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9 votes
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Artifact - First details about "2.0" beta, including no longer selling cards/packs and always showing all 3 lanes
10 votes -
The Cooking Mama game for Switch that came out, and then disappeared
8 votes -
Tildes' Backlog Burner Event: Shrink your unplayed games list this April!
What is this? First off, this is NOT an April Fool (I promise!). I know that many of us will be stuck at home for this month, I know that many of us could likely use something to pull our...
What is this?
First off, this is NOT an April Fool (I promise!). I know that many of us will be stuck at home for this month, I know that many of us could likely use something to pull our attention away from the news, and I know that many of us have accumulated quite the to-play list of games. As such, I'm thinking it could be fun for us to tackle those lists together and collectively clean up our clutter! Let's all burn through our backlogs!
The goal isn't necessarily to completely clear them, just to put a dent in them.
How does it work?
Your "backlog" is all those games you've been meaning to play or get around to, but never have yet! For the purposes of this event, an item can be removed from your backlog in one of three ways:
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Finished: you completed the game, or, for open-ended games, reached some level of "done" that you consider satisfactory
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Moved On: you tried it out, but it didn't hold your interest, got repetitive, wasn't for you, or had some other issue (like compatibility problems or glitches)
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Removed: you are choosing to remove this from your backlog without playing it, likely because it no longer interests you, but really for any reason at all.
Use this thread to talk about your backlogs, plan for the month, and once you start playing, inform us of any backlog downsizing and their associated categories. Give us a list of the games you removed. Tell us why you moved on from what you were just playing. Gush about how a particular item held your interest long enough to see it through. The goal of this isn't to beat every game you own; it's to explore what you already have in the way that's best, and most meaningful, for you. If you're not enjoying a game, dump it and move on!
If you're not sure what you might write, take a look at a previous backlog post to get an idea. Also if you want to keep track of statistics or anything else like that, go for it!
What's the timeline?
I will post an update thread weekly, each Wednesday, for the four weeks of April. At the end of the month, I think it would be neat to tally how many collective games we all removed from our backlogs, as well as what the best finds were from our collective digging into our libraries. I expect we'll turn up some good hidden gems, as well as interesting insights.
Each week, I'll also include some "focus" areas which can help narrow down choices for what to play. Those are just recommendations for fun, however. Play whatever you like, whenever you like, however you like! If it's in your backlog, then it's automatically a good choice!
Do I need to sign up?
You don't have to do anything to officially join or participate in the event other than post in these threads! Participate in whatever way works for you. Also, because this is ongoing, it is okay to make more than one top-level post if you're updating the thread with new information.
Focuses for Week 1:
- Games you've been meaning to play for more than a year
- Games you can mod
- "Evening-size" games
Let's burn through these backlogs!
Meta Note: I am also running this same event for ~books as well. I am not active in the other media-focused communities on Tildes, but I encourage someone(s) to pick this up and run it concurrently for ~movies, ~tv, ~anime, and/or ~music (and any other places you think it might fit). I like the idea of it being sitewide, with people participating in their media formats of choice. Any runners for those groups have my full permission to steal this wholesale, tweak it for their target group, and post it there.
16 votes -
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Boston authorities shut down GameStop and stores close statewide
8 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
15 votes -
How SNES emulators got a few pixels from complete perfection
17 votes -
In Other Waters | Launch trailer
5 votes -
Pinball FX3 Care Package: Nine free tables available through April 8
4 votes -
Astartes - Part Five
6 votes -
2020 BAFTA Games Awards winners announced - Outer Wilds wins Best Game
6 votes -
Windbound | Announcement trailer
3 votes -
The Last of Us Part II delayed due to logistical issues, no new release date set yet
7 votes -
What's a good name for my open source, tactical WW2 FPS?
I’m going to be making an fully libre, tactical, co-op, WW2 FPS in the ioquake3 engine. I need an idea for a name. Anyone have ideas? It's going to be kind of like Day of Infamy, if you've ever...
I’m going to be making an fully libre, tactical, co-op, WW2 FPS in the ioquake3 engine. I need an idea for a name. Anyone have ideas?
It's going to be kind of like Day of Infamy, if you've ever played it. You're going to be working through the enemy's base (Axis or Allies, depending on which side you choose) with your friends, trying to complete an objective. You can either be stealthy, go guns blazing, or anywhere in between. There's also going to be TDM, where you either attack or defend against another team of players. I'm hoping to increase longevity by making it completely open source.
