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Tildes Minecraft Survival Bi-Weekly Thread
Server host: tildes.nore.gg
Dynmap: https://tildes.nore.gg
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
Edit: Thank you to everyone helping to cover server costs on the patreon page!
After mentioning it was functional last thread I'm happy to announce the completion of what I'm calling the Sandstone Line, a new rail tunnel that starts in southern TildeTown (880, 70) and runs south to the jungle and then east to the desert and badlands for four stops outside of town. Look for the yellow circle with a blue tilde through it to match the red and orange signs of the existing Birch and Acacia Lines.
I've spotted several more possible points of interest on the map farther east that make me want to double its length but I'll hold off on that for now.
I wouldn't mind extending it north to a new platform at South Station for a connection to the Birch Line as well, though I'd have to be careful to ensure it's not interfering with anything in its path. I also think that station name is perhaps misleading as it's now more centrally located with the town expanding around it.Edit: connection to South Station done!Additionally I continued Wealdstone Road farther directly south to the end of the peninsula to make that land more inviting for development. The bridge that goes east across the water to the dark oak forest is still there and I'm considering running that path all the way through that island, though it might be more appropriate to give it a new name as well now since it's not continuing Wealdstone Road but rather intersecting with it.
I may try to meet your road from the other side of the dark forest, I'd like to have a road going from my island to Tildetown and that seems to be the best direction for it.
Update: I've connected the road, ready to use. Still a bit of it I have to light up still but I got most of it.
I just checked it out, looks nice!
After an exploratory dig it seems like the path's clear under Therapia Lane for running the Sandstone Line up to "South" Station so I'll do that. Found that the bamboo farm under the smelter next to the station bumps up right against the main lobby but doesn't appear to extend past 750 east so I'll expand the station around it for a new platform.
Edit: tunnel done, need to finish the station addition. Will have to move the map since the path needs to be through that wall.
Edit 2: South Station update complete as well, aside from maybe a few extra signs for directions. For now I've taken to naming the new stop in TildeTown "Arena" since it's right under the spleef stadium I'm still working on.
++ for Sandstone line. Nicely done, @Durinthal!
Thanks! I know they aren't necessarily used much these days with Elytra but I like building out railways.
As someone who doesn't really like to use elytras it's much appreciated!
I just joined the server two nights ago, and went exploring. TildeTown proper was a little tight for me, but then I found your rail-line yesterday and made my way out into the desert. I think I'm going to settle out there like an ol' timey Frontiersman.
Great work you did on the station. If you need help digging any of the expansions let me know
Glad to be of use! There's not much around the stops right now so plenty of room for sure, feel free to build up around them.
Hey, I joined the server a few days ago. I've built a small bridge crossing from near the end of Wealdstone Road over to the place where I've set up my base. It's not the fanciest bridge ever, but I matched the style of the road. If it interferes with any plans feel free to remove it. I'm also planning to eventually build a cozy forest pathway over to the nearby corner of the unnamed road you mentioned (Dark Oak Trail?).
Dark wood way is the name, I think I put a sign for it by the other bridge
Looks good to me, nice to see people building that direction. Just be wary if you're digging straight down since the rail tunnel runs directly under the western edge of your house.
I was considering building a small lighthouse on the shore nearby, probably by the end of Wealdstone Road so it'll still be across the water from you.
I just added some markers to the dynmap!
Thanks for that, I was about to rename the Temple stop on the signs anyway so that's a fitting name on the map.
Working on a camel area if people wanted to breed or maybe just ride a camel. Near tildes town but not finished yet.
Coords when done 🤩
-Herven
Hey, beat me to it. :)
I have a camel parked at 720, -185 in town that you are welcome to incorporate if you'd like.
I built a slime farm deep under town and routed the resulting slime balls up to the surface on the road just north east of town hall (751, -264). Enjoy!
All 9 holes of the golf course have been completed! I might make changes depending on how things play out, but the holes now wrap around back to the clubhouse.
I have maps for each hole at the associated tee, but would love a map of the whole course. But I'm finding I have trouble keeping my maps straight. If anybody has a better head for maps, I would be willing to come up with some sort of trade. I can provide maps and item frames
I could also use help with interior decorating at the clubhouse. I need to figure out what to make out of the section I am currently using for material storage. The golf supply section needs help (and a map). And the area above the golf supply I would like to be a restaurant type vibe. So if you are looking for mini build projects, feel free.
I’ve got a system to map large areas, but won’t need any spare maps or item frames — I have a few stacks of each. I don’t know when I’ll next be online though, but I’m happy to take a crack at it! As long as the entire golf course isn’t significantly larger than the ocean surrounding my base, it shouldn’t be too much trouble!
