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  • Showing only topics in ~games with the tag "ask.survey". Back to normal view / Search all groups
    1. What are some of the longest running gaming series that have had consistently good entries?

      This is, of course, subjective, so go with whatever your feelings are. Also, you can choose to judge quality as based on the time of the game's release, or by current standards. However you choose...

      This is, of course, subjective, so go with whatever your feelings are. Also, you can choose to judge quality as based on the time of the game's release, or by current standards. However you choose to evaluate the question, I'm interested in hearing about which series haven't faltered in releasing good titles across a large number of entries or span of time.

      I also think it would be fun to examine some that barely miss the mark: series that are almost entirely great -- if only weren't for those one or two titles that really brought them down.

      20 votes
    2. Opinion so far on the Epic Games Store?

      Okay, so it's been around now for a year and a half. What's the good, bad, and ugly? I know they've got free games every week, I know they've got a bunch of timed exclusives, and I hear they've...

      Okay, so it's been around now for a year and a half. What's the good, bad, and ugly? I know they've got free games every week, I know they've got a bunch of timed exclusives, and I hear they've still got kinks to iron out. I'm primarily asking from the perspective of an occasional gamer who prefers to be as hassle-free, launcher-free, and DRM-free as possible.

      20 votes
    3. Do you play any games online? Let´s meet!

      Folks, I´m going crazy over here. My social interactions are extremely limited. Online gaming has been a timesaver, but my friends are not always available (I can´t even really work because both...

      Folks, I´m going crazy over here. My social interactions are extremely limited. Online gaming has been a timesaver, but my friends are not always available (I can´t even really work because both my computers broke down).

      I play on the PS4 nights and daw, on the GMT-3 time zone, but that´s flexible. Some of the online games I have / can play:

      • Path of Exile
      • Rocket League
      • Destiny 2
      • Torchlight 2
      • A Way Out
      • Fifa 19
      • GTA V
      • Overcooked
      • Doom
      • Borderlands 2
      • Titanfall 2
      • Brawlhalla

      My username on PSN is goombatrooper22.

      Post your platforms and available games!

      11 votes
    4. What are the best games you've played so far this year?

      We're halfway through 2020 (can you believe it?) and I'm curious to know what everyone's highlights are so far. They don't have to be games released in 2020, just ones that you've played in 2020....

      We're halfway through 2020 (can you believe it?) and I'm curious to know what everyone's highlights are so far. They don't have to be games released in 2020, just ones that you've played in 2020. Let us know what they are and why you took to them.

      22 votes
    5. Who are your favourite game developers?

      So recently I’ve started getting into the back end of games and looking at the people behind the scenes and it’s got me to research different developers and their history and the games they have...

      So recently I’ve started getting into the back end of games and looking at the people behind the scenes and it’s got me to research different developers and their history and the games they have produced, so I’m wondering what are your favourite game developers and why?

      18 votes
    6. What are some noteworthy games that aren't available through traditional/common means?

      I'm interested in hearing about games that exist off the main map of gaming: games that I can't buy from any of the common storefronts and games that aren't easily playable through an emulator....

      I'm interested in hearing about games that exist off the main map of gaming: games that I can't buy from any of the common storefronts and games that aren't easily playable through an emulator.

      Examples of things I'm interested in hearing about:

      • Long-forgotten abandonware
      • Homebrew games for consoles
      • Romhacks
      • Legally dubious fan-games
      • Total conversion mods
      • ARGs
      • Web games (not ones on sites like Kongregate/GameJolt though)
      • Independently distributed games (that you can't get through, say, itch.io)
      • Games for systems that aren't currently emulatable
      • Games that have been removed from distribution
      • Games with servers or content that are no longer operational
      • Anything else you think fits the question, really

      Tell me about the game(s) you know of and what makes them noteworthy.

      22 votes
    7. What are your favorite and least favorite gaming tropes?

      Exploding barrels, invisible walls, cutscene deaths -- gaming has a whole host of tropes that range from loveable to hateable. Which are the ones you most like, and which are the ones you most...

      Exploding barrels, invisible walls, cutscene deaths -- gaming has a whole host of tropes that range from loveable to hateable. Which are the ones you most like, and which are the ones you most dislike? Give examples of games that demonstrate these, and talk about how and why you feel the way that you do about them.

      For those that you like, what games have really elevated their use? For those that you dislike, which games are the most egregious offenders? Also, have any games played with the tropes and subverted them in interesting or meaningful ways?

