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  • Showing only topics in ~games with the tag "ask". Back to normal view / Search all groups
    1. Games where the campaign serves as the tutorial?

      Recently I just finished Hitman: World of Assassination's campaign, where the main campaign is basically a tutorial for the main "meat" of the game, i.e. contracts, Freelancer, and pushing down...

      Recently I just finished Hitman: World of Assassination's campaign, where the main campaign is basically a tutorial for the main "meat" of the game, i.e. contracts, Freelancer, and pushing down your assassination time for the story missions.

      I really like that style of game, on this site famously I'm always talking about Monster Hunter which functions similarly (main campaign into grinding out for materials and decos), and was wondering if anyone else had any similar games.

      I think roguelikes fit this a bit too, but for the sake of this topic not devolving into "what's your favorite roguelike", hopefully there are different suggestions! (Backpack Hero does something like this lol)

      18 votes
    2. Any books for a beginner Go player?

      Discovered Go not too long ago, finding it quite enjoyable. I know there's plenty of reading material out there, but I'm unaware of what exactly would be worthwhile, especially for someone who's...

      Discovered Go not too long ago, finding it quite enjoyable.

      I know there's plenty of reading material out there, but I'm unaware of what exactly would be worthwhile, especially for someone who's been dabbling around at it for 3 months at most.

      Grateful for any and all suggestions!

      15 votes
    3. What video games have had you taking real-life notes?

      What are some games that have inspired you to break out a real pen(cil) and paper? How do you feel about games that implicitly or explicitly want you to take notes? Do you have any recommended...

      What are some games that have inspired you to break out a real pen(cil) and paper?

      How do you feel about games that implicitly or explicitly want you to take notes?

      Do you have any recommended “note”-worthy games?

      51 votes
    4. Any Kult players?

      I have never played a tabletop RPG before, but was absolutely fascinated with this Kult playthrough that the YouTube algorithm decided to show me for some reason. I watched the whole thing! The...

      I have never played a tabletop RPG before, but was absolutely fascinated with this Kult playthrough that the YouTube algorithm decided to show me for some reason. I watched the whole thing! The "gnostic" backdrop the lore has is spellbinding.

      It's hard to gauge its popularity just from YouTube videos, but I'm curious to know if anyone on Tildes has played it, and if so, what your experiences have been. And do you know of any TTRPGs that are similar? Vampire the Masquerade, maybe? My friend group isn't into this sort of thing at all, but maybe I can persuade them...

      (In case you manage to miss the copious warnings at the start of that video, Kult's themes are quite graphic. Fair warning!)

      6 votes
    5. Project Zomboid - What compares for gameplay?

      So I have heard of the game for a while, but I am not a fan of zombie games. I was recently shown a video apparently about it (https://www.youtube.com/watch?v=6XuKU2RziLo), and the game itself...

      So I have heard of the game for a while, but I am not a fan of zombie games. I was recently shown a video apparently about it (https://www.youtube.com/watch?v=6XuKU2RziLo), and the game itself looks pretty awesome from my point of preferences.
      The problem? None really, except... zombies. Just not a fan at all.

      Edit: I like the menu options, though they seem like they could be clunky. I like the survival and crafting aspects.

      So my question is this: Are there any games similar to this style of gameplay that might do without the zombies?

      Would prefer on Steam/Linux, but if you have a similar equivalent that's great. Thanks. :)

      12 votes
    6. The "Great Games"- AAA titles, easy brand recognition- are what everyone pushes. But sometimes you need a "just average" game.

      With life, work and other hobbies, I confess I'm not the gamer I used to be- lack of time being the main culprit. But RPGs- specifically Fantasy Fantasy- are the type I've always loved. Since...

      With life, work and other hobbies, I confess I'm not the gamer I used to be- lack of time being the main culprit. But RPGs- specifically Fantasy Fantasy- are the type I've always loved. Since then, hack-n-slash (I'll keep calling them this name!), action-adventure... I've enjoyed them too.

      Given those genres, I'm sure you can think of big-name titles that are excellent. Cool. That's not what this is about. I should also add, I'm going back two generations with this, to the PS3.

      You may have heard of a game called Kingdoms of Amalur: Reckoning. It's never been called a bad game, but phrased as "it's definitely a dungeon crawler". It's certainly NOT a big name game. And yet... I've been putting in TONS of hours to it recently. For a game that isn't one of the Big Names (I actually do have Final Fantasy and many other Big Name games), I'm finding it to be massively fun. I'm wondering if because it's a relatively uncomplicated game- and I admit I also chose Casual mode.

      Meanwhile, I also got Monster Hunter: Rise on Steam- it was on a MASSIVE discount. This is DEFINITELY a Big Name game... and Holy Shit. Barely an hour into the game, and it just throws so much at you at once. Granted, playing it on PC rather than Switch is probably also a factor. I wouldn't describe it as complicated... more like, it gives you hundreds of options right from the start, and it feels very overwhelming. And that seems to be the case with games that have been around for a while and are well-known: they give you tons of options early-game. For some people, that's probably awesome- I suppose those with lots of time could easily spend hours working on it. But for someone who has limited time? It almost feels like too much.

      Or in other words: those of us with not so much time, having fewer options to worry about is a better things. And that seems to be something only found in "not great" titles. I get that gamers want tons of options- been there, done that- but I find myself wanting fewer things thrown at me now.

      23 votes
    7. How to make this a fun djinn fight for relatively new players? (Bryan: Stay out, I know you're out there)

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with...

