I typed this out for some people in Discord a few days ago, it's valid enough to be copy pasted here: I've got like 50+ hours in the game already, 30 of which are since I said the above. AMA!
I typed this out for some people in Discord a few days ago, it's valid enough to be copy pasted here:
Apex is interesting because Respawn made it from the base Titanfall gameplay. (Source engine no less.)
There's class based gameplay, but classes that don't differ in potential damage output - you have to be able to actually use their abilities in order for the selection to actually matter.
The weapons are straight out of Titanfall, recoil patterns and all. I can aim with the VK-47 Flatline and I know the mouse movement to just cancel the recoil (I used it a lot in Titanfall 2, after they got rid of my beloved Smart Pistol). The damage doesn't have falloff, only spread, so if you hit, you know the damage you're going to be dealing, and there's bullet travel time and drop, all of which not only make your weapons predictable but massively raise the skill ceiling for the game.
The ultimate abilities are universally not ultimate. They aren't a press-button-win-fight mechanic like in other class based games, which is extremely positive.
The movement mechanics are Titanfall's in their entirety, with the sad exception of wall-running and the double jump (alas, the Legends are not pilots). This makes getting around extremely fluid, coupled with the ability to quickly reposition using ziplines and the scout balloons.
The respawn mechanic is key. It changes the way a BR game plays, from being "Can we win this fight optimally so we have maximum health for the next fight and the next fight, and the next fight" to being "Can we win this fight?". This encourages risks and combat feels less daunting as a result, as you only need one of your team to get away.
There is forced squad play (3 per squad, no solo players) but you don't need to actually talk if you don't want to. The ping system is incredibly comprehensive, ranging from "I'm going this way" and "Enemy Sighted" all the way to "Sniper scope here, Level 2" and "Someone's been here", with on-screen data fed to all players. The voice lines are varied, your character has a dozen ways to say the same thing, and most importantly, this means the pings are automatically localised, which for EU players reduces the inherent issue with language when attempting to normally communicate in these games.
It even goes a step further by allowing you to automatically convert speech to text, or enable TTS, so you don't have to hear other players (and just read their transcribed voices) or type (dictate and send as text) if you don't want to.
It's not just the combination of these features that makes it a unique BR game, all of these features are unique to any of the mainstream games. (To my knowledge)
tl;dr; Respawn are really really really good at making shooters.
I've got like 50+ hours in the game already, 30 of which are since I said the above. AMA!
Oh you’re that kind of person, huh? 1v1 kraber me scrub :) Shitpost aside, the game is an okay time waster but does not compare at all to TF1/TF2 in terms of enjoyment/engagement and the...
I used it a lot in Titanfall 2, after they got rid of my beloved Smart Pistol
Oh you’re that kind of person, huh? 1v1 kraber me scrub :)
Shitpost aside, the game is an okay time waster but does not compare at all to TF1/TF2 in terms of enjoyment/engagement and the peacekeeper + purple choke is 3OP5me.
I loved the smart pistol dearly. It still took skill to use, but it was a different kind of skill to aiming. Easy to counter too, but Respawn ultimately took it away in order to streamline...
I loved the smart pistol dearly. It still took skill to use, but it was a different kind of skill to aiming.
Easy to counter too, but Respawn ultimately took it away in order to streamline gameplay in the second game.
Apex legends is a game with a very high skill ceiling. If you want to like the game but find yourself repeatedly frustrated, I'd suggest watching some mid to top tier streamers or checking out...
Apex legends is a game with a very high skill ceiling. If you want to like the game but find yourself repeatedly frustrated, I'd suggest watching some mid to top tier streamers or checking out youtube tutorials.
My next suggestion would be to pick something to focus on improving. It might be your movement. It might be your positional awareness. It might be doing a better job at choosing when to engage. It might be your actual gunplay. Regardless of what you pick, choose something you want to focus on for your next game and critically evaluate how well you're doing this throughout the match.
Ideally, if you can find a clan with some good players, you can reach out to them for feedback. I used to professionally play shooters so I've got a lot of friends and clans that I'm a part of that I regularly party up with. The players I tend to play with the most are players who we're constantly talking about what we did right and wrong each engagement and offering each other advice.
I'm still pretty garbage at Apex because I haven't had any interest in playing BR games before this (proper squad mechanics and no other shooter really holding my interest right now drew me in), but my skill has improved immensely. When I started I was lucky to get a few hundred damage and maybe 1-2 kills per match. I'm now regularly hitting 1000 dmg and a few kills most matches and have a couple dozen wins under my belt. None of this would have happened if I wasn't playing with people whom I know are better at the game than me and really focusing on learning the mechanics and skill curve.
one thing that a lot of people forget (including myself) is how important the movement system is. Watching a lot of good streamers play (mostly dizzy) is quite amazing to see how different a...
one thing that a lot of people forget (including myself) is how important the movement system is. Watching a lot of good streamers play (mostly dizzy) is quite amazing to see how different a firefight can go when you utilize it. I don’t play a lot of shooters and i still get stuck sometimes just standing in front of the enemy shooting. However i think the best way to get better is to just keep playing.
Movement in shooters is often times the most important thing to learn. Dodging shots with good strafe, utilizing cover where appropriate and being able to finesse people by jumping over them or...
Movement in shooters is often times the most important thing to learn. Dodging shots with good strafe, utilizing cover where appropriate and being able to finesse people by jumping over them or otherwise making yourself difficult to hit can be done by anyone, regardless of how bad their aim is.
This isn't unique to Apex or even BRs in general. It really applies to all shooters. Situational awareness comes next and is really tied to movement as it's knowing where to run for cover based on where you think the enemy might be (or where you know they are) and how you think they may push on you. Having a good position is almost always more important than shooting more accurately than your foe.
I recognize the importance of movement in Apex (and shooters). My trouble is actually aiming while making myself difficult to hit. More often than not, if I'm ADADing (in Apex), I find that for...
I recognize the importance of movement in Apex (and shooters). My trouble is actually aiming while making myself difficult to hit. More often than not, if I'm ADADing (in Apex), I find that for the most part, I tend to keep my mouse completely still and essentially just spray in that horizontal line. I just don't track an enemy well enough to counter my movement in addition to theirs.
