Lapbunny's recent activity
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Comment on Kavinsky, French DJ behind hit track βNightcall,β found dead at home in Paris in ~music
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Comment on What games have you been playing, and what's your opinion on them? in ~games
Lapbunny Link ParentI wasn't going to bother with VR since I encountered some pretty frequent visual bugs on my (admittedly not officially supported) CV1 in Riven. I just don't think I need to try it again, honestly,...I wasn't going to bother with VR since I encountered some pretty frequent visual bugs on my (admittedly not officially supported) CV1 in Riven. I just don't think I need to try it again, honestly, but I didn't know going in that it was conceptually made for the Quest first. That would explain some wonky stuff... Every mouse area around the reset lever in the clock tower makes you move back out a screen, which made interaction with that super annoying in pancake. Probably makes more sense in VR.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
Lapbunny (edited )Link ParentPlay Myst: Masterpiece Edition. It's a cleaned up remaster of the original 2D game which doesn't mechanically change it, and I would heavily recommend it as the one to play for the original...Play Myst: Masterpiece Edition. It's a cleaned up remaster of the original 2D game which doesn't mechanically change it, and I would heavily recommend it as the one to play for the original aesthetics. There are some QoL things it's missing (mainly holding one page at a time) but nothing I would dissuade anyone over. I imagine they packaged this Steam release to run on modern computers just fine, but if not, then it should run in ScummVM. (I played my OG disc in 2009ish using a Win 98 virtual machine if that works for you.)
realMyst is the first attempt at a 3D remake that was reportedly not very good, and realMyst ME was them trying to fix that one up. Your post has made me want to try realMyst just to say I did, but the more recent edition was made to kinda make up for them dropping the ball the first time. I wouldn't suggest it first.
EDIT: Oh, and as always - if you enjoy Myst's aesthetic, please please please play Riven: The Sequel to Myst! It took a lot of development lessons from Myst, and Cyan made a way more impressive narrative. The puzzles are more anthropological in nature and baked into the story itself. Plays more like the puzzling in Outer Wilds than Myst, IMO.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
Lapbunny LinkI played the 2021 Myst remake this last week, through one Age (Selenitic). I very much enjoyed the Riven remake, but for some reason this version of Myst really turned me off? To me it's like the...I played the 2021 Myst remake this last week, through one Age (Selenitic). I very much enjoyed the Riven remake, but for some reason this version of Myst really turned me off? To me it's like the original's style was very heavily based not just around particular aesthetics but the specific vantage points that you see the landscape from, and how those vantage points emphasized certain pieces of the Ages or puzzles. In Riven, I thought Cyan did a great job in 3D keeping the cohesion of traveling between five islands. Myst just feels... Wrong? Definitely cramped and lacking in impact.
One of my favorite bits was that all the Myst linking books from Ages spit you out directly and perfectly under the library chandelier; it feels like the border of waking up from a dream to land looking up at a disorienting geometric object looming between you and a painted sky before you click off, snapping back to the view of the library and refocusing your goal to the next loop through another Age. And the link process would always smack you with that abrupt black screen, the dramatic sound, and then immediately drop you in some completely alien point with no fade-in. The loosey-goosey 3D and loading screens really kill all the emphasis and foreign feeling, IMO.
Myst was always really video gamey, but it felt like it was in a way that stressed that there was stuff you could do with that to evoke a mood. Without the precise ambience it just feels... Like an Unreal Engine puzzle video game. And puzzles weren't really Myst's strong suit.
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Comment on What pre-NES games do you still recommend today? in ~games
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Comment on Introducing XBOX backward compatibility on PC in ~games
Lapbunny Link ParentI remember it as if it were five minutes ago! :^) Really though, even though I'm privileged to have it in the first place I'd still love an official port to get it out of the technical gutter it's...I remember it as if it were five minutes ago! :^)
Really though, even though I'm privileged to have it in the first place I'd still love an official port to get it out of the technical gutter it's in. It's fun as hell, but today either you emulate and have to figure out the hardware angle (the Xbox 360 keypad natively works, funny enough) or you pay hundreds for the controller and you get a dinky little screen. But it's so fun! The online multiplayer is somehow still going! (And I'm too chicken to play it because I know people will shred me! lmao) Such a cool game and it deserves a little more attention than a Kinect spinoff.
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Comment on Introducing XBOX backward compatibility on PC in ~games
Lapbunny (edited )Link ParentLanguage and audio updates would be if they weren't in the original release, sure. Graphical enhancements via an emulator typically don't require any modification to the game files, though. They...Language and audio updates would be if they weren't in the original release, sure. Graphical enhancements via an emulator typically don't require any modification to the game files, though. They just apply changes to the computer's rendering behavior when it interprets the visual commands of the original software. (More extensive updates like custom texture packs certainly exist which require updates to the original game files, but that's not mentioned.)
