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  • Showing only topics in ~games with the tag "gaming.cloud". Back to normal view / Search all groups
    1. Tell your hopes and experiences with cloud gaming

      So I just upgraded to an M1 Mac Mini. I was a little iffy on it, part of me wanted to build a PC just to play games but I really like MacOS and I mostly play on PS5 and the Switch with the PC only...

      So I just upgraded to an M1 Mac Mini. I was a little iffy on it, part of me wanted to build a PC just to play games but I really like MacOS and I mostly play on PS5 and the Switch with the PC only being for indie titles and stuff that only works with a keyboard and mouse like RTS, 4x, or city builders. I just don't play PC games enough to prioritize gaming as a use case in buying a computer, but I also really like RTS and city builder games.

      I figured WINE and Parallels would meet most of my gaming needs but my forays into WINE have been frustrating and buggy, and this reddit thread about what works on Parallels is, frankly, just kind of sad to look at. What's worse, apparently the new Age of Empires has some kind of pathfinding instruction set that ONLY works with x86 architecture. So it won't work under any kind of virtualization or emulation.

      Enter Cloud gaming. It seems the big contenders right now are ShadowPC, GeForce Now, and Paperspace. Has anyone tried these? When I last costed these out Shadow was only around $15-$20 a month which was almost a no-brainer. But it seems to have gone up to $30 a month now, which gets costly enough to where it almost seems like I'd rather get a Steam Deck. Paperspace is like $10 per month plus another ~$1 per hour of play, which would probably end up cheapest for how little I play. But how it is in terms of configuration and latency I have no idea.

      7 votes
    2. Do you use game streaming services? Which ones and why or why not?

      I wanted to get a general discussion going on the opinions of game streaming services. This is a potentially huge market and the big companies out there are really trying to break into this...

      I wanted to get a general discussion going on the opinions of game streaming services. This is a potentially huge market and the big companies out there are really trying to break into this market. I personally use google stadia and love it, there is a slight amount of latency in movements but it feels no different than a larger dead zone to me.

      I love the idea of game streaming as it brings more games to more platforms like Linux, macOS and mobile devices. I know the big argument against them is that you don’t own the games, but from my perspective, you don’t own the games on steam either, you own the right to play someone else’s game just like with Google stadia or Luna or xcloud. If you want to own an actual copy then you have to buy the game from a vendor like gog or itch.io.

      So let me know your opinions on this market, do you think it’s good, bad, or somewhere in between and why? If you play on any of these services what are your thoughts and experiences? Has it worked well for you and do you see yourself using services like this in the future? I genuinely am curious as it’s a completely different mindset than what we’re used too and it can really disrupt a market that hasn’t seen proper innovation in years.

      13 votes