This reads like SteamOS, but with less features and more VC baiting (what if we had both AI and cryptocurrencies?). I am unimpressed and I hope they fail quietly in a way that doesn't scare other...
This reads like SteamOS, but with less features and more VC baiting (what if we had both AI and cryptocurrencies?). I am unimpressed and I hope they fail quietly in a way that doesn't scare other people off from making good handhelds.
The reason I like SteamOS is because it focuses on the stuff that actually matters (making games run on it) and not on locking down the system in a misguided attempt to stop users from breaking things. These people sound like they're going for the opposite approach, on the assumption that as long as Fortnite runs it's good enough, I guess?
And he says games like Fortnite and Roblox shouldn’t have to fear hackers reverse engineering their anti-cheat solutions because its Fedora Silverblue base has an immutable file system.
I... do not think that means what they think it means.
There are so many weird things in the article. Like implying you can't install other launchers on the steam deck. I mean, I have the blizzard launcher working just by adding it as a non-steam...
There are so many weird things in the article. Like implying you can't install other launchers on the steam deck. I mean, I have the blizzard launcher working just by adding it as a non-steam game. You can install basically anything on it.
And what makes them think in one year that they will be battling Windows for first place in the hand held space?
Maybe you are right, and they are looking to be the $200 portable fortnight and Roblox machine.
I already have one of those that can also make phone calls. Why do you need to reinvent PC gaming on mobile hardware just to have the two most played games on phones?
Maybe you are right, and they are looking to be the $200 portable fortnight and Roblox machine.
I already have one of those that can also make phone calls. Why do you need to reinvent PC gaming on mobile hardware just to have the two most played games on phones?
Don't know about roblox but I still do yearn one day for a viable mobile premium market. big companies gave up early on, but I still think there's potential for smaller developers to succeed. It...
Why do you need to reinvent PC gaming on mobile hardware just to have the two most played games on phones?
Don't know about roblox but I still do yearn one day for a viable mobile premium market. big companies gave up early on, but I still think there's potential for smaller developers to succeed. It just needs the right platform (which clearly isn't the app store/google play)
Someone who worked on CyanogenMod should know enough to have not made that immutable OS mistake. Even the author of the article knew enough to raise eyebrows at that statement.
Someone who worked on CyanogenMod should know enough to have not made that immutable OS mistake. Even the author of the article knew enough to raise eyebrows at that statement.
I wouldn't worry too much, outside of maybe the Playdate every new console fails unless you have Microsoft levels of money. And executives know this, so they keep foisting hot tech terms on their...
I am unimpressed and I hope they fail quietly in a way that doesn't scare other people off from making good handhelds.
I wouldn't worry too much, outside of maybe the Playdate every new console fails unless you have Microsoft levels of money. And executives know this, so they keep foisting hot tech terms on their crap like crypto and AI to get funding instead of actually having good ideas. Systems like the ROG Ally exist which would be perfect if Windows wasn't garbage on mobile devices. All windows has to do is make a mobile version, something they have done before, and basically overnight it would make this device pointless.
Yes, ARM PC gaming on an agnostic launcher is cool, but I could easily see a V1 that works on conventional hardware to build up the marketplace, then it just sort of sits there once they realize...
Yes, ARM PC gaming on an agnostic launcher is cool, but I could easily see a V1 that works on conventional hardware to build up the marketplace, then it just sort of sits there once they realize that projects are easy and product is hard.
It's already possible to run PC games on Apple ARM computers using their software GPTK (Game Porting Toolkit). Easiest way is using a free launcher called Whisky, or a paid launcher called...
It's already possible to run PC games on Apple ARM computers using their software GPTK (Game Porting Toolkit). Easiest way is using a free launcher called Whisky, or a paid launcher called CrossOver.
This is hinted at in the article but not specifically mentioned.
I have seen that, but it has other issues like using the Metal graphics API that nobody uses. The GPTK also only runs on MacOS, but Playtron would be available for any hardware manufacturer to use.
I have seen that, but it has other issues like using the Metal graphics API that nobody uses. The GPTK also only runs on MacOS, but Playtron would be available for any hardware manufacturer to use.
The PC games run unmodified, it translates Direct X to Metal at runtime. There's no need to do anything to the game, definitely not rewrite it in Metal. Though that would get you even better...
The PC games run unmodified, it translates Direct X to Metal at runtime. There's no need to do anything to the game, definitely not rewrite it in Metal. Though that would get you even better performance. But good point about Playtron being available for more platforms.
This reads like SteamOS, but with less features and more VC baiting (what if we had both AI and cryptocurrencies?). I am unimpressed and I hope they fail quietly in a way that doesn't scare other people off from making good handhelds.
The reason I like SteamOS is because it focuses on the stuff that actually matters (making games run on it) and not on locking down the system in a misguided attempt to stop users from breaking things. These people sound like they're going for the opposite approach, on the assumption that as long as Fortnite runs it's good enough, I guess?
I... do not think that means what they think it means.
There are so many weird things in the article. Like implying you can't install other launchers on the steam deck. I mean, I have the blizzard launcher working just by adding it as a non-steam game. You can install basically anything on it.
And what makes them think in one year that they will be battling Windows for first place in the hand held space?
Maybe you are right, and they are looking to be the $200 portable fortnight and Roblox machine.
I already have one of those that can also make phone calls. Why do you need to reinvent PC gaming on mobile hardware just to have the two most played games on phones?
Don't know about roblox but I still do yearn one day for a viable mobile premium market. big companies gave up early on, but I still think there's potential for smaller developers to succeed. It just needs the right platform (which clearly isn't the app store/google play)
Someone who worked on CyanogenMod should know enough to have not made that immutable OS mistake. Even the author of the article knew enough to raise eyebrows at that statement.
I choose to believe they know it's nonsense and are winking at the technical audience while saying this to some executives who don't know any better.
I wouldn't worry too much, outside of maybe the Playdate every new console fails unless you have Microsoft levels of money. And executives know this, so they keep foisting hot tech terms on their crap like crypto and AI to get funding instead of actually having good ideas. Systems like the ROG Ally exist which would be perfect if Windows wasn't garbage on mobile devices. All windows has to do is make a mobile version, something they have done before, and basically overnight it would make this device pointless.
The difference here seems to be that they are pushing to get PC games running on ARM processors. That would be huge if they could make it work well.
Yes, ARM PC gaming on an agnostic launcher is cool, but I could easily see a V1 that works on conventional hardware to build up the marketplace, then it just sort of sits there once they realize that projects are easy and product is hard.
It's already possible to run PC games on Apple ARM computers using their software GPTK (Game Porting Toolkit). Easiest way is using a free launcher called Whisky, or a paid launcher called CrossOver.
This is hinted at in the article but not specifically mentioned.
I have seen that, but it has other issues like using the Metal graphics API that nobody uses. The GPTK also only runs on MacOS, but Playtron would be available for any hardware manufacturer to use.
The PC games run unmodified, it translates Direct X to Metal at runtime. There's no need to do anything to the game, definitely not rewrite it in Metal. Though that would get you even better performance. But good point about Playtron being available for more platforms.