I recently went on record saying Candystand Mini Golf was the GOAT, and this definitely ain't it. I don't want to play the same hole for 10 strokes just because it has a bunch of pointless 90° angles.
I recently went on record saying Candystand Mini Golf was the GOAT, and this definitely ain't it. I don't want to play the same hole for 10 strokes just because it has a bunch of pointless 90° angles.
I wouldn't mind the long holes if the physics seemed fun. But it's not that great. I wonder if anybody has ever tried to build a realistic miniature golf sim. I have recently learned that while...
I wouldn't mind the long holes if the physics seemed fun. But it's not that great.
I wonder if anybody has ever tried to build a realistic miniature golf sim. I have recently learned that while minigolf is normally just played with one club (a putter), the official regulations for balls are intentionally broad and there are hundreds to thousands of legal balls, often offering drastically different playstyles. Some are as hard and non-bouncy as billiard balls, some are non-bouncy because they're from a dense foam, some are literal rubber bouncy balls (I think regulation says they can jump at most 0.75 m when dropped from 1 m height), and you can even play with a glass ball (and people really do), which naturally requires soft touch. They all behave slightly differently based on weather, so regulation allows players to warm the balls up or cool them down to some degree.
I feel like if you're playing mini golf with regulations, you're doing it wrong. It should just be a putter, a normal golf ball, and holes with crazy shapes. And if you change any of those three...
I feel like if you're playing mini golf with regulations, you're doing it wrong. It should just be a putter, a normal golf ball, and holes with crazy shapes. And if you change any of those three things...no one cares because it's mini golf.
Nah. Those "adventure golf" courses that try to imitate real golf and are played with actual golf balls are fun. But the various styles of standardized miniature golf are also fun, you can play...
Nah. Those "adventure golf" courses that try to imitate real golf and are played with actual golf balls are fun. But the various styles of standardized miniature golf are also fun, you can play competitively on them because they're standardized, and the huge variety of balls gives the game a ton of depth, which is fun on its own. They also play terribly with actual golf balls because they're not designed for it, the default balls that you're usually given as a casual player are softer and way less bouncy.
I've tried all of those things in real life and the various miniature golf styles with a crazy range of balls are genuinely great fun.
Slightly off topic about daily games It seems like we've had a huge boom of "daily games" recently. Like yes, ok they've been a thing for quite a number of years now, especially with mobile and...
Slightly off topic about daily games
It seems like we've had a huge boom of "daily games" recently. Like yes, ok they've been a thing for quite a number of years now, especially with mobile and MMO/F2P. But now it seems we have a huge wave of indy devs making web games with "new level every day!".
Why?? I completely understand the business/marketing side of it. I mean if you are one person/tiny team, why has this become the attractive first option?
It is obviously a popular format. I know plenty of people (there are obviously people here too!) who have their daily game(s) of choice. It just seems odd to me it (seems to be) getting a surge in this sector.
It's probably easier to make a game that's fun for a few minutes at a time than it is to make one that you can spend hours with before getting bored. That the limited scopes of these games...
I mean if you are one person/tiny team, why has this become the attractive first option?
It's probably easier to make a game that's fun for a few minutes at a time than it is to make one that you can spend hours with before getting bored. That the limited scopes of these games probably make them an easier target for an LLM to cobble together something moderately entertaining probably helps a lot.
I kind of like the format. I play Hoplite on my cell phone and have been for many years. The game can endlessly generate random levels, but if you know someone else playing, doing the daily challenge (where the random generator is seeded with the current date so everyone plays through the same levels) can be a nice low-effort social gaming event that creates some opportunities for small talk. Currently doing the same thing with Wordle and Hexcells Infinite.
This game, though. I don't know, it doesn't seem fun. Today's course was very annoying anyway.
It looks to me like one of these statements is redundant! ;) But sure also trends are a thing! Please read this like someone you like is joking with you in a good way
Why?? I completely understand the business/marketing side of it.
It looks to me like one of these statements is redundant! ;)
But sure also trends are a thing!
Please read this like someone you like is joking with you in a good way
i've been playing this one off and on for about six weeks now. here are my impressions: there are occasional, truly fun and wacky courses. y-axis changes, ramps, warps, speed boosts,...
i've been playing this one off and on for about six weeks now. here are my impressions:
there are occasional, truly fun and wacky courses. y-axis changes, ramps, warps, speed boosts, loop-de-loops, etc. i believe these courses are all the community designed ones and the rest (especially the aforementioned "pointless right angles") are algorithm-generated
…i have admittedly rage quit about 1 in 5 of these because some are straight diabolical, or it's impossible to know which warps go where so you have to restart a lot
…have not tried to create a community course myself.
most of the time, the random right angle courses will wrap around on themselves, allowing you to jump the wall if the neighboring space is narrow enough, which leads directly into…
100% agree on poor physics. the bounce angles are bad, and just because i hit into a curved corner doesn't mean that curve is magnetic
i've overshot the last putt about 50% of the time. it really just wants you to tap it in
controls all around are questionable. overview sometimes doesn't get the entire course
of course, it's free and you do get a community course once in a while, and it's still kinda fun (especially to take the jump shortcuts despite poor design) and a little dumb. it's a nice daily game palate cleanser. like, ok, i've accessed my brain's cache of five letter words for the 1700th day in a row - i would like a break, please.
