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    1. What's a good and/or competitive video game that does not require quick aiming, a lot of actions per minute, or precise motor skills?

      Playing World of Warcraft Classic WOLTK, I realize that dungeon instances are the best part of the game for me. I love the holy trinity, and how everyone has a specific role to play and contribute...

      Playing World of Warcraft Classic WOLTK, I realize that dungeon instances are the best part of the game for me. I love the holy trinity, and how everyone has a specific role to play and contribute to the group. But the thing is, WoW is just not that hard. As a level 30 healer, I'm going through the motions and being complimented on my heals, but I could do it with very-low effort and only partially awake. And according to other players, that won't change until I get to raiding, and maybe not even then. PvP is a possibility, but I'd like to explore games that focus on the matches without all else that comes with an MMO.

      The problem is, when I think of the kind of equivalent outside the MMORPG sphere, MOBAs are what first come to mind. But LoL, Dota, etc, are not easy games for an older gentleman to pick up. I don't wanna play anything that relies on quick reflexes because I simply have none. And a game like Starcraft, on the competitive level, also relies on high APM as far as I know.

      So maybe this game doesn't exist, but I'd love to play something that allows me to be in a group with a defined role that requires some degree of coordination (and a social aspect) but is neither an FPS nor a stressful high-octane game for people in their 20s with a lot of brain energy to burn.

      10 votes
    2. Looking for non-actiony, non-competitive Android games with regular new content

      I've been enjoying Legends of Runeterra for the last couple of years. It's a collectible card game with really nice art and voice work. I'm not a very competitive person, but I put up with the...

      I've been enjoying Legends of Runeterra for the last couple of years. It's a collectible card game with really nice art and voice work. I'm not a very competitive person, but I put up with the deckbuilding and competitive bits because I enjoyed the gameplay.

      About a year ago Riot added a new PvE mode where instead of playing against humans, you play against increasingly difficult AI decks. Every few wins you get your choice of 3 random passive abilities, some of which can dramatically increase the power of your deck for the rest of the run--kind of a roguelike twist on the CCG formula. This has completely spoiled me--I enjoy it far more than LoR's base gameplay. Unfortunately, despite the popularity of the new mode, Riot made the inexplicable decision to give it only token support, focusing instead on PvP.

      I've mostly run out of content for the new game mode, and I'm wondering if another game has something that will scratch the same itch. I'm looking for PvE games with deep gameplay and good production values that aren't too fast-paced or actiony. Bonus points if the game gets new content occasionally. Extra bonus points if it has a good story. Any of y'all have a favorite?

      11 votes
    3. How hard is it really to create your own video game?

      I kind of want to start this discussion because something I’ve always wanted to do is make a video game, even if it’s just a small indie platformer. I’ve even gone so far as to plan out an entire...

      I kind of want to start this discussion because something I’ve always wanted to do is make a video game, even if it’s just a small indie platformer. I’ve even gone so far as to plan out an entire game universe timeline with fleshed out characters and factions, but I have no point of reference on where to start. So, how do you start this process and where are some resources to learn?

      19 votes
    4. Happy Birthday to the Steam Deck!

      It has been one year since the Steam Deck officially launched. At the time: you had to wait a long time, months even, to be able to get the hardware the number of supported games was low the...

      It has been one year since the Steam Deck officially launched.

      At the time:

      • you had to wait a long time, months even, to be able to get the hardware
      • the number of supported games was low
      • the software was still highly buggy and rough around the edges

      Currently:

      • it is available on-demand, though unfortunately not for all countries
      • there are nearly 3,000 Verified and 5,000 Playable games on the device (with many more unconfirmed titles that work anyway)
      • the software is much more mature and a healthy ecosystem of third-party applications and support has sprung up

      For those here who have Steam Decks, let us know your thoughts on the device, this past year, and the future to come.

      Happy Birthday, Steam Deck!

      23 votes