43 votes

Slay the Spire 2 | Reveal trailer

32 comments

  1. [3]
    phoenixrises
    Link
    I've dumped so much of my time in Slay the Spire at this point, that it's pretty much an instant buy for me, I'm excited to see what they come up with. I heard that they were working on something...

    I've dumped so much of my time in Slay the Spire at this point, that it's pretty much an instant buy for me, I'm excited to see what they come up with. I heard that they were working on something Mahjong related, but I'm wondering if that's in relation to this game or another one.

    Edit: the steam page is up: https://store.steampowered.com/app/2868840/Slay_the_Spire_2/

    Looks like more Slay the Spire!!!! My body and brain are ready

    11 votes
    1. [2]
      AlexeyKaramazov
      Link Parent
      I just picked up the first one on sale for 8 bucks because of your post, best game I've played in a long time! A couple years of Hearthstone make it easier to pick up. I'm sure I'll play the new...

      I just picked up the first one on sale for 8 bucks because of your post, best game I've played in a long time! A couple years of Hearthstone make it easier to pick up.

      I'm sure I'll play the new one, might wait for a sale as long as I'm playing the original.

      2 votes
      1. phoenixrises
        Link Parent
        Enjoy! I think StS is probably the game that has given me the most value ever, but I love deckbuilders and card games. Recently got back into MtG but even that doesn't scratch the itch that StS...

        Enjoy! I think StS is probably the game that has given me the most value ever, but I love deckbuilders and card games. Recently got back into MtG but even that doesn't scratch the itch that StS gives tbh.

        2 votes
  2. [8]
    DavesWorld
    Link
    I won't lie, I've clocked some hours in Slay the Spire. But it would be a lot more fun if you could deck build. I get their angle is "roguelike", but the randomness is so fucking annoying. Not...

    I won't lie, I've clocked some hours in Slay the Spire.

    But it would be a lot more fun if you could deck build. I get their angle is "roguelike", but the randomness is so fucking annoying. Not just bad draws in a fight, lost so many runs to "oh, okay, so not a single one of the cards I need came up in the first two rounds while the multiple enemies were double-digit attacking" and similar situations.

    It's so irritating when bad draws come up with the rewards, with the relics, with all of that. And there are so many ways for those bad draws to pop. You might bypass two or three cards because you only like them in combination with a certain rare, but then that rare fucking shows up later and you're like "damnit." Or the opposite, you start taking cards that would work in a certain way, but then none of the keys that would unlock them ever show up so you have a bloated deck.

    I just don't understand why there's not a mode somewhere in there that lets you deckbuild. Even Fights in Tight Places offers a form of deck building. Not a great one, but one. And I find FiTP a little more replayable because of it.

    Maybe it's that I'm not a gambler. I went to Vegas once. I did gamble, just to say I had. I sat at penny video poker for a few hours, got up five bucks at one point, then lost it all. Gambling is just not a game to me, it's not fun. It's waiting to see how fucked you are by randomness. Which is what the roguelikes do. I've heard people talk about "but being fucked by the RNG is the fun" and I just don't see it.

    11 votes
    1. Eji1700
      Link Parent
      For what it's worth, StS is popular because it's very much not gambling. Good players can basically win every time on anything less than max difficulty. I still understand the desire for a deck...

      For what it's worth, StS is popular because it's very much not gambling. Good players can basically win every time on anything less than max difficulty.

      I still understand the desire for a deck building mode, both to "see that one card do the thing" and to let beginners get more comfortable with which cards do what, but StS has a lot of ways to mitigate and play around the very minimal RNG. Some of the higher difficulties requires some unintuitive understanding of things, or have annoying knowledge checks like just knowing X or Y enemies pattern to play in to it, but on the lower difficulties its more than possible to get good enough to basically never lose.

      25 votes
    2. [3]
      phoenixrises
      Link Parent
      Just some unsolicited advice, if you can't draw cards you need for the first two rounds of combat, your deck is probably too big. In general too there aren't many bad, bad cards (except Clash)

      Just some unsolicited advice, if you can't draw cards you need for the first two rounds of combat, your deck is probably too big. In general too there aren't many bad, bad cards (except Clash)

      9 votes
      1. [2]
        Eji1700
        Link Parent
        So fun fact, the best players actually don't go for hyper thin decks. Having thicker decks of all good cards actually helps smooth out some of the variance caused by the debuffs enemies shuffle...

        So fun fact, the best players actually don't go for hyper thin decks. Having thicker decks of all good cards actually helps smooth out some of the variance caused by the debuffs enemies shuffle into your deck. You'll often see the best finishing runs with 20+ size decks

        6 votes
        1. phoenixrises
          Link Parent
          Yup! I haven't played in a minute but I usually ran "generally good" card decks, depending on what was offered. I think the specific comment of makes me think that they're just drafting too many cards

          Yup! I haven't played in a minute but I usually ran "generally good" card decks, depending on what was offered. I think the specific comment of

          , so not a single one of the cards I need came up in the first two rounds while the multiple enemies were double-digit attacking" and similar situations.

          makes me think that they're just drafting too many cards

          5 votes
    3. hopo
      Link Parent
      If you do a custom run in StS, you can use the "draft" or "sealed deck" modifiers to have some sort of initial deck building.

