I still use my original steam controller, but if this has good reviews I'd consider updating. The selling point for me on the original was the customizability: I don't recall any other...
I still use my original steam controller, but if this has good reviews I'd consider updating.
The selling point for me on the original was the customizability: I don't recall any other controller/launcher at the time having such powerful customization tools. The community shared controller schemes were especially useful in quickly getting running on games where controller support wasn't a developer focus.
If anything, the latter likely still holds true. The Steam Deck is so well integrated into Steam, it's trivial to download community created control schemes. I'm not a betting man, but I'd bet...
If anything, the latter likely still holds true. The Steam Deck is so well integrated into Steam, it's trivial to download community created control schemes. I'm not a betting man, but I'd bet they go a similar route with the controller.
I'm wondering if it's just the controller since the other two devices are heavily impacted by the RAM situation. It seemed like they were all going to release together but it would make sense for...
I'm wondering if it's just the controller since the other two devices are heavily impacted by the RAM situation. It seemed like they were all going to release together but it would make sense for them to split this off now and release the others later when they've figured that out
I still use my original steam controller, but if this has good reviews I'd consider updating.
The selling point for me on the original was the customizability: I don't recall any other controller/launcher at the time having such powerful customization tools. The community shared controller schemes were especially useful in quickly getting running on games where controller support wasn't a developer focus.
If anything, the latter likely still holds true. The Steam Deck is so well integrated into Steam, it's trivial to download community created control schemes. I'm not a betting man, but I'd bet they go a similar route with the controller.
I'm wondering if it's just the controller since the other two devices are heavily impacted by the RAM situation. It seemed like they were all going to release together but it would make sense for them to split this off now and release the others later when they've figured that out