On top of that, my most experience with PC shooters is CS:GO, which is drastically different gunplay. I used to play MW2 and Halo and all that on console, but that was half a generation ago and with a controller. Jumping and shooting feels all sorts of wrong, even though I know that it's a great way to engage in close combat.
I generally feel the same way playing battle royale games. It's funny because I like a lot of shooters: I play a lot of Titanfall 2, Halo, and OpenArena (the Quake 3 engine with free resources and...
Last night we got our first win but it didn't feel good. I had no kills (but a huge damage number) and I'd been res'd twice. It didn't feel like an achievement and didn't make me want to play more.
I generally feel the same way playing battle royale games. It's funny because I like a lot of shooters: I play a lot of Titanfall 2, Halo, and OpenArena (the Quake 3 engine with free resources and much improved netcode). The shooters I like generally have a fast gameplay loop. If you have a bad run, well usually you're actively back in battle within 15 seconds, which gives you another chance, and even if you're doing badly, the quantity of play makes it feel fun.
In BR games, the exploration can be fun at least. Fortnight and Blackout feel fun to explore in because they have a high variety of environments and things to find. I don't feel like Apex Legends' environment feels as fun to explore.
Interesting that you don't see Apex as fun to explore. I like most of the environments, but the best part is actually moving around. Vaulting over walls and sliding around to keep moving fast is...
Interesting that you don't see Apex as fun to explore. I like most of the environments, but the best part is actually moving around. Vaulting over walls and sliding around to keep moving fast is just so satisfying.
Sure, I'm not sitting and taking in the scenery, but who has time for that when you're pretending the whole world is a slip 'n slide.
I have had it installed for a few days but havent launched it. Think I'll give it a whirl here in a few. I just hate starting new games knowing I'll have to rebind wasd to esdf and all associated...
I have had it installed for a few days but havent launched it. Think I'll give it a whirl here in a few. I just hate starting new games knowing I'll have to rebind wasd to esdf and all associated keys
My thumb still fits on the spacebar, it's just a tad too close to the edge of the bar on this laptop than I'm used to unfortunately though. Also I hold my thumb kinda more 'turned in' than most...
My thumb still fits on the spacebar, it's just a tad too close to the edge of the bar on this laptop than I'm used to unfortunately though. Also I hold my thumb kinda more 'turned in' than most people I'd imagine (thumb points at index finger) but it also means that I've got AltGr and Ctrl within outstretch distance. It's kinda odd but whatever, I enjoy the tradeoff it gives me in regards to usable keybinds.
With wasd and whatnot your thumb is just the jump button and maybe it slides up to hit the V/C keys, but most slide their index finger down. Also, your pinky finger is relagated to an area where most of the buttons are system reserved in some way like the windows key, fn, and capslock in some games.
What’s the difference between WASD and ESDF in your opinion? ESDF is slightly further right, but what differences do you experience in gaming and hand layout with it?
What’s the difference between WASD and ESDF in your opinion? ESDF is slightly further right, but what differences do you experience in gaming and hand layout with it?
Does your pinky use all those extra keys then? I'd assume it's reasonably easy to hit Z and A, but what about alt? I've gotten damn comfortable hitting alt with my thumb, but it feels super...
Does your pinky use all those extra keys then? I'd assume it's reasonably easy to hit Z and A, but what about alt? I've gotten damn comfortable hitting alt with my thumb, but it feels super awkward from ESDF to hit it with my pinky.
I personally love the game right now! For what it's worth, I've played Fortnite (About 3-4 seasons) and a smattering of PUBG (though for that I'm biased as I never enjoyed it all that much). For...
I personally love the game right now! For what it's worth, I've played Fortnite (About 3-4 seasons) and a smattering of PUBG (though for that I'm biased as I never enjoyed it all that much). For me, I fell out of love with Fortnite. The skill differences and the lack of being able to respond to enemies and the building all made it a complicated, annoying game. I'm not the best gamer, I wouldn't even say I'm a good gamer, and I don't have the dexterity for that kind of shit. I would struggle a lot in Fortnite with the building aspect, meanwhile I would be pitched with people who could build 3x as fast as me, or they had a keyboard hooked up (that was a thing for a while).
The thing about Apex, is that you can have a strategy to your firefight. Like yeah rushing in and shooting is an option, but I feel like the gameplay is more rewarding when my team and I sit through and try to think things out. We focus on where people might be, how to get into the ring, and what to do when people approach. The best part about Apex is that there isn't constant carnage. Like, I'm not going to get killed one shot by a guy with a golden scar or somebody has a double pump and I can't aim because we're both jumping like rabbits lol. With Apex, I feel like I can actually respond to threats, whether that's running away and living to fight later, or dropping in and starting a firefight.
Another huge bonus for Apex, are the legends. Like wow yes, I love the idea of trying to sort of balance out your team or using everyone's individual strengths as you fight and loot and whatever else. I like it waaaaay more than skins on Fortnite. Investing time into becoming comfortable with how a character works and being able to use their abilities to kill players is much more rewarding.
Overall, Apex feels more rewarding and less punishing. Fortnite is already crazy, especially with how much the devs and stuff go with fan/gamer suggestions. I hope we'll see about none of that nuttiness in Apex.
I'm enjoying the game, which is somewhat surprising because I haven't played a FPS much since the BF2 days (I've messed with some singleplayer games from time to time, and I gave BF1 a shot when...
I'm enjoying the game, which is somewhat surprising because I haven't played a FPS much since the BF2 days (I've messed with some singleplayer games from time to time, and I gave BF1 a shot when it came out, though). I've completely forgotten how to do the most basic things, but it's slowly coming back.
At the moment, though, it seems like my favourite characters are Memory Location 0x00000000 and Party Not Ready.
It is the first BR that I have really enjoyed; I have tried Fortnite and Ring of Elysium, neither of which were fun to me. I am not good, especially at aiming, but I can honestly say that every...