      If you do a custom run in StS, you can use the "draft" or "sealed deck" modifiers to have some sort of initial deck building.

      9 votes
    4. Min58Out
      Link Parent
      I actually enjoy Slay the Spire (and Monster Train and others like them) because of the random draws. I used to play MtG a ton years ago but I was always exhausted by the seemingly endless choices...

      I actually enjoy Slay the Spire (and Monster Train and others like them) because of the random draws. I used to play MtG a ton years ago but I was always exhausted by the seemingly endless choices when building a deck. Games like this are perfect for me because at any one moment, the decision space isn't more than, like, 5 options. In MtG, I would get anxious that I was doing it "wrong" or something. I never feel that with StS. I just go for it!

      7 votes
    5. DFGdanger
      Link Parent
      Risk....Reward..... Sometimes I feel / felt that way too. I come from an MTG background where I loved the constructed formats and hated the limited ones (sealed, draft). But then you kind of need...

      Risk....Reward.....

      Sometimes I feel / felt that way too. I come from an MTG background where I loved the constructed formats and hated the limited ones (sealed, draft). But then you kind of need to redesign the whole floor/enemy/boss gauntlet to still have a challenge for your perfectly crafted deck and you have a totally different game.

      Maybe the way to do it would be to just let you peek at all the rewards that will be available from each fight and shop - i.e. not perfect deckbuilding, but you could still plan your route in order to slowly craft your deck the way that seems optimal from the choices.

      2 votes
  3. [8]
    fefellama
    Link
    Awesome! Slay the Spire and Monster Train are two games that I play regularly for the daily challenges. They're great ways of spicing things up once you've 100%'ed both games. Every day there's...

    Awesome!

    Slay the Spire and Monster Train are two games that I play regularly for the daily challenges. They're great ways of spicing things up once you've 100%'ed both games. Every day there's some new challenge that forces you to build a deck in a weird way that you haven't done so before despite hundreds of hours of gameplay. Highly recommend both to anyone who hasn't tried them.

    7 votes
    1. [7]
      phoenixrises
      Link Parent
      it's funny, I have 450 hours in StS, A20H kills on all characters, and all the achievements, but maybe tried challenge mode maybe once. I should go back and try it again, it's been a minute since...

      it's funny, I have 450 hours in StS, A20H kills on all characters, and all the achievements, but maybe tried challenge mode maybe once. I should go back and try it again, it's been a minute since I've self imposed playing other games during my meetings haha

      8 votes
      1. fefellama
        Link Parent
        I was in the same boat. Hundreds of hours, plenty of A20H kills, all achievements, but never had played the daily challenge. So I put it down for a while and went to play Monster Train. Then after...

        I was in the same boat. Hundreds of hours, plenty of A20H kills, all achievements, but never had played the daily challenge. So I put it down for a while and went to play Monster Train. Then after a while I completed everything there too. So then I thought 'fuck it might as well try these dailies'. And turns out they were a lot more interesting than I previously thought. Each daily challenge gives you a set of modifiers that make the game feel fresh and different each time. Forces you to build in completely new ways despite having played tons of runs before. And sometimes you end up with combos that aren't possible in the main game mode without those modifiers. Definitely check it out if you can.

        7 votes
      2. Stranger
        Link Parent
        The problem with the daily challenges is: Removing the ascended challenges after getting used to them makes it very easy, even with the unique daily modifications. Playing for a high score is a...

        The problem with the daily challenges is:

        1. Removing the ascended challenges after getting used to them makes it very easy, even with the unique daily modifications.

        2. Playing for a high score is a whole other kind of limiting since the only repeating bonus is the 4x card bonus, which in turn encourages you to stick to commons over anything else. It's a different challenge, sure, but not a more creative one imho.

        4 votes
      3. DFGdanger
        Link Parent
        Yeah, I'm in a similar boat, even more play time, but I've only done a few of the dailies, and did endless mode just to have the Pride curse in my collection. I think at first my thought process...

        Yeah, I'm in a similar boat, even more play time, but I've only done a few of the dailies, and did endless mode just to have the Pride curse in my collection. I think at first my thought process was "there's no point playing any other way than trying to unlock the next ascension / getting A20H kill with the next character" but then after I had done everything I just never felt drawn to it again.

        2 votes
      4. [3]
        Drewbahr
        Link Parent
        I've hit A20 with everyone, but my only A20 heart kill was with Ironclad. Been stuck on getting that A20 Silent heart kill for a while now :(

        I've hit A20 with everyone, but my only A20 heart kill was with Ironclad. Been stuck on getting that A20 Silent heart kill for a while now :(

        2 votes
        1. [2]
          DFGdanger
          Link Parent
          Silent took me forever (months). Watcher was pretty easy (just go Rushdown infinite lol). The other 2 were reasonable.