4 votes -
Risk of Rain 2 gets its fourth major content update, including Artifacts, a UI overhaul, a new stage and more
13 votes -
Good Company | Early Access launch trailer
6 votes -
More details emerge on Mario Switch remasters – Sunshine, Galaxy and more to be re-released as special anniversary collection
11 votes -
itch.io: GDC Relief Bundle
6 votes -
Mount and Blade II: Bannerlord [Early Access] is now available for purchase
11 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
21 votes -
What do you do with fifty-one character levels?
My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a...
My gaming group got to talking at our last game about how long we've been playing. Most of us were at 20+ years. I asked them if they'd ever played a 20th level character, and the answer was a unanimous no, so that's something we're going to remedy with the next campaign.
I got to fiddling around with characters and noticed that 5e caps itself out nicely once you hit 20th. No matter what you create, the limits on action economy, maximum spell/attacks, stats/scores all give rise to a nice plateau. The hit points getting huge is the biggest change, so you just end up trading healing word whack-a-mole for characters that can actually take some real punishment and using power word heal. Needs a wound mechanic so that going down has lasting consequences even if you get right back up, but that's easily workable.
I was bored and threw another twenty levels on for a 40th level character, and then another 11 for a meaningful dip into a third class. Just cap the character's proficiency bonus at +6/20th and nothing really changes except you have a far larger bag of tricks at your disposal. Twelve feats is like candyland. I'm anticipating some of my players are going to get ferret shock trying to keep up with their spell lists during combat. Too many choices, they'll make a hilarious mess out of it and it'll be fun. I have a tiny hourglass sitting on the table to keep the pressure up, I'm sure that'll get some use.
I told them to pick their favorite character they've played over the years that they want to revisit and make the best version they can, complete with character history, holdings, etc. They also have to explain everything on their sheet - every level, feat, item, holding, etc all have a story attached. You're a monk? Where and when did you get that training, etc.
Then one of my players turned me on to the epic level book for 5e from 2c gaming. It's perfect, plugs right into the limits and takes them up a bit, but also adds all sorts of epic madness. Every class/archetype gets its own ten level epic prestige class. That's the 'real' 21-30 I can use for their advancement. I can also torment them with the prestige evolutions from the campaign setting we'll be using. There's plenty of advancement to be had this way despite already being at 51st level. I'm working in all of their existing characters from adjacent games as well, so we've got a ready made pool of henchmen.
I have a feeling there's going to be a lot of spelljamming and planar travel in this campaign. There's probably a gods war in there somewhere too. I have my 2nd Edition monster manual binders right here, and a third of the critters in them can give these characters nightmares for days. I'm figuring I'll be making heavy use of Illithids as one of the main threats, that trailer for Baldur's Gate 3 has them back in vogue again. Psionics is such a wonderful foil for magic.
So what kind of character would you build if you were making a character that's already the master of his/her/its? tiny corner of the D&D universe? What do you do with those 51 character levels?
Any races allowed, of course. Racial abilities are the least of it at this point. Origin can be from any campaign setting, past or present.
9 votes -
Half-Life: Alyx - The Digital Foundry tech review
5 votes -
Summer Games Done Quick 2020 will be postponed to August 16-23, and an online marathon, Corona Relief Done Quick, will run from April 17-19
9 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
19 votes -
Epic Games Publishing - A new multiplatform publishing label, with initial partners of gen DESIGN (The Last Guardian), Playdead (Inside, Limbo), and Remedy Entertainment (Control)
8 votes -
One Step From Eden | Release trailer
2 votes -
What are some games in which movement itself is a joy?
I just started playing AER: Memories of Old which allows your character to transform into a bird and fly around a sky world of islands. I was struck by how good the flight feels in-game. The sense...
I just started playing AER: Memories of Old which allows your character to transform into a bird and fly around a sky world of islands. I was struck by how good the flight feels in-game. The sense of speed, control, and freedom was immediately satisfying. I've spent most of the game not actually doing what I'm supposed to but just enjoying the ability to swoop, dive, and get from one point to another in a novel way.
It made me curious: what other games are out there in which just the act of moving your player avatar around is engaging, interesting, or fulfilling?
35 votes -
Translating the cyberpunk future
6 votes -
Recommend classic games you feel everyone should play at least once
I want to use some of the free time I'll be having during this quarantine to play some games and was thinking maybe I should play some classics, what do you think?
28 votes -
Any Path of Exile players on the PS4?
I recently became quite invested in this game, but my friends are not really interested in it. And talking to random people on PSN feels kinda creepy, TBH. Besides, most people don´t seem that...
I recently became quite invested in this game, but my friends are not really interested in it. And talking to random people on PSN feels kinda creepy, TBH. Besides, most people don´t seem that interested. In these times of coronavirus, I´m playing from 1 am to 4 am (GMT-3) almost every day, but I´m open to playing at other times!