It is the first BR that I have really enjoyed; I have tried Fortnite and Ring of Elysium, neither of which were fun to me. I am not good, especially at aiming, but I can honestly say that every game makes me a little better. My first ~20 games I think I did in 5 minutes for all but 2 games. Now, after a reasonable amount of games, I can consistently get 1 to 2 kills and win a game when I am on a team with better players. Also, I love the movement, I only wish the slide was a little more consistent. So, yep, I really enjoy it and highly recommend trying it out.
Apex Legends is in my opinion a game that attempts to unite hero-based games like R6:S, LoL and OW with more classic shooter design and the latest hype; battle-royale. They do succeed in making a...
Apex Legends is in my opinion a game that attempts to unite hero-based games like R6:S, LoL and OW with more classic shooter design and the latest hype; battle-royale.
They do succeed in making a decent game out of it. The abilities of the heroes are subtle and have very tight application. No skill can be triggered without audio-visual feedback so you can't use a skill to gain information or advantage without an opponent knowing about it.
The only bad side of the game is it's gunplay. Aiming is ...weird. I can never seem to align the gun properly with the enemy despite never having problems with that in games ranging from ArmA 3 to R6 and OW. The shotguns are pretty much all useless, they have no stopping power and unless the enemy is literally in front of you, you might as well shoot with foam darts. On the other end of the spectrum are the snipers (one of which seems to be capable of one-hit-down an enemy with 4 shields) and the energy LMG (which has an insane DPS output once it has fully charged).
I think they should also decrease the time between area-reductions, it feels like there is a lot of downtime in the early game and it could remove some pressure from early chokepoints.
Mostly true, there are some exceptions though. The passives can be quite strong and used to gain intel without your opponents knowing. Bloodhound and Wraith's passives give intel on your opponents...
They do succeed in making a decent game out of it. The abilities of the heroes are subtle and have very tight application. No skill can be triggered without audio-visual feedback so you can't use a skill to gain information or advantage without an opponent knowing about it.
Mostly true, there are some exceptions though. The passives can be quite strong and used to gain intel without your opponents knowing. Bloodhound and Wraith's passives give intel on your opponents near constantly with no indication, Pathfinder gives information on the map (with some interaction time), and Caustic's passive gives intel without necessarily telling your opponents (although it's obvious enough if you know how he works).
The only bad side of the game is it's gunplay. Aiming is ...weird. I can never seem to align the gun properly with the enemy despite never having problems with that in games ranging from ArmA 3 to R6 and OW.
I could not disagree more with pretty much all of the rest of this though. Apex is based on the source engine, the same as Titanfall 2 and Team Fortress 2. If you can aim in either of those games, you can aim in Apex. For PC users have a fiddle with your mouse settings. I always recommend a single wide movement should rotate the camera 180 degrees.
The shotguns are pretty much all useless, they have no stopping power and unless the enemy is literally in front of you, you might as well shoot with foam darts.
The shotguns are far from useless, but they are designed to be used as health shredders at close range. The Peacekeeper in particular is good for removing chunks of armour, with the trade off being the long reload time between shots, with their range improving dramatically if you can get a choke addon for the weapon.
On the other end of the spectrum are the snipers (one of which seems to be capable of one-hit-down an enemy with 4 shields) and the energy LMG (which has an insane DPS output once it has fully charged).
The sniper rifles are only useful with scopes, and even then, weapons like the triple take that do high damage need to be scoped for a duration before they do their max damage.
Assuming armour the one-hit-kill is possible from only one weapon in very specific circumstances - the legendary sniper rifle, which has limited ammo that can't be refilled (10 shots iirc), and even then, it has to be a headshot on a player that isn't wearing a helmet.
On a player who isn't wearing armour, the following weapons will one-shot kill:
Kraber
Triple Take (Headshot)
Longbow (Headshot)
Mastiff
Peacekeeper
You really really want armour, and you really REALLY want a helmet.
The LMG you're referring to is the Devotion, which has an insane DPS (over 250, not counting the odd headshot), but has a considerable windup and heavy heavy recoil that needs compensating for. Not to mention an insane reload time.
I think they should also decrease the time between area-reductions, it feels like there is a lot of downtime in the early game and it could remove some pressure from early chokepoints.
If you feel like there's downtime early on, land in zones with better gear. More competition, better loot, and more action! It's the way to win games too.
You can get more of a feel for the weapons in the training area, all of them show up after Bloodhound has finished his bit, and you can experiment on the targets to work out range and damage and spread etc. I spent 30 mins or so going through them all last week to work out how they all played before diving back into the game.
My first instinct is to assume that you just mean in terms of usability you need a scope, but does it change how the gun actually performs? I know that the different extended mags have additional...
The sniper rifles are only useful with scopes, and even then, weapons like the triple take that do high damage need to be scoped for a duration before they do their max damage.
My first instinct is to assume that you just mean in terms of usability you need a scope, but does it change how the gun actually performs? I know that the different extended mags have additional benefits other than more ammo (faster reload and faster weapon swap for rare and epic, respectively, I believe), but I'm not aware of that happening for sniper scopes. The triple take will pull your shots tighter simply by aiming down the sights, though I'm unsure of how the spread compares to one of the high powered scopes.
If you simply meant that it makes it able to actually see your targets at a good encounter distance, simply ignore my question.
Are you referring to bullet drop or something else? Most scopes will give you a visual indicator of where you need to aim for bullet drop. You are seriously underestimating the peacekeeper, it's...
Aiming is ...weird. I can never seem to align the gun properly with the enemy despite never having problems with that in games ranging from ArmA 3 to R6 and OW.
Are you referring to bullet drop or something else? Most scopes will give you a visual indicator of where you need to aim for bullet drop.
The shotguns are pretty much all useless, they have no stopping power and unless the enemy is literally in front of you, you might as well shoot with foam darts.
You are seriously underestimating the peacekeeper, it's by far one of the strongest guns in the game. Excluding the mastiff, of course, since it's a rare drop only coming from supply drops.
On the other end of the spectrum are the snipers (one of which seems to be capable of one-hit-down an enemy with 4 shields) and the energy LMG (which has an insane DPS output once it has fully charged).