          Silent took me forever (months). Watcher was pretty easy (just go Rushdown infinite lol). The other 2 were reasonable.

          1. Drewbahr
            Link Parent
            Yeah, I kind of hit the perfect setup with Ironclad in that A20H run. Dead Branch and the usual Ironclad armor-up type cards, with Body Slam and the like. No Corruption, but didn't need it in the end.

            Yeah, I kind of hit the perfect setup with Ironclad in that A20H run. Dead Branch and the usual Ironclad armor-up type cards, with Body Slam and the like. No Corruption, but didn't need it in the end.

            1 vote
  4. [2]
    GoatOnPony
    Link
    I enjoyed StS and expect I'll play this one too. I do find it a little surprising that it looks so similar to the first game, the mechanics look identical in the screenshots and much of the...

    I enjoyed StS and expect I'll play this one too. I do find it a little surprising that it looks so similar to the first game, the mechanics look identical in the screenshots and much of the content also seems the same. I suspect it will still sell very well and be lots of fun - likely more fun than others in the genre as well, but I guess I was hoping for a little more. It's been 5 years since the first game came out and the genre has explored lots of new ideas. Why is this not a paid DLC and instead a new game?

    6 votes
    1. DFGdanger
      Link Parent
      There's really not that much info in the trailer, I'm sure they will make their case more when the game is closer to release.

      There's really not that much info in the trailer, I'm sure they will make their case more when the game is closer to release.

      3 votes
  5. Eji1700
    Link
    Great to see, although I'm sad defect didn't get to be shown, the new class looks cool. I hope they can thread the needle that made the first game great, which is that it's very very skill based,...

    Great to see, although I'm sad defect didn't get to be shown, the new class looks cool.

    I hope they can thread the needle that made the first game great, which is that it's very very skill based, but certainly not easy.

    4 votes
  6. CunningFatalist
    Link
    Oh, this is exciting. I love roguelike deck builders – and StS is the best one out there.

    Oh, this is exciting. I love roguelike deck builders – and StS is the best one out there.

    4 votes
  7. Nemoder
    Link
    Great to see they ditched Unity and are going with Godot Engine. There are going to be a lot of great titles with that engine in the next couple years!

    Great to see they ditched Unity and are going with Godot Engine. There are going to be a lot of great titles with that engine in the next couple years!

    4 votes
  8. [4]
    smiles134
    Link
    Very excited about this but wish we didn't need to wait 8 months for early access!

    Very excited about this but wish we didn't need to wait 8 months for early access!

    3 votes
    1. [3]
      phoenixrises
      Link Parent
      IIRC they changed their engine completely after the Unity fiasco last year, so they had to completely rebuild the game from the ground up!

      IIRC they changed their engine completely after the Unity fiasco last year, so they had to completely rebuild the game from the ground up!

      10 votes
      1. [2]
        smiles134
        Link Parent
        Right, I understand why, I'm just impatient lol

        Right, I understand why, I'm just impatient lol

        3 votes
        1. phoenixrises
          Link Parent
          2025 is gonna be a hermit year for me, StS and Monster Hunter Wilds out in the same year, no one's gonna see me for a year.

          2025 is gonna be a hermit year for me, StS and Monster Hunter Wilds out in the same year, no one's gonna see me for a year.

          3 votes
  9. [3]
    asukii
    Link
    I'm equal parts extremely hype about this, and extremely nervous that it either won't live up to the original or will feel too similar to be its own game. Trying to keep expectations tempered....

    I'm equal parts extremely hype about this, and extremely nervous that it either won't live up to the original or will feel too similar to be its own game. Trying to keep expectations tempered. AFAIK, the original slay the spire game had a years-long beta test period with tons of regular balance patches throughout, so on day 1 of early access in 2025, it def won't be a fair comparison regardless. But hey, the original game is still outstanding and isn't going anywhere, so what do we have to lose?

    2 votes
    1. [2]
      phoenixrises
      Link Parent
      I really hope they do the similar Beta Testing stuff that they mentioned at a GDC a couple of years ago. (Talk linked here) I wasn't playing until well after Early Access for the first game, but I...

      I really hope they do the similar Beta Testing stuff that they mentioned at a GDC a couple of years ago. (Talk linked here) I wasn't playing until well after Early Access for the first game, but I think that their responsiveness and willingness to change quickly made the game basically perfectly balanced, and the way they look at design in general is super interesting.

      2 votes
      1. asukii
        Link Parent
        They've confirmed on the official discord that they plan to!

        They've confirmed on the official discord that they plan to!

        3 votes
  10. crdpa
    Link
    Yes! I love this game. StS and Inscryption are the best deckbuilders for PC I ever played.

    Yes! I love this game.

    StS and Inscryption are the best deckbuilders for PC I ever played.