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Comment on Introducing XBOX backward compatibility on PC in ~games
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Comment on Tildos, let's be unserious for a while; show us your dankest memes and god-tier shitposts! in ~talk
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Comment on Modern, abstract art makes me angry in ~arts
Lapbunny Link ParentSure, but other people didn't use a banana.Sure, but other people didn't use a banana.
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Comment on Modern, abstract art makes me angry in ~arts
Lapbunny (edited )Link ParentI'm hiding behind a little irony here and didn't want to get into it but you put it well. What if he picked a different day? What if he was thrown out? What if the banana fell off? I also was...I'm hiding behind a little irony here and didn't want to get into it but you put it well. What if he picked a different day? What if he was thrown out? What if the banana fell off?
I also was looking at the Wikipedia article to find Meth Fountain had done this before with a half-eaten croissant. But we're also here because he failed to realize bananas are goddamn hilarious, so.
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Comment on Modern, abstract art makes me angry in ~arts
Lapbunny Link ParentYeah, but in 2019 there was already a pretty good guideline on how to paint the Sistine Chapel, namely the Sistine Chapel. Maurizio Cattelan was a trailblazer in banana-taping. (I'm mostly joking?)Yeah, but in 2019 there was already a pretty good guideline on how to paint the Sistine Chapel, namely the Sistine Chapel. Maurizio Cattelan was a trailblazer in banana-taping.
(I'm mostly joking?)
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Comment on Modern, abstract art makes me angry in ~arts
Lapbunny Link ParentHonest question here, how is that even possible to argue? All art is execution. Even when you tape a banana to a wall, it matters whether the fuckin' banana sticks.Honest question here, how is that even possible to argue? All art is execution. Even when you tape a banana to a wall, it matters whether the fuckin' banana sticks.
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Comment on CGA-2026-06 π¦π§ββοΈπ₯ REMOVE CARTRIDGE βοΈ Castlevania: Aria of Sorrow in ~games
Lapbunny Link ParentPrime is definitely worth a play! The remaster was very good, though twin stick controls make it way less difficult in the process of making it way easier to play. I played it right after Super...Prime is definitely worth a play! The remaster was very good, though twin stick controls make it way less difficult in the process of making it way easier to play.
I played it right after Super Metroid, and I get why people were so memorized by it at the time. It isn't as natural as Super; it's segmented and very backtracky through some very grand loops of the environment without adding a ton on the reroutes, so there are some rooms which get very annoying to repeat. But it does feel like they took the environmental and exploration cues from Super and put them in 3D, kinda like how OoT feels like LttP Zelda in a totally new context. Also eternally an aesthetically gorgeous game - mix of good art direction, solid visual tech, and wonderful music.
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Comment on CGA-2026-06 π¦π§ββοΈπ₯ REMOVE CARTRIDGE βοΈ Castlevania: Aria of Sorrow in ~games
Lapbunny Link ParentI particularly like Super Metroid for the exploration, Metroid Fusion for the tone, SA-X, and bosses, and Aria and Dawn of Sorrow for the combat and secrets. Hollow Knight, to me, takes lessons...I particularly like Super Metroid for the exploration, Metroid Fusion for the tone, SA-X, and bosses, and Aria and Dawn of Sorrow for the combat and secrets.
Hollow Knight, to me, takes lessons from all of those and weaves them into something wildly good. It might not be groundbreaking, but I think it's the game with the widest scope and matching execution that I've ever played. Feels like it goes on and on, but aside from Greenpath I don't think the game ever misses its pacing. (Also like. Greenpath is circuitous, but doing that in the second area kinda gives an oppressive and alienating feeling early, I guess? I did bounce off the game once because it's tiring, but I'm glad I kept going.)
I need to play Ori and the Will of the Wisps sometime.
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Comment on CGA-2026-06 π¦π§ββοΈπ₯ REMOVE CARTRIDGE βοΈ Castlevania: Aria of Sorrow in ~games
Lapbunny LinkGonna kick off discussion with a bit of a goofy story. For this month, I decided to give Aria Alter a try! It rearranges the castle, giving a fresh experience with some additions like a revamped...Gonna kick off discussion with a bit of a goofy story. For this month, I decided to give Aria Alter a try! It rearranges the castle, giving a fresh experience with some additions like a revamped arena, some new puzzles, and a very different Clock Tower experience. Doing this made for a nice refresh. Would recommend! I also used a recolor mod. It has some interesting color changes, but definitely gives the game some vibrancy on a modern display. Would maybe recommend!