If you're referring to the kraber, yes, but that's a yellow gun. If you're referring to the longbow, it's a 110 headshot base which goes up to something like 140 when modded. The energy LMG is pretty bad when compared to the spitfire since your dps isn't slowed by a spinup time.
I think they should also decrease the time between area-reductions, it feels like there is a lot of downtime in the early game and it could remove some pressure from early chokepoints.
I've not played it because Battle Royale games aren't my bag, but I've watch some gameplay videos and it certainly looks revolutionary for the genre, which is crazy to think about. So many times...
I've not played it because Battle Royale games aren't my bag, but I've watch some gameplay videos and it certainly looks revolutionary for the genre, which is crazy to think about. So many times in such quick succession that genre has raised its own bar. While the rest of gaming may be entering a slight period of malaise, Battle Royale games seem to be flourishing.
Truthfully, I was in the same situation as you. I played a handful of PUBG and had decided that Battle Royale just simply wasn't for me. On the "recommendation" (don't knock it 'till you try it)...
Truthfully, I was in the same situation as you. I played a handful of PUBG and had decided that Battle Royale just simply wasn't for me. On the "recommendation" (don't knock it 'till you try it) of a friend, I gave it a shot.
For me, it's just fun to play. That might not last, but I've put in my fair share of hours in the last week and haven't been dissatisfied yet.
i've played it and enjoyed it more than fortnite, but to be honest i don't see the same game everyone else seems to. i haven't played in several days and i don't feel like i'm missing out. PUBG...
i've played it and enjoyed it more than fortnite, but to be honest i don't see the same game everyone else seems to. i haven't played in several days and i don't feel like i'm missing out. PUBG just feels so much more satisfying.
part of it is that the game doesn't seem to have a good MMR system. i was regularly put in matches with players that had tens or hundreds of kills (i have exactly 1). firefights kinda have the "fortnite problem" where it's mostly about getting in close range and then spamming shotguns. fast reshielding/healing times, fast movement, lots of cover, and knockout shields make it very hard to punish other players while at range.
i think there are some clever additions, though. i like jumping as a group, i like the supply ship, and i like the movement options (elevators, etc.). the auto-equipping of gear is nice. being able to revive dead allies is neat, too. the hero powers are a welcome addition; varied enough and they seem well-balanced?
not a super huge deal (i put up with PUBG, after all), but i did also experience several disconnects and crashes after a night of playing.
overall, one of my friends is really into it so i'm sure i'll be playing it more in the future, and i'm sure i'll have a good time when i do. i don't understand the gushing, though. i think a lot of people were just fiending for a more arcadey BR that didn't have fornite's building.
I don’t think Apex has any sort of mmr system as far as i know you are matched up with the earliest available players, which i also think is a problem but can easily be fixed overtime.
I don’t think Apex has any sort of mmr system as far as i know you are matched up with the earliest available players, which i also think is a problem but can easily be fixed overtime.
Played the tutorial and one matchmaking game then turned it off. Did not find anything wrong with the game, maybe its just the battle royale genre that's around every corner is finally putting me...
Played the tutorial and one matchmaking game then turned it off. Did not find anything wrong with the game, maybe its just the battle royale genre that's around every corner is finally putting me off. Might give it a shot again.
i recommend you do. i think in any BR game there will be a lot of times you have good games and bad games as this is simply the nature of the genre in comparison to other shooters.
i recommend you do. i think in any BR game there will be a lot of times you have good games and bad games as this is simply the nature of the genre in comparison to other shooters.
Ea hasn’t had too much of a negative influence. Of course there are micro transactions but we have yet to be introduced to a long term business model. So fingers crossed.
Ea hasn’t had too much of a negative influence. Of course there are micro transactions but we have yet to be introduced to a long term business model. So fingers crossed.
When i saw this post yesterday i was like 'hell yeah, i'll write down a praise on the game', but then decided to wait for the patch to drop and see if anything new was coming up. Admittedly i...
When i saw this post yesterday i was like 'hell yeah, i'll write down a praise on the game', but then decided to wait for the patch to drop and see if anything new was coming up.
Admittedly i still love the game: the gunplay feels very tight, satisfying and rewarding, mobility also makes the game feel super fluid even during the downtime characteristic of a BR game, and the ping system is honestly to be considered a trendsetter for any future BR; it's also impressive how they managed to make each character feel distinct without creating any powercreep with any of their ultimates.
In short, not only are the prices outrageously high (which is questionable but i could still begrudgingly accept), but they decided to make the purchases just a tad more expensive than the currency packs necessary to buy them.
The people at Respawn have stated that EA had no part in the development of Apex, and I'm assuming that this decision was too made only by Respawn.
If that's the case, even though i am liking the game and recognising how it's very well made, i reserve the right to also critique it; i really don't undrstand how people over on Reddit are defending this predatory monetisation justifying it with the game being free to play.
I agree. I think the business model of free to play games is one of the most important factors to longterm consumption. Now in reference to your statement I find it hard to believe respawn came to...
I agree. I think the business model of free to play games is one of the most important factors to longterm consumption. Now in reference to your statement I find it hard to believe respawn came to this monetizing issue alone. Simply due to EA’s reputation for ridiculous monetizing methods. Respawn was responsible for titanfall 1 & 2 which were both praised for their business models and personally I think the cosmetics in this game right now are lackluster at best so I don’t see myself spending any money anyway. However this does not excuse this behavior.
I'm with you that it sounds really strange that this came from Respawn, i am aware that they hold a pretty solid track record; honestly i really hope i'm wrong and my assumption is incorrect also...
I'm with you that it sounds really strange that this came from Respawn, i am aware that they hold a pretty solid track record; honestly i really hope i'm wrong and my assumption is incorrect also because Vince Zampella himself seemed to be really into the ongoing development of the game and taking genuine pride in it.
i personally dislike shooters and battle royale games, but for some reason i’ve put a lot of time into apex. The game is extremely detailed and i think does a good job for players who are terrible...
i personally dislike shooters and battle royale games, but for some reason i’ve put a lot of time into apex. The game is extremely detailed and i think does a good job for players who are terrible at gunplay to still feel as if they have an impact. For example if your aim isn’t that good you could play bangalore and sit back a bit and keep smoking the other team, throw grenades or even use your ultimate, all of which the game has made extremely easy to use.
