
For those who aren't constantly on YouTube, there's a new trend going around called "Buildstone" that's very cool. It's basically finding ways to use redstone in builds to create movement, such as making animated fans, conveyor belts, waterfalls with particle effects, etc. Here's a good recent video showcasing some of these really cool ideas.
I've seen some of these! I need an excuse to build a waving flag.
I have been meaning to put flags on the arena. The scoreboard has two towers on each side. But I also fear that animated flags will be too big and not the right scale for that particular build.
The video I saw with animated flags definitely looked better from a distance. I think you're correct about the scale of the arena being too small.
Found another showcase video from the same guy with a bunch more cool Buildstone ideas!
Making some good progress on my expansion. I have almost the entire exterior finished, except for replacing the wool with glazed terracotta and glow lichen to emulate stained glass designs. After taking a short break on the interior, I am realizing one section is slightly off in proportions, so I will probably raise the ceiling one block.... Luckily this should be the last change of moving everything over one block.
I have built four floors on my very simple tower.
Well.
I have built nine floors on my very simple tower, if you count the ones I rebuilt after realizing I made an error. Because twice I made an error that caused me to have to rebuild TWO floors.
I think I have it figured out now. lol
Not sure if redoing something due to counting wrong is better or worse than redoing due to lack of planning. Both kind of suck
I think I have mine figured out now too, but I thought the same after the last move over one block.
I personally found that using litematica to plan my builds has taken a lot of the frustration away, but I understand that's not for everyone.
I see the value in litematica, but honestly I just prefer spending the time figuring it out as I go while being on the server, rather than planning everything out in a creative world and only being on the server to build what I have planned out. I really only go onto creative for doing small proof of concepts or testing out block palettes. For those who use litematica, I think it is a valid approach, but just not for me personally.
Storytime! Today we'll be reading: The Reason I Learned how to use Litematica - A Tale of Trial, Error, and Triumph or How I Learned to Love the Mod - A Retrospective
At the end of last server I hosted an Easter egg hunt on my island, and to start the event I built a giant Easter egg which was rigged with fireworks and TNT. I set it up with timers so that the top of the egg exploded right as the beat drops in the 'otherside' disc, and then the fireworks shot out the top. It would have been way harder to build and test without litematica because I could repeatedly paste a schematic in creative, make changes, and blow the thing up over and over without having to rebuild everything.
As an aside: Is there no way to underline text in a tildes post? Or is it just not an option with Three Cheers?
Lately my favorite way to use it is copying regions from the tildes server to creative. It's really nice to just grab some terrain where I'd like to build and figure out exactly how the build will fit and what needs to be terraformed.
I never thought of using it to also capture the terrain. Part of my issue is how interconnected my home is, so planning in isolation in creative wouldn't work as I have had to tweak areas to make it line up or avoid other areas.
I just did that tonight actually. For a....secret project (which may end up being abandoned due to difficulties).
Not something that generally is part of markdown. If I had to guess because underline generally is used for links.
Yeah, stuff like that litematica makes sense, or even just highly technical farms. I just dont find the process of building a building primarily for looks in creative and then rebuilding it in survival fun gameplay. I think my perspective on this has shifted due to having good tools and beacons that makes tearing down and rebuilding quick.
Markdown doesn't natively support, and it appears the <u> tag is not supported on Tildes. That said, as I recall, underlining publication names was for situations where italics weren't available. But I may be misremembering. :)
Yeah, I totally get it. Sometimes it is nice to just hang out on the server and figure things out organically. :)
Either way, it makes one live in interesting times. ;-)
I made a donation to the head museum in town. I was gonna put them in Hamster's old place but there wasn't enough room for all I had. The basement will likely need to be a bit bigger if they're all going to get displayed.
Left a few too (mainly of players) since you made me realise this space exists
As noted in the chat, I can see the pyramid from my tower :)
Oh no!
https://ieh.im/s/firefox_sd0L3vAiCI.png
Some asshole stole the main street from this village!!! D:
The Great Southern Road pushes south: https://ieh.im/s/firefox_c3J29dWgze.png
Connection will be made to two villages: https://ieh.im/s/firefox_YXrFsRkkdA.png
Approximate extends of the Great Northern Road and Great Southern Road once the Southern reaches the second village: https://ieh.im/s/firefox_OGOso16OrT.jpg
Tentative plans for the Great Western Road: https://ieh.im/s/firefox_8lVogtQmVu.png
For the great western road, I'd prefer if the road actually connected to the mesa just north of where you have the westernmost spur ~(-1290,820). This plateau provides a nice vista to view the pyramid complex. I'll try to build a terminus there to provide you something to connect to. It will be nice to have an actual road to the Djohn-Ra complex!
Awesome! Thank you for saying — that's one of the reasons I posted :) I will gladly connect to you - no rush, I'll keep an eye out :)