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20 votes
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The making of Animal Well | Documentary
24 votes -
127 rapid-fire questions for Split Fiction's Josef Fares
8 votes -
How to fix the biggest problem every realistic shooter has
8 votes -
The Digital Antiquarian: Half-Life
13 votes -
Tactics fans: What do you think of turn order?
I've mentioned a few times I'm working on making a tactical RPG engine, and I'm finally at the point where I'm doing the actual important part of determining turn order. It's a harder design...
I've mentioned a few times I'm working on making a tactical RPG engine, and I'm finally at the point where I'm doing the actual important part of determining turn order.
It's a harder design decision than I thought, so I thought I'd ask for opinions.
I'm trying to make a game in the style of Shining Force, where the turn order is determined by a unit's status. There's quite a few games like that, but I'm wondering if that design is actually good. The thing that makes that style of game good is that they're actually fairly easy, and the "noise" of stat-based turn order, where you can't depend on a specific turn order, seems to make the game harder. Or at the very least, it closes the door on more precise tactics. I've had plenty of experiences where I thought a unit was safe because they had enough HP for one more hit, and the enemy ended up hitting them twice before their turn came up.
In reality, I'm actually pretty set on keeping this in my engine for better or for worse (boy, is it hard to resist expanding scope), but I'd be interested in hearing some opinions nonetheless
18 votes -
Josef Fares' last game sold 23 million copies, but he insists success hasn't changed Split Fiction – can Hazelight Studios recapture the magic?
10 votes -
GDC 2025 survey shows PC game development growing with lots interested in Valve's Steam Deck
27 votes -
How UI helps you hate breakable weapons a bit less
15 votes -
Before FNAF: The strange beauty of Scott Cawthon's other games
3 votes -
The three types of detective game
7 votes -
The making of Minecraft
9 votes -
Why Majora's Mask's blue dog took twenty-five years to win the race
13 votes -
Which game has the best dodge animation?
12 votes -
How Balatro was made and why the creator expected to sell only six copies
14 votes -
RollerCoaster Tycoon was the last of its kind
21 votes -
Bungie uncovers an issue in their distribution of random weapon perks in Destiny 2, detailed and interesting write up of the fix
35 votes -
Fallout's Timothy Cain talks about encumbrance in games
16 votes -
Reddit is hosting a hackathon for indie developers - Nov 20th to Dec 17th
15 votes -
picoCAD is a fun, easy, and accessible tool to make lowpoly models
22 votes -
How Fallout's Timothy Cain would make the worst RPG ever
5 votes -
Apex Legends dev team update: Linux and anti-cheat
28 votes -
Twelve years and $700 million later, what's going on with Star Citizen's development?
36 votes -
Tales of Kenzera: Zau dev Surgent Studios puts entire games team on hiatus due to lack of funding
5 votes -
Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 1 & 2
10 votes -
Gametje
27 votes -
A message to our community: Unity is canceling the Runtime Fee
47 votes -
Microsoft lays off another 650 staff from its video game workforce
21 votes -
The origin story behind Counter-Strike's most iconic map
17 votes -
An in-depth look at Romance in video games
17 votes -
Helldivers 2 support studio Toadman Interactive to shut offices in Sweden and Norway – some positions at developer's Berlin office also at risk
14 votes -
The secret inside One Million Checkboxes
65 votes -
The design of Dredge
11 votes -
Godot 4.3 release - A shared effort
48 votes -
Doom Eternal official mod support released, includes the same dev tools used to make the game
17 votes -
Why is ‘left stick to sprint’ so unpleasant in games?
32 votes -
Making games for Apple platforms "like an abusive relationship", say developers
42 votes -
Inside Penny's Big Breakaway - The platform game evolved - developer deep dive
7 votes -
Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets
42 votes -
Embracing chaos - how Hyper Light Breaker survived 2023
3 votes -
Take-Two publishes WARN notice about seventy layoffs and studio closure in Seattle, possibly affecting Kerbal Space Program 2 developers Intercept Games
Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by...
Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by Games Industry.biz, although without much more details than what I have here (at time of writing).
The only Take-Two studio in Seattle is Intercept Games, who have been making Kerbal Space Program 2. We also know that Intercept had about 65-70 people working there (half of which were on KSP2, half of which were on an unannounced project).
Various KSP2 devs have also posted on social media that they have been impacted by layoffs (not sure about the rules re: linking social media profiles, so I'll hold off).
We may or may not have more news in the coming days. It's hard times in the industry right now, and my heart goes out for everyone affected.
EDIT: From Game Developer:
When approached for comment by Game Developer, Take-Two wouldn't confirm whether Intercept Games has been impacted by the cuts–despite multiple Kerbal Space Program developers indicating they recently left the studio, with one expressly stating they were "laid off." A company spokesperson did, however, explain that its Private Division publishing label will continue to support Kerbal Space Program 2.
...
When pushed again on the current status of Intercept Games, Take-Two told Game Developer it has "nothing further to note."
31 votes -
The making of Pentiment
7 votes -
How hidden Nazi symbols were the tip of a toxic iceberg at Life Is Strange developer Deck Nine
30 votes -
Balatro's 'cursed' design problem
18 votes -
Riot's League of Legends MMO is being 'reset,' likely going dark for 'several years'
28 votes -
Overwatch 2 devs fear story missions have been canceled
15 votes -
Is anyone else at GDC?
If so, how's it going for you? Go to any interesting talks or events? Meet anyone new?
18 votes -
Star Wars: Battlefront Classic Collection used modder's work without credit
34 votes -
Building a full adventure map in Valheim - Start to finish
13 votes -
Apple terminates Epic Games developer account calling it a ‘threat’ to the iOS ecosystem
57 votes