When will they stop burning money on live action adaptions that just don't work? My partners a huge Zelda fan and hates the idea. Granted, the Zelda lore probably has the best chance of making the...
When will they stop burning money on live action adaptions that just don't work?
My partners a huge Zelda fan and hates the idea.
Granted, the Zelda lore probably has the best chance of making the jump to live, but it's been fail after fail since OG Super Mario bros
There’s been several successful live action video game adaptions recently, like the Last of Us adaption. That’s not to say it’s a guaranteed success but the situation is different from when the...
There’s been several successful live action video game adaptions recently, like the Last of Us adaption. That’s not to say it’s a guaranteed success but the situation is different from when the Super Mario Bros movie was coming out.
A big difference is there's already a clear narrative for TLOS, but Zelda doesn't really have that. It's definitely game > story when it comes to Zelda.
A big difference is there's already a clear narrative for TLOS, but Zelda doesn't really have that. It's definitely game > story when it comes to Zelda.
The other half is TLOU is a TV series. There's a lot more opportunity to structure the narrative and fit everything in vs. a movie. So many of these video games have narratives that are tens of...
The other half is TLOU is a TV series. There's a lot more opportunity to structure the narrative and fit everything in vs. a movie. So many of these video games have narratives that are tens of hours long that companies try to cram into a 2 hour movie.
Zelda is probably the Nintendo IP with the best chance of working live-action though. The designs for the protagonists and many other characters stick to the base human shape unlike Mario, so the...
Zelda is probably the Nintendo IP with the best chance of working live-action though. The designs for the protagonists and many other characters stick to the base human shape unlike Mario, so the visuals aren't as much of a problem. As for the story and setting, it's ultimately a high fantasy story. Plenty of successful films have been made with that sort of setting.
The nature of the franchise also means it's easy to have an original story that still follows or features a bunch of the lore. A lot of adaptations are bad because they try to adapt a specific game's story with major changes, or pay minimal attention to the source material and try to shoehorn in unnecessary tropes/changes for "mass appeal" instead. Zelda is one of the few franchises where that's not really a concern, and Nintendo has enough influence and power to keep it from deviating too much.
Probably because animated films tend to be more goofy and silly? At least in the west. The Legend of Zelda is overall pretty serious compared to Mario. Animated films can be serious and mature,...
Probably because animated films tend to be more goofy and silly? At least in the west. The Legend of Zelda is overall pretty serious compared to Mario. Animated films can be serious and mature, but... Well, a live action film will honestly draw in more viewers with the tone they're aiming for. Especially since Zelda's character and world designs lean more towards realism than Mario.
Eh. I think people way overestimate how serious those games are, they’re still for kids. Live action adaptations of video games have a shoddy track record, the Sonic films all topped out at 400M...
Eh. I think people way overestimate how serious those games are, they’re still for kids. Live action adaptations of video games have a shoddy track record, the Sonic films all topped out at 400M WW while Mario made a billion being fully animated.
I don’t think Minecraft will outgross the sonic films either and that’s also a live action adaptation.
Might be more accurate to say it's made for all ages rather than kids, and I feel like that distinction would cause a LOT of creative clashes if they worked on an animated film. Western animated...
Might be more accurate to say it's made for all ages rather than kids, and I feel like that distinction would cause a LOT of creative clashes if they worked on an animated film. Western animated films unfortunately tend to aim at kids by focusing a LOT more on in-your-face humor than Zelda does, along with adding in some big, heartfelt moral climax with some grand personal epiphany.
All reports I've seen indicates they want this adaptation to be on the serious side. Zelda's got the right visuals to work in live-action and potentially look incredible, and a universe with a lot of room for narrative flexibility without countering canon lore. I think the success of a video game adaptation hinges heavily on care for the source material over trying to make easy profits, and I have general high expectations with Nintendo's direct involvement.
Side-tangent: Minecraft is just a weird choice for a live action movie. Of all the games in the world, that's the one where the defining trait isn't any characters or story, but distinctly stylized graphics that can't translate into real life. Looks like it's more an animated film with live action actors inserted into it, which... why even bother??
I just don't get how you cram an entire Zelda adventure into 2h30m without some lame Eye of the Tiger montage for the middle five Macguffin rocks. Guess we'll see.
I just don't get how you cram an entire Zelda adventure into 2h30m without some lame Eye of the Tiger montage for the middle five Macguffin rocks. Guess we'll see.
Probably by skipping a lot of the buildup that a lot of movies need to do. Link rarely gets a lot of personality or buildup in the games before he grabs his sword and goes off to fight Ganon, and...
Probably by skipping a lot of the buildup that a lot of movies need to do. Link rarely gets a lot of personality or buildup in the games before he grabs his sword and goes off to fight Ganon, and he's assumed to be competent, so he doesn't need as much plot time about becoming a decent fighter. That gives more space for the four elemental temples or whatever, plus the inevitable mid-story defeat which leads him to the Master Sword.
