13
votes
Tildes Minecraft Survival Weekly
Server host: tildes.nore.gg
(Running Java 1.21.1)
Dynmap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect
) - Dynmap - Adds a live web map
- EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Nerfstick - Allows survival use of the
minecraft:debug_stick
item (requires admin to spawn in) - Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
I've been very distracted by life and work bullshit, plus Farming Simulator '25 the past week or two and haven't been on much lately. But I am now on a 6 day break from work (and it's accompanying bullshit), and am hoping to have more time to hop on the server here and there!
Screenshot time!
Other stuff:
I quite like whoever built the beacon. I have not seen it in game yet, but it seems like a really solid spot for it
Thanks! That was me actually, just an impulsive build when I noticed that there was nothing at that peak. I am actually thinking of creating a few more across various other mountain tops.
You can automatically light and extinguish blocks, right? Could be cool if there was a lever so that it could be toggled.
Edit: I designed this in creative and it's not as cool because it doesn't use campfires and it needs some buffer around the fire to sheath the redstone.
Would be kind of neat to have a ton of beacons spanning the map. Space them so the light is visible between any two towers and then see how long it takes to send the lit-beacon signal across the map.
Would be really nice! The issue I am having is that I have no clue how far other people can see. It is an odd thing to consider for all builds, some builds look entirely different depending on the sort of mods and shaders someone might have installed.
If I take DH distances it is easy :P I do have a few places in mind where I do want to place beacons though.
Even if the logical places are too far away to be viewed without DH, you could put signage to direct people to the next one. Then it could be used as an in game navigation system without using coords
I'll take that in consideration... I might do something with maps inside each tower. There is enough empty space so that might be a neat way to do it.
It should normally be the maximum server render distance, which Tea knows
15 chunks
So towers can be 240 blocks if you want to see the next one from the first. Or depending on how chunks are counted (j0hn recently looked into this) 464 or 480 blocks apart if you want to be able to see both from the middle
... And Rohan will answer! <cue epic theme/>
(I got chills :D)
@eyechoirs, just giving you a ping as we were talking about you on the server. Hope you are doing okay :)
Yeah, I've been wondering about @eyechoirs for a while now. They finished the arena and then shortly after stopped coming on the server. Haven't seen any activity on their tildes account either last I checked.
Good news, after reducing my render distance, particles, smooth lighting, and installing Sodium and Lithium, I can get MC to run relatively smoothly on my wife's laptop. I am hoping later this week I will have enough time to get a good chunk of the community storage back and working
Naughty children beware!
For in the ice cave, there lurks a Krampus!
Neat! Oh btw...
Ha! Very nice! That isn't the spot I had in mind, but that's a perfectly good spot for him as well! I was originally gonna put a grinch in the other mountain, so maybe I'll still do that!
Yeah I looked at the other spot but I couldn't quite get my build to fit the way I liked. I did end up having to block off the roof of the larger cavern underneath, so the ceiling in that space might need some polish if you want to use it for anything.
I went and took a look in game and he looks great! I'll definitely need to go in and light up the area below though. Mob city down there.
For your convenience, I completely filled the old moss farm's bone meal chest with bone blocks. I was sporadically AFK there in the last couple of days, so I thought I might as well completely max it out.
Maybe now @j0hn1215 won’t need to build his auto-boner.
The auto-bone-r shall rise!
(With the kelp farm having filled the big furnace, additional kelp gets composted. I have almost a double chest of bone, but I've been manually compressing it. But the auto-bone-r shall automate the process once the factory has been fully converted)
Never enough bones! Though with the dedicated bonemeal farm mendanbar made a few weeks ago and the bonemeal generation done by the iron farm we shouldn't come short.
Cheers for j0hn's boner!
...wait
How would people feel about upgrading to 1.21.3? Paper is finally stable for that version. Are the mods you all use updated?
I am fairly sure DH has not been updated yet with 1.21.3 support and a few other mods have not been updated yet as well.
I can double check later today which of my mods can update.
Just double checked, at least for me the following mods have not been updated yet:
So, it is mostly DH that makes me say that I'd like to wait for a little longer.
I believe the Pale Gardens update got announced for next week. If mods are not currently done for 1.21.3 my guess is those mods will skip it
@GravySleeve just took a test ride on the renewed elevator, and it works really well! The only thing is that I got stuck at the top, I ran into that before myself when I made the ice road. You want the water to be one block up.
Yeah I made one of the elevators too tall, should be an easy fix but haven't got back over there yet. Got distracted by another project, Snowflakes!
Did a few test drives in the ice circuit today. Looks really cool, makes me feel like Max Verstappen, but also I noticed three things:
It's possible to fall [mostly outside the circuit] while going down the tower. It requires the right timing to do so, but it's possible!
It's actually possible to get stuck on the top elevator without being able to move forward, because for some reason the game didn't push you "up and forward" when you climbed it. So you have to break your boat to continue, or wait several seconds until it teleports you higher
I consistently get a little damage when going through the little tunnel
Yeah, still got a few bits of polish to do for sure. I did try to make it so you couldn't fall of the spire, but I too have found a few cases where it's still possible.
I might widen the little tunnel, it's a bit trickier to navigate than I'd like. I'll be sure there's two blocks of vertical space through the whole thing when it's done.
I have been making good progress on the Community Storage overhaul, so thought I would provide an update.
I can put in some time at the witch farm, and also some time at the bamboo farm for chests (36 bamboo make 1 chest!).
And I can farm some more shulker shells once a new farm is up, and I promise that my safety bunker won't provide a nucleation point for shulkers to teleport to!
At minty's place there also is a witch farm with several double chests of redstone block stacks. I fixed the witch stone farm as well and it is quickly filling up.
I was able to get enough redstone from the stockpile that was sitting at the witch farm already. I hopefully have enough redstone to finish the project now
Time for another round of:
Good News/Bad News
Good news: The witch farm has about 60 stacks of blocks of redstone!
Bad news: the witch farm seems to be broken, and no longer produces anything. I afk'd at it last night, but no items were generated (except maybe one redstone dust??). Down at the platform, I didn't see any witches spawning, but I have no idea why that would be. Try unloading and loading the chunks, re-logging, but neither seemed to have an effect.
So, unless it's fixed, that's all the redstone we have for a while....
In other AFK news, the bamboo farm attached to the comm. farms smelter wasn't producing anything because the minecart meant to pick up dropped bamboo had stalled on the track and wasn't moving. A little push got it working again, and bamboo is again flowing. I think with a crafter or two attached, it could make an abundance of chests without having to actively use the tree farm!
The bamboo must flow
Good news everyone!, it isn't broken!
At least witches do spawn, I checked with freecam while standing in the AFK spot. I'll see if something in the pipeline is blocked.
Edit: I think they might not be killed anymore or the goods are not transported up. Still need to better look into the mechanics.
Edit2: Found the issue, a quartz block was preventing the witches from walking into the killing area. @Gravysleeve, any reasons that block was placed there 44 days ago?
Oops! I blocked it to kill witches when I was making the haunted house. I needed witch heads! My bad!
Hey @teaearlgraycold, I think I've found another victim of fire spread. 672, -499!
Too late for that one.