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    1. What would you want in a Digital Card Game?

      So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from...

      So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from Magic the Gathering and comparible card games is pretty inspired.

      Couple things I Liked
      • You pick one class when you create a deck, and your resource management is doled out every turn without intervention or having to worry about Mana Burn or Flood.

      • It had a sort of chess by mail setup, where you couldn't really interrupt your opponents turn without laying a Secret trap for them that would trigger when a condition was met. I appreciated that you weren't on the clock for having to play an interrupt or cancel an opponent's move, especially since I mostly play on mobile.

      • Finally, it had one of the best UI for getting things done, and letting you know where you wanted to know. The main menu was organized, the deck builder was clean, and the playmat was very polished with the oval minion pieces, while informative on what everything did. I've been trying Eternal recently, and it's certainly an adjustment.

      But to prevent this from being a one sided breakup post, I ask you, dear Tildos, what would you want out of a Digital Card Game? Be it a weird mechanic, playing mode, ideal platform or like this except with that, what would keep you coming back to such a game?

      11 votes
    2. What games would you consider "hidden gems"?

      A "hidden gem" is a game that is considered to be great but not well-known at all. It's something you believe deserves far more recognition and reach than it currently has. A diamond in the rough....

      A "hidden gem" is a game that is considered to be great but not well-known at all. It's something you believe deserves far more recognition and reach than it currently has. A diamond in the rough.

      Though a hidden gem certainly can be a highly polished experience, the term also allows a bit of roughness, leaving room for clunkiness or flaws on account of the game's scope and production values (hidden gems are rarely, if ever, big-budget). It also seems to place a slight premium on novelty and innovation, favoring but not requiring games to be fresh or experimental for their time.

      With this in mind, I'm curious to hear people's opinions and hopefully get some new stuff to check out for when I find myself needing to take a break from Crash and Spyro.

      • What games would you consider "hidden gems"?
      • Why do you feel they fit the criteria?
      • Why do you think they aren't more widely known?
      21 votes
    3. Mark Kern, Classic WoW dev, on why he is boycotting Blizzard

      @grummz: This hurts. But until Blizzard reverses their decision on @blitzchungHS I am giving up playing Classic WoW, which I helped make and helped convince Blizzard to relaunch. There will be no Mark of Kern guild after all. Let me explain why I am #BoycottBlizzard

      14 votes
    4. 'Hidden In Plain Sight' developer claims Steam beta feature set to be released soon called "Remote Play Together", allowing local-multiplayer games to be played online with friends.

      @adamspragg: Hidden in Plain Sight fans... BIG NEWS! 🚨🚨🚨 Steam is coming out with a new feature called "Remote Play Together", allowing local-multiplayer games to be played online! Only the host needs to own the game, and can invite remote friends to play online!

      4 votes
    5. GURPS Supers Campaign, could use feedback.

      So I've been tossing around a GURPS Atomic Horror/Supers/Space kind of game, the sort of thing where the players make 100-pointers in GURPS Lite to start out then add 350 points in advantages and...

      So I've been tossing around a GURPS Atomic Horror/Supers/Space kind of game, the sort of thing where the players make 100-pointers in GURPS Lite to start out then add 350 points in advantages and such after a session or two.

      Set in 1950, flying saucers, shooting for a classic appearance, using some updated versions of the species from GURPS Aliens.

      I'm tempted to use yet another classic (Nazis on the Moon) as a sort of tutorial once the PCs get their super-abilities, but.. is that too cliched?

      8 votes