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with a stealthy djinn might be fun. I'd love to hear thoughts on how to make this a good time. My main idea is to force the party to figure out creative ways to find the djinn, since they don't have any way to see invisible creatures in their normal set of abilities. Things like throwing sand in the air, or holding ropes between each other to detect the silent wind motion as he moves around. Stuff that is more flavorful than a normal straight fight.

      I'll also be throwing players off the roof, forcing them to make agility saves to grab hold of ropes that are on the edge of the building, then strength checks to pull themselves back up. Have some moderate injuries occur if they roll badly. What suggestions would you have for me to make this a fun fight?



      Izel, Guardian Djinn

      Large Elemental (Air), Lawful Neutral


      • Armor Class 17 (natural armor)
      • Hit Points 152 (16d10 + 64)
      • Speed 30 ft., fly 60 ft.

      STR DEX CON INT WIS CHA
      18 (+4) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 18 (+4)

      • Saving Throws Dex +10, Con +8, Wis +9, Cha +8
      • Skills Insight +9, Perception +9, Stealth +10
      • Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
      • Condition Immunities charmed, exhaustion
      • Senses truesight 60 ft., passive Perception 19
      • Languages Auran, Common
      • Challenge 12 (8,400 XP)

      Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

      Innate Spellcasting. The djinni's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:



      At will:

      Mage Armor: You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

      Greater Invisibility: (Concentration) You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The target can attack or cast spells without becoming visible.


      3/day each:
      > Wind Wall: Requires concentration. You create a wall of strong wind on the ground at a point you can see within range. The wall is up to 50 feet long, 15 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 15 feet high, and 1 foot thick. It lasts for the duration, blocking arrows, smaller creatures, gases, and fog.
      > Lightning Bolt: You release a bolt of lightning that arcs toward a target you can see within range. A line of electricity 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw, taking 8d6 lightning damage on a failed save, or half as much damage on a successful one.

      Actions

      Multiattack. The djinni makes two scimitar attacks.

      Wind Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 5 (1d10) lightning damage.

      Windforce Blade (Enhanced Multiattack). If Izel hits a target with both attacks during his Multiattack, the target is pushed 10 feet away from him.

      Whirlwind (1/Day). As an action, Izel transforms into a whirlwind for one turn, moving in a straight line up to 60 feet. Any creature in the path of the whirlwind must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 18 (3d12) bludgeoning damage and is thrown 15 feet in a random direction and knocked prone. On a successful save, the creature takes half damage and is not thrown or knocked prone.

      Legendary Actions

      Izel can take legendary actions, choosing from the options below.

      Wind Push. After every enemy's turn, Izel rolls a D20; on a 13 or higher, he uses the wind to move that enemy if they are within 60 feet of him. The target must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from Izel and knocked prone.

      Wind Buffet. Izel creates a small burst of intense wind around himself. Each creature within 10 feet of Izel must succeed on a DC 16 Dexterity saving throw or take 17 (3d10) bludgeoning damage and be pushed 10 feet away from him. Using Wind Buffet breaks Izel’s concentration and ends his turn.

      Lair Actions

      • At the start of each turn, roll a D20. On a 10 or higher, all creatures on the battlefield are pushed 5 feet in a random direction determined by a d8 roll. This unpredictable movement simulates the chaotic nature of the winds that Izel commands.
      23 votes
    8. What are some of your favorite PlayStation 1 games? Any odd or unique ones worth playing?

      Hi y'all, I owned a PlaySation as a kid, but I don't remember playing it much. I was much more stuck to my Nintendo 64 playing Ocarina of Time, Majora's Mask, and MegaMan 64. Well, I got it in my...

      Hi y'all,

      I owned a PlaySation as a kid, but I don't remember playing it much. I was much more stuck to my Nintendo 64 playing Ocarina of Time, Majora's Mask, and MegaMan 64.

      Well, I got it in my head that I wanted to play MegaMan Legends 2, which only came out on PlaySation as far as I can tell. I've started playing through MegaMan Legends again before I get to the sequel, and I'm having a really good time.

      I was hoping I could hear form y'all about some of your favorite games so I could dip my toes deeper into the PS1 library. What are some of your favorites? Anything particularly odd, unique, or with a very specific point of view? I'll try any genre. Some games I've dabbled with or had my eye on to play: Parasite Eve, Vagrant Saga, Xenogears, Koudelka, and most notably perhaps, Metal Gear Solid. I've never played any Metal Gear games, but the story and world building is so interesting from what I know about it that I really want to give it a try. Also, if anyone knows of some cool Japanese only fan-translate games, would really love to hear about those.

      tldr: favorite ps1 game? any weirdo shit i should play?

      edit 03/31: the love for ps1 is HUGE. thanks to everyone for all of the great responses. will respond in time. been taking time to sample a bunch of these. my experience with tildes's gaming community has been awesome.

      49 votes
    9. What's a game that you feel is almost great?

      The game approaches greatness -- it is within sight of excellence -- but something holds it back. Maybe it's a glaring, unignorable flaw, or maybe it squanders an excellent idea with subpar...

      The game approaches greatness -- it is within sight of excellence -- but something holds it back. Maybe it's a glaring, unignorable flaw, or maybe it squanders an excellent idea with subpar execution.

      Whatever it is, the game could have been great but instead it's, unfortunately, something less.

      What a game that's like that for you? Why?

      26 votes