I would be mad if you picked Bangalore on my team and wasted smoke on the enemy team. It's main use is for providing cover to allow reposition and revives or to fake out a reposition.
keep smoking the other team
I would be mad if you picked Bangalore on my team and wasted smoke on the enemy team. It's main use is for providing cover to allow reposition and revives or to fake out a reposition.
No way, if you're only using her smokes for cover or repositioning you're severely under-utilizing her. Her smokes are downright broken if you have a Bloodhound, or someone on your team with a...
No way, if you're only using her smokes for cover or repositioning you're severely under-utilizing her. Her smokes are downright broken if you have a Bloodhound, or someone on your team with a digital threat optic. You can smoke the enemy team, rendering them completely blind, while you or someone on your team can perfectly see them through the smoke and destroy them.
Even if you don't have a threat optic or bloodhound ult, you can just smoke an area and spam it with grenades, her ult, or gibraltar's ult for virtually free kills. Caustic also synergizes well because he can throw traps in the smoke too. If they try to escape by charging out of the smoke, they're completely vulnerable because they're disoriented. Her ability is pretty good when used defensively, but offensively, it's an absolute terror.
Fair enough if you have threat optic or bloodhound and they are bad and stay in the smoke rather than pulling back. If people are dying to gib or bang ults they are just plain bad, it takes a...
Fair enough if you have threat optic or bloodhound and they are bad and stay in the smoke rather than pulling back.
If people are dying to gib or bang ults they are just plain bad, it takes a while for them to explode and there's huge indicators on your hud.
There's honestly not much you can do against the bloodhound/threat/smoke combo. You can use it anywhere, including a wide open field. Even if they pull back, you can still see them through the...
There's honestly not much you can do against the bloodhound/threat/smoke combo. You can use it anywhere, including a wide open field. Even if they pull back, you can still see them through the smoke and calmly line up headshots while they're completely blind. If you don't have sight through the smoke, unless they already saw your whole team, they have to guess which way to retreat and try to put the smoke between you and them. Usually they guess wrong and come out of the smoke without knowing where you are, while you already have a bead on them. It's really good offensively.
There's plenty you can do, lol. What are you doing in a wide open field with no retreat plan? And no cover? That's poor situational and map awareness. There are zero places where I would engage an...
There's honestly not much you can do against the bloodhound/threat/smoke combo.
There's plenty you can do, lol.
You can use it anywhere, including a wide open field.
What are you doing in a wide open field with no retreat plan? And no cover? That's poor situational and map awareness.
Even if they pull back, you can still see them through the smoke and calmly line up headshots while they're completely blind.
There are zero places where I would engage an enemy like this. I always fall back behind cover when I get smoked unless I have a threat or playing bloodhound and ult is up.
unless they already saw your whole team, they have to guess which way to retreat and try to put the smoke between you and them.
Again, situational and map awareness. I'm not going to push on a point without spreading out and scouting a bit first, or approaching from an angle I know the enemy is not.
It's really good offensively.
Agreed but you're acting like there's no counter when that's simply not true. Most players are bad enough at the game that it will happen exactly like you've foretold here, but to claim it will always work that way is just false.
Well I didn’t mean exclusively use smoke for this purpose i wanted to give an example of how the game allows for new or inexperienced players to make an impact. However i’m almost certain you can...
Well I didn’t mean exclusively use smoke for this purpose i wanted to give an example of how the game allows for new or inexperienced players to make an impact. However i’m almost certain you can also use smoke in an aggressive nature to disguise your angle of attack because of their reduced vision.
Not so much a dislike for shooters, but the amount of hero shooters with the same artstyle and gameplay have really just left me wanting to play a non class based shooter, no abilities, good...
Not so much a dislike for shooters, but the amount of hero shooters with the same artstyle and gameplay have really just left me wanting to play a non class based shooter, no abilities, good shooter like CSGO again.
i understand where your coming from because looking back we’ve had a lot of clone-like releases recently. Apex is a little different in the sense that the legends don’t completely change...
i understand where your coming from because looking back we’ve had a lot of clone-like releases recently. Apex is a little different in the sense that the legends don’t completely change completely. For example legends have the same movement speed and same hp. All legends can utilize the same weapons and items as well. the only difference are the abilities. Abilites are very important, I don’t mean to downplay their significance but I feel as if they are much less important than in other hero or class based shooters.
I typed this out for some people in Discord a few days ago, it's valid enough to be copy pasted here:
I've got like 50+ hours in the game already, 30 of which are since I said the above. AMA!
Oh you’re that kind of person, huh? 1v1 kraber me scrub :)
Shitpost aside, the game is an okay time waster but does not compare at all to TF1/TF2 in terms of enjoyment/engagement and the peacekeeper + purple choke is 3OP5me.
I loved the smart pistol dearly. It still took skill to use, but it was a different kind of skill to aiming.
Easy to counter too, but Respawn ultimately took it away in order to streamline gameplay in the second game.
Peacekeeper and the epic choke is great.
Apex legends is a game with a very high skill ceiling. If you want to like the game but find yourself repeatedly frustrated, I'd suggest watching some mid to top tier streamers or checking out youtube tutorials.
My next suggestion would be to pick something to focus on improving. It might be your movement. It might be your positional awareness. It might be doing a better job at choosing when to engage. It might be your actual gunplay. Regardless of what you pick, choose something you want to focus on for your next game and critically evaluate how well you're doing this throughout the match.
Ideally, if you can find a clan with some good players, you can reach out to them for feedback. I used to professionally play shooters so I've got a lot of friends and clans that I'm a part of that I regularly party up with. The players I tend to play with the most are players who we're constantly talking about what we did right and wrong each engagement and offering each other advice.