      For the purposes of the question, these don't have to be tropes that only exist in gaming -- it's fine if there's crossover with other media.

      Also, please mark any spoilers!

      21 votes
    8. How do you organize your gaming library?

      I'm currently reorganizing my Steam library, as I do every other year or so, and I'm curious as to how people here organize things (or not). Do you have certain categories or a taxonomy you put...

      I'm currently reorganizing my Steam library, as I do every other year or so, and I'm curious as to how people here organize things (or not). Do you have certain categories or a taxonomy you put your games into? What are the benefits and limitations for the way you've chosen?

      13 votes
    9. What are the most worthwhile DLCs you've played?

      DLC can often feel nickel-and-dimey, where you're paying out real money for cosmetics or other minor additions. For example, Borderlands 2 has dozens of DLC packs that merely unlock extra skins...

      DLC can often feel nickel-and-dimey, where you're paying out real money for cosmetics or other minor additions. For example, Borderlands 2 has dozens of DLC packs that merely unlock extra skins for your in-game characters. On the other hand, DLC can also significantly expand a game's scope, or add a lot more value to the base game. Borderlands 2, again, several additional campaign DLCs that extend the game playtime by hours, with new maps, missions, stories, etc.

      I'm curious as to what DLCs out there fit this latter category. Also, for the purposes of the question, assume "DLC" to refer to any official expansion or additional content, even if it's not explicitly referred to as "DLC" by the devs or storefront or whatnot. What are some of the most worthwhile DLCs you've played?

      11 votes
    10. Let's talk gaming on Linux

      Assorted questions. As always, don't feel like you have to treat them like a quiz and answer them one-by-one (though you certainly can), but more like jumping off points for discussing whatever...

      Assorted questions. As always, don't feel like you have to treat them like a quiz and answer them one-by-one (though you certainly can), but more like jumping off points for discussing whatever you feel is relevant:

      • Who here games on Linux?
      • How long have you been doing it?
      • What is your setup like? Full-time Linux? Dual booting? GPU Passthrough?
      • Which distro do you use, and why? Did gaming-related factors have an influence on that choice at all?
      • What are some of the positives about gaming on Linux?
      • What are some of the drawbacks/frustrations?
      • What are some of your favorite native Linux games?
      • What are your thoughts on the main gaming platforms' support or lack thereof for Linux?
      • Do you personally feel a friction between open source philosophy and playing closed-source games?
      • Do you think that Valve's Proton initiative is a help or hindrance for Linux gaming?

      Share anything else you feel is relevant as well. I'm mostly interested in hearing what other people's experiences are.

      Also, I debated whether to put this in ~games or ~tech and ultimately decided on the former, but if it's better placed in ~tech I'm fine with that.

      26 votes
    11. What do you do with fifty-one character levels?

      My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a...

      My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a unanimous no, so that's something we're going to remedy with the next campaign.

      I got to fiddling around with characters and noticed that 5e caps itself out nicely once you hit 20th. No matter what you create, the limits on action economy, maximum spell/attacks, stats/scores all give rise to a nice plateau. The hit points getting huge is the biggest change, so you just end up trading healing word whack-a-mole for characters that can actually take some real punishment and using power word heal. Needs a wound mechanic so that going down has lasting consequences even if you get right back up, but that's easily workable.

      I was bored and threw another twenty levels on for a 40th level character, and then another 11 for a meaningful dip into a third class. Just cap the character's proficiency bonus at +6/20th and nothing really changes except you have a far larger bag of tricks at your disposal. Twelve feats is like candyland. I'm anticipating some of my players are going to get ferret shock trying to keep up with their spell lists during combat. Too many choices, they'll make a hilarious mess out of it and it'll be fun. I have a tiny hourglass sitting on the table to keep the pressure up, I'm sure that'll get some use.

      I told them to pick their favorite character they've played over the years that they want to revisit and make the best version they can, complete with character history, holdings, etc. They also have to explain everything on their sheet - every level, feat, item, holding, etc all have a story attached. You're a monk? Where and when did you get that training, etc.

      Then one of my players turned me on to the epic level book for 5e from 2c gaming. It's perfect, plugs right into the limits and takes them up a bit, but also adds all sorts of epic madness. Every class/archetype gets its own ten level epic prestige class. That's the 'real' 21-30 I can use for their advancement. I can also torment them with the prestige evolutions from the campaign setting we'll be using. There's plenty of advancement to be had this way despite already being at 51st level. I'm working in all of their existing characters from adjacent games as well, so we've got a ready made pool of henchmen.