Just tried out golf course, very cool and I like the clubhouse design. Will play again soon, am too sleep deprived at the moment to fully grasp how to play for score lol
Anyone planning to incorporate the new Crafter or Copper Bulb into their builds once they are officially released? I'm excited to see what kind of crazy logic can be created with the bulbs, and I plan to vastly simplify my singleplayer gold farm with the crafter.
I don't currently have anything automated that can make use of those but could see having a crafter step in a farm or storage system to save space, e.g. making iron ingots into blocks or bamboo into ladders for better fuel efficiency in smelting.
I will definitely use the crafters to turn Prismarine shards and crystals into the blocks! I’m not sure about the copper bulb but I’m a moderate redstone enthusiast so I’m sure once I play with it I’ll find great options to use it in contraptions!
As I understand it, the copper bulb is basically a block that can store a state(on/off) and be pushed with pistons, which sounds insanely powerful to me. Mumbo Jumbo mentioned using this in a piston feed tape to encode data in a future video.
Edit: I can't find any concrete videos of someone actually pushing a bulb with a piston and now I'm starting to think I imagined it. Going to hop on a snapshot instance later to confirm.
Edit2: Just confirmed that they do indeed push and retain state. Totally cool.
Yeah I’ve since seen a few videos about copper bulbs, showing off what they’re capable of — solid state piston-able memory is an absolute game changer! I know it’s a long way off but I honestly can’t wait to start using them!
I think the new update comes out next summer? Pretty long way off :(
My current priorities:
Actually finish the spleef arena I started ages ago, aiming for that this weekend.
Add an ice road or rail line on the nether roof for the golf course portal.
Extend the Birch Line east. Is there a good spot in the dark forest east of town (around 1630, -120) that would work for a station?
Make a new rail line that runs to the iron farm (around 300, -600) and then further northwest to the witch farm (-280, -1350) via a stop by the frozen ocean if anyone wants ice (300, -1350). It looks like there's an outpost with some modifications at -400, -2000 and I don't know what's going on there but that could be another extension if it's a farm too, and beyond there to the west is a little area someone's building in a cherry grove (-800, -2100) that could be another stop if they want.
After that unless something else pops up I might extend the Sandstone Line east to additional points of interest. I found several that I think could be fun areas to start building up/around if someone wants to live out on the frontier, with provisional names:
Badlands Bluff (3000, 1200) — wooded badlands over a lush cave.
Beachtown (3500, 1750) — village on a beach by a warm ocean and more badlands. I noticed there's a nether portal there that surprisingly goes to the roof, so I'm not sure if anyone's working in this area already.
Emerald Isle (5000, 1750) — surrounded by a jungle the island itself has a few varieties of trees, nothing too special but looked neat on the map.
Daisy Hills (5500, 1750) — village with a lot of flowers nearby.
Sakura Heights (5850, 2000) — large cherry grove bordering some frozen peaks.
Clifftown (6700, 2000) — village in a taiga but generated on a cliff so very staggered in elevation.
Frostfell (7250, 2000) — village on snowy plains near snowy taiga.
That would nearly triple the length of the Sandstone Line (from ~2850 blocks long currently to ~8400 total with all additions), so plenty to keep me occupied if nothing else.
Regarding the dark forest station, I am planning to build a road going north along the cliff there, just west of 1630 -120. I've started clearing the edge of the forest to allow for it. You could put a station along that road. I don't know if you want to do underground or elevated train but I don't have anything important below my island so you could tunnel through there if needed.
Edit: meant this road will be to the west of that point, not the east
I dug out the tunnel from the west to the water's edge near your island and it looks like it'll be close to the northern tip of the island, also a little above the floor of the sea so it'll probably have a glass roof over at least part of that underwater section. No need to rush the road, I still have a lot to do otherwise.
@ColdheartsTalon are there par scores for the golf course?
I can say its all par 3 so far, but par is just arbitrary in golf. Its really no different from just adding all your strokes.
And feel free to build however you like. As long as it doesn't interfere with somebody else's build, there's no set plan.
Yes it's for any tildes user. There is a verification process to link your tildes acct before you can build, but once you've done that you can do as you like. You can link account at https://verify.tildes.nore.gg/ . Hope to see you on soon!
You're more than welcome to join! Most folks congregate in what we call TildeTown. The town hall at 700 -220 usually has plenty of resources. Feel free to stock up and head out.
There's also a web-based world map at https://tildes.nore.gg/. Black areas on that map are places nobody has been yet :)
How do we get white-listed?
If you log in and try to interact with any chests, a message will appear in your chat, with instructions.
I can’t remember the exact details but basically it will direct you to a website and give you a unique identifier code, then you copy that code into your Tildes account bio, and it will acknowledge that you’re a genuine Tildes user and unlock your account on the server.
https://verify.tildes.nore.gg has the form/instructions for it.