17 votes

What do we all think about Smash Ultimate?

Super Smash Bros. Ultimate came out last Friday, and it seems everyone (including me) is enjoying the game. What are your opinions on it? What was missing? (Waluigi aside, unless you actually explain why.)
What are its high points and its low points? I'm hoping we can use this as a sort of guide for people looking to buy, but really, I just want to know your opinions. Type away, my minions! Mwahahahaha!

11 comments

  1. deciduous
    Link
    Melee player perspective. Movement feels better than smash4 by a fair amount. Dashing around is a lot better since you can do more things out of it. Arials have less landing lag so you can attack...

    Melee player perspective.

    Movement feels better than smash4 by a fair amount. Dashing around is a lot better since you can do more things out of it. Arials have less landing lag so you can attack more frequently.

    The biggest improvement are the changes to recovery and airdodges. Most recoveries have been nerfed and because air dodge has a lot of lag it's way easier to close out kills.

    It's not nearly as fun as melee, but it's okay from a casual standpoint and I have fun dunking on my friends.

    9 votes
  2. [2]
    Akir
    Link
    My boyfriend is obsessed with it. This is the same person who gave up on the last smash game after spending less than an hour with it. I think my personal favorite thing about the game is that it...

    My boyfriend is obsessed with it. This is the same person who gave up on the last smash game after spending less than an hour with it.

    I think my personal favorite thing about the game is that it seems less interested in keeping some of the fighters hidden away than any of the other games. They even go so far as to give you a second chance to fight them if you fail the first time by simply making it a menu option. Overall, it tries to make things easier without infantilizing the player (something I have noticed happens often in some Nintendo games the past few years).

    They seem to have also tweaked the game to make it much easier to move around fluidly. It's easier to make the characters do exactly what I want than it has been in the past.

    Honestly, there isn't much I don't like about it. The only major thing is that some of the fights in the adventure mode are extremely difficult to the point of being unfair. Some assist trophies are simply overpowered, and those tough fights almost always feature them. Some fight rules are unabashedly unfair, with some punishing you and not your opponent.

    5 votes
    1. Whom
      Link Parent
      This is so strange to me! The roster starts with the original 64 cast and the fights (pre-patch) were harder than they've ever been for me (still not particularly difficult, but it's...

      This is so strange to me! The roster starts with the original 64 cast and the fights (pre-patch) were harder than they've ever been for me (still not particularly difficult, but it's like...sometimes possible to lose?), and basically every part of single player has the most actual challenge to it that I've seen in Smash.

  3. PetitPrince
    Link
    I admire the love the dev have for the spirit's original games. This is a game made by gamer with a lot of esteemed guest, not just a some cross IP promotions. So of course the Street Fighter...

    I admire the love the dev have for the spirit's original games.

    This is a game made by gamer with a lot of esteemed guest, not just a some cross IP promotions. So of course the Street Fighter stage in spirits mode are stamina bases with reduced jump, of course Otacon is a dark Dr Mario with a metal ROB sidekick and of course the classic mode with Simon have him fight a lot of monster type fighters. They know their stuff and it shows.

    I like the metagame of guessing why this spirit have this particular character or this particular stage. It's like pretending to play Star Wars when you only have the generic space Lego sets, I find it super charming.

    4 votes
  4. Whom
    Link
    I'm a huge fan. I sped through the World of Light first, and adored it. Now that I'm focusing on the multiplayer (the main thing i care about, of course!), I'm really satisfied with its...

    I'm a huge fan. I sped through the World of Light first, and adored it. Now that I'm focusing on the multiplayer (the main thing i care about, of course!), I'm really satisfied with its improvements over Smash 4, which I felt was a little too much of getting one hit, things going back to neutral, getting one hit, etc. which made the few characters who could really combo and break that mold too strong.

    I think I'm already pretty close to playing this more than I ever did 4, and I'd like to play competitively if we can get something together in my college's town.

    3 votes
  5. knocklessmonster
    (edited )
    Link
    World of Light was disappointing, I preferred the SSBB story, it actually felt like a game, but the progression through the fights is nice. I like the tweaks, the three Links play different enough...