I'm still pretty garbage at Apex because I haven't had any interest in playing BR games before this (proper squad mechanics and no other shooter really holding my interest right now drew me in), but my skill has improved immensely. When I started I was lucky to get a few hundred damage and maybe 1-2 kills per match. I'm now regularly hitting 1000 dmg and a few kills most matches and have a couple dozen wins under my belt. None of this would have happened if I wasn't playing with people whom I know are better at the game than me and really focusing on learning the mechanics and skill curve.
one thing that a lot of people forget (including myself) is how important the movement system is. Watching a lot of good streamers play (mostly dizzy) is quite amazing to see how different a firefight can go when you utilize it. I don’t play a lot of shooters and i still get stuck sometimes just standing in front of the enemy shooting. However i think the best way to get better is to just keep playing.
Movement in shooters is often times the most important thing to learn. Dodging shots with good strafe, utilizing cover where appropriate and being able to finesse people by jumping over them or otherwise making yourself difficult to hit can be done by anyone, regardless of how bad their aim is.
This isn't unique to Apex or even BRs in general. It really applies to all shooters. Situational awareness comes next and is really tied to movement as it's knowing where to run for cover based on where you think the enemy might be (or where you know they are) and how you think they may push on you. Having a good position is almost always more important than shooting more accurately than your foe.
I recognize the importance of movement in Apex (and shooters). My trouble is actually aiming while making myself difficult to hit. More often than not, if I'm ADADing (in Apex), I find that for the most part, I tend to keep my mouse completely still and essentially just spray in that horizontal line. I just don't track an enemy well enough to counter my movement in addition to theirs.
On top of that, my most experience with PC shooters is CS:GO, which is drastically different gunplay. I used to play MW2 and Halo and all that on console, but that was half a generation ago and with a controller. Jumping and shooting feels all sorts of wrong, even though I know that it's a great way to engage in close combat.
I generally feel the same way playing battle royale games. It's funny because I like a lot of shooters: I play a lot of Titanfall 2, Halo, and OpenArena (the Quake 3 engine with free resources and much improved netcode). The shooters I like generally have a fast gameplay loop. If you have a bad run, well usually you're actively back in battle within 15 seconds, which gives you another chance, and even if you're doing badly, the quantity of play makes it feel fun.
In BR games, the exploration can be fun at least. Fortnight and Blackout feel fun to explore in because they have a high variety of environments and things to find. I don't feel like Apex Legends' environment feels as fun to explore.
Interesting that you don't see Apex as fun to explore. I like most of the environments, but the best part is actually moving around. Vaulting over walls and sliding around to keep moving fast is just so satisfying.
Sure, I'm not sitting and taking in the scenery, but who has time for that when you're pretending the whole world is a slip 'n slide.
I have had it installed for a few days but havent launched it. Think I'll give it a whirl here in a few. I just hate starting new games knowing I'll have to rebind wasd to esdf and all associated keys
ESDF for life
YGHJ would like a word with you
Where does your thumb go? 👍
My thumb still fits on the spacebar, it's just a tad too close to the edge of the bar on this laptop than I'm used to unfortunately though. Also I hold my thumb kinda more 'turned in' than most people I'd imagine (thumb points at index finger) but it also means that I've got AltGr and Ctrl within outstretch distance. It's kinda odd but whatever, I enjoy the tradeoff it gives me in regards to usable keybinds.
With wasd and whatnot your thumb is just the jump button and maybe it slides up to hit the V/C keys, but most slide their index finger down. Also, your pinky finger is relagated to an area where most of the buttons are system reserved in some way like the windows key, fn, and capslock in some games.
What’s the difference between WASD and ESDF in your opinion? ESDF is slightly further right, but what differences do you experience in gaming and hand layout with it?
easier access to more keys while maintaining the almost exact position
Does your pinky use all those extra keys then? I'd assume it's reasonably easy to hit Z and A, but what about alt? I've gotten damn comfortable hitting alt with my thumb, but it feels super awkward from ESDF to hit it with my pinky.
I hardly ever use alt
it gives your pinky a few more keys.
I personally love the game right now! For what it's worth, I've played Fortnite (About 3-4 seasons) and a smattering of PUBG (though for that I'm biased as I never enjoyed it all that much). For me, I fell out of love with Fortnite. The skill differences and the lack of being able to respond to enemies and the building all made it a complicated, annoying game. I'm not the best gamer, I wouldn't even say I'm a good gamer, and I don't have the dexterity for that kind of shit. I would struggle a lot in Fortnite with the building aspect, meanwhile I would be pitched with people who could build 3x as fast as me, or they had a keyboard hooked up (that was a thing for a while).
The thing about Apex, is that you can have a strategy to your firefight. Like yeah rushing in and shooting is an option, but I feel like the gameplay is more rewarding when my team and I sit through and try to think things out. We focus on where people might be, how to get into the ring, and what to do when people approach. The best part about Apex is that there isn't constant carnage. Like, I'm not going to get killed one shot by a guy with a golden scar or somebody has a double pump and I can't aim because we're both jumping like rabbits lol. With Apex, I feel like I can actually respond to threats, whether that's running away and living to fight later, or dropping in and starting a firefight.
Another huge bonus for Apex, are the legends. Like wow yes, I love the idea of trying to sort of balance out your team or using everyone's individual strengths as you fight and loot and whatever else. I like it waaaaay more than skins on Fortnite. Investing time into becoming comfortable with how a character works and being able to use their abilities to kill players is much more rewarding.
Overall, Apex feels more rewarding and less punishing. Fortnite is already crazy, especially with how much the devs and stuff go with fan/gamer suggestions. I hope we'll see about none of that nuttiness in Apex.
I'm enjoying the game, which is somewhat surprising because I haven't played a FPS much since the BF2 days (I've messed with some singleplayer games from time to time, and I gave BF1 a shot when it came out, though). I've completely forgotten how to do the most basic things, but it's slowly coming back.
At the moment, though, it seems like my favourite characters are Memory Location 0x00000000 and Party Not Ready.
It is the first BR that I have really enjoyed; I have tried Fortnite and Ring of Elysium, neither of which were fun to me. I am not good, especially at aiming, but I can honestly say that every game makes me a little better. My first ~20 games I think I did in 5 minutes for all but 2 games. Now, after a reasonable amount of games, I can consistently get 1 to 2 kills and win a game when I am on a team with better players. Also, I love the movement, I only wish the slide was a little more consistent. So, yep, I really enjoy it and highly recommend trying it out.