I have a level 24 duelist.
4 votes -
Half-Life: Alyx review (spoiler-free): The greatest VR adventure game yet—and then some
21 votes -
Animal Crossing: New Horizons - Tech analysis and breakdown
6 votes -
How guards in stealth games see and hear, and how different solutions lead to different game experiences
4 votes -
What are some good party games that can be easily played via video chat?
My in-laws are wanting to do a distance game night soon where we meet up and play some party games together while on video chat from our separate locations. I think it's a wonderful idea, but I'm...
My in-laws are wanting to do a distance game night soon where we meet up and play some party games together while on video chat from our separate locations. I think it's a wonderful idea, but I'm also not sure what games we can play? Anyone have any ideas for some good, casual fun (think stuff like Pictionary/Charades) to be had via video chat, and how we can best set things up? Are there any good tools/websites that will help us out?
Also feel free to make suggestions that aren't necessarily applicable to my situation but still work for the question as a whole (e.g. a D&D campaign). I want this to be a resource for everyone, not just me.
16 votes -
Half-Life: Alyx interview - Robin Walker and Corey Peters on the long and winding road Half-Life has taken to its return, and what possibly lies in wait for the series
5 votes -
Outer Wilds | Steam release date trailer (June 18)
5 votes -
Industries of Titan | Early Access announcement trailer (Epic Games Store, April 14)
6 votes -
The quest to beat Matt Turk's World Records in Punch-Out!! (NES)
9 votes -
Doom Eternal - The Digital Foundry tech review
8 votes -
Doom Eternal review
8 votes -
Does the frequent addition of content to esport games delegitimize them?
This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in...
This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in your opinions nonetheless, especially when it comes to the current state of esports. It seems to me that when we are talking about rules in any kind of sport we want to change as little as we can over time. If the rules changes enough, you could argue that people have over time played what essentially is a different game. It becomes harder to compare achievements between players within the a timeline. Meta's and achievements will only really be comparable after games has stopped adding content such as new heroes or mechanics. With a lot of games there seems to be a major content patch, then long period of balancing and this cycle basically repeats itself. Another point is that by adding content and changing the meta you are preventing the current players from reaching their full potential, the older players from retaining their hard earned experience and discouraging new players by promising them a game they can never "beat". That is until the content stops coming in and in today's world that might mean that you are not able to play at all due to a lack of dedicated servers. Further the players that might once have stuck to it might already have left, leaving no opponents left to play against.
This superficial take ultimately comes from someone who hasn't really played esports except a little bit of 1.6 counter strike and counter strike global offensive. It always struck me as odd that with MOBA's and especially with shooters such as overwatch and siege, that there seem to be no pushback on this. When I ask people that prefer this sort of drip-feed-service, what I usually hear is that it's something that is necessary to keep them engaged. Isn't there ultimately a trade-off here, between a sort of accessible fun and lack of constancy which prevents players from reaching their full potential?
I immediately see the talking point of financial aspect of games. It seems to me however that Quake and counter strike largely went without major changes when compared to modern esports games. Are there any good broad rules we can use when designing esport games in order to avoid the issues mentioned here?
In an ideal world, do you agree that we generally don't want kind of content and/or rule change that we see today?
If there is a need to add content (such as heroes) to keep a game feeling "fresh". Is there an acknowledgement here that the core-gameplay isn't engaging enough? I think there is a case to be made here when it comes to MOBA's since knowledge (about enemy heroes abilities) plays a more central part when compared to more archaic shooters. Is this indicative of a an audience that is more interested in an entertaining service, rather than a (e)sport that seldom changes?
When we look at games such as world of warcraft, which isn't an esport, yet there are achievements and historic events so to speak which became cheapened or not attainable until what was basically a restart of the timeline (story of the game). Is this not what we are risking with current service models in modern esports?
15 votes -
Some free games are being released on Steam today
17 votes -
ASCII art and permadeath: The history of roguelike games
12 votes -
Inside PlayStation 5: The specs and the tech that deliver Sony's next-gen vision
15 votes -
Sea of Stars - A retro-inspired turn-based RPG from Sabotage Studio (developer of The Messenger)
7 votes -
Against the hegemony of hit points - Games don’t necessarily need less violence—but they do need more varied approaches
7 votes -
Fights in Tight Spaces | Announcement trailer
4 votes -
Wanting to play Pandemic during the pandemic
5 votes -
2020 Independent Games Festival winners announced - A Short Hike wins Grand Prize
5 votes -
Steam Game Festival: Spring Edition - Almost fifty demos for new and upcoming indie games, available to play until March 23
8 votes