    World of Light was disappointing, I preferred the SSBB story, it actually felt like a game, but the progression through the fights is nice.

    I like the tweaks, the three Links play different enough for me to want to play them, Sheik still kicks ass, and the story only proves that Kirby is truly the greatest being in the universe.

    2 votes
  6. [2]
    PapaNachos
    Link
    I'm enjoying it so far, but some of the world of light fights just aren't fair. Particularly anything with a respawning assist trophy.

    I'm enjoying it so far, but some of the world of light fights just aren't fair. Particularly anything with a respawning assist trophy.

    1 vote
    1. knocklessmonster
      Link Parent
      I was there, it comes down to the right mix of spirits, character and playstyle/ fight strategy. Also, there are a few roadblock fights that are probably intended for the BEST, and not necessary...

      I was there, it comes down to the right mix of spirits, character and playstyle/ fight strategy. Also, there are a few roadblock fights that are probably intended for the BEST, and not necessary to progress

      2 votes
  7. onyxleopard
    Link
    As someone who put more time into respectively SSBM, SSB64, and SSBB, I’m liking it, but not in love with it like I was with melee. The World of Light campaign feels like it’s on the cusp of being...

    As someone who put more time into respectively SSBM, SSB64, and SSBB, I’m liking it, but not in love with it like I was with melee. The World of Light campaign feels like it’s on the cusp of being something really great. It reminds me a lot of Soul Calibur 2’s single player campaign. What would really set it apart, I think, is if there were some more mini-game like variation thrown in. Like, maybe if there were some 'Target' stages, or other special stages thrown in. Maybe I have to stick to classic mode to get that sort of thing. It’s also disappointing that the final 'black hole' stage in Classic isn’t character-specific. Basically, it feels like so much effort was spent on filling out the enormous roster and all the battles for World of Light (which I’m not close to unlocking/finishing yet, so maybe I’m premature in my overall judgment) that they didn’t have time to flesh out all the stuff that previous Smash titles were able to tailor to each specific character. I like the spirits and the creative ways they pay homage to so many games, but I also feel like the replay value is entirely funneled into the online multiplayer. Whereas, in previous titles, there has been stuff like the Target stages, or even trying to break your character-specific records in the Sand Bag mode, that you could practice on for a long time. All-in-all, I think too much effort spent on navel-gazing fan-service, and not enough on different game modes. I would have appreciated half as many characters with more interesting per-character variation in the game modes.

    1 vote
  8. [3]
    Comment removed by site admin
    Link
    1. Whom
      Link Parent
      I actually really love the spirits and found it to look like a gimmick but actually be a really fun way to force me to try and find different ways to cheese my way through some weird-ass enemy...

      I actually really love the spirits and found it to look like a gimmick but actually be a really fun way to force me to try and find different ways to cheese my way through some weird-ass enemy teams. Also, trying to make the existing cast look like all these different characters that are represented on the spirits is really cute to me.

      My favorite Smash single-player, for sure.

      4 votes
    2. MajorMajorMajorMajor
      Link Parent
      I completely agree. I think it's a good idea in theory, but in the end it almost just feels like a crappy card game tacked on to give the mode extra length. There is an overwhelming amount of...

      My only kind of negative so far is that the whole "spirts" thing in the Adventure mode is kind of weird and seems there mostly to pad it out more.

      I completely agree. I think it's a good idea in theory, but in the end it almost just feels like a crappy card game tacked on to give the mode extra length. There is an overwhelming amount of spirits to collect, most of which seem redundant or useless, and I honestly don't care enough to figure out all the best combinations, spirits to level up, etc. I haven't revisited a single one of the shops I've come across, nor do I really plan to because I've been faring just fine without anything from them.

      On top of that, there are way too many boring, repetitive fights. Some of the unique fights are really fun, but for the most part it feel like I'm just grinding boring fights with a single fighter with a small quirk. I think they should have scaled down the mode so it was less of a slog with less repetition in the fights and spirits.

      1 vote