4 votes

CGA-2026-06 🦇🧛‍♀️🔥 INSERT CARTRIDGE 🟢 Castlevania: Aria of Sorrow

COLOSSAL GAME ADVENTURES PRESENTS: 🦇🧛‍♀️🔥 Castlevania: Aria of Sorrow

Yarrr! Now it be me... [ahem] Sorry, we're out of Pirates!. Now it's ACTUALLY my time to post! Let's set the scene. Looking for a nice summary last month, I found this one from TCRF:

Castlevania: Aria of Sorrow is a Castlevania game that, shock, isn't about one of the Belmonts! Instead, we get some white-haired emo kid that happens to have the ability to absorb souls.

... Thanks, TCRF. I'll spoiler the writeup for the sake of scrolling through twice.

Some background: Dracula in your Pocket

Unfortunately, as a slap in the face to my thirties, the GBA is a decidedly proper "retro" console. That shouldn't really be a surprise, though, as it's a distinctly 16-bit console with many parallels to SNES hardware. Sampled audio, mode 7 graphics... But only a little 240x160 screen. Despite that, a few companies managed to pack in some very robust experiences on the hardware.

Castlevania: Aria of Sorrow is the third GBA Castlevania entry; before it came Circle of the Moon and Harmony of Dissonance. At the time, these were pretty well-received - Circle was nominated for a few awards and sold ~500k copies. Harmony wasn't quite as universally acclaimed, but sold a respectable 120k in America. It flopped in Japan.

That said, nowadays the first two titles aren't esteemed quite as well. Circle is a very polarizing title. Some appreciate the mechanics and exploration, while others detest it for some awful control scheme decisions. The GBA display did not suit its dark color palate well, and playing it on original hardware without a backlight is asking for eye strain. Since it was made by a different team than the contemporary Castlevania devs headed by Koji Igarashi, he swept Circle under the rug when it came to establishing a Castlevania timeline. (I have not played it myself yet, though I suspect my wrists are not ready for the impending RSI of a double-tap dpad run command.)

Where Circle's experimental bits get love, Harmony of Dissonance has really not aged well for many. Igarashi was looking to get a Symphony of the Night experience in a mobile form factor by design, but this meant a pretty conservative approach. He unfortunately left the comparison open - at a time when you can play both games on the same device - to call Harmony "SotN at home". The aesthetics are kind of nutty as well; the team flew in the opposite direction of Circle by making things - especially Juste Belmont - glow with a very garish set of vibrant blues, reds, and greens, on top of purple and sky blue backgrounds. This was to REALLY stand out without a backlight. Boy do they. The soundtrack was also compressed to save room on the cartridge, leading to a reputation as one of the worst Castlevania soundtracks in a pretty musically-storied franchise. (With some proper sampling, I love it! Played back on the little high-pass GBA speaker, though, stuff like this really grates.)

Igarashi and his team had another shot on the platform. This time, they nailed something special in the coffin.

Castlevania: Aria of Sorrow

Aria takes place in the year 2035, quite farther ahead than anything else in the series. Japanese transfer student and fashionista boy band dreamboat Soma Cruz is hanging out with his friend and shrine maiden Mina Hakuba to observe a solar eclipse. In doing so, he finds himself warped to the eclipse itself, where Dracula's Castle has been imprisoned. There, an enigmatic man introduces him to his unknown power - the dominion over monsters' souls to use for himself. Trying to find his way out of the castle, he meets a few other mysterious figures who are there for various reasons and agendas... I'll leave the rest of the plot to you to discover.

Now, we're not quite at 2035. (I think bell bottoms are back? I don't see the fur coats and flame boots yet.) However, it is 2026 now, and much like the cycle of Dracula's castle, last year's most hyped release was a 2D Metroidvania! Konami just announced the first 2D Metroidvania in a very long time, and they and the Dead Cells dev team will be fighting a forest which they all themselves planted. But looking backwards, despite over two decades of iterative work on this genre, Aria has plenty that stands out - not just against Castlevania's run of six games over about seven or eight years, but arguably still today in a very crowded genre.

First off, this game is eight megabytes small. It's nipping at its big brother Symphony's heels in scope, despite it being a little over one percent of SotN's CD file size, and some crazies like me still prefer it. The team made damn good use of that space after learning their mistakes from Harmony.