I have (mostly) enjoyed putt.day since around day 3, and I think it is one of my favorite daily games. Sure, it isn't perfect: the physics are silly at times, and the enjoyment is heavily...
I have (mostly) enjoyed putt.day since around day 3, and I think it is one of my favorite daily games.
Sure, it isn't perfect: the physics are silly at times, and the enjoyment is heavily dependent on the daily map. I love the social aspect of seeing everyone else's golf balls on the course, especially just after the daily map change.
This is a lot of fun, but feel kind of wonky at times. The camera can make it a bit hard to see the angle that the ball is at. I'm always partial to guides to plot out the direction the ball is...
This is a lot of fun, but feel kind of wonky at times. The camera can make it a bit hard to see the angle that the ball is at. I'm always partial to guides to plot out the direction the ball is going to go, but I guess it's a fine challenge without them.
I recently went on record saying Candystand Mini Golf was the GOAT, and this definitely ain't it. I don't want to play the same hole for 10 strokes just because it has a bunch of pointless 90° angles.
The physics were really antagonistic, too. Try to put too much force to overcome the twistyness and it'd just jump over and toss your ball away. 💢
I wouldn't mind the long holes if the physics seemed fun. But it's not that great.
I wonder if anybody has ever tried to build a realistic miniature golf sim. I have recently learned that while minigolf is normally just played with one club (a putter), the official regulations for balls are intentionally broad and there are hundreds to thousands of legal balls, often offering drastically different playstyles. Some are as hard and non-bouncy as billiard balls, some are non-bouncy because they're from a dense foam, some are literal rubber bouncy balls (I think regulation says they can jump at most 0.75 m when dropped from 1 m height), and you can even play with a glass ball (and people really do), which naturally requires soft touch. They all behave slightly differently based on weather, so regulation allows players to warm the balls up or cool them down to some degree.
I feel like if you're playing mini golf with regulations, you're doing it wrong. It should just be a putter, a normal golf ball, and holes with crazy shapes. And if you change any of those three things...no one cares because it's mini golf.
Nah. Those "adventure golf" courses that try to imitate real golf and are played with actual golf balls are fun. But the various styles of standardized miniature golf are also fun, you can play competitively on them because they're standardized, and the huge variety of balls gives the game a ton of depth, which is fun on its own. They also play terribly with actual golf balls because they're not designed for it, the default balls that you're usually given as a casual player are softer and way less bouncy.
I've tried all of those things in real life and the various miniature golf styles with a crazy range of balls are genuinely great fun.
You're supposed to figure out that you can do it a different way. My best was 5 strokes.
There's another daily golf game that is rather popular, if anyone hasn't heard of it. It's a bit less "realistic" than the one in the OP, though.
That was about as fun as slamming my penis in a drawer, sorry.
Slightly off topic about daily games
It seems like we've had a huge boom of "daily games" recently. Like yes, ok they've been a thing for quite a number of years now, especially with mobile and MMO/F2P. But now it seems we have a huge wave of indy devs making web games with "new level every day!".
Why?? I completely understand the business/marketing side of it. I mean if you are one person/tiny team, why has this become the attractive first option?
It is obviously a popular format. I know plenty of people (there are obviously people here too!) who have their daily game(s) of choice. It just seems odd to me it (seems to be) getting a surge in this sector.
It's probably easier to make a game that's fun for a few minutes at a time than it is to make one that you can spend hours with before getting bored. That the limited scopes of these games probably make them an easier target for an LLM to cobble together something moderately entertaining probably helps a lot.
I kind of like the format. I play Hoplite on my cell phone and have been for many years. The game can endlessly generate random levels, but if you know someone else playing, doing the daily challenge (where the random generator is seeded with the current date so everyone plays through the same levels) can be a nice low-effort social gaming event that creates some opportunities for small talk. Currently doing the same thing with Wordle and Hexcells Infinite.
This game, though. I don't know, it doesn't seem fun. Today's course was very annoying anyway.
It looks to me like one of these statements is redundant! ;)
But sure also trends are a thing!
Please read this like someone you like is joking with you in a good way
i've been playing this one off and on for about six weeks now. here are my impressions:
of course, it's free and you do get a community course once in a while, and it's still kinda fun (especially to take the jump shortcuts despite poor design) and a little dumb. it's a nice daily game palate cleanser. like, ok, i've accessed my brain's cache of five letter words for the 1700th day in a row - i would like a break, please.
I have (mostly) enjoyed putt.day since around day 3, and I think it is one of my favorite daily games.
Sure, it isn't perfect: the physics are silly at times, and the enjoyment is heavily dependent on the daily map. I love the social aspect of seeing everyone else's golf balls on the course, especially just after the daily map change.
oh god, why is x-axis reversed? unplayable
This is a lot of fun, but feel kind of wonky at times. The camera can make it a bit hard to see the angle that the ball is at. I'm always partial to guides to plot out the direction the ball is going to go, but I guess it's a fine challenge without them.