I still use my original steam controller, but if this has good reviews I'd consider updating. The selling point for me on the original was the customizability: I don't recall any other...
I still use my original steam controller, but if this has good reviews I'd consider updating.
The selling point for me on the original was the customizability: I don't recall any other controller/launcher at the time having such powerful customization tools. The community shared controller schemes were especially useful in quickly getting running on games where controller support wasn't a developer focus.
If anything, the latter likely still holds true. The Steam Deck is so well integrated into Steam, it's trivial to download community created control schemes. I'm not a betting man, but I'd bet...
If anything, the latter likely still holds true. The Steam Deck is so well integrated into Steam, it's trivial to download community created control schemes. I'm not a betting man, but I'd bet they go a similar route with the controller.
The customizability isnt actually a Steam Controller/Steam Deck thing. It's enabled by Steam Input, which broadly supports a bunch of controllers. It natively supports Steam Controllers/Steam...
The customizability isnt actually a Steam Controller/Steam Deck thing. It's enabled by Steam Input, which broadly supports a bunch of controllers. It natively supports Steam Controllers/Steam Deck, which is to say they're fully supported (haptics, gyro, touch pads, extra buttons) - the same can't be said for other controllers (their extra features might not be supported). I expect this next iteration of the Steam Controller to be fully supported as it's essentially the Steam Deck controls in a different form factor.
I go out of my way now to add non steam games to steam just for Steam Input.
This. Even for games with controller support, they play better using SteamInput. Joystick aim too fast or slow? Fixed Hate button chords and would rather double-tap? Fixed Can't tap that A button...
This. Even for games with controller support, they play better using SteamInput.
Joystick aim too fast or slow? Fixed
Hate button chords and would rather double-tap? Fixed
Can't tap that A button fast enough in quick time events? Turbo button
Need a push to talk for Mumble? Map the unused grip button.
I own the original (bought it when it released, with the Steam Link), but it was too different from what is now the de-facto standard modern controller layout. However, the Deck controller solved...
I own the original (bought it when it released, with the Steam Link), but it was too different from what is now the de-facto standard modern controller layout. However, the Deck controller solved this: it has all the standard buttons, plus the trackpads, plus the excellent touch-triggered gyro, plus 4 back buttons. I can't wait to finally use the same controller on my PC.
I'm wondering if it's just the controller since the other two devices are heavily impacted by the RAM situation. It seemed like they were all going to release together but it would make sense for...
I'm wondering if it's just the controller since the other two devices are heavily impacted by the RAM situation. It seemed like they were all going to release together but it would make sense for them to split this off now and release the others later when they've figured that out
If I had to guess, yes for now I’m betting it’s just the controller. And for the reasons that you’re stating. I think Valve would plan to take a knee and wait for those RAM prices to come down to...
If I had to guess, yes for now I’m betting it’s just the controller. And for the reasons that you’re stating. I think Valve would plan to take a knee and wait for those RAM prices to come down to a more reasonable level. If that ever happens, that is.
I still use my original steam controller, but if this has good reviews I'd consider updating.
The selling point for me on the original was the customizability: I don't recall any other controller/launcher at the time having such powerful customization tools. The community shared controller schemes were especially useful in quickly getting running on games where controller support wasn't a developer focus.
If anything, the latter likely still holds true. The Steam Deck is so well integrated into Steam, it's trivial to download community created control schemes. I'm not a betting man, but I'd bet they go a similar route with the controller.
The customizability isnt actually a Steam Controller/Steam Deck thing. It's enabled by Steam Input, which broadly supports a bunch of controllers. It natively supports Steam Controllers/Steam Deck, which is to say they're fully supported (haptics, gyro, touch pads, extra buttons) - the same can't be said for other controllers (their extra features might not be supported). I expect this next iteration of the Steam Controller to be fully supported as it's essentially the Steam Deck controls in a different form factor.
I go out of my way now to add non steam games to steam just for Steam Input.
This. Even for games with controller support, they play better using SteamInput.
Joystick aim too fast or slow? Fixed
Hate button chords and would rather double-tap? Fixed
Can't tap that A button fast enough in quick time events? Turbo button
Need a push to talk for Mumble? Map the unused grip button.
I own the original (bought it when it released, with the Steam Link), but it was too different from what is now the de-facto standard modern controller layout. However, the Deck controller solved this: it has all the standard buttons, plus the trackpads, plus the excellent touch-triggered gyro, plus 4 back buttons. I can't wait to finally use the same controller on my PC.
I'm wondering if it's just the controller since the other two devices are heavily impacted by the RAM situation. It seemed like they were all going to release together but it would make sense for them to split this off now and release the others later when they've figured that out
If I had to guess, yes for now I’m betting it’s just the controller. And for the reasons that you’re stating. I think Valve would plan to take a knee and wait for those RAM prices to come down to a more reasonable level. If that ever happens, that is.