40 votes

Zachtronics returns from retirement to release an add-on for Opus Magnum

12 comments

  1. [5]
    Nemoder
    Link
    I really like most of Zachtronics' puzzle games. They inspired a lot of other developers including the original Minecraft and I was sad when they called it quits. But now after several years...

    I really like most of Zachtronics' puzzle games. They inspired a lot of other developers including the original Minecraft and I was sad when they called it quits.
    But now after several years they've returned to release more content for Opus Magnum. I think it is easily their most approachable game and so far I've been really enjoying the new content.

    12 votes
    1. [4]
      mantrid
      Link Parent
      I suppose Zachtronics never really left. Zach just opened a new studio (Coincidence) that appears to make the same kind of games (Kaizen). I'm still a bit confused about why he did that. I didn't...

      I suppose Zachtronics never really left. Zach just opened a new studio (Coincidence) that appears to make the same kind of games (Kaizen). I'm still a bit confused about why he did that. I didn't even realize that he was still making games until recently.

      Anyway, off to purchase this now :)

      9 votes
      1. GOTO10
        Link Parent
        I remember there were some problems with the publisher. I think they needed to publish N games with them before they could leave, just like records labels used to work.

        I'm still a bit confused about why he did that.

        I remember there were some problems with the publisher. I think they needed to publish N games with them before they could leave, just like records labels used to work.

        3 votes
      2. carrotflowerr
        Link Parent
        Same guy making the same games? ...just a Coincidence.

        Same guy making the same games? ...just a Coincidence.

        2 votes
      3. Nemoder
        Link Parent
        Just finished the last mission. Spoiler: Amusingly the story ends with a house leader stealing the idea that ends up destroying his wealth. I can't help but think this a jab at a particular game...

        Just finished the last mission. Spoiler:

        Amusingly the story ends with a house leader stealing the idea that ends up destroying his wealth.
        I can't help but think this a jab at a particular game publisher. :)

        1 vote
  2. [7]
    papasquat
    Link
    Opus Magnum is such an interesting, fun game. I sunk some hours into it, but like all Zachtronics games, I eventually got deep enough into it that every time I played it, it made me feel like a...

    Opus Magnum is such an interesting, fun game. I sunk some hours into it, but like all Zachtronics games, I eventually got deep enough into it that every time I played it, it made me feel like a complete dumbass so I dropped it.

    That's not any knock on zachtronics games, I have the same problem with all games that have a slow level of gradually increasing complexity to a point where it gets nuts. Factorio is one of my favorite games of all times but loading one of my old save files fills me with an innate sense of dread.

    I wonder if there's a word for that yet?

    8 votes
    1. Nemoder
      Link Parent
      Haha, there is nothing like a Zachtronics game to make you feel really smart for completing a puzzle and then instantly really dumb with that player comparison chart at the end. Personally I don't...

      Haha, there is nothing like a Zachtronics game to make you feel really smart for completing a puzzle and then instantly really dumb with that player comparison chart at the end. Personally I don't go down the rabbit hole too far, if I can finish the games with any kind of victory I'll take it!

      6 votes
    2. [4]
      kej
      Link Parent
      Sort of tangential, but there's a great talk by Guy Steele (co-creator of the Scheme programming language who went on to do a lot of work on Java) called Growing a Language, and his point is that...

      Sort of tangential, but there's a great talk by Guy Steele (co-creator of the Scheme programming language who went on to do a lot of work on Java) called Growing a Language, and his point is that a good programming language starts small but makes it easy to add things as complexity grows. (It starts slowly, but watch the whole thing and you'll understand why. It's a really good presentation.)

      I think that ability to add things is what is missing from a lot of the Zachtronics games and the zach-like genre as a whole. Instead of solving a small problem and then being able to use that solution in the more complex ones, you end up having to repeat the small solution and add the larger solution at the same time, which makes it a lot harder to keep all the complexity in your head.

      6 votes
      1. MimicSquid
        Link Parent
        This is something I really like from the incremental game genre. The whole point of the game is to get faster and faster, unlock new mechanics, and at some point develop something that trivializes...

        This is something I really like from the incremental game genre. The whole point of the game is to get faster and faster, unlock new mechanics, and at some point develop something that trivializes the earlier set of mechanics in favor of the new novelty. So you always have something that needs attending, but the old boring stuff is streamlined away.

        5 votes
      2. [2]
        Nazarie
        Link Parent
        That's one thing I enjoy about the game "Turing Complete". As you build circuits and components, you can then use those later to assemble more and more complex systems.

        That's one thing I enjoy about the game "Turing Complete". As you build circuits and components, you can then use those later to assemble more and more complex systems.

        2 votes
        1. kej
          Link Parent
          Exactly, that's a great example.

          Exactly, that's a great example.

    3. hobbes64
      Link Parent
      I have the same feeling. Also, there’s a point in most of their games where I know of a solution but I don’t feel like doing it because it feels like work. SpaceChem in particular had this...

      I have the same feeling. Also, there’s a point in most of their games where I know of a solution but I don’t feel like doing it because it feels like work.
      SpaceChem in particular had this problem. The early puzzles are great fun but for later ones you have to integrate too many factories etc and I just lose interest.

      3 votes