Godot Engine
So, by now everyone knows about the big outcry over Unity's big runtime fee. Even if they backtrack, I foresee MANY developers leaving Unity because the trust has been damaged. So there are two...
So, by now everyone knows about the big outcry over Unity's big runtime fee. Even if they backtrack, I foresee MANY developers leaving Unity because the trust has been damaged. So there are two options to look at now: Unreal and Godot. I have no experience with Godot personally, but I know there are people on here who do.
So, to those with experience with it, here's the chance to share your expertise and knowledge! What do you want new users to know about it? What do you consider its strengths and weaknesses? What resources would you recommend for new users? Any particular tips and tricks? And also, what are some games you know made with it you'd recommend, either to give people ideas of its capabilities or just because they're good games?