At least they're giving us ample warning so we can source the good clown makeup. But in all seriousness, I can't even be mad if it's delayed again. There's at least enough evidence that work is...
At least they're giving us ample warning so we can source the good clown makeup.
But in all seriousness, I can't even be mad if it's delayed again. There's at least enough evidence that work is being done and I think the expectations kept becoming unmanageable every time Hollow Knight blew up with influencers. Just removing them selves from all the community drama is probably better than trying to manage the mess that is the Silksong community. Happy to have all the memes and weirdness over constantly changing dates or endless Early Access.
I feel bad for people who make hit indie games. The amount of pressure they must feel, it just feels like we're punishing the ones we love, and its got to be hard not to let that pressure get to...
I feel bad for people who make hit indie games. The amount of pressure they must feel, it just feels like we're punishing the ones we love, and its got to be hard not to let that pressure get to you and suck the joy out of making games.
Extraordinary success is one of those very weird concepts that I don't think we are wired to handle very well. From kids skipping grades affecting social development to a few lucky web services...
Extraordinary success is one of those very weird concepts that I don't think we are wired to handle very well. From kids skipping grades affecting social development to a few lucky web services completely destroying the foundations of society to maintain unrealistic growth targets.
Not that someone shouldn't get a lucky break early or small teams shouldn't dethrone incumbents. But an unexpected win has a way of making everyone around it very stupid.
The word Extraordinary should communicate that level of performance shouldn't be expected unless it becomes a trend. Like Expedition 33 is an amazing success from a new studio and even I got unreasonably high expectations for what Sandfall does next. Same way some game communities loose their mind the second something goes wrong, even though the developers can only handle so much. And the very many people that plain go nuts in the wake of a massive win they when they are showered with endless praise.
But other games like Baldur's Gate 3, Hades 2, Satisfactory and Frostpunk 2 are incredible to me but hardly surprising. Because the studios have the culture and infrastructure to continuously deliver success.
Horseshoe theory. You have no success, you get nothing and feel depressed and it's hard to follow up. You have too much success, you get everything... but then you get a lot of obsessive fans who...
Horseshoe theory. You have no success, you get nothing and feel depressed and it's hard to follow up. You have too much success, you get everything... but then you get a lot of obsessive fans who watch your every move, so you feel depressed and it's hard to truly follow up.
Of course, I'd rather be the latter, but I completely understand the pressure. I'd normally say it's important not to overpromise to fans (and kids), but as a kickstarter project it's always hard finding a medium between "will get fans to back" and "is overpromising and will disappoint fans". It's generally better to do the latter, sadly.
Well, there we have it: Releases September 4th Also, interview with team cherry about why it took so long (gift link, not me): https://bsky.app/profile/jasonschreier.bsky.social/post/3lww5zc46522y
Scope creep is generally considered mismanagement. It's just that when you have none to really answer to, and a near infinite money machine (relatively), then I guess you don't have to care much.
Scope creep is generally considered mismanagement. It's just that when you have none to really answer to, and a near infinite money machine (relatively), then I guess you don't have to care much.
Alternatively, you can not have money and be a perfectionist: Radio The Universe was Kickstarted in Dec 2012. The (amazing!!) demo came out in Steam NextFest two years ago. From what I gathered...
Alternatively, you can not have money and be a perfectionist:
Radio The Universe was Kickstarted in Dec 2012. The (amazing!!) demo came out in Steam NextFest two years ago. From what I gathered over the years, the solo dev has built and then rebuilt the game engine for this from scratch, as well as multiple in-game systems... and possibly rebuilt them all again.
Backers have gotten test builds and updates on a private Discord, but I think the last post anyone's seen was a little over a year ago. The communication has always been very intermittent though so I'm still holding out hope. It just looks so cool.
I'm not a Hollow Knight player, so I'm just watching the fervor over Silksong from the side. But a hopeful note that this may actually be the release date: The game will be playable at an...
I'm not a Hollow Knight player, so I'm just watching the fervor over Silksong from the side. But a hopeful note that this may actually be the release date: The game will be playable at an Australian museum starting on September 18. I don't know if "playable" means it would be a special demo or the full game, but either way, I'd expect that to mean the game will be out before then. Or at least come out sometime this year. It would just be weird to have a single playable version at a physical location for months on end.