      I have a feeling there's going to be a lot of spelljamming and planar travel in this campaign. There's probably a gods war in there somewhere too. I have my 2nd Edition monster manual binders right here, and a third of the critters in them can give these characters nightmares for days. I'm figuring I'll be making heavy use of Illithids as one of the main threats, that trailer for Baldur's Gate 3 has them back in vogue again. Psionics is such a wonderful foil for magic.

      So what kind of character would you build if you were making a character that's already the master of his/her/its? tiny corner of the D&D universe? What do you do with those 51 character levels?

      Any races allowed, of course. Racial abilities are the least of it at this point. Origin can be from any campaign setting, past or present.

      9 votes
    12. What are some games in which movement itself is a joy?

      I just started playing AER: Memories of Old which allows your character to transform into a bird and fly around a sky world of islands. I was struck by how good the flight feels in-game. The sense...

      I just started playing AER: Memories of Old which allows your character to transform into a bird and fly around a sky world of islands. I was struck by how good the flight feels in-game. The sense of speed, control, and freedom was immediately satisfying. I've spent most of the game not actually doing what I'm supposed to but just enjoying the ability to swoop, dive, and get from one point to another in a novel way.

      It made me curious: what other games are out there in which just the act of moving your player avatar around is engaging, interesting, or fulfilling?

      35 votes
    13. Any Path of Exile players on the PS4?

      I recently became quite invested in this game, but my friends are not really interested in it. And talking to random people on PSN feels kinda creepy, TBH. Besides, most people don´t seem that...

      I recently became quite invested in this game, but my friends are not really interested in it. And talking to random people on PSN feels kinda creepy, TBH. Besides, most people don´t seem that interested. In these times of coronavirus, I´m playing from 1 am to 4 am (GMT-3) almost every day, but I´m open to playing at other times!

      I have a level 24 duelist.

      4 votes
    14. Does the frequent addition of content to esport games delegitimize them?

      This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in...

      This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in your opinions nonetheless, especially when it comes to the current state of esports. It seems to me that when we are talking about rules in any kind of sport we want to change as little as we can over time. If the rules changes enough, you could argue that people have over time played what essentially is a different game. It becomes harder to compare achievements between players within the a timeline. Meta's and achievements will only really be comparable after games has stopped adding content such as new heroes or mechanics. With a lot of games there seems to be a major content patch, then long period of balancing and this cycle basically repeats itself. Another point is that by adding content and changing the meta you are preventing the current players from reaching their full potential, the older players from retaining their hard earned experience and discouraging new players by promising them a game they can never "beat". That is until the content stops coming in and in today's world that might mean that you are not able to play at all due to a lack of dedicated servers. Further the players that might once have stuck to it might already have left, leaving no opponents left to play against.

      This superficial take ultimately comes from someone who hasn't really played esports except a little bit of 1.6 counter strike and counter strike global offensive. It always struck me as odd that with MOBA's and especially with shooters such as overwatch and siege, that there seem to be no pushback on this. When I ask people that prefer this sort of drip-feed-service, what I usually hear is that it's something that is necessary to keep them engaged. Isn't there ultimately a trade-off here, between a sort of accessible fun and lack of constancy which prevents players from reaching their full potential?

      I immediately see the talking point of financial aspect of games. It seems to me however that Quake and counter strike largely went without major changes when compared to modern esports games. Are there any good broad rules we can use when designing esport games in order to avoid the issues mentioned here?

      In an ideal world, do you agree that we generally don't want kind of content and/or rule change that we see today?

      If there is a need to add content (such as heroes) to keep a game feeling "fresh". Is there an acknowledgement here that the core-gameplay isn't engaging enough? I think there is a case to be made here when it comes to MOBA's since knowledge (about enemy heroes abilities) plays a more central part when compared to more archaic shooters. Is this indicative of a an audience that is more interested in an entertaining service, rather than a (e)sport that seldom changes?

      When we look at games such as world of warcraft, which isn't an esport, yet there are achievements and historic events so to speak which became cheapened or not attainable until what was basically a restart of the timeline (story of the game). Is this not what we are risking with current service models in modern esports?

      15 votes
    15. What is/was your favorite console, and why?

      This is not meant to be a "which is best"-style console war question but instead one of personal affinity: which console, if any, do/did you love the most, and why? Whether you're a diehard...

