This is a nice update and it brings some welcome features to the nether. I'm still trying to get my head around it because it adds quite a lot of content to the game. I'm playing through Bedrock...
This is a nice update and it brings some welcome features to the nether. I'm still trying to get my head around it because it adds quite a lot of content to the game.
I'm playing through Bedrock edition (windows 10) trying to get all the achievements and I think this update changed something. Before I'd get a Win10 notification every time I got an achievement. After the update this notification didn't happen. Last night I spent a couple of hours trying to get "oooh shiny" to pop before I realised.
I am a bit worried about the amount of microtransactions stuffed into the game. This update continues that trend. Now some achievements will unlock an item in the character skin editor (hats, glasses, clothing, etc). This is nice, but it's also a way to drag people's attention to all the other stuff that has to be paid for.
When I launch Minecraft bedrock there are five buttons on the launch screen. Two of them are small - accessibility and profile. The other three are "Play", "Settings", and "Marketplace" and these...
When I launch Minecraft bedrock there are five buttons on the launch screen. Two of them are small - accessibility and profile. The other three are "Play", "Settings", and "Marketplace" and these are all equally large, in the middle of the screen. The marketplace button has an animated image on it.
Marketplace allows you to buy MineCoins which you can then spend on skins, texture packs, mashup packs, and worlds. Worlds can be quite complex, but there's a problem with some worlds providing very poor value for money. The fast talking IBXToyCat has a few videos here: https://www.youtube.com/watch?v=If4EC5B4M3Q
If I click "play" I get a screen that lists all my Minecraft worlds, but also has an ad saying "Try Realms free for 30 days"
If I click "create new world" (so, not the realms link) I get a screen with a bunch of locked templates that I can unlock for minecoins (these are displayed with nice graphics) or a plain text menu button saying "create new world" that allows me to create a new world.
They're doing a lot of work on it, and the transaction features I'm talking about the re-write for Windows 10 and consoles (Bedrock edition). The Java edition is still being updated, and that...
They're doing a lot of work on it, and the transaction features I'm talking about the re-write for Windows 10 and consoles (Bedrock edition). The Java edition is still being updated, and that version doesn't have as much of this stuff crammed in.
Bedrock lets you buy custom skin packs and texture/asset packs in the main menu. Bedrock is pretty similar otherwise to the Java edition, besides that there isn't the same sort of rich multiplayer...
Bedrock lets you buy custom skin packs and texture/asset packs in the main menu.
Bedrock is pretty similar otherwise to the Java edition, besides that there isn't the same sort of rich multiplayer server ecosystem as the Java edition has, and the console versions of bedrock can't connect to arbitrary servers by address.
I really don't like the way microtransactions are done in Bedrock. Especially in a game with a lot of younger players. It uses a different currency which means you have to convert it back to real...
I really don't like the way microtransactions are done in Bedrock. Especially in a game with a lot of younger players. It uses a different currency which means you have to convert it back to real currency to find the exact price. And you can never buy the exact amount you need so you feel like you need to buy more so you're not wasting any.
And the GUI has to work on pc, console and phones so it ends up not being any good at any of them. Definitely prefer Java but they'll probably end up phasing it out eventually.
I really hope they never phaze it out, seeing Java is where the (I guess "franchise" is the word for it) began. That would also fuck over much of the game's modding community, seeing most people...
I really hope they never phaze it out, seeing Java is where the (I guess "franchise" is the word for it) began. That would also fuck over much of the game's modding community, seeing most people never embraced Add-on packs. Minecraft PE (the version that eventually became Bedrock) at one point had a vibrant modding community as well much of which were directly ported from the PC.
Wouldn't surprise me if they do. No reason to maintain the same game twice if they don't need to. Windows. Bedrock is in the Microsoft Store and before long the only supported version of Windows...
Wouldn't surprise me if they do. No reason to maintain the same game twice if they don't need to.
Windows. Bedrock is in the Microsoft Store and before long the only supported version of Windows will be 10 so they can argue that very few people will lose access.
MacOS. Running iOS apps on Mac has been getting easier, first with Catalyst and now with their move to ARM. Porting it over would be easy.
Linux. Let's be realistic here there are too few users on Linux to justify keeping Java around for given the other two points.
Might be a few years yet but it's on its way, surely.
My favourite part of this update was the custom dimensions stuff. One of my friends is quite handy with commandblocks and datapacks, so we're always messing around with vanilla+ features (like...
My favourite part of this update was the custom dimensions stuff. One of my friends is quite handy with commandblocks and datapacks, so we're always messing around with vanilla+ features (like getting bees to spread flowers sometimes) and hotswappable dimensions are a really fun prospect.
Deffo gonna be a hacky implementation but you can do the "quarry" dimension from that one mod, or something we're hoping is possible in some form- having 2 or more groups of people play their worlds, but on the same server. Imagine being able to craft a portal to a different overworld and go explore an entirely different server, maybe help them build something or do faction-y raids.
Ultimately though I'm just sad Java edition is never gonna be as extensible as bedrock. We are so unbelievably jealous of your scripting ability.... You guys can even make custom mobs ;c
in the vanilla sense, no. There's only really been the faintest amount of official mod support still (only decompilation maps recently, a step that only lowers the bar and doesn't fundamentally...
in the vanilla sense, no. There's only really been the faintest amount of official mod support still (only decompilation maps recently, a step that only lowers the bar and doesn't fundamentally change much). But Bedrock gets a fundamentally different scripting system and internal limitations.