ACMI (the museum mentioned) usually has the full version of the game available but with no instructions on how to play, and it's also in a pretty crowded walking area to encourage people to move...
ACMI (the museum mentioned) usually has the full version of the game available but with no instructions on how to play, and it's also in a pretty crowded walking area to encourage people to move from game to game.
Oh no no no, I'm not falling for that again. Fool me twelve times, shame on you...
At least they're giving us ample warning so we can source the good clown makeup.
But in all seriousness, I can't even be mad if it's delayed again. There's at least enough evidence that work is being done and I think the expectations kept becoming unmanageable every time Hollow Knight blew up with influencers. Just removing them selves from all the community drama is probably better than trying to manage the mess that is the Silksong community. Happy to have all the memes and weirdness over constantly changing dates or endless Early Access.
I feel bad for people who make hit indie games. The amount of pressure they must feel, it just feels like we're punishing the ones we love, and its got to be hard not to let that pressure get to you and suck the joy out of making games.
Extraordinary success is one of those very weird concepts that I don't think we are wired to handle very well. From kids skipping grades affecting social development to a few lucky web services completely destroying the foundations of society to maintain unrealistic growth targets.
Not that someone shouldn't get a lucky break early or small teams shouldn't dethrone incumbents. But an unexpected win has a way of making everyone around it very stupid.
The word Extraordinary should communicate that level of performance shouldn't be expected unless it becomes a trend. Like Expedition 33 is an amazing success from a new studio and even I got unreasonably high expectations for what Sandfall does next. Same way some game communities loose their mind the second something goes wrong, even though the developers can only handle so much. And the very many people that plain go nuts in the wake of a massive win they when they are showered with endless praise.
But other games like Baldur's Gate 3, Hades 2, Satisfactory and Frostpunk 2 are incredible to me but hardly surprising. Because the studios have the culture and infrastructure to continuously deliver success.
Horseshoe theory. You have no success, you get nothing and feel depressed and it's hard to follow up. You have too much success, you get everything... but then you get a lot of obsessive fans who watch your every move, so you feel depressed and it's hard to truly follow up.
Of course, I'd rather be the latter, but I completely understand the pressure. I'd normally say it's important not to overpromise to fans (and kids), but as a kickstarter project it's always hard finding a medium between "will get fans to back" and "is overpromising and will disappoint fans". It's generally better to do the latter, sadly.
Well, there we have it: Releases September 4th
Also, interview with team cherry about why it took so long (gift link, not me): https://bsky.app/profile/jasonschreier.bsky.social/post/3lww5zc46522y
Thanks for the link!
I wish I didn’t know what Jira was
I'm glad to read that those 7 years were due to them taking their time, not because of some management issue.
Scope creep is generally considered mismanagement. It's just that when you have none to really answer to, and a near infinite money machine (relatively), then I guess you don't have to care much.
Alternatively, you can not have money and be a perfectionist:
Radio The Universe was Kickstarted in Dec 2012. The (amazing!!) demo came out in Steam NextFest two years ago. From what I gathered over the years, the solo dev has built and then rebuilt the game engine for this from scratch, as well as multiple in-game systems... and possibly rebuilt them all again.
Backers have gotten test builds and updates on a private Discord, but I think the last post anyone's seen was a little over a year ago. The communication has always been very intermittent though so I'm still holding out hope. It just looks so cool.
I'm not a Hollow Knight player, so I'm just watching the fervor over Silksong from the side. But a hopeful note that this may actually be the release date: The game will be playable at an Australian museum starting on September 18. I don't know if "playable" means it would be a special demo or the full game, but either way, I'd expect that to mean the game will be out before then. Or at least come out sometime this year. It would just be weird to have a single playable version at a physical location for months on end.
ACMI (the museum mentioned) usually has the full version of the game available but with no instructions on how to play, and it's also in a pretty crowded walking area to encourage people to move from game to game.
It...it has a release date. Two weeks. I can scarcely believe it 🙏
URL is broken for me but this one works:
https://www.youtube.com/watch?v=6XGeJwsUP9c
Fixed the link. 👍
Thanks and sorry!
No worries!
REPENT ALL YE DOUBTERS SKONG HAS ARRIVED