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  • Showing only topics with the tag "fallout.76". Back to normal view
    1. Who, out of all 8 of us, is actually enjoying Fallout: 76?

      Now hear me out, alright? This is a very polarizing issue but I do want some experienced opinions on the matter. There are too many bandwagoners spouting regurgitated opinions and it's hard to...

      Now hear me out, alright? This is a very polarizing issue but I do want some experienced opinions on the matter. There are too many bandwagoners spouting regurgitated opinions and it's hard to pick out the genuine impressions

      When 76 went on sale, I decided to grab it up. Yes, I know, I'm the cancer rewarding Bethesda for a low hanging cash grab effort and I should be ashamed. However, I really wanted an educated opinion on the matter and I had the money. So, despite the hivemind having made themselves up, and myself being not so keen on the decisions, I buckled down and dived in.

      So, while everyone's complaints were focused more towards gameplay, engine, and server side issues (which are completely valid complaints), I found myself blown away, and deeply saddened, by the art direction. The game honestly does look beautiful! I got sick of dilapidated buildings and browns and greens in Fallout 3 and 4, and New Vegas was nice when it wasn't brown sand and olive brush. This game looks gorgeous. They managed to throw a ton of different tiny biomes into one map, that all look interesting and appealing to the eye (once you tweak the .ini to get rid of the god awful Depth of Field). Lots of beautiful forest settings and foreboding mountains.

      But overall, my favorite thing about the game is the enemy design. And no, I don't mean the stupid scorched. My favorite thing about Fallout has always been the mutation/radiation angle. I love the possibility for terrifying and disgusting mutated creatures, and the art team absolutely nailed it with creatures like the Wendigo, Snallygaster, Grafton Monster, and Gulper. Just super unsettling and creepy monsters in the most literal sense. I feel the worst for the art team, who did a fantastic job but who were ultimately drowned out by the flak thrown at the gameplay and bugs.

      This, of course, does not excuse the horrendous bugs encountered during regular play. Power Armor pieces not actually being repaired yet still using up mats, constant server disconnects, poor scaling system (Did a level 70 player walk into an area first? Well expect every enemy there to be around their level even if you enter!), awful graphics setting options (for the love of god, no more depth of field), no push to talk voice (seriously?), poor economy, exploits, and lack of true endgame, among many others I've missed.

      So, does anybody else want to expand?

      17 votes
    2. Fallout 76: Entirely Online

      Per BE3, Fallout 76 will be "entirely online" featuring dedicated servers with "dozens, not hundreds and not thousands" of players per server. T Howard reports that progress stays with your...

      Per BE3, Fallout 76 will be "entirely online" featuring dedicated servers with "dozens, not hundreds and not thousands" of players per server. T Howard reports that progress stays with your character and that death is not too impactful progress wise (not sure what this means).

      Apparently, it is 4x the size of Fallout 4, and it does look really good. The gameplay looks good, VATS is not featured.

      I am very nervous about it being online, as I almost always play stealth ranged in these games and I don't see that working well. I also play Fallout the most when my internet is down.

      What does everyone else think about this?

      18 votes