Of course, I saw a comments saying not to mix these specific two mods together. Checking the recolor, I noticed they patched some updates to accommodate Alter. How bad could it be?
Well, about a third of the way through the game I got to a bottom of a room where a bunch of platforms exist to go back up. It turned out they were completely non-functional, so I couldn't get out. That prompted me to break out the ol' Codebreaker cheats to give myself infinite jumps, avoiding a softlock. On the plus side, there was a Peeping Eye and I farmed it in case I was missing something... Nope. Would've been a cool puzzle?
Unfortunately then I got to the revamped arena. I haven't the slightest idea of how that's supposed to actually be coded, but a giant greenscreen-green bar on the right followed by an infinitely vertical repeating room probably wasn't it! After messing around with this, I went too far right and Soma discovered the actual castle exit, which is OOB. The game crashed, somehow sending me multiple saves back.
That, uh, was the end of my stint with Aria. Hmm. I might fight my way back through with 100% souls enabled for funsies to see if I can beat this. I saw one comment mention that the layout becomes "incomprehensible" later with these kinds of issues, which like a fever dream challenge? For now I gotta finish Deltarune before internet osmosis spoils me.
Glitches aside, I think the biggest takeaway I had replaying Aria is that Soma's jump reset feels so fucking good. The rhythm and finesse to most of the weapons it adds make you feel way better at this than you are. And I remembered it felt good, but past giving the combat a bit of a higher skill ceiling it makes the castle feel engaging to move through; each torch, each enemy to swat down, asks if you want to optimize it and develop your rhythm.
A review somewhere put recontextualization as a good term that makes a Metroidvania interesting - not just backtracking, but the ability for the game to make you look at its areas in a new manner, however that may be. There is backtracking here, but giving this fluid combat style spices up every generic hallway. It forces you to turn all the higher level actions into muscle memory, and as you bat the enemies which previously caused trouble aside the castle becomes more and more yours... I love how this game feels, and it's hard to imagine something like Hollow Knight without this flexible attack pattern.
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CGA-2026-06 π¦π§ββοΈπ₯ REMOVE CARTRIDGE βοΈ Castlevania: Aria of Sorrow
The eclipse is over! Dracula is sealed. Again. Kinda? Who knows, man, this was a weird bout for him. Nostradamus has gotta have some more stuff in the tank for another Belmont, but for now let's...
The eclipse is over! Dracula is sealed. Again. Kinda? Who knows, man, this was a weird bout for him. Nostradamus has gotta have some more stuff in the tank for another Belmont, but for now let's just enjoy all the Axe Armor souls we farmed.
I hope you enjoyed Aria of Sorrow! Playing it again, I've found this game is comfort food - simple and straightforward, but clicky and fun. How does it match up to the rest of the genre, or series, for you? Did you try any mods? HOW DO YOU GET PAST THE WATERFALL?!
Join us in July when u/zod000 presents Lufia II: Rise of the Sinistrals!
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Comment on Deltarune Chapter 5 is out now in ~games
Lapbunny (edited )Link ParentThe first Deltarune chapter actually spoofs the little Touhou music titles when the first big musical drop kicks in. Undyne's MIDI trumpets are also totally nods IMO.The first Deltarune chapter actually spoofs the little Touhou music titles when the first big musical drop kicks in. Undyne's MIDI trumpets are also totally nods IMO.
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Comment on Deltarune Chapter 5 is out now in ~games
Lapbunny Link ParentFor what it's worth, I also get weird about episodic media as it releases; I dislike getting lead along before it's done, or until people can treat it as one holistic, complete piece. It feels...For what it's worth, I also get weird about episodic media as it releases; I dislike getting lead along before it's done, or until people can treat it as one holistic, complete piece. It feels kind of exploitative, or that media just doesn't give itself proper consideration in order to string itself out to keep a machine going.
I also fucking love Deltarune! I have little financial concern here; Fox already had gazillions to fund this however long he wanted, it's a flat price, and the abrupt release of 5 could've been longer. The chapters work well individually, and I think only one so far has made me think "this is episodic Undertale", which ended up maybe working in its favor with its ending and follow-up. Even if it doesn't stick the landing in 7 I will absolutely not regret getting to experience the complete shock SURVEY_PROGRAM.EXE was, and I hold two of the individual chapters so far in extremely high regard.
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Comment on In memory of the man who put red and green squiggles under words in ~comp
RIP. OutRun had an insane impact on car culture, via Drive obviously but also being the soundtrack to what feels like a good 10% of all car videos on social media...