Apex Legends is in my opinion a game that attempts to unite hero-based games like R6:S, LoL and OW with more classic shooter design and the latest hype; battle-royale.
They do succeed in making a decent game out of it. The abilities of the heroes are subtle and have very tight application. No skill can be triggered without audio-visual feedback so you can't use a skill to gain information or advantage without an opponent knowing about it.
The only bad side of the game is it's gunplay. Aiming is ...weird. I can never seem to align the gun properly with the enemy despite never having problems with that in games ranging from ArmA 3 to R6 and OW. The shotguns are pretty much all useless, they have no stopping power and unless the enemy is literally in front of you, you might as well shoot with foam darts. On the other end of the spectrum are the snipers (one of which seems to be capable of one-hit-down an enemy with 4 shields) and the energy LMG (which has an insane DPS output once it has fully charged).
I think they should also decrease the time between area-reductions, it feels like there is a lot of downtime in the early game and it could remove some pressure from early chokepoints.
Mostly true, there are some exceptions though. The passives can be quite strong and used to gain intel without your opponents knowing. Bloodhound and Wraith's passives give intel on your opponents near constantly with no indication, Pathfinder gives information on the map (with some interaction time), and Caustic's passive gives intel without necessarily telling your opponents (although it's obvious enough if you know how he works).
I could not disagree more with pretty much all of the rest of this though. Apex is based on the source engine, the same as Titanfall 2 and Team Fortress 2. If you can aim in either of those games, you can aim in Apex. For PC users have a fiddle with your mouse settings. I always recommend a single wide movement should rotate the camera 180 degrees.
The shotguns are far from useless, but they are designed to be used as health shredders at close range. The Peacekeeper in particular is good for removing chunks of armour, with the trade off being the long reload time between shots, with their range improving dramatically if you can get a choke addon for the weapon.
The sniper rifles are only useful with scopes, and even then, weapons like the triple take that do high damage need to be scoped for a duration before they do their max damage.
Assuming armour the one-hit-kill is possible from only one weapon in very specific circumstances - the legendary sniper rifle, which has limited ammo that can't be refilled (10 shots iirc), and even then, it has to be a headshot on a player that isn't wearing a helmet.
On a player who isn't wearing armour, the following weapons will one-shot kill:
You really really want armour, and you really REALLY want a helmet.
The LMG you're referring to is the Devotion, which has an insane DPS (over 250, not counting the odd headshot), but has a considerable windup and heavy heavy recoil that needs compensating for. Not to mention an insane reload time.
If you feel like there's downtime early on, land in zones with better gear. More competition, better loot, and more action! It's the way to win games too.
You can get more of a feel for the weapons in the training area, all of them show up after Bloodhound has finished his bit, and you can experiment on the targets to work out range and damage and spread etc. I spent 30 mins or so going through them all last week to work out how they all played before diving back into the game.
That explains it. I can't aim in Source games.
I'll keep the Training in mind, might do that on the weekend.
My first instinct is to assume that you just mean in terms of usability you need a scope, but does it change how the gun actually performs? I know that the different extended mags have additional benefits other than more ammo (faster reload and faster weapon swap for rare and epic, respectively, I believe), but I'm not aware of that happening for sniper scopes. The triple take will pull your shots tighter simply by aiming down the sights, though I'm unsure of how the spread compares to one of the high powered scopes.
If you simply meant that it makes it able to actually see your targets at a good encounter distance, simply ignore my question.
Are you referring to bullet drop or something else? Most scopes will give you a visual indicator of where you need to aim for bullet drop.
You are seriously underestimating the peacekeeper, it's by far one of the strongest guns in the game. Excluding the mastiff, of course, since it's a rare drop only coming from supply drops.
If you're referring to the kraber, yes, but that's a yellow gun. If you're referring to the longbow, it's a 110 headshot base which goes up to something like 140 when modded. The energy LMG is pretty bad when compared to the spitfire since your dps isn't slowed by a spinup time.
Just play more aggressively?
Even with aggressive playstyles I feel there is some downtime that is unnecessary and could be reduced by more aggressive circles.
I've played games with near constant gunfights. But if you're seeking a quick respawn and back in the action I'd suggest an arena shooter instead.
I had it installed for a while on my PS4 but I’ll start properly playing on my PC which I just built, as I want to get used to PC gaming more.
or you could play with me, i know no one with a ps4 smh.
I got a PC for the sole reason that barely anyone I know owns a PS4.
I've not played it because Battle Royale games aren't my bag, but I've watch some gameplay videos and it certainly looks revolutionary for the genre, which is crazy to think about. So many times in such quick succession that genre has raised its own bar. While the rest of gaming may be entering a slight period of malaise, Battle Royale games seem to be flourishing.
Truthfully, I was in the same situation as you. I played a handful of PUBG and had decided that Battle Royale just simply wasn't for me. On the "recommendation" (don't knock it 'till you try it) of a friend, I gave it a shot.
For me, it's just fun to play. That might not last, but I've put in my fair share of hours in the last week and haven't been dissatisfied yet.
i've played it and enjoyed it more than fortnite, but to be honest i don't see the same game everyone else seems to. i haven't played in several days and i don't feel like i'm missing out. PUBG just feels so much more satisfying.
part of it is that the game doesn't seem to have a good MMR system. i was regularly put in matches with players that had tens or hundreds of kills (i have exactly 1). firefights kinda have the "fortnite problem" where it's mostly about getting in close range and then spamming shotguns. fast reshielding/healing times, fast movement, lots of cover, and knockout shields make it very hard to punish other players while at range.
i think there are some clever additions, though. i like jumping as a group, i like the supply ship, and i like the movement options (elevators, etc.). the auto-equipping of gear is nice. being able to revive dead allies is neat, too. the hero powers are a welcome addition; varied enough and they seem well-balanced?
not a super huge deal (i put up with PUBG, after all), but i did also experience several disconnects and crashes after a night of playing.
overall, one of my friends is really into it so i'm sure i'll be playing it more in the future, and i'm sure i'll have a good time when i do. i don't understand the gushing, though. i think a lot of people were just fiending for a more arcadey BR that didn't have fornite's building.