Despite that little size, it's a memorable adventure! I hope you enjoy it. I find Aria's main strength is setting a pace and size which it meets and rarely over- or under-stays. It's also an aesthetic crown jewel for the GBA platform; the colors still accommodate the hardware, but there's much more mastery of the system. Flowing water, the flickering moon, bats flying off in the distance... It captures the gothic feel of the castle in a more subtle way. And while I'm fond of Harmony's, uh. Dissonance, the sound design is much tighter here. Some little bits of lore and character interactions help color the adventure, and it creates plenty of space for your head to fill in the gaps, too. (Konami! J prequel when??)

The game has a number of neat secrets that I'll let you discover. So - I'll leave you to it!

...Or, if you'd like, I won't! Since Aria isn't the most obscure game, some of you may have played it. With that - or, to kick off some discussion of the game's flaws - I'd like to pivot into a new topic here!

Mods

Aria of Sorrow is great, but there are a few rough edges. Notably, the stats are a little fucky - Wit barely influences item or soul drop rate. Int is also a little weak, not influencing your bullet souls much. The colors still acquiesce to the mix of GBA and GBA SP screens, a bit too washed on modern displays. Weapon balance is a bit off, due to one particularly dominating choice.

Of course, with that 8 MB filesize, numerical problems are just a hex edit away! Bump some values around and you maybe can "solve" these problems. But is that better? Worse? In line with the developers, or a bastardization of their vision? The most powerful tool in the hands of modern video game players? Does it ruin a shared conversation of art, or does it stoke it?

For what it's worth, I personally fell off Super Metroid about three times until I applied a patch that gave Samus movement closer to the GBA games. Modding sometimes just opens up options or tastes to us - and I think when it comes to pure enjoyment, go buck wild. So I invite people to try it and see what you think!

As always, I'm a slut for randomizers and Aria rando seems fairly robust. But since I suspect I will eventually play that in Archipelago many times, I think instead I'm going to try a slew of new hacks and throw them together to see what happens. Weapons modifications! Color palate changes! Vegan items? Sure, why not! I'll post what I go with in the end.

As always, mark ya spoilers as such with the following text block:

<details>
<summary>Spoilers</summary>

Spoiler text goes here.
</details>

Game Setup

A couple years ago, Konami released the Castlevania Advanced Collection with Circle, Harmony, the SNES version of Dracula X, and Aria. This is pretty much the only way to legally obtain Aria nowadays - and if I'm not mistaken, it includes the .gba ROM in case you'd like to play it in a way other than the official emulator. (Someone fact check me on that...)

The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

  • Share which version of the game you're playing
  • Share what hardware you're playing it on
  • Share if there are any tools/mods that you recommend
  • Share anything you think is important for people to know before they start the game
  • Share if you ever cosplay as Soma Cruz
  • Ask questions if you need help

Another purpose of this topic is to revisit the game and its time period:

Do you have any memories or associations with this game itself?
What about its system or era?
What aspects of retro gaming were common at the time?
What other games from the same time period are you familiar with?
What are you expecting from this game in particular?
Which Castlevania game has the best Death fight? 

FAQ

What is CGA?

Colossal Game Adventure (CGA) is Tildes' retro video game club.

Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

Do I have to sign up?

No. Participation is open to all.

There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

Are there restrictions on what/how to play?

Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

This means:

  • Choose whichever version of the game you want.
  • You can use cheats, save states, mods, etc.
  • You can watch a streamer or longplay instead of playing it.

If you have already played a game and want a different experience:

  • Try a randomizer or challenge run.
  • Play a different version of it.
  • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

What is the schedule?

Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th.

Nomination and voting topics will happen in March and September (every 6 months).

Schedules are also posted then.

All CGA topics are available using the colossal game adventure tag.

What do Insert and Remove Cartridge mean?

Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

2 comments

  1. [2]
    zod000
    Link
    I'm excited to play this one again. The sequel Dawn of Sorrow is probably the better game (annoying tacked on touchscreen nonsense aside), but Aria of Sorrow was IMO one of the best games to grace...

    I'm excited to play this one again. The sequel Dawn of Sorrow is probably the better game (annoying tacked on touchscreen nonsense aside), but Aria of Sorrow was IMO one of the best games to grace the Gameboy Advance. I still have my cart and was ready to play it legit, but sadly my GBA SP has decided to no longer work.

    2 votes
    1. Lapbunny
      Link Parent
      Dawn was my first Metroidvania! It's a great game when you apply a touch-free patch that deals with the ice blocks via attacks and ignores the seal bits in boss fights. I think Aria is just a bit...

      Dawn was my first Metroidvania! It's a great game when you apply a touch-free patch that deals with the ice blocks via attacks and ignores the seal bits in boss fights. I think Aria is just a bit more consistent in certain ways with its map, and the art shift for Dawn... was, but they both trade blows well.

      1 vote