6
votes
VR questions, recommendations, tips, and tricks
I know we have a few VR veterans around the site, and given that the Steam Frame has finally materialized, we likely have some people who are soon to be new to VR.
This is a topic for people to ask any questions they have about VR, as well as for people who are familiar to share recommendations, tips, tricks, and any other thoughts they have.
So, for roomscale games (games in which you can physically move around), it's easy to think that you'll be able to keep track of your physical location and intuitively know when you're getting near an IRL wall.
This is WRONG. You WILL forget all about them!
The good news is that you can set up a boundary for your playspace, and the headset will pop up a wireframe wall indicator in-game when you get close. Do not ignore this (or think that you don't need it in the first place). You WILL end up punching/faceplanting into a wall otherwise. Many a controller or even finger has been broken because people disregarded the need for a boundary.
A perfect example:
I'm a VR veteran, and just recently re-set up my VR space after having it down for a while. When I set it up, I set it up for Standing/Sitting gaming, meaning I didn't set up a boundary for my walls. No problem, right? I only planned on playing Synth Riders and Beat Saber which have you standing in one spot. I have plenty of space and shouldn't come near any real-life walls!
Except that re-catching the VR bug had me curious about another game: Increment. I installed it and jumped right into it.
Did I remember to set up the boundary? Absolutely not.
Did I unintentionally attempt to put my hand through my IRL wall shortly after starting the game? Of course I did.
Remember how I said you will forget about your actual walls? This was the perfect example, because when I did that, my first response wasn't "oh shit, I hit my wall" it was "what the fuck was that?" Because my brain was calibrated to the VR space I was in (in which there was plenty of open space), it genuinely had no idea what was happening for a moment. VR is that immersive. I'm lucky nothing broke, especially because I've got an Index. I could get new fingers if I needed to, but the Knuckles are irreplaceable. /vrjoke
Anyway, in addition to the software boundary, you can also do things to your physical space to help you with understanding your orientation in the real-world while you're in the headset.
Getting a rug is an easy way for your feet to feel when they're near the edge of your space.
You can also point a fan at your playspace while you're in it. This is especially good if you've got an irregularly-shaped area. The direction and intensity of the airflow can help you establish your real-world location by feel. Also, if you're doing VR exercise, it's great for cooling you off!
(Note: I have both a rug and a fan and still tried to haymaker my wall, so don't rely solely on these.)
I also like a bit of a gap at the bottom of my headset near my nose. This means I can peek down to see my approximate IRL location without having to take the headset fully off. It's also convenient for checking my watch.
While it's important to secure yourself in your VR space, it's also important to do so for other people too. If you've got pets or children who might wander up to you while you're playing, come up with something that prevents them from getting hit or stepped on.
Similar to the "I'll know where I am" fallacy, there's also the "someone will be able to move out of the way" fallacy of VR. People outside the headset have no idea what you're seeing, which means your movements are completely unpredictable from an outside perspective. If someone is in your space, the chances of a successful dodge are very low, while the chances of a successful hit are very high.
The easiest way to keep yourself and others safe is to make sure that your space is and remains clear for whenever you're in the headset.
I think I read somewhere that fans can also help with the motion sickness/nausea that VR can cause, but I’m not sure how scientifically sound that is.
I have good news for anyone looking to stream VR games from a Mac. This is relatively new, but there is a fantastic bit of software called MoltenVR that runs VR streaming through wine and streams them to a headset like a Quest. I used it to get elite dangerous running on my Mac. Elite on a Mac is nothing new, but VR on a Mac is. I tried to get it running even 6 months ago and couldn’t make it work. MoltenVR is absolutely fantastic.
It's not technically a game, but Google Earth VR is an absolute must-have. Not only is the 3D stereophotogrammetry amazing to move through in both cities and natural landscapes, but you can also explore Street View imagery, including the insides of buildings, parks, deserts, etc., basically anywhere people have uploaded 360-degree imagery. You can easily get lost in it for hours.
My advice for anyone who wants to use VR for more than 30 mins at a time: Get a halo headstrap. For the quest 3, the best one I've played with is the Bobo S3 Pro (although I've tried cheaper ones which are pretty good, too!).
The thing is, the default straps for the quest (and it looks like the steam frame as well) keep the device held in place by pressing it against your face. This is fine for awhile, perhaps even an hour or so of comfortable use. But during long sessions, or after many sessions over weeks, this constant pressure gets very uncomfortable. The halo strap instead is secured across your forehead and skull using less sensitive pressure points along your forehead and back the head. The device just sits gently in front of your face. And a good halo strap will counterweight the device by providing a small battery unit in the back of the head.
Why do the devices ship with simple, uncomfortable straps? Because it's cheap.
I'd also avoid straps that just add a top-strap, like meta's "elite strap" or the frame's "ergonomic kit" offers. These are a little bit better than the default face-squishing strap, but they're still not as good as a real halo strap.