I don’t think Apex has any sort of mmr system as far as i know you are matched up with the earliest available players, which i also think is a problem but can easily be fixed overtime.
Played the tutorial and one matchmaking game then turned it off. Did not find anything wrong with the game, maybe its just the battle royale genre that's around every corner is finally putting me off. Might give it a shot again.
i recommend you do. i think in any BR game there will be a lot of times you have good games and bad games as this is simply the nature of the genre in comparison to other shooters.
i've been tempted to try it but the fact that EA is publishing it makes me wary of it
Ea hasn’t had too much of a negative influence. Of course there are micro transactions but we have yet to be introduced to a long term business model. So fingers crossed.
When i saw this post yesterday i was like 'hell yeah, i'll write down a praise on the game', but then decided to wait for the patch to drop and see if anything new was coming up.
Admittedly i still love the game: the gunplay feels very tight, satisfying and rewarding, mobility also makes the game feel super fluid even during the downtime characteristic of a BR game, and the ping system is honestly to be considered a trendsetter for any future BR; it's also impressive how they managed to make each character feel distinct without creating any powercreep with any of their ultimates.
That being said I'm really disgusted in how they've decided to monetise it from today on. For those not aware, here's what the marketplace looks like right now.
In short, not only are the prices outrageously high (which is questionable but i could still begrudgingly accept), but they decided to make the purchases just a tad more expensive than the currency packs necessary to buy them.
The people at Respawn have stated that EA had no part in the development of Apex, and I'm assuming that this decision was too made only by Respawn.
If that's the case, even though i am liking the game and recognising how it's very well made, i reserve the right to also critique it; i really don't undrstand how people over on Reddit are defending this predatory monetisation justifying it with the game being free to play.
I agree. I think the business model of free to play games is one of the most important factors to longterm consumption. Now in reference to your statement I find it hard to believe respawn came to this monetizing issue alone. Simply due to EA’s reputation for ridiculous monetizing methods. Respawn was responsible for titanfall 1 & 2 which were both praised for their business models and personally I think the cosmetics in this game right now are lackluster at best so I don’t see myself spending any money anyway. However this does not excuse this behavior.
Also you have my favorite username haha
I'm with you that it sounds really strange that this came from Respawn, i am aware that they hold a pretty solid track record; honestly i really hope i'm wrong and my assumption is incorrect also because Vince Zampella himself seemed to be really into the ongoing development of the game and taking genuine pride in it.
Yet another team based, hero shooter, battle royale, online only game. Hard, hard, pass.
i personally dislike shooters and battle royale games, but for some reason i’ve put a lot of time into apex. The game is extremely detailed and i think does a good job for players who are terrible at gunplay to still feel as if they have an impact. For example if your aim isn’t that good you could play bangalore and sit back a bit and keep smoking the other team, throw grenades or even use your ultimate, all of which the game has made extremely easy to use.
I would be mad if you picked Bangalore on my team and wasted smoke on the enemy team. It's main use is for providing cover to allow reposition and revives or to fake out a reposition.
No way, if you're only using her smokes for cover or repositioning you're severely under-utilizing her. Her smokes are downright broken if you have a Bloodhound, or someone on your team with a digital threat optic. You can smoke the enemy team, rendering them completely blind, while you or someone on your team can perfectly see them through the smoke and destroy them.
Even if you don't have a threat optic or bloodhound ult, you can just smoke an area and spam it with grenades, her ult, or gibraltar's ult for virtually free kills. Caustic also synergizes well because he can throw traps in the smoke too. If they try to escape by charging out of the smoke, they're completely vulnerable because they're disoriented. Her ability is pretty good when used defensively, but offensively, it's an absolute terror.
Fair enough if you have threat optic or bloodhound and they are bad and stay in the smoke rather than pulling back.
If people are dying to gib or bang ults they are just plain bad, it takes a while for them to explode and there's huge indicators on your hud.
There's honestly not much you can do against the bloodhound/threat/smoke combo. You can use it anywhere, including a wide open field. Even if they pull back, you can still see them through the smoke and calmly line up headshots while they're completely blind. If you don't have sight through the smoke, unless they already saw your whole team, they have to guess which way to retreat and try to put the smoke between you and them. Usually they guess wrong and come out of the smoke without knowing where you are, while you already have a bead on them. It's really good offensively.
There's plenty you can do, lol.
What are you doing in a wide open field with no retreat plan? And no cover? That's poor situational and map awareness.
There are zero places where I would engage an enemy like this. I always fall back behind cover when I get smoked unless I have a threat or playing bloodhound and ult is up.
Again, situational and map awareness. I'm not going to push on a point without spreading out and scouting a bit first, or approaching from an angle I know the enemy is not.
Agreed but you're acting like there's no counter when that's simply not true. Most players are bad enough at the game that it will happen exactly like you've foretold here, but to claim it will always work that way is just false.
Well I didn’t mean exclusively use smoke for this purpose i wanted to give an example of how the game allows for new or inexperienced players to make an impact. However i’m almost certain you can also use smoke in an aggressive nature to disguise your angle of attack because of their reduced vision.
Gotcha. No worries, I probably went a little harsh on your stance haha.
No worries, the game literally just came out so i don’t think anyone should be expected to know anything about this game.
Not so much a dislike for shooters, but the amount of hero shooters with the same artstyle and gameplay have really just left me wanting to play a non class based shooter, no abilities, good shooter like CSGO again.
i understand where your coming from because looking back we’ve had a lot of clone-like releases recently. Apex is a little different in the sense that the legends don’t completely change completely. For example legends have the same movement speed and same hp. All legends can utilize the same weapons and items as well. the only difference are the abilities. Abilites are very important, I don’t mean to downplay their significance but I feel as if they are much less important than in other hero or class based shooters.
Are we not talking about the missing mechs from TF1 and TF2? That was the coolest thing!
All of the buzzwords put together make the best money printing