Breath of the Wild can be speedrun in less than 30 minutes, that leaves two hours for exposition and characterisation! Some of the speedrun hacks would be very funny in a movie that didn't take...
Breath of the Wild can be speedrun in less than 30 minutes, that leaves two hours for exposition and characterisation!
Some of the speedrun hacks would be very funny in a movie that didn't take itself too seriously.
It's a trilogy. They don't need to cram an entire Zelda adventure into 2h30min. They can make just part of an adventure. Or they can make a new story using several elements of Zelda.
It's a trilogy. They don't need to cram an entire Zelda adventure into 2h30min. They can make just part of an adventure. Or they can make a new story using several elements of Zelda.
When will they stop burning money on live action adaptions that just don't work?
My partners a huge Zelda fan and hates the idea.
Granted, the Zelda lore probably has the best chance of making the jump to live, but it's been fail after fail since OG Super Mario bros
There’s been several successful live action video game adaptions recently, like the Last of Us adaption. That’s not to say it’s a guaranteed success but the situation is different from when the Super Mario Bros movie was coming out.
A big difference is there's already a clear narrative for TLOS, but Zelda doesn't really have that. It's definitely game > story when it comes to Zelda.
The other half is TLOU is a TV series. There's a lot more opportunity to structure the narrative and fit everything in vs. a movie. So many of these video games have narratives that are tens of hours long that companies try to cram into a 2 hour movie.
Zelda is probably the Nintendo IP with the best chance of working live-action though. The designs for the protagonists and many other characters stick to the base human shape unlike Mario, so the visuals aren't as much of a problem. As for the story and setting, it's ultimately a high fantasy story. Plenty of successful films have been made with that sort of setting.
The nature of the franchise also means it's easy to have an original story that still follows or features a bunch of the lore. A lot of adaptations are bad because they try to adapt a specific game's story with major changes, or pay minimal attention to the source material and try to shoehorn in unnecessary tropes/changes for "mass appeal" instead. Zelda is one of the few franchises where that's not really a concern, and Nintendo has enough influence and power to keep it from deviating too much.
I may be skeptical of videogame adaptations but I would probably wait for a movie to exist before I decide if it works or not.
Yeah I thought it was weird they didn’t just go with Universal again with either Dreamworks or Illumination handling it
Probably because animated films tend to be more goofy and silly? At least in the west. The Legend of Zelda is overall pretty serious compared to Mario. Animated films can be serious and mature, but... Well, a live action film will honestly draw in more viewers with the tone they're aiming for. Especially since Zelda's character and world designs lean more towards realism than Mario.
Eh. I think people way overestimate how serious those games are, they’re still for kids. Live action adaptations of video games have a shoddy track record, the Sonic films all topped out at 400M WW while Mario made a billion being fully animated.
I don’t think Minecraft will outgross the sonic films either and that’s also a live action adaptation.
Might be more accurate to say it's made for all ages rather than kids, and I feel like that distinction would cause a LOT of creative clashes if they worked on an animated film. Western animated films unfortunately tend to aim at kids by focusing a LOT more on in-your-face humor than Zelda does, along with adding in some big, heartfelt moral climax with some grand personal epiphany.
All reports I've seen indicates they want this adaptation to be on the serious side. Zelda's got the right visuals to work in live-action and potentially look incredible, and a universe with a lot of room for narrative flexibility without countering canon lore. I think the success of a video game adaptation hinges heavily on care for the source material over trying to make easy profits, and I have general high expectations with Nintendo's direct involvement.
Side-tangent: Minecraft is just a weird choice for a live action movie. Of all the games in the world, that's the one where the defining trait isn't any characters or story, but distinctly stylized graphics that can't translate into real life. Looks like it's more an animated film with live action actors inserted into it, which... why even bother??
I'm just entertained by it being Sony's Legend of Zelda by Nintendo.
Microsoft wants to know how they can get in on the action too.
A cameo by Master Chief after the credits would pretty much affirm that reality has jumped the shark.
I just don't get how you cram an entire Zelda adventure into 2h30m without some lame Eye of the Tiger montage for the middle five Macguffin rocks. Guess we'll see.
Probably by skipping a lot of the buildup that a lot of movies need to do. Link rarely gets a lot of personality or buildup in the games before he grabs his sword and goes off to fight Ganon, and he's assumed to be competent, so he doesn't need as much plot time about becoming a decent fighter. That gives more space for the four elemental temples or whatever, plus the inevitable mid-story defeat which leads him to the Master Sword.
Breath of the Wild can be speedrun in less than 30 minutes, that leaves two hours for exposition and characterisation!
Some of the speedrun hacks would be very funny in a movie that didn't take itself too seriously.
It's a trilogy. They don't need to cram an entire Zelda adventure into 2h30min. They can make just part of an adventure. Or they can make a new story using several elements of Zelda.
"Isn't this Legend with extra steps?"