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13 votes
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2b2t's history of flight
5 votes -
The design of FTL and Into The Breach
10 votes -
The story of matchfixing in esports
5 votes -
Blood: Fresh Supply drags the classic horror FPS out of the DOS era
5 votes -
God of War: Raising Kratos - Full length feature documentary
8 votes -
Switch's 'boost mode' tested: What is it and how does it work?
8 votes -
A video game workers’ walkout
9 votes -
PlayStation State of Play | May 9, 2019
5 votes -
A US Senator is introducing legislation to ban loot boxes and pay-to-win microtransations in "games played by minors"
18 votes -
The dangers of in-game data collection
4 votes -
Bethesda's latest Elder Scrolls adventure taken down amid cries of plagiarism
10 votes -
John Wick Hex | Announcement trailer
5 votes -
A podcast by Adam Conover (Adam Ruins Everything) where he interviews game developers: Humans Who Make Games
9 votes -
The saga of "Star Citizen," a video game that raised $300 million—but may never be ready to play
19 votes -
The design of FTL and Into The Breach
9 votes -
Over 150 Riot employees walk out to protest forced arbitration and sexist culture
13 votes -
What’s Minecraft up to? - Teaser for augmented-reality mobile game, more info coming May 17
4 votes -
Peter Molyneux walks us through his entire career, from Populous, to Black & White, to Fable
8 votes -
The fall of 76
12 votes -
Supergiant Games is now on Itch.io (Except Hades)
9 votes -
The story of XBAND - The 16-bit multiplayer network for Super Nintendo and Sega Genesis
7 votes -
Risk of Rain 2 has passed one million sales on Steam in the first month of Early Access
8 votes -
The Digital Antiquarian: Return to Zork
5 votes -
'League of Legends' studio faces employee walkout, promises changes
14 votes -
The totalitarian buddhist who beat SimCity
15 votes -
What are some examples in gaming of things that were ahead of their time?
I recently read a book about Nintendo and Sega in the 90s, and it reminded me of something I'd long forgotten: the Sega Channel. The idea that the Sega Genesis had a digital delivery system in...
I recently read a book about Nintendo and Sega in the 90s, and it reminded me of something I'd long forgotten: the Sega Channel.
The idea that the Sega Genesis had a digital delivery system in 1994 is wild to me. For comparison, Steam didn't have its first release until 2003, nearly ten years later!
What are some other examples of games, hardware, or ideas that were ahead of their time?
16 votes -
Yowza! Scrabble adds bae, fleek, mansplain and thousands more words to dictionary
7 votes -
Epic buys Rocket League developer Psyonix, strongly hints it will stop selling the game on Steam
62 votes -
Bloodstained: Ritual of the Night | Visuals update and release date announcement (June 18, 2019)
8 votes -
Inside Final Fantasy X|X-2 HD Remaster (Japanese, with subtitles)
3 votes -
Minecraft creator Notch excluded from ten-year anniversary plans for the game because of his "comments and opinions"
61 votes -
Can you beat The Rockman [Mega Man] 8 Ball-Only Challenge? | VG Myths
2 votes -
Borderlands 3 | Worldwide gameplay reveal
9 votes -
Official Valve Index pages now up on Valve's website
16 votes -
Assault Android Cactus - Major "Assault Android Cactus+" update and 50% off sale before price increase
4 votes -
World of Goo update, ten years later
17 votes -
Oculus Quest and Rift S pre-orders are now available - shipping begins on May 21
4 votes -
Nintendo pulls Switch game A Dark Room from eShop after dev reveals he sneaked in a basic code-editor as an "Easter egg"
23 votes -
Discovery of a secret, fan-run City of Heroes server causes a community meltdown
12 votes -
The ROM image for Akka Arrh, an extremely rare Atari arcade prototype was dumped and added to MAME recently, but now there are allegations that the ROM was stolen from a collector's machine
14 votes -
A method for economic balance in Euro Truck Simulator 2
In Euro Truck Simulator 2 you start off as a driver with no truck or money, take jobs, save up, get your own truck, buy/upgrade garages, buy more trucks and hire a fleet of drivers to work for...
In Euro Truck Simulator 2 you start off as a driver with no truck or money, take jobs, save up, get your own truck, buy/upgrade garages, buy more trucks and hire a fleet of drivers to work for you. There is little to spend the money on, other than more garages and more trucks, which means means more employees and more money coming in. Once you get a certain amount of employees it becomes so unbalanced that money becomes pointless.
There is a config setting `g_income_factor' that affects how much jobs pay. Set it to 0.5 and all jobs pay half as much as they normally do. There are mods that set it to various values to make it more challenging. The problem with setting it to a low value is that it makes the early game too hard. It can take way too long to buy the first couple trucks and start hiring people.
So my strategy is to change `g_income_factor' as I play. I start out with it as 1 (full income) and every time I buy a new truck I change it. I set it to 0.85^(the number of trucks in my fleet) . That way the more employees I have the less each makes and the less I make from my own driving. It also introduces a trade off to hiring new drivers. Is the new driver going to be worth the reduced income from the rest of my fleet? It reverses the dynamic where in normal play the more employees you have the easier it is to get more to a dynamic where the more you have the harder it becomes to grow.
5 votes -
Days Gone OpenCritic sitting at 72
6 votes -
Put your name on your game, a talk by Bennett Foddy and Zach Gage
4 votes -
"Games as a service" is fraud
15 votes -
A Hat in Time | Nyakuza Metro + Online Party DLC announcement (releasing May 10)
4 votes -
Persona 5 Scramble: The Phantom Strikers announced for Nintendo Switch
5 votes -
Red Dead Redemption 2: six months later – A detailed look at the failures, and success, of Rockstar’s latest hit
10 votes -
Magic: The Gathering Arena - War of the Spark now available + 0.14.00.00 Patch Notes
6 votes -
Tim Sweeney - If Steam commited to a 12% take, we would stop buying exclusives
@timsweeneyepic: @GV_Delchev @riggedforepic @BeegorBucleor @MrAngryBates If Steam committed to a permanent 88% revenue share for all developers and publishers without major strings attached, Epic would hastily organize a retreat from exclusives (while honoring our partner commitments) and consider putting our own games on Steam.
7 votes