      This is not meant to be a "which is best"-style console war question but instead one of personal affinity: which console, if any, do/did you love the most, and why? Whether you're a diehard Dreamcast fan Hello friend!, you have fond memories of your first Gameboy, or you think the PS4 is the best piece of technology of all time, tell me your story and why it means so much to you.

      Also, I know we have a lot of primarily/strictly PC gamers here, so if you're wanting to view that as a console, feel free -- whether that's looking at the platform as a whole, an individual piece of hardware (e.g. my laptop from college), a specific time period (e.g. the early 2000s), or some other division. The question is about attachment to a device with a lifecycle and identity, which computers undoubtedly have too, just in different ways from consoles.

      19 votes
    16. What are some bugs/glitches/exploits that have actually made games better?

      Usually bugs, glitches, and exploits degrade the experience of a game, but occasionally they can actually work to a game's benefit. In some cases, they can become significant enough to become part...

      Usually bugs, glitches, and exploits degrade the experience of a game, but occasionally they can actually work to a game's benefit. In some cases, they can become significant enough to become part of a game's identity. In others, they make a broken game worth playing in the first place. Even without such legendary status, a given wrinkle in a game might simply make it more enjoyable or entertaining, or perhaps open up unexpected modes or paths of play.

      What are some examples of these, and how did they improve their associated games?

      29 votes
    17. Tell me about your RPG campaign

      Hey folks, I haven't posted in a hell of a long time and thought why not get this going again. So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid....

      Hey folks, I haven't posted in a hell of a long time and thought why not get this going again.

      So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid. Well this one has been amazingly fun to role play, being that he has lived most of his life in solitude he has no social skills and tends to do things that can be a little off at times. Our merry band of misfits had cleared a small towns problem warerats who turned out to be a family of Gnomes who lived there, while trying to console the final member of the family Rolen (my druid) felt the best way to give emotional support would be to congratulate the young Gnome on becoming the head of the family. This actually broke the whole table for about a minute, the DM sat in silence for a moment, laughed, tried to role play the distraught girl but failed epically.

      We have also got another campaign going with a few of the same guys as the bigger campaign, this one is mostly homebrew. The first character I made I really wasn't happy with so spoke to the DM and we worked out how to kill her off and introduce the new character I made, completely homebrew this one and it's again been far more fun. He is a Dwaf Shaman whose ancestors speak to him constantly, sometimes good and sometimes not so much.

      So what has been happening in your RPGs? anything big, fun or just want to chat about? painted anything cool? got new dice? anything at all.

      18 votes
    18. What are your thoughts on how romance is handled in gaming?

      Romantic relationships in gaming are often heavily debated, with lots of criticism and lots of support for the myriad experiences out there. I don't have a single specific question related to the...

      Romantic relationships in gaming are often heavily debated, with lots of criticism and lots of support for the myriad experiences out there. I don't have a single specific question related to the topic, only some guiding ones. Feel free to answer any/all of these, or simply give your thoughts on the topic:

      • What are some games that you feel have handled romance well?
      • What are some games that you feel have not handled romance well?
      • What particular advantages does gaming have with regard to portraying romantic relationships?
      • What particular disadvantages does gaming have with regard to portraying romantic relationships?
      • Are there any games that have depicted romantic relationships that were particularly resonant to you?
      • What would you define as some "best practices" for game writers/designers with regard to in-game romance?
      • What would you define as some "mistakes/errors" for game writers/designers to avoid with regard to in-game romance?
      15 votes
    19. What are all the different ways in which we can appreciate games?

      I know my question isn't worded great! If anyone has a better edit after reading all of this, let me know! I have a half-formed idea in my head and I want to brainstorm a bit. Here's the idea:...

      I know my question isn't worded great! If anyone has a better edit after reading all of this, let me know!


      I have a half-formed idea in my head and I want to brainstorm a bit.

      Here's the idea: games as a whole have a ton of different aspects/lenses through which we can enjoy and appreciate them, and I want to know what they all are. Here are some examples to show what I mean:

      Aspect Description Examples
      Narrative We can appreciate a game with a good story To the Moon, The Walking Dead
      Exploration We can appreciate a game that lets us explore a digital world The Legend of Zelda: Breath of the Wild, Minecraft
      Movement We can appreciate a game that lets us move in compelling ways Forza Horizon 3, Mirror's Edge

      I feel like there are dozens of these we could come up with if we get really specific. The diversity of gaming experiences and genres really lends itself to a broad swath of these aspects. After all, the appreciation someone gets from playing something like Katamari Damacy is very different from that which someone gets from, say, ARMA 2.