Bedrock is better suited imo , but java is where the community and culture is.
I definitely see bedrock's scripting and datapacks as a watered-down version of Java's modding. I can see how you would see those features as part of the "vanilla" experience though.
I definitely see bedrock's scripting and datapacks as a watered-down version of Java's modding. I can see how you would see those features as part of the "vanilla" experience though.
Hey Minecraft fans, I have a Pocket Edition world I made as a kid and for a few years I've been trying to convert it to a desktop version with no luck. Would anyone be interested in doing that for...
Hey Minecraft fans,
I have a Pocket Edition world I made as a kid and for a few years I've been trying to convert it to a desktop version with no luck. Would anyone be interested in doing that for me? I would pay a small price to have it done!
This is a nice update and it brings some welcome features to the nether. I'm still trying to get my head around it because it adds quite a lot of content to the game.
I'm playing through Bedrock edition (windows 10) trying to get all the achievements and I think this update changed something. Before I'd get a Win10 notification every time I got an achievement. After the update this notification didn't happen. Last night I spent a couple of hours trying to get "oooh shiny" to pop before I realised.
I am a bit worried about the amount of microtransactions stuffed into the game. This update continues that trend. Now some achievements will unlock an item in the character skin editor (hats, glasses, clothing, etc). This is nice, but it's also a way to drag people's attention to all the other stuff that has to be paid for.
When I launch Minecraft bedrock there are five buttons on the launch screen. Two of them are small - accessibility and profile. The other three are "Play", "Settings", and "Marketplace" and these are all equally large, in the middle of the screen. The marketplace button has an animated image on it.
Marketplace allows you to buy MineCoins which you can then spend on skins, texture packs, mashup packs, and worlds. Worlds can be quite complex, but there's a problem with some worlds providing very poor value for money. The fast talking IBXToyCat has a few videos here: https://www.youtube.com/watch?v=If4EC5B4M3Q
Or this one: https://www.youtube.com/watch?v=zbCTeI3hN5w
If I click "play" I get a screen that lists all my Minecraft worlds, but also has an ad saying "Try Realms free for 30 days"
If I click "create new world" (so, not the realms link) I get a screen with a bunch of locked templates that I can unlock for minecoins (these are displayed with nice graphics) or a plain text menu button saying "create new world" that allows me to create a new world.
They've really crammed stuff in there.
Wow. This makes me really glad I haven't touched Minecraft since Microsoft acquired it.
They're doing a lot of work on it, and the transaction features I'm talking about the re-write for Windows 10 and consoles (Bedrock edition). The Java edition is still being updated, and that version doesn't have as much of this stuff crammed in.
Bedrock lets you buy custom skin packs and texture/asset packs in the main menu.
Bedrock is pretty similar otherwise to the Java edition, besides that there isn't the same sort of rich multiplayer server ecosystem as the Java edition has, and the console versions of bedrock can't connect to arbitrary servers by address.
I really don't like the way microtransactions are done in Bedrock. Especially in a game with a lot of younger players. It uses a different currency which means you have to convert it back to real currency to find the exact price. And you can never buy the exact amount you need so you feel like you need to buy more so you're not wasting any.
And the GUI has to work on pc, console and phones so it ends up not being any good at any of them. Definitely prefer Java but they'll probably end up phasing it out eventually.
I really hope they never phaze it out, seeing Java is where the (I guess "franchise" is the word for it) began. That would also fuck over much of the game's modding community, seeing most people never embraced Add-on packs. Minecraft PE (the version that eventually became Bedrock) at one point had a vibrant modding community as well
much of which were directly ported from the PC.Wouldn't surprise me if they do. No reason to maintain the same game twice if they don't need to.
Might be a few years yet but it's on its way, surely.
My favourite part of this update was the custom dimensions stuff. One of my friends is quite handy with commandblocks and datapacks, so we're always messing around with vanilla+ features (like getting bees to spread flowers sometimes) and hotswappable dimensions are a really fun prospect.
Deffo gonna be a hacky implementation but you can do the "quarry" dimension from that one mod, or something we're hoping is possible in some form- having 2 or more groups of people play their worlds, but on the same server. Imagine being able to craft a portal to a different overworld and go explore an entirely different server, maybe help them build something or do faction-y raids.
Ultimately though I'm just sad Java edition is never gonna be as extensible as bedrock. We are so unbelievably jealous of your scripting ability.... You guys can even make custom mobs ;c
Don't you mean bedrock is never gonna be as extensible as Java?
in the vanilla sense, no. There's only really been the faintest amount of official mod support still (only decompilation maps recently, a step that only lowers the bar and doesn't fundamentally change much). But Bedrock gets a fundamentally different scripting system and internal limitations.
Bedrock is better suited imo , but java is where the community and culture is.
I definitely see bedrock's scripting and datapacks as a watered-down version of Java's modding. I can see how you would see those features as part of the "vanilla" experience though.
Pigstep is the bop
Hey Minecraft fans,
I have a Pocket Edition world I made as a kid and for a few years I've been trying to convert it to a desktop version with no luck. Would anyone be interested in doing that for me? I would pay a small price to have it done!