      I think later it might be interesting to try to apply some sort of analysis or taxonomy to this, but right now I just want to brainstorm. What are all of the different reasons we can like games? Be as specific as you can, try to cover lots of different titles and genres so that all of gaming is represented, and feel free to critique or edit my examples as well (e.g. I think it might be worth breaking up "Narrative" into "Plot" and "Characters", for example).


      Aggregated List So Far

      I'll keep updating this as we go. For entries that didn't follow the table format (which I didn't intend to be prescriptive but it looks like it caught on!), I've tried to incorporate them as best as I can, but if you feel I've misrepresented something let me know! Again, I'm mostly just interested in brainstorming at the moment, and then I think we can have a secondary thread later for analysis/synthesis.

      Aspect Description Examples
      Narrative We can appreciate a game with a good story To the Moon, The Walking Dead
      Exploration We can appreciate a game that lets us explore a digital world The Legend of Zelda: Breath of the Wild, Minecraft
      Movement We can appreciate a game that lets us move in compelling ways Forza Horizon 3, Mirror's Edge
      Empathy We can appreciate a game for who / what it positions us as, and the degree to which it gives insight into that position. Benefits for the player range from novel emotional experiences to genuine moments of learning. Diaries of a Spaceport Janitor, The Beginner's Guide
      Escapism Sometimes you simply need a break from real life and to escape into a fantasy world for a bit. Videogames are a highly effective way to do this IMO, since you are actually granted agency as an actor in them, which you don't get in most traditional escapist mediums like novels, movies and shows. Almost every game with a story, to varying degrees
      Catharsis When you manage to deeply emotionally connect with any story (regardless of medium) and it reaches its climax or denouement, it can often help you break through the emotional barriers you have set up over time, which then allows you to safely release your pent up emotions. Surprisingly, I find games to be somewhat less effective at this than novels, but it still happens with them often enough to be a major component of my enjoyment of them. Gris
      Emotional Challenge Sometimes the opposite of catharsis is great too. Getting to experience emotionally challenging things, like a truly mind-bending or depressing story, in the relatively safe environment of a game can be incredibly fulfilling. Although, those sorts of games often require me to be in the right frame of mind to experience, so that I don't have a breakdown afterwards, and as a result I don't seek them out all that often... I can only handle so many existential crises per month. ;) Disco Elysium
      Intellectual Challenge Whether it be from difficult puzzle elements or strategy mechanics, intellectual challenges presented in games can be incredibly gratifying to solve and overcome. Europa Universalis, puzzle games by Zachtronics
      Eureka Moments This goes hand in hand with the above two, but also applies to most games. Those moments when you finally figure something out that you were struggling with beforehand, or a major plot twist is revealed, can be truly glorious in games, and IMO they tend to occur more often in them than most other entertainment mediums. Portal, Portal 2, The Talos Principle, The Witness
      System We can appreciate a game that lets us explore a well crafted system of interacting logical parts. The player can learn the rules of the system by observation and experimentation, and apply critical thinking and problem-solving skills to achieve goals. Stephens Sausage Roll, Factorio, The Witness, Antichamber
      Competition We can appreciate a game for fostering a competitive spirit among peers, to test themselves against each other as teams or individuals Dota 2, Rocket League
      Cooperation We can appreciate a game that allows and encourages two or more people to work together towards a common goal A Way Out, ibb and obb, Portal 2
      Audio experience We can appreciate games that use music or sound in interesting or resonant ways Bastion,Metal Gear Solid III
      Visual experience We can appreciate games that use visuals in interesting or resonant ways Tetris Effect,Super Hexagon
      Effort We can appreciate games that adequately convey the effort required for the task happening on-screen Don't Look Back, The Witcher 3, Dishonored
      21 votes
    20. What are some games that exceed expectations?

      I'd love to hear about some games that are surprisingly good, deep, or different. As in, the premise or the presentation of the game does not bode well or looks weak, but the game itself rises...

      I'd love to hear about some games that are surprisingly good, deep, or different. As in, the premise or the presentation of the game does not bode well or looks weak, but the game itself rises above those preconceptions and limitations to be greater, richer, or more interesting than you expected. Think games like: a surprisingly good movie tie-in, a really great edutainment experience, a well-executed corporate mascot platformer, etc.

      What is it about the game that sets your expectations low, and how does the game overcome that low anchoring?

      16 votes